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Exclamation Open MP shutting down after loaded components!
Posted by: anil_erdogan0 - 2024-08-14, 10:34 AM - Forum: Support - No Replies

Type: Server
OS: Windows 10 64-Bit
S.Ver: 0.3.7 R2-2
Plugins: Not Installed
YSI: Not Icluded

I have a gamemode running on SAMP.
I copied this gamemode to Open:MP server for DB functions.
I changed every Qawno error with Open.MP wiki.
But i run "omp_server.exe", server loading components and shutting down after loaded components.

"log.txt":

Code:
Starting open.mp server (1.2.0.2670) from commit 41ebf182bf73dc9cb11841bfe6b0179ba31f9dd5
Loading component Actors.dll
Successfully loaded component Actors (1.2.0.2670) with UID c81ca021eae2ad5c
Loading component Checkpoints.dll
Successfully loaded component Checkpoints (1.2.0.2670) with UID 44a937350d611dde
Loading component Classes.dll
Successfully loaded component Classes (1.2.0.2670) with UID 8cfb3183976da208
Loading component Console.dll
Successfully loaded component Console (1.2.0.2670) with UID bfa24e49d0c95ee4
Loading component CustomModels.dll
Successfully loaded component CustomModels (1.2.0.2670) with UID 15e3cb1e7c77ffff
Loading component Databases.dll
Successfully loaded component Databases (1.2.0.2670) with UID 80092e7eb5821a96
Loading component Dialogs.dll
Successfully loaded component Dialogs (1.2.0.2670) with UID 44a111350d611dde
Loading component GangZones.dll
Successfully loaded component GangZones (1.2.0.2670) with UID b3351d11ee8d8056
Loading component LegacyConfig.dll
Successfully loaded component LegacyConfig (1.2.0.2670) with UID 24ef6216838f9ffc
Loading component LegacyNetwork.dll
Successfully loaded component RakNetLegacyNetwork (1.2.0.2670) with UID ea9799fd79cf8442
Loading component Menus.dll
Successfully loaded component Menus (1.2.0.2670) with UID 621e219eb97ee0b2
Loading component Objects.dll
Successfully loaded component Objects (1.2.0.2670) with UID 59f8415f72da6160
Loading component Pawn.dll
Successfully loaded component Pawn (1.2.0.2670) with UID 78906cd9f19c36a6
Loading component Pickups.dll
Successfully loaded component Pickups (1.2.0.2670) with UID cf304faa363dd971
Loading component Recordings.dll
Successfully loaded component Recordings (1.2.0.2670) with UID 871144d399f5f613
Loading component TextDraws.dll
Successfully loaded component TextDraws (1.2.0.2670) with UID 9b5dc2b1d15c992a
Loading component TextLabels.dll
Successfully loaded component TextLabels (1.2.0.2670) with UID a0c57ea80a009742
Loading component Timers.dll
Successfully loaded component Timers (1.2.0.2670) with UID 2ad8124c5ea257a3
Loading component Unicode.dll
Successfully loaded component Unicode (1.2.0.2670) with UID 8ffb446f8353922b
Loading component Variables.dll
Successfully loaded component Variables (1.2.0.2670) with UID 75e121848bc01fa2
Loading component Vehicles.dll
Successfully loaded component Vehicles (1.2.0.2670) with UID 3f1f62ee9e22ab19
Loaded 21 component(s) from C:\Users\Anıl\Desktop\opensv\components


  Grow Canabis Pawno Error
Posted by: nhocngu24 - 2024-08-13, 03:47 AM - Forum: Pawn Scripting - Replies (1)

error 012: invalid function call, not a valid address
 warning 215: expression has no effect
 error 001: expected token: ";", but found ")"
 error 029: invalid expression, assumed zero
fatal error 107: too many error messages on one line

4 Errors.


Quote:p, li { white-space: pre-wrap; }
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
    if (dialogid == DIALOG_CANNABIS) {
        if (response == DIALOG_RESPONSE_OK) { // Kiểm tra nếu phản hồi là OK
            switch (listitem) {
                case 0: // Đặt chậu
                {
                        PlacePlantPot(playerid); ( where error)
                    } else {
                        SendClientMessage(playerid, COLOR_RED, "Không thể đặt chậu.");
                    }
                }

                case 1: // Gieo hạt
                {
                        PlantSeeds(playerid);
                    } else {
                        SendClientMessage(playerid, COLOR_RED, "Không thể gieo hạt.");
                    }
                }

                case 2: // Tưới nước cho cây
                {
                        WaterPlants(playerid);
                    } else {
                        SendClientMessage(playerid, COLOR_RED, "Không thể tưới nước cho cây.");
                    }
                }

                case 3: // Phun thuốc trừ sâu
                {
                        ApplyPesticide(playerid);
                    } else {
                        SendClientMessage(playerid, COLOR_RED, "Không thể phun thuốc trừ sâu.");
                    }
                }

                case 4: // Bón phân
                {
                        ApplyFertilizer(playerid);
                    } else {
                        SendClientMessage(playerid, COLOR_RED, "Không thể bón phân.");
                    }
                }

                case 5: // Thu hoạch
                {
                        HarvestCannabis(playerid);
                    } else {
                        SendClientMessage(playerid, COLOR_RED, "Không thể thu hoạch.");
                    }
                }

                case 6: // Đóng
                {
                    // Đóng hộp thoại hoặc thực hiện bất kỳ hành động nào khác nếu cần
                }

                {
                    SendClientMessage(playerid, COLOR_RED, "Lựa chọn không hợp lệ.");
                }
            }
        } else if (response == DIALOG_RESPONSE_CANCEL) { // Kiểm tra nếu phản hồi là Hủy bỏ
            SendClientMessage(playerid, COLOR_RED, "Hộp thoại đã bị hủy.");
        }
    }
    return 1; // Trả về 1 để chỉ ra rằng phản hồi đã được xử lý
}


Question Can I use MS Access for Database on Open:MP?
Posted by: anil_erdogan0 - 2024-08-07, 09:09 AM - Forum: Questions and Suggestions - Replies (1)

I want create a new Roleplay server.
I tried learn MySQL or alternatives (like SQLite) but I don't like its running style.
I think, I can use a new modern method for storing data.
Can I use Microsoft Access database (.mdb / .accdb) files or Libre Office / Open Office database (.odb) files on OPEN:MP with C++?
If I can use, how? (I don't start coding now, if this way can using I start developing.)
I know, I can't do this on older SA:MP. I hope I can do this on OPEN:MP.
If I can't, you can write other ways like .json (actually i don't know json can running).

Thanks for reading and sorry for my half-bad English. 😊


  Autorefundsystem errors
Posted by: COLT45 - 2024-08-05, 07:25 PM - Forum: Pawn Scripting - Replies (1)

Code:
new bool:AlreadyRefunded[ MAX_PLAYERS ];
CMD:refundme( playerid )
{
if( AlreadyRefunded[ playerid ] == true ) SendClientMessage( playerid, COLOR_GREY, "You're already refunded, what are you trying to do, mhm..?" );
else
{
PlayerInfo[playerid][pLevel] = PlayerInfo[playerid][pLevel]+3;
GiveMoney(playerid, 2500000);
PlayerInfo[playerid][pDonateRank] = 2;
format(str, 32, "%02d/%02d/%d", Month, Day, Year);
strmid(PlayerInfo[giveplayerid][pVIPJoinDate], str, 0, strlen(str), 255);
format(str, 32, "%02d/%02d/%d", Month +1, Day, Year);
strmid(PlayerInfo[giveplayerid][pVIPExpDate], str, 0, strlen(str), 255);
if(Month == 12)
{
format(PlayerInfo[giveplayerid][pVIPExpDate], 32, "%02d/%02d/%d", 1, Day, Year +1);
}
format(str, sizeof(str), "Join Date: %s, Expire Date: %s", PlayerInfo[giveplayerid][pVIPJoinDate], PlayerInfo[giveplayerid][pVIPExpDate]);
SendClientMessage(giveplayerid, COLOR_GRAD2, str);
}
return 1;
}


And the errors i get when compiling script: 
Code:
../gamemodes/inc/autorefundsys.inc(10) : error 017: undefined symbol "str"
../gamemodes/inc/autorefundsys.inc(11) : error 017: undefined symbol "str"
../gamemodes/inc/autorefundsys.inc(12) : error 017: undefined symbol "str"
../gamemodes/inc/autorefundsys.inc(13) : error 017: undefined symbol "str"
../gamemodes/inc/autorefundsys.inc(14) : error 017: undefined symbol "Month"
../gamemodes/inc/autorefundsys.inc(16) : error 017: undefined symbol "giveplayerid"
../gamemodes/inc/autorefundsys.inc(18) : error 017: undefined symbol "str"
../gamemodes/inc/autorefundsys.inc(18) : error 017: undefined symbol "str"
../gamemodes/inc/autorefundsys.inc(18) : error 029: invalid expression, assumed zero
../gamemodes/inc/autorefundsys.inc(18) : fatal error 107: too many error messages on one line

Compilation aborted.

Pawn compiler 3.10.8 Copyright (c) 1997-2006, ITB CompuPhase


10 Errors.


Im really new to scripting :D if you guys can figure this out, could you explain how do you define symbols? like str, giveplayerid?


  What's the deal with timers?
Posted by: M.B. Kovas - 2024-08-05, 08:32 AM - Forum: Pawn Scripting - No Replies

Hello everyone.

I've gotten back into scripting after a long delay and was once again reminded of the issues regarding timers. I am not using any timer plugins (I'll get to that later) so this regards the native 'SetTimer' and 'SetTimerEx'. The inaccuracy of them is one thing, although there is another problem - sometimes the timers are either not calling the function or they are not starting at all. My primary assumption was that something was off with the code, but a specific test I have conducted has proven to me that this might be beyond my control.

I have set up a print/SCM message for a select few functions that timers are supposed to execute, and the proportion is something along the lines of 3-5 times out of 10 the function not being called at all. I have even tried a memory-costing alternative of setting up three timers to call the same function after the same amount of time as an insurance policy, and usually I would get 3 messages back, but sometimes I would get only 2 - one of the timers would not start/call the function. Needless to say I would rather not resort to multiplying timers for the same thing to not cause data packet overload.

Code:
public OnPlayerDeath(playerid, killerid, reason)
{
    SetTimerEx("TestFunction", 1000, false, "i", playerid);
    SetTimerEx("TestFunction", 1000, false, "i", playerid);
    SetTimerEx("TestFunction", 1000, false, "i", playerid);
    return 1;
}

forward TestFunction(playerid);
public TestFunction(playerid)
{
    SendClientMessage(playerid, -1, "Test");
    return 1;
}
For example, this particular code above seemingly needs to return the message three times, but on some occasions it only returns it twice. This is a major obstacle for me.

My question, however, is not whether the native timers are faulty. That's a given. My question would rather be what are the most stable and reputable timer plugins and includes out there? What do you, scripters, personally like to use? This also concerns the accuracy of timers.

We can open a broader discussion from this.


  Open Roleplay - Medium Roleplay
Posted by: thebust3rs - 2024-08-04, 08:15 AM - Forum: Advertisements - No Replies

👋 Welcome to Open Roleplay!

🏙️ Set in San Fierro, our server hosts a unique location for our players to enjoy. Most servers are set in Los Santos which has been done to death! With custom mappings, we've refreshed San Fierro for all to enjoy!

ℹ️ We are a Medium Roleplay community which acts as a direct bridge for anyone to come enjoy! Whether you're not great at roleplay or you're an expert - we have a spot for you in our community.

💻 The development team at Open Roleplay work to push updates out on a monthly basis so that you never get bored! We also love to listen to our community and take all feedback we are given.

📱 Don't have anything to play on but mobile? No worries, mobile players are welcome too at our server alongside 0.3.7 AND 0.3.DL players.

🤵 We have a welcoming staff team ready to help you at short notice. Whether you need help getting started or need to report an issue, our staff will always be around to lend a hand.

🚓 Live the life you want. Become a criminal and have shootouts with the police, take over turfs with your gang members, rob crate island or even the bank. Or you could become a medic and help those in need.

Discord Server: https://discord.gg/AcgTkbDMUr

# BETA Phase!

# Staff Recruitment are open for now lets join with us!

[Image: vdHRfBu]


  Il reste des français sur samp ??
Posted by: Lionel62300 - 2024-08-04, 06:58 AM - Forum: French/Fran?ais - Replies (2)

Bonjour, je suit un ancien de gta Samp ca date un peu 
j'ai fait plusieurs serveur SFRP, IFRP, LACRP , jetait développeur pour la plupart ..
J'aimerais juste savoir si des personnes française joue encore a samp en 2024 ?


Information SAMP and Kalcor/Kyeman
Posted by: Rintos - 2024-08-02, 02:45 PM - Forum: Chat - Replies (3)

Im going straight to the point, ive done some research about the history of SAMPnull and as i have research about the members of the SAMP development team (Silent, Wicko, dugi, CrazyBob) i found out that Y_Less is still somehow active (https://github.com/pawn-lang/YSI-Includes). Im wondering if he works with the Open.MP team, and also what happened to the SAMP development team, like what made them dissolve, leaving only Kalcor to add security updates to 0.3.7 and make 0.3.8 (0.3DL-R1)



Some parts of my script, its translated to english, originally this is written in Spanish as its where im from.



The development of SAMP



As soon as San Andreas came out for PC, the development of SAMP began. At first there was a lot of controversy. The developers announced that SAMP would avoid being a multiplayer experience full of Deathmatch, Roleplays and different play styles like VCMP was and would have a mode . Cooperation in which you could play with five friends, with six slots on each server. This idea was received poorly by the community and the GTANet forums were filled with hate towards the development team's decision.



About three months after this decision, Kyeman (Kalcor at the time), the head of the team, decided to abandon the project in the middle of the Cooperation mode debate, leaving all the work and code to the second in command, spooky, who changed the project name to GTA:Multiplayer.



Within about a month, Kyeman returned and decided to help out on the project, at this point the Co-op mode idea was completely scrapped and the project was renamed to SAMP (San Andreas Multiplayer).





The versions of SAMP



I am not going to talk about all versions of SAMP, rather I will focus on 0.3.7, its patches and the most important one. It was October 18, 2019 and Kalcor had declared that he had abandoned SAMP completely, at that time the latest version was 0.3.7-R4, according to Kalcor, he never moved towards 0.4 because he had the belief that four was a symbol of bad luck, he called his version rating style "kalver", the R meant a small change, a security patch, and the change in number, for example 0.2 to 0.3 meant a major update . In any case, although Kalcor abandoned the project in 2019, it was not until November 2022 that he released a new security patch, patch 0.3.7-R5. Kalcor's words. "There is an exploit in the client. It is a critical RCE vulnerability that allows server owners to execute unauthorized code on players' PCs" clarifying that the -R versions contained security patches and bug fixes, finally advising to the community. "Always use the latest version"



Please, help.

[Image: MMZHKrf.jpeg]


  [ENG] Valhalla RolePlay Supreme V3 Top VIP Server!
Posted by: 016haikalfais - 2024-08-02, 10:15 AM - Forum: Advertisements - No Replies

@everyone

# [ENG] Valhalla Roleplay Supreme V3

# Add In Your Favorite List IP: 162.19.133.164:7262

**Hello Dear Civilian's Today We Introduce Our Best SA-MP RolePlay!**
**Server 24/7 Online And Waiting For You!**
**The Server Is Open Unlimited RolePlay Server Top VIP Servers!**
**We Provide You Best RolePlay Server Its 100% Light RP No Stirct Rules Play Your Own Way Thank You!**
**24/7 Our Staff Working On Discord And Forum You Contact Us Anytime Click Link Above!**


**Discord : https://discord.gg/RmJFyW4v **


**Forum: https://valhalla-roleplay.forumotion.com/ **


**- 24 Factions Top Premium**

**- Business / Houses**

**- /autoinv Auto Join Faction Which You Select**

**- /autorang rankup factions**

**- /promocode Giveaways Everydays Code= supreme / updatev3**

**- Dynamic faction Quest**

**- 3D Dynamic Accesories **

**- /invent or Press Y Inventory System**

**- Bank Robs / Bomb Blast Quest**

**- President System / Election System**

**- Container system**

**- /donaterub - /donate VIP Things**

**- Cases System x2 Luck**

**- Garage System - Up To 30 Vehicle Allowed To Buy!**

**- Anti Cheat Provided**

**- Account Safety IP Security Active!**

**- Gang Capture System 3 Differents - Teritories/ghetto/Most kills**

**- Side Jobs Provided!**

**Thank You Joining With Us Beloved Founder Of [ENG] Valhalla Roleplay Supreme V3!**


Star BTTDM Zombie Survival
Posted by: Penguin1997 - 2024-08-02, 05:53 AM - Forum: Advertisements - No Replies

[Image: inTp9nm.png]


Description:
The server was officially launched in 2015 and up ever since. It is based on the unique and mixed concept of Left 4 Dead 2, where a competitive battle between real zombies and humans takes place and some of the survivors tend to get infected due to biohazards spread across town. A total survival time of 8 minutes is necessary to defend yourself against the relentless zombies coming after you, concluding in an escape afterwards through an evacuation point. The fear of zombies is unhinged, while the anticipated survival remains a mystery.

Features:
☣ More than 300+ maps categorized in small & large.
☣ Hunter, Witch, Boomer & many other unique zombies.
☣ Many achievements are there to complete and unlock rewards in return.
☣ Zombie shop includes features such as ladders, special zombies with special abilities.
☣ Humans have variety of weapon features that prevent zombies from getting close.
☣ Clan System - Join a clan that suits you the best or make your own.
☣ Cookies System - Eat cookies to recover some health while injured.
☣ Trading System  - Share or trade xp, coins, cookies to your buddies.
☣ VIP System - Unlock amazing features that can boost your gameplay & support server.
☣ House System - Available in freedom mode, where you can buy house and collect house bucks in return.
☣ Job System - Trucking, Pizza delivery, Cargo delivery can be found in freedom mode.
☣ Vehicle System - Buy your favorite vehicles from dealership and modify them according to your likes.

Details:
☣ Server IP: 51.89.188.191:7777
☣ Forums: https://smf.bttdm.com
☣ Zombie Survival Discord: https://discord.gg/z5W5WEk9mq
☣ BTTDM Community Discord: https://discord.gg/42rfP6k5tf

Monitor:
HostName:  BTTDM Zombie Survival (0.3.7)
Address:  51.89.188.191:7777
Players:  45 / 100
Ping:    156
Mode:    BTTDM Zombie
Language: English