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| Gang Commands Script to a Filter Script |
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Posted by: Sean17 - 2019-06-02, 03:47 PM - Forum: Pawn Scripting
- Replies (4)
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Hello, I need help on how to make a gang command script to a filter script.?
I have this group command script from a friend which is this
Code: new AsLActivity[MAX_PLAYERS];
CMD:aslmembers(playerid,params[])
{
? ?#pragma unused params
? ?new count = 0;
? ?new string[128];
? ?new ChangeColor;
? ?new ASLR[128];
? ?new AsLDuty[128];
? ?if(PlayerInfo[playerid][LoggedIn] == 0) return SendClientMessage(playerid,0xFF0000AA,"ERROR: You need to be Logged in to use this command");
? ?SendClientMessage(playerid, 0xFF0000AA, " ");
? ?SendClientMessage(playerid, 0x00FFFFAA, "__________ |- Online AsL Members -| __________");
? ?SendClientMessage(playerid, 0xFF0000AA, " ");
? ?for(new i = 0; i < MAX_PLAYERS; i)
? ?{
? ? ? ?if(!IsPlayerConnected(i)) continue;
? ? ? ?if(PlayerInfo[i][LoggedIn] == 0) continue;
? ? ? ?if(PlayerInfo[i][ASL] == 0) continue;
? ? ? ?if(PlayerInfo[i][ASL] == 1) { ASLR = "Recruit"; ChangeColor = 0x858483FF; }
? ? ? ?if(PlayerInfo[i][ASL] == 2) { ASLR = "Initiate"; ChangeColor = 0x864e25FF; }
? ? ? ?if(PlayerInfo[i][ASL] == 3) { ASLR = "Apprentice"; ChangeColor = 0xf6b210FF; }
if(PlayerInfo[i][ASL] == 4) { ASLR = "Footpad"; ChangeColor = 0xf6ee10FF; }
if(PlayerInfo[i][ASL] == 5) { ASLR = "Mercenary"; ChangeColor = 0xc6c434FF; }
if(PlayerInfo[i][ASL] == 6) { ASLR = "Gladiator"; ChangeColor = 0x9be32aFF; }
if(PlayerInfo[i][ASL] == 7) { ASLR = "Warrior"; ChangeColor = 0x26e32fFF; }
if(PlayerInfo[i][ASL] == 8) { ASLR = "Templar"; ChangeColor = 0x26d8e3FF; }
if(PlayerInfo[i][ASL] == 9) { ASLR = "Mentor"; ChangeColor = 0x9526e3FF; }
if(PlayerInfo[i][ASL] == 10) { ASLR = "Leader Assassin"; ChangeColor = 0x266de3FF; }
if(PlayerInfo[i][ASL] == 11) { ASLR = "Master Assassin"; ChangeColor = 0xff0000FF; }
? ? ? ?if(AsLActivity[i] == 0) AsLDuty = "{00FFFF}- Playing!";
if(AsLActivity[i] == 1) AsLDuty = "{FF0000}- AFK";
? ? ? ?format(string, 128, "Rank: %d - %s (Id:%i) | %s %s",PlayerInfo[i][ASL], PlayerName2(i),i,ASLR, AsLDuty);
? ? ? ?SendClientMessage(playerid, ChangeColor, string);
? ? ? ?count;
? ?}
? ?if (count == 0) SendClientMessage(playerid,0xFF0000AA,"No one is online from Assassin's Legion Crew");
? ?SendClientMessage(playerid, 0x00FFFFAA, "___________________________________________");
? ?return 1;
}
CMD:aslafk(playerid,params[]) {
#pragma unused params
if(PlayerInfo[playerid][ASL] >= 1) {
new string[256],kuldoneve[MAX_PLAYER_NAME];
SendClientMessage(playerid,-1,"{33FF33}Type {FF0000}/aslback {33FF33}When You Back.");
GameTextForPlayer(playerid,"~r~ You are now AFK", 6000, 1);
TogglePlayerControllable(playerid, 0);
GetPlayerName(playerid, kuldoneve, sizeof(kuldoneve));
if(PlayerInfo[playerid][ASL] == 1)
format(string, sizeof(string), "{858483}[AsL]Recruit {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 2)
format(string, sizeof(string), "{864e25}[AsL]Initiate {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 3)
format(string, sizeof(string), "{f6b210}[AsL]Apprentice {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 4)
format(string, sizeof(string), "{f6ee10}[AsL]Footpad {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 5)
format(string, sizeof(string), "{c6c434}[AsL]Mercenary {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 6)
format(string, sizeof(string), "{9be32a}[AsL]Gladiator {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 7)
format(string, sizeof(string), "{26e32f}[AsL]Warrior {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 8)
format(string, sizeof(string), "{6d8e3}[AsL]Templar {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 9)
format(string, sizeof(string), "{9526e3}[AsL]Mentor {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 10)
format(string, sizeof(string), "{266de3}[AsL]Leader Assassin {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 11)
format(string, sizeof(string), "{ff0000}[AsL]Master Assassin {375FFF}%s Is Now Away From The Keyboard!",kuldoneve, playerid);
SendClientMessageToAll(-1, string);
AsLActivity[playerid] = 1;
? CMDMessageToASL(playerid, "AsLAfk");
} else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You need to be AsL Member to use this command", "OK", "Cancel");
return 1;}
CMD:aslback(playerid,params[]) {
#pragma unused params
if(PlayerInfo[playerid][ASL] >= 1) {
new string[256],kuldoneve[MAX_PLAYER_NAME];
GameTextForPlayer(playerid,"~b~ Welcome Back", 6000, 1);
TogglePlayerControllable(playerid, 1);
GetPlayerName(playerid, kuldoneve, sizeof(kuldoneve));
if(PlayerInfo[playerid][ASL] == 1)
format(string, sizeof(string), "{858483}[AsL]Recruit {375FFF}%s Now Back!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 2)
format(string, sizeof(string), "{864e25}[AsL]Initiate {375FFF}%s Now Back!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 3)
format(string, sizeof(string), "{f6b210}[AsL]Apprentice {375FFF}%s Now Back!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 4)
format(string, sizeof(string), "{f6ee10}[AsL]Footpad {375FFF}%s Now Back!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 5)
format(string, sizeof(string), "{c6c434}[AsL]Mercenary {375FFF}%s Now Back!",kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 6)
format(string, sizeof(string), "{9be32a}[AsL]Gladiator {375FFF}%s Now Back!", kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 7)
format(string, sizeof(string), "{26e32f}[AsL]Warrior {375FFF}%s Now Back!", kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 8)
format(string, sizeof(string), "{6d8e3}[AsL]Templar {375FFF}%s Now Back!", kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 9)
format(string, sizeof(string), "{9526e3}[AsL]Mentor {375FFF}%s Now Back!", kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 10)
format(string, sizeof(string), "{266de3}[AsL]Leader Assassin {375FFF}%s Now Back!", kuldoneve, playerid);
if(PlayerInfo[playerid][ASL] == 11)
format(string, sizeof(string), "{ff0000}[AsL]Master Assassin {375FFF}%s Now Back!", kuldoneve, playerid);
SendClientMessageToAll(-1, string);
AsLActivity[playerid] = 0;
? CMDMessageToASL(playerid, "AsLBack");
} else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX, "ERROR", "You need to be AsL Member to use this command", "OK", "Cancel");
return 1;}
CMD:aslsay(playerid,params[]) {
#pragma unused params
if(isnull(params)) return SendClientMessage(playerid, red, "USAGE: /aslsay [text]");
if(PlayerInfo[playerid][ASL] == 1) {
new string[128]; format(string, sizeof(string), "***[AsL]Recruit (Rank:1) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
? ?} else if(PlayerInfo[playerid][ASL] == 2) {
new string[128]; format(string, sizeof(string), "***[AsL]Initiate (Rank:2) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
? ?} else if(PlayerInfo[playerid][ASL] == 3) {
new string[128]; format(string, sizeof(string), "***[AsL]Apprentice (Rank:3) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
? ?} else if(PlayerInfo[playerid][ASL] == 4) {
new string[128]; format(string, sizeof(string), "***[AsL]Footpad (Rank:4) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
? ?} else if(PlayerInfo[playerid][ASL] == 5) {
new string[128]; format(string, sizeof(string), "***[AsL]Mercenary (Rank:5) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
? ?} else if(PlayerInfo[playerid][ASL] == 6) {
new string[128]; format(string, sizeof(string), "***[AsL]Gladiator (Rank:6) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
? ?} else if(PlayerInfo[playerid][ASL] == 7) {
new string[128]; format(string, sizeof(string), "***[AsL]Warrior (Rank:7) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
? ?} else if(PlayerInfo[playerid][ASL] == 8) {
new string[128]; format(string, sizeof(string), "***[AsL]Templar (Rank:8) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
? ?} else if(PlayerInfo[playerid][ASL] == 9) {
new string[128]; format(string, sizeof(string), "***[AsL]Mentor (Rank:9) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
? ?} else if(PlayerInfo[playerid][ASL] == 10) {
new string[128]; format(string, sizeof(string), "***[AsL]Leader Assassin (Rank:10) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
} else if(PlayerInfo[playerid][ASL] == 11) {
new string[128]; format(string, sizeof(string), "***[AsL]Master Assassin (Rank:11) %s: {00FF00}%s", PlayerName2(playerid), params[0] );
return SendClientMessageToAll(0x375FFFAA,string);
? ?} else return ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"ERROR","You need to be a AsL Member to use this command","Okay","Cancel");
}
CMD:settempasl(playerid,params[]) {
? ? ? ?if(PlayerInfo[playerid][LoggedIn] == 1) {
? ? ? ?if(PlayerInfo[playerid][ASL] >= 9 || IsPlayerAdmin(playerid)) {
? ? ? ? ? ? ? ? ? ? ? ?new tmp[128], tmp2[128], Index; ? ? ? ? ? ? tmp = strtok(params,Index), tmp2 = strtok(params,Index);
? ? ? ? ? ? ? ? ? ? ? ?if(isnull(tmp) || isnull(tmp2)) return SendClientMessage(playerid, red, "USAGE: /settempasl [playerid] [level]");
? ? ? ? ? ? ? ? ? ? ? ?new player1, level, string[128];
? ? ? ? ? ? ? ? ? ? ? ?player1 = strval(tmp);
? ? ? ? ? ? ? ? ? ? ? ?level = strval(tmp2);
? ? ? ? ? ? ? ? ? ? ? ?if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
? ? ? ? ? ? ? ? ? ? ? ?if(PlayerInfo[player1][LoggedIn] == 1) {
? ? ? ? ? ? ? ? ? ? ? ?if(level > 11 ) return SendClientMessage(playerid,red,"ERROR: Incorrect Rank");
? ? ? ? ? ? ? ? ? ? ? ?if(level == PlayerInfo[player1][ASL]) return SendClientMessage(playerid,red,"ERROR: Player is already this Rank");
? ? ? ? ? ? ? ? ? ? ? ?CMDMessageToASL(playerid,"SETTEMPASL");
? ? ? ? ? ? ? ? ? ? ? ?new year,month,day; getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second);
? ? ? ? ? ? ? ? ? ? ? ?if(level > 0) format(string,sizeof(string),"|- AsL Leader %s has Temporarily set you AsL Rank Status | Rank: %d - %s -|", pName(playerid), level);
? ? ? ? ? ? ? ? ? ? ? ?else format(string,sizeof(string),"|- AsL Leader %s has temporarily set you to Player Status | Rank: %d -|", pName(playerid), level);
? ? ? ? ? ? ? ? ? ? ? ?SendClientMessage(player1,blue,string);
? ? ? ? ? ? ? ? ? ? ? ?if(level > PlayerInfo[player1][ASL]) GameTextForPlayer(player1,"ASL RANK Promoted", 2000, 3);
? ? ? ? ? ? ? ? ? ? ? ?else GameTextForPlayer(player1,"ASL RANK Demoted", 2000, 3);
? ? ? ? ? ? ? ? ? ? ? ?format(string,sizeof(string),"|- You have given %s Temp ASL Rank %d on '%d/%d/%d' at '%d:%d:%d' -|", pName(player1), level, day, month, year, hour, minute, second); SendClientMessage(playerid,blue,string);
? ? ? ? ? ? ? ? ? ? ? ?format(string,sizeof(string),"Administrator %s has made %s temp ASL Rank %d on %d/%d/%d at %d:%d:%d",pName(playerid), pName(player1), level, day, month, year, hour, minute, second);
? ? ? ? ? ? ? ? ? ? ? ?SaveToFile("TempAdminLog",string);
? ? ? ? ? ? ? ? ? ? ? ?PlayerInfo[player1][ASL] = level;
? ? ? ? ? ? ? ? ? ? ? ?return PlayerPlaySound(player1,1057,0.0,0.0,0.0);
? ? ? ? ? ? ? ? ? ? ? ?} else return SendClientMessage(playerid,red,"ERROR: Player must be registered and logged in to be admin");
? ? ? ? ? ? ? ? ? ? ? ?} else return SendClientMessage(playerid, red, "Player is not connected");
? ? ? ? ? ? ? ?} else return SendClientMessage(playerid,red,"Error:You need to be AsL rank 9 to use this command");
? ? ? ?} else return SendClientMessage(playerid,red,"ERROR: You must be logged in to use this commands");
}
CMD:aslm(playerid, params[]) {
new string[128];
if(PlayerInfo[playerid][ASL] < 9) return SendClientMessage(playerid,red,"ERROR: You need to be AsL Managament to use this command");
if(isnull(params)) return SendClientMessage(playerid, 0xFF0000AA, "USAGE: /aslm [text]"); {
if(PlayerInfo[playerid][ASL] == 11)
format(string, sizeof(string), "{FF0000}[AsL Manager] - {FF0000}Master Assassin %s: {00FFFF}%s", PlayerName2(playerid), params[0] );
if(PlayerInfo[playerid][ASL] == 10)
format(string, sizeof(string), "{FF0000}[AsL Manager] - {FF0000}Leader Assassin %s: {00FFFF}%s", PlayerName2(playerid), params[0] );
if(PlayerInfo[playerid][ASL] == 9)
format(string, sizeof(string), "{FF0000}[AsL Manager] - {FF0000}Mentor %s: {00FFFF}%s", PlayerName2(playerid), params[0] );
for(new i, j = GetMaxPlayers(); i < j; i)
{
? ?if(!IsPlayerConnected(i)) continue;
? ? if(PlayerInfo[i][ASL] < 9) continue;
? ? SendClientMessage(i, -1, string);
}
}
return 1;
}
CMD:asl(playerid,params[]) {
? ?#pragma unused params
if(PlayerInfo[playerid][LoggedIn] == 1) {
? if(PlayerInfo[playerid][ASL] >= 1) {
? ? ? ?new string[128];
? ?if(PlayerInfo[playerid][ASL] == 11)
? ?format(string, sizeof(string), "{ff0000}[AsL - Master Assasin]{ff0000}%s: %s", PlayerName2(playerid), params[0] );
? ?if(PlayerInfo[playerid][ASL] == 10)
? ?format(string, sizeof(string), "{266de3}[AsL - Leader Assasin]{266de3}%s: %s", PlayerName2(playerid), params[0] );
? ?if(PlayerInfo[playerid][ASL] == 9)
? ?format(string, sizeof(string), "{9526e3}[AsL - Mentor]{9526e3}%s: %ss", PlayerName2(playerid), params[0] );
? ?if(PlayerInfo[playerid][ASL] == 8)
? ?format(string, sizeof(string), "{26d8e3}[AsL - Templar]{26d8e3}%s: %s", PlayerName2(playerid), params[0] );
? ?if(PlayerInfo[playerid][ASL] == 7)
? ?format(string, sizeof(string), "{26e32f}[AsL - Warrior]{26e32f}%s: %s", PlayerName2(playerid), params[0] );
? ?if(PlayerInfo[playerid][ASL] == 6)
? ?format(string, sizeof(string), "{9be32a}[AsL - Gladiator]{9be32a}%s: %s", PlayerName2(playerid), params[0] );
? ?if(PlayerInfo[playerid][ASL] == 5)
? ?format(string, sizeof(string), "{c6c434}[AsL - Mercenary]{c6c434}%s: %s", PlayerName2(playerid), params[0] );
? ?if(PlayerInfo[playerid][ASL] == 4)
? ?format(string, sizeof(string), "{f6ee10}[AsL - FootPad]{f6ee10}%s: %s", PlayerName2(playerid), params[0] );
? ?if(PlayerInfo[playerid][ASL] == 3)
? ?format(string, sizeof(string), "{f6b210}[AsL - Apprentice]{f6b210}%s: %s", PlayerName2(playerid), params[0] );
? ?if(PlayerInfo[playerid][ASL] == 2)
? ?format(string, sizeof(string), "{864e25}[AsL - Initiate]{864e25}%s: %s", PlayerName2(playerid), params[0] );
? ?if(PlayerInfo[playerid][ASL] == 1)
? ?format(string, sizeof(string), "{858483}[AsL - Recruit]|-%s-|{858483}%s: %s", PlayerName2(playerid), params[0] );
? ? ? ?MessageToASL(blue,string);
? ?} else return ShowPlayerDialog(playerid, 5, DIALOG_STYLE_MSGBOX,"{17FA02}Assassin's Leagion", "You need to be higher AsL Level to use this command", "OK", "");
? ?} else return SendClientMessage(playerid,0xFF0000AA,"ERROR: You need to be Logged in to use this command");
? ?return 1;
}
CMD:osetasl(playerid,params[])
{
? ?if(PlayerInfo[playerid][ASL] < 9 ) return ShowPlayerDialog(playerid,1,DIALOG_STYLE_MSGBOX,"ERROR","You need to be level AsL Member to use this command","OK","");
{
new file[256],string[120];
? ?new tmp[128], tmp2[128], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
? ?if(isnull(params)) return SendClientMessage(playerid, red, "USAGE: /osetasl [name] [level]");
? ?if(isnull(tmp2)) return SendClientMessage(playerid, red, "ERROR: You must input a level");
? ?if(strval(tmp2) > 11) return SendClientMessage(playerid, red, "ERROR: Max AsL Rank is 12");
? ?format(file,sizeof(file),"/ladmin/users/%s.sav",udb_encode(tmp));
? ?if(!fexist(file)) return SendClientMessage(playerid, red, "ERROR: that account don't even exist!");
? ?dini_Set(file,"ASL",tmp2);
? ?new year,month,day; ? getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second);
? ?format(string,sizeof(string),"You have set %s's AsL level to %s on %d/%d/%d at %d:%d:%d",tmp,tmp2 ,day, month, year, hour, minute, second );
? ?SendClientMessage(playerid,0x00FFFFAA,string);
? ?CMDMessageToASL(playerid, "OSETASL");
? ?}
? ?return 1;
}
CMD:setasl(playerid,params[]) {
if(PlayerInfo[playerid][LoggedIn] == 1) {
if(PlayerInfo[playerid][ASL] >= 9 || IsPlayerAdmin(playerid)) {
? ?new tmp[128], tmp2[128], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index);
? ?if(isnull(params)) return SendClientMessage(playerid, red, "USAGE: /setasl [playerid] [Rank]");
? ? new player1, level, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128];
player1 = strval(tmp);
if(isnull(tmp2)) return SendClientMessage(playerid, red, "USAGE: /setasl [playerid] [Rank]");
level = strval(tmp2);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
if(PlayerInfo[player1][LoggedIn] == 1) {
if(level > 11 ) return SendClientMessage(playerid,red,"ERROR: Incorrect Rank");
if(level == PlayerInfo[player1][ASL]) return SendClientMessage(playerid,red,"ERROR: Player is already this Rank");
? ? ? MessageToAdmins(playerid,"SETASL"); CMDMessageToASL(playerid, "SETASL");
GetPlayerName(player1, playername, sizeof(playername)); GetPlayerName(playerid, adminname, sizeof(adminname));
? ? ? new year,month,day; ? getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second);
if(level > 0) format(string,sizeof(string),"|- ASL leader %s has set you to AsL Member Rank Status | Rank: %d - %s -|",adminname, level);
else format(string,sizeof(string),"|- ASL leader %s has set you to AsL Member Rank Status | Rank: %d -|",adminname, level);
SendClientMessage(player1,blue,string);
if(level > PlayerInfo[player1][ASL]) GameTextForPlayer(player1,"~g~ASL Rank Promoted", 2000, 3);
else GameTextForPlayer(player1,"~g~ASL Rank Demoted", 2000, 3);
format(string,sizeof(string),"You have made %s Rank %d on %d/%d/%d at %d:%d:%d", playername, level, day, month, year, hour, minute, second); SendClientMessage(playerid,blue,string);
format(string,sizeof(string),"ASL leader %s has made %s Rank %d on %d/%d/%d at %d:%d:%d",adminname, playername, level, day, month, year, hour, minute, second);
SaveToFile("ASLMembersLog",string);
dUserSetINT(PlayerName2(player1)).("ASL",(level));
PlayerInfo[player1][ASL] = level;
return PlayerPlaySound(player1,1057,0.0,0.0,0.0);
} else return SendClientMessage(playerid,red,"ERROR: Player must be registered and logged in to be AsL Member");
} else return SendClientMessage(playerid, red, "Player is not connected");
} else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");
} else return SendClientMessage(playerid,red,"ERROR: You must be logged in to use this commands");
}
CMDMessageToASL(playerid,command[])
{
new string[128];
GetPlayerName(playerid,string,sizeof(string));
format(string,sizeof(string),"{47FFBC}[AsL Member] {00FF00}'%s' {47FFBC}(Rank: {00FF00}%d{47FFBC}) | Command: {00FF00}%s",string,PlayerInfo[playerid][ASL],command);
MessageToASL(-1,string);
return 1;
}
forward MessageToASL(color,const string[]);
public MessageToASL(color,const string[])
{
for(new i = 0; i < MAX_PLAYERS; i)
{
if(IsPlayerConnected(i) == 1)
if(PlayerInfo[i][ASL] >= 1) {
if(PlayerInfo[i][LoggedIn] == 1) {
SendClientMessage(i, color, string); }
}
}
return 1;
}
and when I tried placing it to a filter script I have so many errors
Code: C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(112) : error 017: undefined symbol "ServerData"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(114) : error 017: undefined symbol "PlayerData"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(114) : error 009: invalid array size (negative, zero or out of bounds)
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(172) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(256) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(259) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(262) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(265) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(268) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(271) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(274) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(277) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(280) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(283) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(286) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(294) : error 017: undefined symbol "strtok"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(294) : error 033: array must be indexed (variable "tmp2")
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(307) : error 017: undefined symbol "pName"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(308) : error 017: undefined symbol "pName"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(314) : error 017: undefined symbol "pName"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(315) : error 017: undefined symbol "pName"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(316) : error 017: undefined symbol "SaveToFile"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(330) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(332) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(334) : error 017: undefined symbol "PlayerName2"
C:\Users\JACINTO\Downloads\Sean17\Script\Attack and Defend\filterscripts\groups.pwn(352) : error 017: undefined symbol "PlayerName2"
Compilation aborted.
Pawn compiler 3.10.4 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
Please help me compile this, I'l really new and willing to learn
Here's my full filterscript if ever you guys need this
https://pastebin.com/FiqyXS5E
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| Get away from those single file gamemodes |
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Posted by: Double-O-Seven - 2019-05-31, 06:48 PM - Forum: Questions and Suggestions
- Replies (11)
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I just check out Github and saw that even the 3 example gamemodes are single files. I think you should lead as an example and implement examples in a modularized manner, no matter how small the gamemode. I think if SAMPs example had been more modularized from the beginning we wouldn?t have as many 60k line single file?abominations as we have today.
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| Plugin failed to load |
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Posted by: Hype - 2019-05-31, 02:07 PM - Forum: Support
- Replies (2)
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I'm trying to load compiled GDK map in plugin but it fails to load:
1. I followed all steps correctly, gamemode loads
2. I compiled plugin in x64 instead of x86 since I don't see option to compile it in x86.
3. I have all MS bullshit .dlls for server to run this plugin
My IDE is Microsoft Visual Studio.
There are no more options to choose.
https://imgur.com/a/JGQJQvH
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| sampctl again |
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Posted by: 6cadilab9 - 2019-05-30, 09:51 PM - Forum: Support
- Replies (3)
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Sorry for asking for help again, feeling like a noob, but this is my first time using this package manager,
i've managed to compile the script, i guess everything from plugins to includes is as it is supposed to be, but now when I try to start the server using
sampctl server run
I get
ERROR: failed to interpret directory as Pawn package: failed to unmarshal samp.json: json: cannot unmarshal string into Go struct field Runtime.output of type bool
Same if I try to ensure, this is samp.json
Code: {
"rcon_password": "hidden",
"port": 7777,
"hostname": "Balkan Underground",
"maxplayers": 32,
"entry": "balkan-underground.pwn",
"output": "balkan-underground.amx"
}
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| SA-MP protocol |
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Posted by: steve2 - 2019-05-30, 09:40 PM - Forum: Support
- Replies (2)
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How do I can get an online and ping of a SA-MP servers? As I know, a SA-MP client sends UDP requests to the?server. There are?protocol description? Thx. Also I use Node.js
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| [GU?A] Administrador de Templates simples PHP |
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Posted by: DarkThinking - 2019-05-30, 05:16 PM - Forum: Programaci?n
- Replies (8)
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En esta gu?a te har? un simple administrador de templates.
Aclaro:
-> este script reemplaza un tag {dato} por una variable o el resultado de una funci?n,
-> es simple y no necesita tanto conocimiento de php para adaptarlo.
Primero crearemos una funcion para obtener el archivo:
PHP Code: <?php class Template { ? ?private $tags = []; // tags ? ?private $template; // archivo
? ?public function getFile($file) // obtener archivo ? ?{ ? ? ? ?if(file_exists($file)) // si existe el archivo ? ? ? ?{ ? ? ? ? ? ?$file = file_get_contents($file); // obtiene los datos ? ? ? ? ? ?return $file; // y retorna el archivo (los datos) ? ? ? ?} ? ? ? ?else ? ? ? ?{ ? ? ? ? ? ?return false; // retorna 0 o falso en caso de error o no existir el archivo ? ? ? ?} ? ?}
Luego creamos una funcion para "renderizar" el codigo
PHP Code: ? ?public function render() // renderizar o reemplazar tags ? ?{ ? ? ? ?$this->replaceTags(); // reemplazar tags?
? ? ? ?echo $this->template; // imprimir los datos de php reemplazando los tags ? ?}
Ahora la funcion __construct y el set para poder poner lo reemplazable en el HTML
PHP Code: ? ?public function __construct($templateFile) // buscar archivo ? ?{ ? ? ? ?$this->template = $this->getFile($templateFile); ? ? ? ?if(!$this->template) { ? ? ? ? ? ?return "Error! no puedo cargar el template -> $templateFile"; ? ? ? ?} ? ?} ? ?public function set($tag, $value) // crear tags ? ?{ ? ? ? ?$this->tags[$tag] = $value; ? ?}
Ahora la funcion que REEMPLAZA los codigos tag
PHP Code: ? ?private function replaceTags() // reemplazar tags ? ?{ ? ? ? ?foreach ($this->tags as $tag => $value) { ? ? ? ? ? ?$this->template = str_replace('{'.$tag.'}', $value, $this->template); ? ? ? ?}
? ? ? ?return true; ? ?}
}
bueno esto funciona as?:
PHP Code: <?php require_once 'Template.php'; $tpl = new Template('archivo.html'); // creamos el template el cual se carga automaticamente
$tpl->set('codigoparahtml', $variableofuncion); // creamos el tag
$tpl->render(); // "renderizamos" ?>
en el HTML ponemos:
Code: <h3>{codigoparahtml}</h3>
y se reemplazar? por
$variableofuncion
Codigo completo:
PHP Code: <?php class Template { ? ?private $tags = []; // tags ? ?private $template; // archivo
? ?public function getFile($file) // obtener archivo ? ?{ ? ? ? ?if(file_exists($file)) ? ? ? ?{ ? ? ? ? ? ?$file = file_get_contents($file); ? ? ? ? ? ?return $file; ? ? ? ?} ? ? ? ?else ? ? ? ?{ ? ? ? ? ? ?return false; ? ? ? ?} ? ?}
? ?public function render() // renderizar o reemplazar tags ? ?{ ? ? ? ?$this->replaceTags();
? ? ? ?echo $this->template; ? ?}
? ?public function __construct($templateFile) // buscar archivo ? ?{ ? ? ? ?$this->template = $this->getFile($templateFile); ? ? ? ?if(!$this->template) { ? ? ? ? ? ?return "Error! no puedo cargar el template -> $templateFile"; ? ? ? ?} ? ?} ? ?public function set($tag, $value) // crear tags ? ?{ ? ? ? ?$this->tags[$tag] = $value; ? ?} ? ?private function replaceTags() // reemplazar tags ? ?{ ? ? ? ?foreach ($this->tags as $tag => $value) { ? ? ? ? ? ?$this->template = str_replace('{'.$tag.'}', $value, $this->template); ? ? ? ?}
? ? ? ?return true; ? ?}
}
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