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Server crashed due to an unknown error |
Posted by: Luciano - 2019-04-22, 10:27 PM - Forum: Support
- Replies (1)
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Code: [21:53:16] [debug] Server crashed due to an unknown error
[21:53:16] [debug] Native backtrace:
[21:53:16] [debug] #0 f73478b6 in _Z13GetStackTraceRSt6vectorI10StackFrameSaIS0_EEPv () in plugins/crashdetect.so
[21:53:16] [debug] #1 f733f120 in _ZN18CrashDetectHandler20PrintNativeBacktraceERSoRKN2os7ContextE () in plugins/crashdetect.so
[21:53:16] [debug] #2 f733f886 in _ZN18CrashDetectHandler20PrintNativeBacktraceERKN2os7ContextE () in plugins/crashdetect.so
[21:53:16] [debug] #3 f733ff96 in _ZN18CrashDetectHandler7OnCrashERKN2os7ContextE () in plugins/crashdetect.so
[21:53:16] [debug] #4 f7346f82 in ?? () in plugins/crashdetect.so
[21:53:16] [debug] #5 f772fb20 in __kernel_rt_sigreturn () in linux-gate.so.1
[21:53:16] [debug] #6 081e1298 in ?? ()
[21:53:16] [debug] #7 080ad0c8 in ?? () in ./sampsvr-port_2734
[21:53:16] [debug] #8 080aee47 in ?? () in ./sampsvr-port_2734
[21:53:16] [debug] #9 080aef02 in ?? () in ./sampsvr-port_2734
[21:53:16] [debug] #10 080aa13a in ?? () in ./sampsvr-port_2734
[21:53:16] [debug] #11 f7389a63 in __libc_start_main () in /lib/i386-linux-gnu/i686/cmov/libc.so.6
[21:53:16] [debug] Registers:
[21:53:16] [debug] EAX: f5d995f4 EBX: f5bb3008 ECX: 08292d30 EDX: 081e0400
[21:53:16] [debug] ESI: 00000002 EDI: 087f4ba8 EBP: ffb64d18 ESP: ffb64d10
[21:53:16] [debug] EIP: 081e1298 EFLAGS: 00010282
[21:53:16] [debug] Stack:
[21:53:16] [debug] ESP퍍㓓䴴: f2544e00 ffb64e00 ffb64f38 080ad0c8
[21:53:16] [debug] ESP퍍㓓䶴: 090222a0 f76fb000 b972e6a9 00027388
[21:53:16] [debug] ESP퍍㓓临: 0825f3a0 08b8de30 f7519420 00639566
[21:53:16] [debug] ESP퍍㓓亴: be827efe bf778b9b 00000000 f76396fd
[21:53:16] [debug] ESP퍍㓓伴: 081d2bd0 081d2b78 ffb64f48 f75f4438
[21:53:16] [debug] ESP퍍㓓䚴: fe0100c0 9bbe827e 00bf778b 9b000000
[21:53:16] [debug] ESP퍍㓓䜴: 44c4f794 88415cdf 5e3d0c7a 0cbb56b8
[21:53:16] [debug] ESP퍍㓓䞴: 44447a00 00000063 67000000 081d2bd0
[21:53:16] [debug] ESP퍍㓓崴: 08f39b00 08a4822c ffb64e8c 08a482b4
[21:53:16] [debug] ESP퍍㓓嶴: 6f6e6e61 65636e75 ffb64ee8 f7519000
[21:53:16] [debug] ESP퍍㓓帴: 00000001 ffb64eb8 00000001 00000000
[21:53:16] [debug] ESP퍍㓓庴: f72ae48c f5e00588 f770aa60 f6fcc417
[21:53:16] [debug] ESP퍍㓓弴: 081e1298 08159db3 ffb64f38 f5d24d2d
[21:53:16] [debug] ESP퍍㓓嚴: 000003e7 f5cd23e6 f5d249bb f5cf0c7a
[21:53:16] [debug] ESP퍍㓓圴: ffb64eec 00000000 0000000b 0829cc88
[21:53:16] [debug] ESP퍍㓓垴: 00000001 ffb64f20 ffb64f48 f6f92da7
[21:53:16] [debug] ESP퍍㓓洴: 000a873d 010ad37c 00000000 ffb64f48
[21:53:16] [debug] ESP퍍㓓涴: 081e1298 08159db3 ffb64f58 080aee47
[21:53:16] [debug] ESP퍍㓓渴: 081e1298 08159c36 ffb64f88 080aef02
[21:53:16] [debug] ESP퍍㓓溴: 081a29f4 00000000 00000000 004c4b40
[21:53:16] [debug] ESP퍍㓓漴: 081e1298 08159db3 00000006 08159dcd
[21:53:16] [debug] ESP퍍㓓暴: ffb64fcc f7693b66 f76fb000 f765ee63
[21:53:16] [debug] ESP퍍㓓朴: 00010100 000022b8 0000000f 0165f1fb
[21:53:16] [debug] ESP퍍㓓枴: f76fb000 f76fb000 f76fc5c0 f7607a05
[21:53:16] [debug] ESP퍍㓓紴: 080494b0 f76fc7a4 f7519d84 f76fc460
[21:53:16] [debug] ESP퍍㓓綴: 00000000 00000000 00000000 00000000
[21:53:16] [debug] ESP퍍㓓縴: 00000000 00000000 00000000 00000000
[21:53:16] [debug] ESP퍍㓓纴: 00000000 00000000 00000000 00000000
[21:53:16] [debug] ESP퍍㓓缴: 00000000 00000000 00000000 00000000
[21:53:16] [debug] ESP퍍㓓皴: f75193c4 f7751000 0815072b f7519000
[21:53:16] [debug] ESP퍍㓓眴: 00000001 ffb65164 ffb6516c f773f33a
[21:53:16] [debug] ESP퍍㓓瞴: 080494b0 f7519000 00000000 00000000
[21:53:16] [debug] Loaded modules:
[21:53:16] [debug] 00000000 - 00187f43 sampsvr-port_2734
[21:53:16] [debug] f772f000 - f772fc5a linux-gate.so.1
[21:53:16] [debug] f771c000 - f771e81b /lib/i386-linux-gnu/i686/cmov/libdl.so.2
[21:53:16] [debug] f76ff000 - f7719d2b /lib/i386-linux-gnu/i686/cmov/libpthread.so.0
[21:53:16] [debug] f7580000 - f77094e8 /usr/lib/i386-linux-gnu/libstdc.so.6
[21:53:16] [debug] f753a000 - f757eb43 /lib/i386-linux-gnu/i686/cmov/libm.so.6
[21:53:16] [debug] f751d000 - f75393c4 /lib/i386-linux-gnu/libgcc_s.so.1
[21:53:16] [debug] f7370000 - f752522f /lib/i386-linux-gnu/i686/cmov/libc.so.6
[21:53:16] [debug] f7730000 - f77514e0 /lib/ld-linux.so.2
[21:53:16] [debug] f7328000 - f736c3ac plugins/crashdetect.so
[21:53:16] [debug] f6f97000 - f732ceb2 plugins/mysqlR41.so
[21:53:16] [debug] f6f69000 - f6f8cd32 /usr/lib/log-core.so
[21:53:16] [debug] f7721000 - f772809f /lib/i386-linux-gnu/i686/cmov/librt.so.1
[21:53:16] [debug] f5f5a000 - f5f653ef /lib/i386-linux-gnu/i686/cmov/libnss_files.so.2
[21:53:16] [debug] f6f90000 - f6f95e70 plugins/timerfix.so
[21:53:16] [debug] f5d9b000 - f5dffe6e plugins/regex.so
[21:53:16] [debug] f5f49000 - f5f589b4 plugins/sscanf.so
[21:53:16] [debug] f5caa000 - f5d9b803 plugins/YSF.so
[21:53:16] [debug] f5be4000 - f5ca9740 plugins/streamer.so
[21:53:16] [debug] f5f38000 - f5f3c97b /lib/i386-linux-gnu/i686/cmov/libnss_dns.so.2
[21:53:16] [debug] f5f20000 - f5f382fb /lib/i386-linux-gnu/i686/cmov/libresolv.so.2
This has never happened before, and I don't know what to look for in this debug info. The plugins I have are:?
crashdetect?mysqlR41 timerfix regex?sscanf YSF streamer
Server is 0.3.7.
All the plugins are up to date with their latest versions. I've started using?YSF since yesterday?(version?is the newest R20-RC4), so maybe that can be the problem. Is it possible to know for sure what has caused this crash?
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OpenMP/SAMP version of Jenkins EssentialsX Minercaft Plugin? |
Posted by: Dev86 - 2019-04-22, 03:36 PM - Forum: General Discussions
- Replies (11)
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If you play minecraft and know how servers/plugins works there, you might be familiar with EssentialsX.
Ok so basically, EssentialsX is just a bunch of very useful commands (which already includes moderation/administration commands) in one script/minecraft plugin. Many minecraft servers use this. It has alot of commands such as /nick (where you'd have a nickname that can be colorized), /me (you know what this is), and many more. Not just that but they also have in-plugin features such as an economy system and stuff. And they assign these commands to specific ranks so that not every rank can use it.?You can read more at their website. (not linking it, but you can search it up on google.)
I started off trying to remake this thing, but only the necessary commands for SAMP or Open MP. this script of mine that i'm making (could) help new scripters. It would work like this:
there would be 2 parts of this whole script, the ranks, and the individual commands and features.
So for the first part of the script, the "ranks" part, makes it easy to assign commands for people.
lets say for example you have want?a rank called "monstaX" (yikes)
so most servers would make a variable like: pInfo[playerid][pRank] = "monstaX"
and under every?command you make you need to add if statements such as: if(pInfo[playerid][pRank] == "monstaX") {
but in this script im developing, you create ranks within the script (or a config, idk might make a config.ini file or similar ye xzcmz)
and assign commands/features to the ranks you made?within the script/config aswell.
lets say for example you made the monstaX rank, you assign commands within a config (im not sure how im gonna make it yet so these are just assumptions). Like so:
note(again): this COULD be the config syntax, but im not sure, it would most probably change and be very different from what i type under here, it is just a visualization of what i am trying to say.
Code: monstaX:
? ?permissions:
? ? ? ?- /me
? ? ? ?- /pay
? ? ? ?- /feed
again this is just a visualization.
so for the second part, the commands and features, this?is where other scripters can do their part.
so here, lets say we have this command:
Code: CMD:ah(playerid, params[]) return callcmd::adminhelp(playerid, params);
CMD:ahelp(playerid, params[]) return callcmd::adminhelp(playerid, params);
CMD:adminhelp(playerid, params[])
{
if(!PlayerInfo[playerid][pAdmin] && !IsPlayerAdmin(playerid) && !PlayerInfo[playerid][pFormerAdmin])
{
? ?return SCM(playerid, COLOR_RED, "[!]{ffffff} You are not authorized to use this command.");
}
if(PlayerInfo[playerid][pAdmin] >= 1)
{
SCM(playerid, COLOR_WHITE, "{000000}Secret Admin:{FFFFFF} /a, /skick, /sban, /sjail, /pinfo, /spec, /reports, /admins, /flag, /removeflag");
SCM(playerid, COLOR_WHITE, "{000000}Secret Admin:{FFFFFF} /ocheck, /oflag, /listflagged /(am)egaphone /listflags, /check, /dm");
}
if(PlayerInfo[playerid][pAdmin] >= 2)
{
SCM(playerid, COLOR_LIGHTGREEN, "[JA]{FFFFFF} /aduty, /adminname, /kick, /ban, /warn, /slap, /ar, /tr, /rr, /cr, /getip, /iplookup, /ogetip, /setint, /setvw");
SCM(playerid, COLOR_LIGHTGREEN, "[JA]{FFFFFF} /setskin, /revive, /heject, /goto, /gethere, /gotocar, /getcar, /gotocoords, /gotoint, /listen, /jetpack, /sendto");
SCM(playerid, COLOR_LIGHTGR---...........
so instead of having this, and manually having to put similar if statements for every new rank you want:
Code: if(!PlayerInfo[playerid][pAdmin] && !IsPlayerAdmin(playerid) && !PlayerInfo[playerid][pFormerAdmin])
{
? return SCM(playerid, COLOR_RED, "[!]{ffffff} You are not authorized to use this command.");
}
the script changes it to this:
Code: if(!xPermissions[PlayerInfo[playerid][pRank]][ahelp])
{
? return SCM(playerid, COLOR_RED, "[!]{ffffff} You are not authorized to use this command.");
}
more simple, right??
And this variable i made is what is gonna be assigned for each rank.
You can ask questions and clarrifications. I've wrote this very late and i'm tired.
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Question:?If i release this script, will you use it?
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How to use OnGameModeExit? |
Posted by: Luciano - 2019-04-22, 02:08 PM - Forum: Pawn Scripting
- Replies (5)
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Should I do the following things in OnGameModeExit or they are done automatically in the background?
- close files
- close database connections
- save player data (despite doing so in OnPlayerDisconnect)
- destroy global textdraws
- destroy gvars
- destroy gangzones or dynamic areas/pickups/checkpoints/actors
Is there any other action that I'm supposed to do in OnGameModeExit?
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Al d?a. |
Posted by: Apologies - 2019-04-22, 01:50 PM - Forum: Discusi?n GTA SA Multijugador
- Replies (4)
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Vale, estoy viendo que esta comunidad sus administradores plantean la creaci?n de una nueva plataforma para la extensi?n del masivo online.?
?Alguien puede darme alguna novedad?
?Fecha de lanzamiento, que cambios traera??
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Global Account System |
Posted by: Fearful - 2019-04-22, 09:19 AM - Forum: Questions and Suggestions
- Replies (4)
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What would i like is to have one account. We would login in the Game MP client and then we could share our account ID with the server by using some kind of function. This would eliminate the need to create account for every server we play on. Plus our password wouldn't be know to anyone except for global Game.MP server. Not to mention that?we are never sure how a game server stores our password. We could also use some kind of 2FA system like google one. So our account would be extra secure.
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?Qu? opinan de los servidores RP actuales? |
Posted by: Screw - 2019-04-21, 11:51 PM - Forum: Discusi?n GTA SA Multijugador
- Replies (11)
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Bueno, es b?sicamente lo que dice el t?tulo ?Qu? opinan de los servidores roleplay que se encuentran abiertos actualmente? ?C?mo ven el ambiente? ?Creen que a?n exista esperanza de que se recuperen los valores de lo que era antes un buen servidor de rol? Tanto del lado de los usuarios, como del lado administrativo. Tengo pensado (y estoy desarrollando) un gm roleplay desde cero pero a la par me gustar?a saber qu? piensan ustedes, para as? tomarlo como base y evitar errores a futuro.
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