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  Image2Textdraw - Image to textdraw converter! -FINAL VERSION
Posted by: Rafael_Rosse - 2019-04-16, 11:05 PM - Forum: Filterscripts - Replies (9)

[Video: https://www.youtube.com/watch?v=wa50L7Q0SuM]

Image2Textdraw 1.0 FINAL

[Image: 5kKdqYYdIuQ.jpg]

What is it ?

With this tool you can convert images to textdraws!

It is an .exe application that converts every pixel of a image

to a textdraw and it generates an errorless filterscript!




*Checkbox added to enable/disable the background removal


*Code optimised at the checkbox.

*The threads are now "sleeping" longer, THIS MEANS THAT THE APPLICATION WILL RENDER SLOWER, unfortunally i had to do this because i noticed it the loop was going too fast that it will randomly skip pixels :S


*Remove transparency checkbox will be disabled when rendering

*The previewbox has been removed and the location-select part will now show your image instead of a dot

*Improved location selector (better accuracy)

*System is now using a different save method

*The system will now compare every 2-4 pixels with echothers color, and combines them if they are identical


*Icon has been removed to fix the crashes at Windows XP


*New method of detecting transparency (A LOT more accurate)

*Menubar added

*Checkbox of the transparency removal has now been moved to the menubar

*A possible crash has been fixed after you closed the app

1.5:*New color detection to reduce textdraw sizes!

*Quality option has been added (adding more delay to give the ram more time to store the pixels avoiding random transparant pixels).


*New image for locating positions (on request)

Final version:

*Standard transparency value adjusted

*Help button added (including information about how to avoid "transparant" pixels).

*You can now turn multithreading off (for slower/single core processors)

*Load/Render buttons added in the menu

*Some major speed improvements have been added

*You can now change the background image of the previewbox in order to select the location with your own screenshots (On request of asdfgh98).

NEW!Result of the pixel-reduce method:

[Image: qTfLS7W140E.jpg]

The ammount of textdraws on this image above has been reduced from 495 to 245!!!

Version 1.5 reduces this example to just 74 textdraws!!!!

Important notes:

1. Please note that the SA-MP server has a 2048 textdraw limit! This means you can only convert small images arround 64x64 (depends on how much transparant pixels and nearby pixels with the same color there are to combine).

2. 1 pixel will be showed larger as the original due to the 640x480 scale !

3. The pixelcount on the details is INCLUDING transparant pixels, transparant pixels will not be made as textdraw though.

How to use it ?

1. resize your logo so it is arround 45x45 pixels (can be smaller or maybe even larger, it also depens on the ammount of transparant pixels you have).

2. Run the tool and click on Load Image, select now your resized logo/image.

3. Click on "Render image", and select the output where you want to save the pawn file.

4. Wait until its finished and then open the filterscript with pawn and hit F5 (compile it).

5. Your filterscript is ready to go!


*Do NOT re-release it, clame it as your own or mirror it!

*You are allowed to use PARTS of the code for yourself, but atleast put some credits in the comments to me!


  Why the competition now?
Posted by: AkiraR - 2019-04-16, 10:11 PM - Forum: General Discussions - Replies (11)

For those who don't know, Zhao made a thread regarding an Official SAMP Discord. Why is this now becoming a thing while we've had the other for ages? Also secondly, if they are going to be opening this Discord in separation for against Crayder's, what is their goal?

edit: ya'll give a ____ if samp urls are dropped or are we not playin that game either?

AkiraR Wrote:"That is NOT the point. If you look at his quote and my post, it was retaining why is the team now constructing the Discord server? It's pretty obvious the prior "Unofficial SAMP Discord" was ran by the forum users. We get that but that other Discord is/was the primary Discord the forum users here used. If they wanted to establish their own w/o moderation/mutiny why not do it prior?

Plus, what does this in return come to us about other significant/public changes to be addressed? Discord is a massive communication hub. Therefore, is an announcement aside from Zhao, unless stickied posted? To be further included?"

Now they be deleting posts...

  And how did you find out about Open.MP
Posted by: Rafael_Rosse - 2019-04-16, 10:09 PM - Forum: Chat - Replies (31)

Hi friends, how did you hear about Open.MP?

did not find where to create such a theme, created here

I personally learned from YouTube

  Version Names for your next SA-MP Fork!
Posted by: Bork - 2019-04-16, 09:30 PM - Forum: Tech - Replies (21)

Can't decide on what the next version for your SA-MP fork? Wish to keep the Kalver logic embedded into the heart of your hard work? Fear no more! Kalver Generator is here!


Why not post pictures of your next SA-MP fork version as well? :D

  RadarGPS - GPS on radar
Posted by: ThePez - 2019-04-16, 09:09 PM - Forum: Libraries - Replies (7)

This library isn't mine,?it's from?#Fede
I only translated it.
but I think it's very good and you should know it. Original post

[Video: https://youtu.be/7SGizJTBTeg]


Before including it, the way in which the GPS will work must be indicated.

GPS_MODE_1 - When marking a position in the radar, automatically when returning to the game (Being in the pause menu, obviously) the GPS will mark the way to the indicated place.

GPS_MODE_2 - If the SetPlayerCheckpoint function is hookea, when calling this function the GPS will mark the location.

GPS_MODE_ALL - Both modes above will be working.

If no mode is indicated, the include will give an error message.


YSI 5.x (https://github.com/pawn-lang/YSI-Includes/tree/5.x)
Plugin GPS (https://github.com/kristoisberg/samp-gps...n/releases)


From the Github repository: https://github.com/FedesUy/RadarGPS/blob...SRadar.inc

GamerZ for the code of paths.pwn
#Fede for adaptation

  ?C?mo mapear en SAMP herramientas y todo eso? ?Tutorial?
Posted by: Glavez - 2019-04-16, 08:31 PM - Forum: Programaci?n - Replies (14)

Lo del titulo

  La Comunidad Hispanohablante est? dejando huella.
Posted by: Allanei - 2019-04-16, 07:16 PM - Forum: Discusi?n GTA SA Multijugador - Replies (24)

Cuantas veces nos hemos tenido que plantear la idea que por pocos, o un grupo minoritario de toxicos, nos hemos visto obligados a ser rechazados de la comunidad de SAMP, ya fuera en tema soporte, o incluso por colaboraciones internacionales.

Cuantas veces hemos tenido el apoyo de las otras comunidades internacionales con nuestros proyectos?

La respuesta es practicamente nula.

Sin embargo, todos podemos demostrar internacionalmente hablando, que la comunidad hispanohablante puede ser igual de buena que cualquier otra.

Poco a poco lo estamos demostrando, muchos porque est?n cambiando su manera de ser y est?n viendo que siendo mejores, cualquier situaci?n tambi?n es mejor.

Todos sabemos que las comunidades inglesas y rusas, han hecho servidores brutalmente impresionantes, con tematicas medievales, del oeste, con buenos servidores life RP. Y nuestra comunidad, la hispanohablante, siempre se ha limitado a lo simple RP, que es el Life normal. Como mucho, a?adir?a algun servidor de Zombies, si es que se le puede a?adir.

Pero ahora, en estos tiempos, est?n surgiendo las nuevas oportunidades que est?n dando salida y uni?n internacionalmente con las otras comunidades.

Est?n saliendo proyectos que est?n siendo apoyados internacionalmente. Eso significa, que no solo es posible que la Comunidad Hispanohablante pueda cambiar para mucho mejor, si no que realmente lo est? consiguiendo.

Podeis apreciar todos que con el esfuerzo de todos, apoyando proyecto con proyecto, servidor con servidor y comunidad con comunidad, la mejor?a es posible, y mejor a?n, que est?n saliendo cosas espectaculares.

Los nuevos Medieval RP, el Wild West RP, Port Royal RP, Hogwarts RP, Brothers in War RP. Y seguramente muchos otros proyectos que est?n empezando a salir a la luz.

Tematicas que hacen que todo el mundo de S.A, cambie por completo, con sistemas totalmente renovados e innovadores.

1.- Port Royal RP, ambientada en el siglo XVII, con Reinos, barcos de la epoca, Piratas, ejercitos, politica, econom?a, escala social, nobleza, caballos, vestuario de la epoca y armamento de polvora de la epoca con espadas, sables y estoques. Incluyendo ca?ones en barcos y fortines.

2.- Wild West RP, que nos ofrecer? esa tematica del oeste, con su estilo de forajidos, caballos, pueblos con tematica, armas de la epoca.

3.- Hogwarts RP, en el mundo de Harry Potter, pudiendo empezar como un estudiante, poder lanzar hechizos, volar con escoba, graduarte y ser profesor, auror, jugador de quidditch, ministro, mortifago.

Y muchos otros servidores que la comunidad HispanoHablante, "EST? CONSIGUIENDO".

A todo esto, solo hay una manera para seguir adelante y que sigan surgiendo estos proyectos, y de mas y mejor calidad para el disfrute de todos los usuarios. Eliminar cualquier tipo de toxicidad, dejando los trolls de lado, implicando nuestro trabajo y esfuerzo en esta comunidad conjunta. Trabajar codo con codo entre todos.

Si realmente conseguimos esto, se promete, que la Comunidad Hispanohablante, dejar? huella en la historia del S.A.

  [Sentence] Smart TVs ?ta For Open.MP
Posted by: Rafael_Rosse - 2019-04-16, 07:03 PM - Forum: Questions and Suggestions - Replies (31)

Hi guys I propose to make Smart TVs, as in mta it will be a new level SAMP, Video example, watch 1 Minutes 50 seconds

[Video: https://www.youtube.com/watch?v=uyhighcDyDg]

[Image: nACc4Iiqvzg.jpg]

[Video: https://www.youtube.com/watch?v=lfaf8JpM7wo]

Posted by: Kinder - 2019-04-16, 06:45 PM - Forum: Russian/??????? - Replies (25)

???? ????? ??? ???????.

?????????? ???-?? ????????? ? ???????? ????? ???????

  Programming language
Posted by: Sasha - 2019-04-16, 06:10 PM - Forum: Questions and Suggestions - Replies (7)

in what language will be written mod for multiplayer in the SAMP pawno and you will have?