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  Fast testing and debugging
Posted by: Sasino97 - 2019-04-24, 04:48 PM - Forum: Questions and Suggestions - Replies (1)

Hello, I have two new suggestions (for when the times open.mp client will be made).



1. Fast Testing

Please, make that after compiling the new script, you can quickly test?it without a GMX or reloadfs. This could create some problems in some scenarios where a restart is necessary?of course, but in many cases it will just speed the workflow up (for example when dealing with text draws).



2. Debugging

Allow breakpoints, pausing, changing the instruction pointer's position?and reading/writing variables?at runtime (without pausing the multiplayer sync). Also it would be cool to integrate in the compiler a tool that generates sort of .pdb files, which would give you line numbers and positions when a runtime error occurs.



Thanks.


  Help needed regarding MySQL
Posted by: hello.world - 2019-04-24, 03:28 PM - Forum: Pawn Scripting - Replies (3)

Is it possible to use the older mysql plugin for a filterscript using the latest (R41-4) version? Some adjustments were made to compile the fs with the older plugin but there are problems in loading/saving/updating data from the tables.

The gamemode is using an unknown older version , while the fs is made in the R41-4. I just want to know if it's possible to 'adjust' the syntax of the older plugin using defines ..etc and make the filterscript compatible with that? (I wanna know just so i don't waste any more time on that and instead update the gamemode)


  Discord Connector
Posted by: Cubie - 2019-04-24, 02:33 PM - Forum: Pawn Scripting - Replies (9)

I'm for the first time ever trying to implement the Discord Connector plugin into my server but there is a tiny issue.



PHP Code:
Failed (libssl.so.1.0.0cannot open shared object fileNo such file or directory



I'm running a CentOS7 VPS and honestly know jack shit about Linux (someone else set all that stuff up for me quite a while ago)

So I need some professional advise here :)

Thanks in advance!


  Bug afk in the interior
Posted by: Rafael_Rosse - 2019-04-24, 02:20 PM - Forum: Support - Replies (4)

Hello with afk in the interior I don?t know whether the screen is transparent or normal after Esc is upside down

[Image: 1VjnkELIZR4.jpg]

come of the interior with such a screen is the screen of other colors or GTA crashes


  Game snake
Posted by: Romzes - 2019-04-23, 10:29 PM - Forum: Filterscripts - Replies (1)

Description: The game "snake" which has 4 game modes.



Video:

[Video: https://www.youtube.com/watch?v=dtCfbJC06T0]



Author: Romzes



Download: GitHub


  GTAMap
Posted by: Romzes - 2019-04-23, 09:28 PM - Forum: Releases - Replies (2)


What it is?

GTAMAP - With this site you can find map bug fixes, objects that are not visible in the map editor, and just a beautiful mapping.

How to visit the site?

Simply follow this link - link

Who made this site? Site image

[Image: img_1656439636__gta_map.jpg]


  DC-RP UCP
Posted by: Seanny - 2019-04-23, 03:08 PM - Forum: Releases - Replies (6)

- Deleted -


  What exactly is hooking??
Posted by: Metro - 2019-04-23, 01:18 PM - Forum: Pawn Scripting - Replies (3)

I've been learning the basics of pawn and SAMP scripting over the past couple weeks through Y_Less's guide, the pawn language manual and SAMP wiki and I've come across the concept of hooking functions.?



Now there's a few tutorials on how to hook, but as far as I've searched there's not many tutorials explaining what exactly hooking is for to beginners like me.?

From my understanding it seems to be?some sort of method to replace certain native functions, but I'm still not sure and I can't think of any possible use cases.



Is there any documentation that would help me understand the basics of hooking?


  [MySQL R41-4] IP Logger (dialogs)
Posted by: Toretto - 2019-04-23, 12:09 PM - Forum: Libraries - Replies (1)

samp-ip-logger



[Image: sampctl-samp--ip--logger-2f2f2f.svg?style=for-the-badge]



What this library?does is basic:?every time someone connects to the server, when he disconnects, even if he doesn?t register, it saves: The username, the IP, the date and exact time he connected, and disconnected. So four fields. How can this be useful? Well, an example is: You can detect multi-accounts. (manually ofc, I can release an automated one if requested.)



Installation



Simply install to your project:



Code:
sampctl package install itsToretto/samp-ip-logger



Include in your code and begin using the library:



PHP Code:
#include <iplogger> 



Testing



To test, simply run the package:



Code:
sampctl package run



Note:?there is a command in test.pwn that you will need to display dialogs, include it or copy it to your gamemode/the library itself.



Screenshots



[Image: jXYVl7z.png]



[Image: PqdXJwM.png]?

[Image: SvUqOyl.png]?

[Image: IYxj9fZ.png]





Dependencies



Star Anti-Bot (Anti-Multiple-Connections)
Posted by: RajatAsthana - 2019-04-23, 09:35 AM - Forum: Filterscripts - Replies (14)

~ANTI BOT V.1~



Why This?

This is Made for the servers which are getting attacked by Massive Connections ( Bot's) . Since i was requested To make this?in my discord DM So, I?have made this.



What This Contains?

A filterscript :p.



How is this helpful?

It bans the IP once there are 2/More?connections from a IP?(default. You can change it in the script)





What is IP? (Beginner's Question)

An?Internet Protocol address?(IP address) is a numerical label assigned to each device connected to a?computer network?that uses the?Internet Protocol?for communication.[1][2]?An IP address serves two principal functions: host or network interface?identification?and location?addressing.



How to install?

1) Download the script from the link below.

2) Add the AntiBot.amx into your filterscript folder

3) Add this line into your server.cfg?
Code:
filterscripts AntiBot


4) Run Your server.





Where Da links at?

1) PasteBin -?https://pastebin.com/JEewZh9v

2) GitHub -?https://github.com/RyderAsthana/Anti-Bot



=========REP ME IF IT HELPED YOU.========