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  Lista de los que pasaron por aca
Posted by: Hypeak - 2019-04-14, 02:01 AM - Forum: Spanish/Espa?ol - Replies (68)

Escriban su nombre en comentarios :D


Hypeak


  Lithuanian / lietuviu k.
Posted by: Wanderer - 2019-04-14, 01:56 AM - Forum: Lithuanian/Lietuvi?kas - Replies (25)

Hey ho!



Idomu kiek lietuviu jau perejo i burgershot'a :))


  Rincon Pawn
Posted by: G0NZ4L0 - 2019-04-14, 01:42 AM - Forum: Spanish/Espa?ol - Replies (18)

Publica ac? cualquier cosa que se te venga a la mente pero que sea de pawn (especificamente el que se usa para servidores SA-MP) no se que se yo como:



ShowPlayerDialog(playerid, DIALOG_AYUDA, DIALOG_STYLE_LIST, "Ayuda", "Genera\nCoches", "Seleccionar", "Atr?s");



Publiquen sus mamadas, tienen toda la libertad!


Exclamation [SOLICITUD] Desarollo de BOT DISCORD.
Posted by: Mugsy - 2019-04-14, 01:25 AM - Forum: Spanish/Espa?ol - Replies (7)

Necesito a alguien uno o m?s que sepan crear bots de discord, los voy a sincronizar con mi servidor de SAMP, es importante y urgente, tendran un hueco en la administraci?n, todo serio nada de servidores con gm de FZ o por el estilo, gracias, cuando lo encuentre cierro el post.


Information Date a conocer.
Posted by: Mugsy - 2019-04-14, 12:57 AM - Forum: Spanish/Espa?ol - Replies (19)

Muy buenas a todos los usuarios, creo este post para poder conocernos m?s entre todos nosotros y conocer nuestras experiencias en este campo, en este tema puedes darte a conocer como persona y ofrecer servicios a los dem?s como: dise?o gr?fico, programaci?n, mapping y mucho mas, todo con la finalidad de poder crear una mejor comunidad y ayudarnos entre todos, pido si no es molestia que fijen este post para que este mejor situado, gracias. @Graber







Reglas del tema



Quote:Las reglas aplican aqu? como en todos los dem?s topics del foro

Solo puedes dejar 1 (UNO) mensaje, el cual puedes (o no) actualizar.

Si quieres contactar un scripter, utiliza su informaci?n de contacto y no respondas aqu?.







Formato




Nombre:

Edad:

Habilidades: (Scripter, Mapper, Programador, Webmaster, otros).

Trabajos realizados:

Remuneraci?n: (Sugiero indicar moneda)

Informaci?n de contacto: (Si solo quieres que te contacten por PM sugiero dejar el link al mismo).






  How to help
Posted by: Y_Less - 2019-04-14, 12:54 AM - Forum: General Discussions - Replies (53)

Right now there is a lot happening - I'm being absolutely flooded with messages, and I appreciate all of them! Thank you for all the support. It is taking me a while to sort through them though, so if I miss you out I sincerely apologise!



By far the most common question is, how can I help? So I'm going to address this here:



1) Keep pushing the message. Tell anyone and everyone. Get your favourite server owners in here, get your friends and clans on board. The biggest danger is that while we are riding high right now things will calm down and return to the old status-quo. Thus while we sort through everything and get organised we need to keep that pressure up.



2) Very similar to the above - use these forums. Post pictures of your cats (post pictures of your dogs too I guess, if you're in to that sort of thing), ask scripting questions, re-release your scripts and includes, post screenshots and videos (you can even use you(them)tube). Basically normalise using these forums for anything you used the official SA:MP forums for before. But most importantly - post pictures of your cats!



3) Don't insult anyone. We may have issues with the way things had been run before, but that doesn't mean we go after the people themselves.



4) We need a list of SA:MP bugs, a nice thorough one. Start compiling them, or how will we know if we've fixed them? I'll get my bugtracker up (or that's something else someone could work on - fiixing this bugzilla error:



Code:
Encode version 2.87 required--this is only version 2.60 at /usr/share/perl5/Email/MIME/ContentType.pm line 7.

BEGIN failed--compilation aborted at /usr/share/perl5/Email/MIME/ContentType.pm line 7.

Compilation failed in require at /usr/share/perl5/Email/MIME.pm line 13.

BEGIN failed--compilation aborted at /usr/share/perl5/Email/MIME.pm line 13.

Compilation failed in require at /usr/share/perl/5.20/parent.pm line 20.

BEGIN failed--compilation aborted at Bugzilla/MIME.pm line 14.

Compilation failed in require at Bugzilla/Mailer.pm line 20.

BEGIN failed--compilation aborted at Bugzilla/Mailer.pm line 20.

Compilation failed in require at Bugzilla/Auth.pm line 22.

BEGIN failed--compilation aborted at Bugzilla/Auth.pm line 22.

Compilation failed in require at Bugzilla.pm line 23.

BEGIN failed--compilation aborted at Bugzilla.pm line 23.

Compilation failed in require at /var/www/bugs.y-less.com/index.cgi line 15.

BEGIN failed--compilation aborted at /var/www/bugs.y-less.com/index.cgi line 15.



I'm sure it's not hard, it's just 2am here.



5) Related to above - tests. So we can prove bugs are gone. Consider using https://github.com/pawn-lang/YSI-Include...testing.md to write them (look up unit tests), and see here for examples: https://github.com/pawn-lang/YSI-Include...#L218-L227



6) The other big thing, the one we've been working hard on, is the code. This is where we will need the most help, though it is already well under way. However, right this minute it is not in a state suitable for general opening. If you are interested in this, and know C, tell us and we can move that forward.



7) I'm bad at graphics. We have some already, but more for promotion would be good.



8) Small modes. The examples that get bundled with a server. We need our own ones of those.



As I say, these are all little jobs that can be got on with while we sort out and organise the larger ones over the next few days.


  Czech/Slovak
Posted by: IllidanS4 - 2019-04-14, 12:51 AM - Forum: Other - Replies (10)

Vzpom?n?te, kdy jsme meli vlastn? sekci na?ofici?ln?m f?ru?


  ci siamo
Posted by: Ramses - 2019-04-14, 12:45 AM - Forum: Italian/Italiano - Replies (26)

Le probabilit? che qualcuno risponda sono troppo basse


  PawnPlus
Posted by: IllidanS4 - 2019-04-14, 12:42 AM - Forum: Plugins - Replies (12)

What is this about?
PawnPlus is a multi-purpose plugin enhancing the capabilities of Pawn with features like asynchronous programming, dynamic containers and strings, threads, public and native functions hooks, and various other things.

Dynamic strings
Standard strings in Pawn are bound to an array allocated within the AMX. PawnPlus introduces dynamically allocated mutable strings which are not bound to any AMX instance, so they can be shared between scripts without copying, and offers a wide range of functions to manipulate them.

Using PawnPlus strings leads to better memory management (because you don't need to worry about the buffer size) and could increase the efficiency of some functions (because the length of the string is always known). PawnPlus strings can also store the null character without issues.

Moreover, any native function can be adapted to accept a dynamic string instead of a normal one. This transformation is very simple:

Code:
native SendClientMessageStr(playerid, color, AmxString:message) = SendClientMessage;

SendClientMessageStr(playerid, -1, str_new_static("Hello, id ")  str_val(playerid));

PawnPlus strings are garbage-collected, so you don't need to worry about their lifetime much.

Asynchronous programming
The usual way of handling events in Pawn is via a callback, even if the event is directly caused by the script. You may use inline functions from YSI, but the code is still scattered over multiple functions, despite the simple flow of actions.

In PawnPlus, you can represent an action that takes time using a task. In your code, you can call task_await which pauses the execution of the current functions (returning to the caller and not blocking the main thread) and resumes the code in the moment the task is completed.

A task can represent a MySQL query, the selection of an item from a dialog, a time interval or any time-based action you wish. You can create tasks, await them in one part of code and set the result in another, and the code resumes with the original variables preserved.

Code:
SendClientMessage(playerid, -1, "Loading...");
task_await(LoadPlayerAsync(playerid));
SendClientMessage(playerid, -1, "Loaded!");

task_await can be used on any task object, and if the task completes successfully, it returns the result. Tasks can also store AMX errors which you can use to signal exceptional results.

Dynamic containers
PawnPlus offers new efficient container types for use from Pawn: list (vector), linked list, and map. These containers can store values or arrays of any tag, which is stored together with the element as well. This allows for type-safe operations on these collections. You can even use strings as keys in a map.

Variant is another data type introduced in this plugin, which is used as the element type of dynamic collections. In containers, the variant has no identity (only value), but you can extract it from a collection without having to know its tag, and store it in another. Variants are also garbage collected.

All collections can be iterated using iterator objects. Iterators are objects pointing to a specific place in a collection, which can be used to access a single element in it, or to traverse the collection in a simple way. These iterators are safe to use even if the underlying collection is modified or deleted.

All collections are also available to be used as generic containers, restricting the type of values that are stored within. This feature is completely compile-time.

Tags
PawnPlus also extends the Pawn tag system with universally accessible tags, tag operations and tag inheritance. You can create a new dynamic tag, configure its operations, and set it as a tag of a variant, which allows you to call custom code when operations on the variant are performed. You can even override value copy and destruction, allowing you to introduce smart resource management.

Guards
Guards are special objects used to guard other values and destroy them when required. A guarded value will be destroyed when the context in which the guard was created terminates, freeing all resources that were associated with the value. You can set your own destructor via the tag system, and you'll never have to worry about freeing intermediate values ever again.

Threading
PawnPlus allows you to execute any piece of code in a new thread, parallel to the main one. Usually, the new thread will not allow other code to run in the same script (since AMX is not made for parallel execution), but together with forking, it is possible to clone the current script (preserving a specific selection of data) and execute a completely parallel code within it.

This can be combined with tasks to offload a time-consuming action to another thread, and provide a thread-safe method of retrieving the result.

Hooking
PawnPlus offers hooks of callbacks and native functions.

Any callback can be dynamically hooked with a new handler which is called when the original callback is called, and you can even modify the arguments or the return value. Combined with the task system, you can adapt any event-based code to task-based code with this approach.

Any native function can be hooked from your script, even affecting other scripts and plugins. Your code will be called every time when the original function is called, and you are free to modify the arguments or the return value in the same handler. You can even decide to hook a function only to modify some of its arguments and ignore the others, (via input filters), or to modify the return value only (via output filters).

Syntax shortcuts
Several functions can be used from new special pieces of syntax. For example, @ can be used as an alias for str_new_static, @@ can be used for str_val, await instead of task_await or yield instead of task_yield. New for loops are also provided for all collections, and there is special syntax for forked or threaded blocks.

All new syntax features are disabled by default because of to possible conflicts with other includes. You can enable them individually, or all of them by defining PP_SYNTAX.

Other stuff
You can obtain the list of all arguments given to the function, dynamically invoke natives or public functions, share variables in your script with other scripts, raise errors, catch errors, allocate memory on the heap, and fork the script (to protect its state from errors, for example, or to wait for a task locally without pausing the other code).


All these features are described in great detail on the GitHub wiki.


Brick [Map] [REL] Interior of driving school
Posted by: Mugsy - 2019-04-14, 12:36 AM - Forum: Filterscripts - Replies (8)




Credits: Breeze - Mugsy





Code:
//Mapeo por Breeze, videos de los mapeos en https://www.youtube.com/c/BreezeSAMP



CreateDynamicObject(19377, 2224.60059, -1935.23853, -12.58117, ? 0.00000, 90.00000, 0.00000);

CreateDynamicObject(19377, 2224.59863, -1925.60693, -8.94071, ? 0.00000, 90.00000, 0.00000);

CreateDynamicObject(19452, 2219.45190, -1925.59534, -10.74520, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19452, 2218.39136, -1929.64417, -10.74520, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(19452, 2228.32373, -1921.89673, -10.74520, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19360, 2223.60449, -1926.62805, -10.74520, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(2010, 2220.00415, -1929.23279, -12.49520, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19452, 2224.20801, -1920.93042, -10.74520, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(19452, 2222.08643, -1918.69006, -10.74520, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19360, 2226.80615, -1926.62732, -10.74520, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(19452, 2226.36572, -1931.39294, -10.74520, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19452, 2219.45142, -1935.22058, -10.74520, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19452, 2222.27222, -1939.56262, -10.74520, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(19452, 2226.36719, -1941.02563, -10.74520, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1811, 2224.49170, -1931.01257, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2222.78369, -1931.02576, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2221.15039, -1931.02734, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2222.85010, -1935.21313, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2224.55811, -1935.19995, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2221.04297, -1935.20679, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2222.75098, -1933.30713, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2224.54297, -1933.27771, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(1811, 2221.11865, -1933.28870, -11.88260, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(2010, 2220.04199, -1930.19788, -12.49671, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(2010, 2225.89917, -1927.24194, -12.49402, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19377, 2224.59863, -1925.60693, -12.58117, ? 0.00000, 90.00000, 0.00000);

CreateDynamicObject(19377, 2224.60059, -1935.23853, -8.94070, ? 0.00000, 90.00000, 0.00000);

CreateDynamicObject(19477, 2067.73877, -1917.29736, 12.55148, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1690, 2043.27966, -1916.48132, 19.50220, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(2008, 2226.82300, -1922.64282, -12.51370, ? 0.00000, 0.00000, 180.00000);

CreateDynamicObject(1714, 2226.47778, -1921.71057, -12.49498, ? 0.00000, 0.00000, -11.28000);

CreateDynamicObject(2310, 2227.17847, -1924.02637, -12.01000, ? 0.00000, 0.72000, 284.35199);

CreateDynamicObject(2310, 2225.75098, -1923.95459, -12.01000, ? 0.00000, 0.00000, 249.53352);

CreateDynamicObject(2162, 2222.67676, -1921.01062, -12.49501, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(2162, 2228.17822, -1921.57800, -12.49500, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(2164, 2224.45117, -1921.03003, -12.49642, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(2167, 2222.17676, -1922.44165, -12.49440, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(19786, 2226.00757, -1926.56433, -10.48000, ? 0.00000, 0.00000, 180.00000);

CreateDynamicObject(1808, 2228.07593, -1924.61902, -12.49600, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(2813, 2226.61475, -1922.71777, -11.70182, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1744, 2224.56592, -1939.63770, -11.45490, ? 0.00000, 0.00000, 180.00000);

CreateDynamicObject(1238, 2227.83447, -1926.07214, -11.85740, ? 0.00000, 0.00000, 9.78000);

CreateDynamicObject(1238, 2227.83447, -1926.07214, -12.18240, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1238, 2227.83447, -1926.07214, -12.05840, ? 0.00000, 0.00000, -5.70000);

CreateDynamicObject(1238, 2227.20850, -1926.30664, -12.18240, ? 0.00000, 0.00000, 315.46649);

CreateDynamicObject(1569, 2219.94897, -1921.02185, -12.49380, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19786, 2224.09741, -1939.55981, -10.48000, ? 0.00000, 0.00000, 180.00000);

CreateDynamicObject(1744, 2226.52979, -1926.69043, -11.45490, ? 0.00000, 0.00000, 180.00000);

CreateDynamicObject(2173, 2221.14502, -1937.49487, -12.49500, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1714, 2221.65454, -1938.89600, -12.49360, ? 0.00000, 0.00000, 180.00000);

CreateDynamicObject(2190, 2221.52734, -1937.13074, -11.69436, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(2059, 2222.04321, -1937.27893, -11.68030, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(2191, 2220.11426, -1938.52222, -12.49420, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(19955, 2226.29761, -1936.29395, -12.82098, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(19955, 2226.29565, -1937.76099, -14.14316, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(19992, 2226.29639, -1936.52258, -13.87703, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(19957, 2226.29736, -1937.05798, -12.57245, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(19952, 2226.29297, -1935.19385, -12.49520, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(19959, 2226.29468, -1935.38696, -13.99044, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(19977, 2226.29443, -1938.31213, -12.98869, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(19966, 2227.95532, -1925.49158, -12.90024, ? -5.00000, 0.00000, 270.00000);

CreateDynamicObject(19172, 2219.52905, -1925.49097, -10.46430, ? 0.00000, 0.00000, 90.00000);

CreateDynamicObject(2254, 2221.97559, -1922.66626, -10.34280, ? 0.00000, 0.00000, 270.00000);

CreateDynamicObject(2276, 2221.33960, -1929.05957, -10.55330, ? 0.00000, 0.00000, 180.00000);

CreateDynamicObject(1893, 2223.96118, -1930.80969, -8.45830, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2224.86304, -1923.77844, -8.65829, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2220.21777, -1922.80176, -8.65829, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2220.16040, -1927.42273, -8.65829, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2221.39258, -1930.88416, -8.45830, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2221.34546, -1934.36377, -8.45829, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2221.28979, -1937.37695, -8.45830, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2224.06226, -1937.33362, -8.45830, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(1893, 2224.01563, -1934.32617, -8.45830, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(2616, 2221.29004, -1939.42334, -10.67523, ? 0.00000, 0.00000, 179.50012);

CreateDynamicObject(1690, 2043.27966, -1901.16931, 19.50220, ? 0.00000, 0.00000, 0.00000);

CreateDynamicObject(19452, 2228.32373, -1921.89673, -10.74520, ? 0.00000, 0.00000, 0.00000);