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  Design community VK
Posted by: YardaLa - 2019-05-06, 07:51 PM - Forum: Art - Replies (8)

[Image: eD2mwRe.jpg]







Rate on a 10 point scale.


  ?Es posible?
Posted by: Chaff - 2019-05-06, 12:54 PM - Forum: Programación - Replies (7)

?Detectar cuando un jugador en veh?culo choque a otro jugador en veh?culo? ?Y c?mo lo ser?a en ese caso?


  Cars, Weapons and others.
Posted by: universetwister* - 2019-05-05, 07:30 PM - Forum: Questions and Suggestions - Replies (3)

Is Open:MP going to support custom cars and weapons like 0.3 DL did with skins??



Something similar to the custom skins from SA:MP. Like putting a custom car and using another car's sounds, max speed etc..


  Vehicles isn't spawning
Posted by: MrVegas - 2019-05-05, 07:21 PM - Forum: Pawn Scripting - Replies (2)

Well factions/jobs etc...Vehicles isn't spawning also, CMD that create vehicles isn't spawning them.



PHP Code:
stock LoadStaticVehicles()

{



? ? 
// DMV Vehicles

Plane[0] = AddStaticVehicle(592,1922.0416,-2258.0427,14.7435,182.1580,1,1);

Plane[1] = AddStaticVehicle(592,1871.4792,-2285.5344,14.7054,269.9822,1,1);

? ? 
DMVCar[0] = CreateVehicle(445,961.0397,-1424.1102,13.4219,40.3043,50,92,300); //

? ? DMVCar[1] = CreateVehicle(445,961.9089,-1420.3315,13.4219,39.0286,50,92,300); //

? ? DMVCar[2] = CreateVehicle(445,962.1738,-1416.4852,13.3276,38.6078,50,92,300); //

/*CreateVehicle(404,2052.8206,-1903.9745,13.3249,359.6511-180,182,1,300); // Car1

CreateVehicle(404,2056.1641,-1903.9946,13.3470,359.6512-180,182,1,300); // Car2

CreateVehicle(404,2059.3220,-1904.0138,13.3470,359.6512-180,182,1,300); // Car3

CreateVehicle(404,2062.5098,-1904.0331,13.3470,359.6512-180,182,1,300); // Car4

CreateVehicle(404,2065.6597,-1904.0526,13.3470,359.6512-180,182,1,300); // Car5*/

// Police Vehicles

FacInfo[1][fCars][0] = CreateVehicle(596,1601.9502,-1683.9442,5.5580,90.0662,0,1,0); // Crusier1

FacInfo[1][fCars][1] = CreateVehicle(596,1601.9349,-1688.1353,5.5585,89.8182,0,1,0); // Crusier2

FacInfo[1][fCars][2] = CreateVehicle(596,1602.0319,-1691.9169,5.5580,90.1704,0,1,0); // Crusier3

FacInfo[1][fCars][3] = CreateVehicle(596,1602.1292,-1695.9916,5.5580,88.9515,0,1,0); // Crusier4

FacInfo[1][fCars][4] = CreateVehicle(596,1602.1547,-1700.2701,5.5580,89.4748,0,1,0); // Crusier5

FacInfo[1][fCars][5] = CreateVehicle(596,1602.0511,-1704.3525,5.5580,88.4754,0,1,0); // Crusier6

FacInfo[1][fCars][6] = CreateVehicle(599,1585.2120,-1667.6892,6.1291,270.2057,0,1,0); // Ranger1

FacInfo[1][fCars][7] = CreateVehicle(599,1585.1547,-1671.9965,6.1323,271.1247,0,1,0); // Ranger2

FacInfo[1][fCars][8] = CreateVehicle(523,1530.0715,-1688.0465,5.4559,267.5331,1,0,0); // Bike1

FacInfo[1][fCars][9] = CreateVehicle(523,1526.7520,-1688.0627,5.4582,268.2188,1,0,0); // Bike2

FacInfo[1][fCars][10] = CreateVehicle(523,1529.9504,-1683.8184,5.4578,271.5452,1,0,0); // Bike3

FacInfo[1][fCars][11] = CreateVehicle(523,1526.6595,-1683.8164,5.4625,271.1716,1,0,0); // Bike4

FacInfo[1][fCars][12] = CreateVehicle(411,1545.3519,-1680.2714,5.6263,88.9375,0,1,0); // Speed1Infernus

FacInfo[1][fCars][13] = CreateVehicle(411,1545.3575,-1676.2065,5.6263,90.4601,0,1,0); // Speed2Infernus

FacInfo[1][fCars][14] = CreateVehicle(541,1545.1260,-1672.0992,5.5249,90.8087,0,1,0); // Speed3Bullet

FacInfo[1][fCars][15] = CreateVehicle(541,1545.1002,-1667.9021,5.5249,90.8901,0,1,0); // Speed4Bullet

FacInfo[1][fCars][16] = CreateVehicle(601,1545.0055,-1662.9552,5.6769,88.8576,0,0,0); // Splashy1

FacInfo[1][fCars][17] = CreateVehicle(601,1544.9072,-1658.9329,5.6780,88.7145,0,0,0); // Splashy2

FacInfo[1][fCars][18] = CreateVehicle(601,1545.0282,-1655.0873,5.6767,89.4033,0,0,0); // Splashy3

FacInfo[1][fCars][19] = CreateVehicle(601,1545.0804,-1651.2063,5.6920,90.5362,0,0,0); // Splashy4

FacInfo[1][fCars][20] = CreateVehicle(427,1538.9954,-1644.9917,6.0463,180.4178,0,1,0); // Enforcer1

FacInfo[1][fCars][21] = CreateVehicle(427,1534.8733,-1644.9760,6.0481,179.3436,0,1,0); // Enforcer2

FacInfo[1][fCars][22] = CreateVehicle(427,1531.0992,-1645.0317,6.0463,179.9259,0,1,0); // Enforcer3

FacInfo[1][fCars][23] = CreateVehicle(427,1526.8904,-1645.1100,6.0463,180.7001,0,1,0); // Enforcer4

FacInfo[1][fCars][24] = CreateVehicle(497,1550.4070,-1707.7499,28.6315,90.2970,0,1,0); // MAV 1

FacInfo[1][fCars][25] = CreateVehicle(497,1550.4070,-1644.1296,28.6315,90.2970,0,1,0); // MAV 2 









and under GameModeInit





PHP Code:
LoadStaticVehicles(); 


  Moving Objects from Vice City ?
Posted by: IndependentGaming - 2019-05-05, 02:25 PM - Forum: Pawn Scripting - No Replies

Greetings, so I'm been looking around but since 9 of the 10 objects from Vice City are custom it doesn't load in the editor.

is there a way to move all the objects closer to main land for example closer to LV ?



If so how can I do that ?


  Продаются домены: open-mp.com, open-rp.ru
Posted by: Liser_x - 2019-05-05, 02:17 PM - Forum: Russian/Русский - Replies (25)

[Image: Screenshot-3.jpg]

Как Вы уже знаете, сейчас начал развиваться новый мультиплеер Open.mp - альтернатива SA-MP (https://open.mp). Мы предлагаем опередить всех и приобрести красивый домен для вашего игрового портала или сервера.

Домены в наличии:

open-mp.com - 400$
open-rp.ru - 250$

Оплата:

Bitcoin

[Image: Bitcoin.png]

Контакты:

E-mail - [email protected]

VK - https://vk.com/antonmarkov82


  VisualTexture
Posted by: MrHind - 2019-05-05, 06:41 AM - Forum: Releases - Replies (8)

Introduction





[Image: FcNbH8q.png]



VisualTexture is a tool which I had created with the intention of helping people who did not have Internet connection in emerging situations, for example, people who use laptops and need to consult textures or animations, could use this tool, or also to consult colors which are used in the of SAMP hexadecimal format.



Currently the tool will have certain updates every so often, due to lack of time and help, in any case, I will try to finish some things which are a little incomplete so far.



Credits to: Me(Kaizer),?Fedenet, Alebhor,?JaTochNietDan, LorenC, Zume.



Download:




Required Libraries:




Source:





  Errors with YSI
Posted by: Filiq_ - 2019-05-05, 03:40 AM - Forum: Pawn Scripting - Replies (4)

I have that errors at YSI?http://prntscr.com/nkjijp



I use?https://github.com/pawn-lang/compiler/releases? 3.10.7?I tried any version of compiler and it s same, i tried latest YSI version and i recevied more warnings and errors.





Sry for my english


  Repositories held for ransom by using valid credentials
Posted by: Gravityfalls - 2019-05-04, 07:14 PM - Forum: Tech - Replies (6)

https://about.gitlab.com/2019/05/03/susp...ty-update/


  crashdetect on server end prints
Posted by: hastlaking - 2019-05-04, 05:54 PM - Forum: Support - Replies (1)

debug report from crashdetect! any idea what are these?



v4.19.4



PHP Code:
[19:50:59] [debugServer received interrupt signal

[19:50:59] [debugNative backtrace:

[
19:50:59] [debug#0 77d507ec in ?? () in C:\WINDOWS\SYSTEM32\ntdll.dll

[19:50:59] [debug#1 777cdbdf in ?? () in C:\WINDOWS\System32\KERNELBASE.dll

[19:50:59] [debug#2 0048d55c in ?? () in samp-server.exe

[19:50:59] [debug#3 0049b591 in ?? () in samp-server.exe

[19:50:59] [debug#4 0049b5a1 in ?? () in samp-server.exe