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  С++ / How to terminate further function calls?
Posted by: punkochel - 2025-02-10, 04:09 AM - Forum: Programming - No Replies

Hi everyone! How can I complete a sequence of function calls if I already got the desired result?
Let's say not call onPlayerSpawn in Test2 if I already got what I wanted in Test1? Only if?


Code:
class Test1 : public PlayerSpawnEventHandler
{

public:
    void onPlayerSpawn(IPlayer &player) override
    {
        player.sendClientMessage(Colour::Cyan(), "Hello from the test class...");
    }
};

class Test2 : public PlayerSpawnEventHandler
{

public:
    void onPlayerSpawn(IPlayer &player) override
    {
        player.sendClientMessage(Colour::Cyan(), "Hello from the test2 class...");
    }
};

void Gamemode::onLoad(ICore* c)
{
    core_ = c;
    c->getPlayers().getPlayerConnectDispatcher().addEventHandler(this);
    c->getPlayers().getPlayerSpawnDispatcher().addEventHandler(this);
    c->getPlayers().getPlayerTextDispatcher().addEventHandler(this);

    test1_ = new Test1;
    c->getPlayers().getPlayerSpawnDispatcher().addEventHandler(test1_);

    test2_ = new Test2;
    c->getPlayers().getPlayerSpawnDispatcher().addEventHandler(test2_);
}


Brick HWID BAN
Posted by: haris.grella.1 - 2025-02-07, 06:23 PM - Forum: Questions and Suggestions - Replies (2)

I'm writing to inquire about the possibility of implementing a Hardware ID (HWID) based ban system on the open.mp platform. Many players, including myself, have expressed concerns about the prevalence of cheating in GTA San Andreas multiplayer.

HWID bans have proven effective in other online games to combat cheaters who bypass traditional IP or account bans. Are there any plans to introduce such a system in the future to enhance the integrity of the game and create a fairer environment for all players?


  Vehicle saves / placement
Posted by: Lark_1 - 2025-02-07, 04:28 PM - Forum: Releases - No Replies

some years ago i made vehicle placement for server, this server was never online.
  I have no interest to run any server.
 
  For anyone who needs cars placed all over SA this might be useful.
  (1753 vehicles, no boats !)

  File has standard data format as saved with  /save  command:
 AddStaticVehicle(533,847.2242,-1831.3566,11.9767,257.2146,75,1); //


 Only some areas in LS might need some attention.


https://1drv.ms/u/c/5524f66686356092/EYd...w?e=CRTgVW



  Resolvido
Posted by: Brabos - 2025-02-04, 02:59 PM - Forum: Support - Replies (1)

Já resolvi


  Is it possible in open.mp?
Posted by: Andued - 2025-02-04, 09:17 AM - Forum: Questions and Suggestions - No Replies

Is it possible in open.mp?to make all skins with the same skin rotation? You know, skins like 1, 269,270,271 have a better[faster] rotation and in DM these skins are better for players.


  Server crashed due to an unknown error
Posted by: Max90 - 2025-02-03, 06:49 PM - Forum: Support - No Replies

The server starts without errors, players log in and play, and at some point the server crashes.

Code:
[debug] Server crashed due to an unknown error

[debug] Native backtrace:

[debug] #0 f79cb8b6 in _Z13GetStackTraceRSt6vectorI10StackFrameSaIS0_EEPv () in plugins/crashdetect.so

[debug] #1 f79c3120 in _ZN18CrashDetectHandler20PrintNativeBacktraceERSoRKN2os7ContextE () in plugins/crashdetect.so

[debug] #2 f79c3886 in _ZN18CrashDetectHandler20PrintNativeBacktraceERKN2os7ContextE () in plugins/crashdetect.so

[debug] #3 f79c3f96 in _ZN18CrashDetectHandler7OnCrashERKN2os7ContextE () in plugins/crashdetect.so

[debug] #4 f79caf82 in ?? () in plugins/crashdetect.so

[debug] #5 f7efd580 in __kernel_rt_sigreturn () in linux-gate.so.1

[debug] #6 f7b39a0a in ?? () in /lib/i386-linux-gnu/libc.so.6

[debug] #7 0804ce9a in ?? ()

[debug] #8 08071cab in ?? ()

[debug] #9 00000000 in nil ()

[debug] Registers:

[debug] EAX: 00000000 EBX: 00000800 ECX: 03fff977 EDX: 00000001

[debug] ESI: 7fffffe8 EDI: ff995000 EBP: ff9935c8 ESP: ff993594

[debug] EIP: f7b39a0a EFLAGS: 00010202

[debug] Stack:

[debug] ESP+00000000: ff9937d0 ff9935e0 0804ce9a ff9935e0

[debug] ESP+00000020: 00ffffff 0041f000 ff9935e0 ff9937d0

[debug] ESP+00000040: ff9935e0 7fffffe8 00000000 00000000

[debug] ESP+00000060: 00000000 00000000 00000000 00000000

[debug] ESP+00000080: 00000000 00000000 00000000 00000000

[debug] ESP+000000a0: 00000000 00000000 00000000 00000000

[debug] ESP+000000c0: 00000000 00000000 00000000 00000000

[debug] ESP+000000e0: 00000000 00000000 00000000 00000000

[debug] ESP+00000100: 00000000 00000000 00000000 00000000

[debug] ESP+00000120: 00000000 00000000 00000000 00000000

[debug] ESP+00000140: 00000000 00000000 00000000 00000000

[debug] ESP+00000160: 00000000 00000000 00000000 00000000

[debug] ESP+00000180: 00000000 00000000 00000000 00000000

[debug] ESP+000001a0: 00000000 00000000 00000000 00000000

[debug] ESP+000001c0: 00000000 00000000 00000000 00000000

[debug] ESP+000001e0: 00000000 00000000 00000000 00000000

[debug] ESP+00000200: 00000000 00000000 00000000 00000000

[debug] ESP+00000220: 00000000 00000000 00000000 00000000

[debug] ESP+00000240: 00000000 00000000 00000000 00000000

[debug] ESP+00000260: 00000000 00000000 00000000 00000000

[debug] ESP+00000280: 00000000 00000000 00000000 00000000

[debug] ESP+000002a0: 00000000 00000000 00000000 00000000

[debug] ESP+000002c0: 00000000 00000000 00000000 00000000

[debug] ESP+000002e0: 00000000 00000000 00000000 00000000

[debug] ESP+00000300: 00000000 00000000 00000000 00000000

[debug] ESP+00000320: 00000000 00000000 00000000 00000000

[debug] ESP+00000340: 00000000 00000000 00000000 00000000

[debug] ESP+00000360: 00000000 00000000 00000000 00000000

[debug] ESP+00000380: 00000000 00000000 00000000 00000000

[debug] ESP+000003a0: 00000000 00000000 00000000 00000000

[debug] ESP+000003c0: 00000000 00000000 00000000 00000000

[debug] ESP+000003e0: 00000000 00000000 00000000 00000000

[debug] Loaded modules:

[debug] 00000000 - 00187dc3

[debug] f7efd000 - f7efe350 linux-gate.so.1

[debug] f7eeb000 - f7eede40 /lib/i386-linux-gnu/libdl.so.2

[debug] f7ec9000 - f7ee89db /lib/i386-linux-gnu/libpthread.so.0

[debug] f7cfe000 - f7ed5518 /lib/i386-linux-gnu/libstdc++.so.6

[debug] f7bfa000 - f7cfcab0 /lib/i386-linux-gnu/libm.so.6

[debug] f7bdb000 - f7bf7440 /lib/i386-linux-gnu/libgcc_s.so.1

[debug] f79f3000 - f7be1062 /lib/i386-linux-gnu/libc.so.6

[debug] f7eff000 - f7f293fb /lib/ld-linux.so.2

[debug] f79ac000 - f79f03ac plugins/crashdetect.so

[debug] f79a5000 - f79a9af0 plugins/dc_cmd.so

[debug] f7994000 - f79a39b4 plugins/sscanf.so

[debug] f75f0000 - f7998ac7 plugins/mysql_static.so

[debug] f75e4000 - f75ebd78 /lib/i386-linux-gnu/librt.so.1

[debug] f6bcf000 - f6be0ad0 /lib/i386-linux-gnu/libnss_files.so.2

[debug] f672e000 - f6802b05 plugins/streamer.so

[debug] f6b2c000 - f6b30824 /lib/i386-linux-gnu/libnss_dns.so.2

[debug] f6b12000 - f6b2957c /lib/i386-linux-gnu/libresolv.so.2

Code:
echo Executing Server Config...

lanmode 0

rcon_password aklfgdfg1249

maxplayers 100

port 7777

hostname [RP] server | Client: 0.3.7

gamemode0 mod

filterscripts

plugins crashdetect.so dc_cmd.so sscanf.so mysql_static.so streamer.so

announce 0

query 1

chatlogging 1

weburl RP.com

onfoot_rate 40

incar_rate 40

weapon_rate 40

stream_distance 300.0

stream_rate 1000

maxnpc 1

messageholelimit 6000

ackslimit 6000

logtimeformat [%d.%m.%y %H:%M:%S]

language En

Code:
A-MP Dedicated Server

----------------------

v0.3.7-R2, ©2005-2015 SA-MP Team



[12:55:41] filterscripts = "" (string)

[03.02.25 12:55:41]

[03.02.25 12:55:41] Server Plugins

[03.02.25 12:55:41] --------------

[03.02.25 12:55:41] Loading plugin: crashdetect.so

[03.02.25 12:55:41] CrashDetect plugin 4.19.4

[03.02.25 12:55:41] Loaded.

[03.02.25 12:55:41] Loading plugin: dc_cmd.so

[03.02.25 12:55:41] Daniel's CMD plugin v2.8

[03.02.25 12:55:41] © 2014 Daniel_Cortez

[03.02.25 12:55:41] www.***-****.ru

[03.02.25 12:55:41] Loaded.

[03.02.25 12:55:41] Loading plugin: sscanf.so

[03.02.25 12:55:41]



[03.02.25 12:55:41] ===============================



[03.02.25 12:55:41] sscanf plugin loaded.



[03.02.25 12:55:41] Version: 2.8.3



[03.02.25 12:55:41] © 2018 Alex "Y_Less" Cole



[03.02.25 12:55:41] ===============================



[03.02.25 12:55:41] Loaded.

[03.02.25 12:55:41] Loading plugin: mysql_static.so

[03.02.25 12:55:41] >> plugin.mysql: R39-6 successfully loaded.

[03.02.25 12:55:41] Loaded.

[03.02.25 12:55:41] Loading plugin: streamer.so

[03.02.25 12:55:41]



*** Streamer Plugin v2.9.5 by Incognito loaded ***



[03.02.25 12:55:41] Loaded.

[03.02.25 12:55:41] Loaded 5 plugins.


[03.02.25 12:55:41]

[03.02.25 12:55:41] Filterscripts

[03.02.25 12:55:41] ---------------

[03.02.25 12:55:41] Loaded 0 filterscripts.

[03.02.25 12:55:41] MapFix by Nexius v3.4.2 loaded (include version).


  Los Santos Removed
Posted by: spasicjovan13 - 2025-02-01, 11:49 PM - Forum: Filterscripts - No Replies

It removes all of los santos without any problems or crashes

https://github.com/spasiccc/Los-Santos-Removed


  Push Notify
Posted by: spasicjovan13 - 2025-02-01, 11:47 PM - Forum: Filterscripts - No Replies

Dismisses a floating notification from the top left

https://github.com/spasiccc/Push-Notify-Sys


  SA:MP Script Updater
Posted by: spasicjovan13 - 2025-02-01, 11:40 PM - Forum: Filterscripts - Replies (1)

Hello everyone, I present to you a system that will make the game easier for everyone and especially for scripters, I want to present you a system called Script Updater. What is Script Updater?

It enables you to insert the ingame immediately via the simple command /scriptupdate without restarting some command, system, etc. mostly everything is shown in the video. The system is for sale, contact us for more information

Video Link: https://www.facebook.com/61572774831330/...252788213/


  Help please
Posted by: dimon_429 - 2025-01-29, 09:35 PM - Forum: Questions and Suggestions - Replies (1)

Good afternoon, friends, there was a problem, I decided to build an omp server on my own and ran into this problem. 
CMAKE - 3.31 
Conan - 1.57.0 
Python - 3.13.1

Error's

Code:
cmake .. -A Win32 -T ClangCL
-- Building for: NMake Makefiles
CMake Error at CMakeLists.txt:4 (project):
  Generator

    NMake Makefiles

  does not support platform specification, but platform

    Win32

  was specified.


-- Configuring incomplete, errors occurred!

Code:
---
events:
  -
    kind: "message-v1"
    backtrace:
      - "C:/Program Files/CMake/share/cmake-3.31/Modules/CMakeDetermineSystem.cmake:205 (message)"
      - "CMakeLists.txt:4 (project)"
    message: |
      The system is: Windows - 10.0.19045 - AMD64
...