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Command does not work in-...
Forum: Pawn Scripting
Last Post: PANZEHIR_
2024-11-23, 06:36 PM
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White Screen
Forum: Support
Last Post: Phat202146_real
2024-11-21, 02:50 PM
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I get error 021 using y_h...
Forum: Pawn Scripting
Last Post: daniscript18
2024-11-18, 11:34 PM
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Il reste des français sur...
Forum: French/Fran?ais
Last Post: tysanio
2024-11-18, 05:39 AM
» Replies: 2
» Views: 465
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Object creation issues
Forum: Programming
Last Post: K1271
2024-11-15, 11:51 PM
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Is the SAMP Hosting the s...
Forum: General Discussions
Last Post: OperaGX
2024-11-14, 09:33 PM
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Run time error 19: "File ...
Forum: Pawn Scripting
Last Post: Rexey
2024-11-14, 03:50 AM
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» Views: 64
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How to Compile Your Gamem...
Forum: Tutorials
Last Post: thelante
2024-11-13, 08:50 AM
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Modeller wanted
Forum: Development Updates
Last Post: acc.gangbeni
2024-11-11, 05:10 PM
» Replies: 9
» Views: 16,502
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SA:MP forum offline
Forum: Portuguese/Portugu?s
Last Post: weslley_script
2024-11-09, 05:27 PM
» Replies: 7
» Views: 9,926
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Virtual Reality Roleplay |
Posted by: JasonRiggs - 2023-12-29, 03:46 AM - Forum: Advertisements
- Replies (1)
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At 31 december, we will feature the launch of one of the most unique roleplay servers that will ever exist in the world of GTA SA.
Don't hesitate to join us for the best experience and rewards for the new year!
Hop into the discord and keep up with our special server rules and script features.
Our aim is to keep GTA SA alive and revive all our old memories and create new ones free of toxicity and a totally healthy environment.
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INI_Int..? |
Posted by: Mivco - 2023-12-25, 03:45 PM - Forum: Support
- Replies (2)
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Hi, I translated one timeban from DOF2 to y_ini just for the sake of pride, a few lines won't complicate the mod.
Code:
PHP Code: new Qip = INI_Int(way,"IP"); new dovod = INI_Int(way,"Dovod"); new QQQQ = INI_Int(way,"Admin"); new edy = INI_Int(way,"Kedy"); new oKedy = INI_Int(way,"Dokedy");
Full Timeban
I use it at Login when the player logs in whether he has a ban or not.
PHP Code: if(fexist(way)) { new Qip = INI_Int(way,"IP"); new dovod = INI_Int(way,"Dovod"); new QQQQ = INI_Int(way,"Admin"); new edy = INI_Int(way,"Kedy"); new oKedy = INI_Int(way,"Dokedy");
if(gettime() > DoKedy) { SendClientMessage(playerid,0x0000FFFF,"[ Server ] {FF0000}Ban ti vypršal, dúfam že si sa poučil"); fremove(way); } else { new bigstring[500]; format(bigstring,500,"Tvoj ešte stále nevypršal !\nNick:\t\t\t%s\nIP:\t\t\t%s\nDôvod:\t\t\t%s\nAdmin:\t\t\t%s\nKedy:\t\t\t%s\nPlatnosť:\t\t%s",PlayerName(playerid),Qip,dovod,QQQQ,date(edy),date(oKedy)); ShowPlayerDialog(playerid,Dialog_NoEffect,DIALOG_STYLE_MSGBOX,"{0000FF}TimeBan",bigstring,"Ok",""); SetTimerEx("KickPublic", 1500, 0, "d", playerid); } }
How do I fix it?
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DYOMP - Make and Add Missions to your server instantly |
Posted by: JustCurious - 2023-12-25, 02:46 PM - Forum: Filterscripts
- Replies (2)
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Do Your Own (M)issions (M)ulti Player
Zeldriz/DYOMP: Create missions live on your server and add them instantaneously with no reloading! (github.com)
- Create Missions similar to singleplay live on your server and add it instantaneously with no reloading
- Admins on your server can use it to add diverse missions
- Required includes: streamer, (i)zcmd, mselect, sscanf2
Configuration
- includes folder contains izcmd and mselect, get sscanf2 and streamer
- Have both filterscripts included in server.cfg
- Setup the password to access mission making in Mission-Editor FS
- Enjoy!
How to use it
- Mission-Editor filterscript handles admins making missions
- dyomp filterscript handles players interacting with the created missions
- Set custom [password] for accessing mission making feature in Mission-Editor.pwn: MISSION_PASSWORD[MISSION_PASSWORD_LEN]
- /makemissions [password] : To gain access to start making missions
- /create [mission name] to start making a mission
- /makemissions [password] : After completing creating the mission to log off from mission making mode
Features
- Create missions with diversified tasks
- No limit on amount of tasks for each mission
- Timer missions
- Custom callbacks to deal with player interactions with missions
- Group missions together just like in singleplayer
How it works
- Each mission consists of multiple tasks. Each task can vary from reaching a destination to killing an actor (softsided NPC). On each task completion, player could be rewarded uniquely with a skin, some cash or any weapon. After a task, another task can be added depending on the dev story choice for that mission. Combining these tasks, complex storyline missions could be created providing enthralling experience for players similar to singleplayer. Along with custom missions, exciting races and jobs could be created. Endless possibilities honestly.
The linear order of mission flow would be:
1. Player starts the mission
2. Mission values from the .db get loaded for the player and the first task values
3. Player completes the task and reward would be given for that task.
4. Next task gets loaded
5. Repeat from step 3 until there are no tasks left
- Mission only ends when all the tasks are completed (success status) or when the player disconnects or dies (failure status).
Available Task Types
- ARRIVE DEST -> Set a checkpoint for the player to get to (Note: Vehicle wont get destroyed if he arrived to the checkpoint through a vehicle).
- FIND_OBJ -> Set a position where an object of your choosing spawns as a pickup for player to pick up.
- ENTER_HIDDEN_VEH-> Set a position where a vehicle spawns for player to get into but the vehicle won't be marked with an icon in the map for player. He has to find it himself.
- FIND_HIDDEN_OBJ -> Same as the above one but for a pickup.
- ENTER_VEH -> Set a position for a vehicle to spawn in with a mapicon for player to get into.
- TAKE_VEH_TO_DEST -> After player gets into a hidden or visible vehicle, he can take it to destination by the position you set using task type. Useful for end checkpoints of races or delivering final items (NOTE: Vehicle gets destroyed when player reaches the checkpoint set using this task type).
- TASK_GOTO_ACTOR -> Set a position for an actor (NPC) to spawn. Task gets completed when the player gets near the actor. Useful for delivery like missions.
- TASK_TALK_TO_ACTOR -> Set a position for an actor (NPC) to spawn. You can set dialogs for the interaction between player and actor when player reaches this actor.
- TASK_KILL_ACTOR -> Set a position for an actor (NPC) to spawn. Player needs to kill the actor for the task to get completed.
Available Mission Properties
- Choose the way how player starts the mission (checkpoint, phone pickup, talking with an NPC where you can set the dialog lines).
- For the actor type, you can set dialog lines when the player chooses to start the mission.
- Set weather when Player starts the mission.
- Set a timer for the mission to be completed within the timeframe.
- Mapicon for the player to identify the mission location.
Available Task Properties (Applicable for every type of task)
- Set the info message player should be shown when the task starts. ex: Find the hidden briefcase around you!
- Set the way info message should be shown (0 - in chat, 1 - white textdraw in bottom, 2 - right side in a black semi transparent box).
- Mapicon to specify location.
- Specific reward to be given on completion of task.
Video Showcase
- Creating an example mission -- [Video: https://youtu.be/8UNPVs4YJrM]
- Result of the Created Mission -- [Video: https://youtu.be/Vpf1ONG-0sA]
Commands
- /makemissions --> For gaining access to start making missions
- /create [MissionName]--> create a mission
- /showmis --> Show All created missions
- /delmis [MissionName]--> Delete a created mission in the server
- Group Mission Commands
- /MGroupNames: Show list of groups
- /MGroupMissions [group name]: show list of missions in a particular group
- /MGroupAddMission [group name], [mission name]: Add a mission to a group
- /MGroupChangeOrder [group name], [mission name], [order]: change order of a mission inside a group
- /MgroupDelMission [group name], [mission name]: remove a mission from a group
Want to help?
- I haven't extensively tested this on live servers, so test for edge cases while making missions or while playing them.
- Improving documentation in the scripts.
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SA-MP Roleplay [0.3.DL] |
Posted by: oldgoldies - 2023-12-21, 04:44 PM - Forum: Advertisements
- No Replies
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San Andreas Multiplayer Roleplay: www.samp-roleplay.com | Server IP: TBA (Server is still in development)
As of right now, we plan to open within the first month of the new year.
Here at SAMP-Roleplay, we aim to be the players' first choice for medium-heavy roleplay, as an English platform. With a server that's specifically focused on roleplay, rather than a 'grindy' atmosphere, we're sure you'll have a fun experience playing with us.
We are using the 0.3-DL version of SA-MP as we plan to take advantage of the custom objects and skins feature. You can find a download for this version on our website, www.samp-roleplay.com
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Nation of Darkness - RolePlay Sobrenatural (SAMP 0.3DL) |
Posted by: HarkonStraus - 2023-12-20, 01:06 PM - Forum: Advertisements
- No Replies
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🌟 Nation Of Darkness: San Andreas Multijugador Roleplay 🌟
¡Explora una experiencia única y emocionante en nuestro servidor SAMP! Sumérgete en una isla japonesa ficticia con detallados mapeos y adéntrate en un mundo lleno de hostilidad sobrenatural.
🏙️ Características del Servidor:
🗾 Mapeos detallados de una isla japonesa ficticia.
🧛♂️ Sistemas de vampiro: descubre habilidades sobrehumanas como super velocidad, salto, fuerza y regeneración. Ten cuidado con ellos, son seres muy peligrosos con una ligera debilidad al sol.
🐺 Sistemas de licántropo: experimenta la transformación durante la luna llena con mordida venenosa, super fuerza, velocidad, regeneración y salto. Los lobos se reúnen en manadas, formando un vínculo fuerte entre ellos.
🏹 Sistema de Cazador: desempeña el papel de un feroz cazador de vampiros, especializado en estrategia y creación de trampas.
🧙♂️ Sistemas de Brujos/Magos: refuerza tu vínculo con el más allá, domina la conjuración de hechizos y sumérgete en el mundo de la magia.
💼 Construye tu Historia:
Desde un simple trabajador de papelería, un oficial de policía, un vagabundo, un guardabosques, e incluso un mafioso, hasta un vampiro milenario o un famoso arqueólogo explorando las ruinas de la isla y sus cuevas. ¡Incluso podrías ser un corredor de carreras ilegales, aprovechando al máximo las curvas de la isla por medio de drift!
🕴️ Equipo de Staff Dedicado:
Nuestro equipo de staff está disponible las 24 horas para garantizar una experiencia sin problemas.
🔗 Únete a nuestro DISCORD: https://discord.gg/98kZTxYS7C
IP: 31.220.102.53:7777 (Es necesario descargar el cliente de Discord)
¡Únete a Nation Of Darkness y descubre un mundo lleno de posibilidades!
IMG: https://ibb.co/8r5Hzt2
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Error when using y_commands |
Posted by: Jhames - 2023-12-17, 09:53 PM - Forum: Pawn Scripting
- No Replies
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I'm recently trying to use "y_commands", but it's giving me errors when compiling.
I'm using the latest version of YSI and the community compiler.
PHP Code: #include "../include/YSI-Includes/YSI_Visual\y_commands"
CMD:name(playerid, params[]) { // Run the command. return 1; }
Error code
PHP Code: Pawn compiler 3.10.10 Copyright (c) 1997-2006, ITB CompuPhase
../include/YSI-Includes/YSI_Visual\y_commands\y_commands_impl.inc(230) : error 001: expected token: "-identifier-", but found "(" ../include/YSI-Includes/YSI_Visual\y_commands\y_commands_impl.inc(872) : error 017: undefined symbol "Iterator@YSI_g_sPlayerCmd" ../include/YSI-Includes/YSI_Visual\y_commands\y_commands_impl.inc(872) : error 017: undefined symbol "Iterator@YSI_g_sPlayerCmd" ../include/YSI-Includes/YSI_Visual\y_commands\y_commands_impl.inc(872) : warning 215: expression has no effect ../include/YSI-Includes/YSI_Visual\y_commands\y_commands_impl.inc(872) : error 001: expected token: ";", but found "]" ../include/YSI-Includes/YSI_Visual\y_commands\y_commands_impl.inc(872) : fatal error 107: too many error messages on one line
Compilation aborted.
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