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timestamp include - i need help |
Posted by: justcroatiansamper - 2024-05-10, 02:29 PM - Forum: Pawn Scripting
- Replies (1)
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Hello, how would it be best to implement timestamp include in this situation?
Code: stock CreateLog(FileName[], string[])[/color]
{
new logstring[256];
new hour, minute, second, day, month, year;
gettime(hour, minute, second);
getdate(day, month, year);
format(logstring, 256, "[%d.%d.%d - %d:%d:%d] %s\r\n", hour, minute, second, day, month, year, string);
new File:hFile;
hFile = fopen(FileName, io_append);
fwrite(hFile, logstring);
fclose(hFile);
return 1;
[color=#000000]}
Link of timestamp:
https://github.com/Agneese-Saini/SA-MP/b...estamp.inc
Thanks :)
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United States Roleplay [40-50 A day] [SA-RP] |
Posted by: kayla - 2024-05-10, 12:40 PM - Forum: Advertisements
- No Replies
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United States Roleplay, formerly known as San Andreas Roleplay backdates to 2008 and holds a large part of SAMPs history having been one of the largest low-medium roleplay servers in existence.
In 2017 the server unfortunately came to a close which left a large gap within the community. United States Roleplay is now back and we're here to stay!
That's right, we're back and this time around the server is being managed by veterans of the community who all share a wide promising vision for the server going forward.
In these unprecedented times, it is important that communities are united and together in this. We look forward to reopening and continuing to make history on the SAMP scene.
For those of you who have never played SARP before, don't worry we've thought about you too. You are entitled to an introductory kit which is automatically assigned to your account upon registration! You won't have to wait around and graft to achieve your goals within our community.
We formally invite you to pave the way with your character here on United States Roleplay.
Join our Discord: https://discord.com/invite/Tkhhqf3hcz
Check out our forums: https://us-rp.com/
Server: samp.us-rp.com:7777
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Please help me out with a basic job. |
Posted by: x3nt1s - 2024-05-03, 07:19 AM - Forum: Pawn Scripting
- Replies (3)
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Hey guys I know this is dumb but it's just for training myself I just need some help with a basic job I wanna make since I've been struggling to make even simple things as that. If the player enters any Combine Harvester they get a mark on the map for Checkpoint 1 then when they go through it they gotta go through the next 3 checkpoints and by the end they get $50. They could repeat it over and over to get the money.
The XYZ coordinates are:
21.3124,62.0883,3.1172 = Checkpoint 1
13.2968,37.2150,3.1172 = Checkpoint 2
64.9920,-32.5298,0.7534 = Checkpoint 3
72.8307,19.9228,0.6094 = Checkpoint 4
Thanks in advance.
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How can I resolve this? |
Posted by: JR_Junior - 2024-05-01, 09:17 PM - Forum: Pawn Scripting
- Replies (1)
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Hello, I'm trying to create a function with several parameters in string format, but I don't know how to do it, as it's returning the following error:
Code: error 067: variable cannot be both a reference and an array (variable "string1")
PHP Code: new string1[15],string2[15]; stock MyFunction(&string1[15],&string2[15]) { //Some code string1 ="Hello"; string2 ="Hello 2"; }
FIXED!
Just removed the &
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Not receiving damage when player fell onto the ground |
Posted by: Sizy - 2024-05-01, 02:49 AM - Forum: Pawn Scripting
- Replies (10)
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I get this error
Code: C:\Users\User\Desktop\rsrp\gamemodes\RSRP.pwn(1361) : warning 202: number of arguments does not match definition
C:\Users\User\Desktop\rsrp\gamemodes\RSRP.pwn(1378) : warning 213: tag mismatch
Code: forward OnPlayerFall(playerid);
forward CalculateDamage(Float:fall_height);
public OnPlayerFall(playerid) {
new Float:fall_height;
GetPlayerDistanceFromPoint(playerid, 2.0, 2.0, 2.0, fall_height);
new damage = CalculateDamage(fall_height);
// Apply damage to the player
SetPlayerHealth(playerid, GetPlayerHealth(playerid) - damage);
// You can also send a message to the player informing them about the damage
SendClientMessage(playerid, COLOR_RED, "You took damage from the fall!");
return 1;
}
// Function to calculate damage based on fall height
public CalculateDamage(Float:fall_height) {
if (fall_height <= 0.0) return 0;
if (fall_height <= 2.0) return 5; // Minimum damage if fall height is less than or equal to 2 meters
return (fall_height - 2.0) * 2 + 5; // Damage increases linearly with fall height beyond 2 meters
}
please help to fix
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