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Command does not work in-...
Forum: Pawn Scripting
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White Screen
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I get error 021 using y_h...
Forum: Pawn Scripting
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Il reste des français sur...
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Object creation issues
Forum: Programming
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Is the SAMP Hosting the s...
Forum: General Discussions
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2024-11-14, 09:33 PM
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Run time error 19: "File ...
Forum: Pawn Scripting
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2024-11-14, 03:50 AM
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How to Compile Your Gamem...
Forum: Tutorials
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2024-11-13, 08:50 AM
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Modeller wanted
Forum: Development Updates
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2024-11-11, 05:10 PM
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SA:MP forum offline
Forum: Portuguese/Portugu?s
Last Post: weslley_script
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undefined symbol |
Posted by: Mackor - 2023-11-17, 09:25 PM - Forum: Portuguese/Portugu?s
- No Replies
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Esta é uma include openmp que esta dando erro.
PHP Code: #elseif defined STRONG_TAGS #define __TAG(%0) T_%0 #if __pawn_build >= 11 //erro linha 120 aqui
PHP Code: #emit SYSREQ.C __ShowPlayerMarkers //erro linha 177 aqui
PHP Code: #emit SYSREQ.C __ShowPlayerMarkers //erro linha 194 aqui #emit PUSH.alt
erros:
Code: C:\Users\neuza\Downloads\Server\pawno\include\_open_mp.inc(120) : error 075: input line too long (after substitutions)
C:\Users\neuza\Downloads\Server\pawno\include\_open_mp.inc(177) : error 017: undefined symbol "__ShowPlayerMarkers"
C:\Users\neuza\Downloads\Server\pawno\include\_open_mp.inc(194) : error 017: undefined symbol "__ShowPlayerMarkers"
Eu consegui tirar os erros mais tira só se excluir a linha onde tah o erro, o que não é certo de se fazer.
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__ShowPlayerMarkers +input line too long |
Posted by: Mackor - 2023-11-17, 09:23 PM - Forum: Support
- Replies (1)
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I managed to remove the errors but only remove the line where the error is, which is not the right thing to do.
Code: C:\Users\neuza\Downloads\Server\pawno\include\_open_mp.inc(120) : error 075: input line too long (after substitutions)
PHP Code: // Optionally stricter tags. #if defined NO_TAGS #define __TAG(%0) _ #elseif defined STRONG_TAGS #define __TAG(%0) T_%0 #if __pawn_build >= 11 //error on this line #define OPEN_MP_TAGS {LANDING_GEAR_STATE, T_CONNECTION_STATUS, T_CP_TYPE, T_WEAPON, T_PLAYER_MARKERS_MODE, T_DIALOG_STYLE, T_HTTP_METHOD, T_HTTP_ERROR, T_DOWNLOAD_REQUEST, T_SELECT_OBJECT, T_OBJECT_MATERIAL_SIZE, T_OBJECT_MATERIAL_TEXT_ALIGN, T_EDIT_RESPONSE, T_PLAYER_STATE, T_SPECIAL_ACTION, T_FIGHT_STYLE, T_WEAPONSKILL, T_WEAPONSTATE, T_KEY, T_CAM_MODE, T_MAPICON, T_SPECTATE_MODE, T_PLAYER_RECORDING_TYPE, T_FORCE_SYNC, T_CLICK_SOURCE, T_BULLET_HIT_TYPE, T_TEXT_DRAW_FONT, T_TEXT_DRAW_ALIGN, T_VARTYPE, T_CARMODTYPE, T_VEHICLE_MODEL_INFO, T_VEHICLE_PANEL_STATUS, T_VEHICLE_DOOR_STATUS, T_VEHICLE_LIGHT_STATUS, T_VEHICLE_TYRE_STATUS, T_WEAPON_SLOT, Bit, Bitmap, XML, XMLEntry, Group, INI, Language, Style, DB, DBResult, Menu, Text, PlayerText, Text3D, PlayerText3D, File, Float, CUSTOM_TAG_TYPES, _} #else #define OPEN_MP_TAGS {T_WEAPON, Text, PlayerText, Text3D, PlayerText3D, File, Float, CUSTOM_TAG_TYPES, _} #endif
Code: C:\Users\neuza\Downloads\Server\pawno\include\_open_mp.inc(177) : error 017: undefined symbol "__ShowPlayerMarkers"
PHP Code: #emit SYSREQ.C __ShowPlayerMarkers //error on this line
PHP Code: #emit SYSREQ.C __ShowPlayerMarkers //error on this line
Code: C:\Users\neuza\Downloads\Server\pawno\include\_open_mp.inc(194) : error 017: undefined symbol "__ShowPlayerMarkers"
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New Age Roleplay |
Posted by: N0FeaR - 2023-11-16, 09:12 PM - Forum: Gamemodes
- Replies (4)
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Hello, I've decided to release this gamemode. It's a basic roleplay created from scratch. Please remember that this gamemode was developed back in 2016, so there's no need to comment that it's not based on MySQL, and similar aspects. Before judging this script, please test it. Be aware that there might be a few bugs. If you find any, please comment in the section below, and I will fix them as soon as possible.
Admin CMD
Code: Moderator: /slap, /unfreeze, /freeze, /kick /setvw /setinterior /adminname
Moderator: /kick /ajail /unjail /mute /unmute
Junior Admin: /ban, /unbanip, /offlineban, /unban
Senior Admin: /setstat, /gmx, /doorname, /editdoor, /createdoor, /edithouse, /createhouse
Senior Admin: /createbiz /editbiz /houseadress /bizname /veh /savedata
/setstat /makeleader /auncuff /veh /forcepayday
Faction Moderator: /makeleader, /afactionrankname, /afactionname, /afactioninfo
Player CMD
Code: General CMD: /enter /exit /house /bizz /accept /vehicle
General CMD: /admins /stats /changepass /walkstyle
General CMD: /tapwater /lights /rapsheet /vehmenu /phone
General CMD: /trunk /putgun /takegun /pickupitem /quitfaction /hud
LSPD CMD: /locker /tazer /cuff /uncuff /r(adio) /flash
LSPD CMD: /crb /rrb /rrball
Job CMD: /delivernp /stopdelivering
Job CMD: /deliverpizza
Job CMD: /collecttrash /leavetrash /mytrash /loadtrash /droptrash
Job CMD: /fare /duty /spawntaxi
Features
Code: Dynamic Door system
Dynamic House system
Dynamic Business
Dynamic Faction system
Fully functioning vehicle system/dealership
there are 4 jobs
Pizza job
Garbage man
News paperboy
Taxi
Click here to download
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Windows virus recognizion |
Posted by: Sergej10racer - 2023-11-14, 10:00 PM - Forum: Support
- No Replies
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Hello,
I have recently obtained GTA San Andreas and decided to get SAMP.
So I did, and when I started up samp, Windows decided to think that it's a virus (I'll attach a pic to this)
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Help Message all no working |
Posted by: nbx2000 - 2023-11-14, 05:22 PM - Forum: Pawn Scripting
- Replies (2)
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Hello, can you help me with the message system in non-random order, it doesn't work well, it doesn't respect the time between texts.
ptask AnunciosChat[50000]()
{
ServerInfo[AnuncioTexto] ++;
if(ServerInfo[AnuncioTexto] == 27) ServerInfo[AnuncioTexto] = 1;
switch(ServerInfo[AnuncioTexto])
{
case 1: SendClientMessageToAllEx(COLOR_ROJO, "[-]Derby "COL_BLANCO"test1");
case 2: SendClientMessageToAllEx(COLOR_NARANJA, "[DLF]Botz "COL_BLANCO""test2");
case 3: SendClientMessageToAllEx(COLOR_NARANJA, "[DLF]Botz "COL_BLANCO"test3");
case 4:
{
SendClientMessageToAllEx(-1, ""COL_AMARILLO"[-]CARRERA: "COL_BLANCO"Se ha inciado (Modo Carrera)"(/carreras)");
lrace = 1;
}
case 5:
{
SendClientMessageToAllEx(-1, ""COL_ROJO"[-]CARRERA: "COL_BLANCO"Se ha Cerrado");
lrace = 0;
}
case 6: SendClientMessageToAllEx(COLOR_NARANJA, "[DLF]Botz "COL_BLANCO"test4");
case 7: SendClientMessageToAllEx(COLOR_NARANJA, "[DLF]Botz "COL_BLANCO"test5.");
}
return 1;
}
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The Streetz of Los Santos RPG, Since 2007 |
Posted by: Dizzle - 2023-11-13, 08:59 PM - Forum: Advertisements
- No Replies
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Note: Server is in the process of re-launching, release date is 2 weeks from today (13 Nov 2023)
Recruiting beta testers, mappers and graphic designers, DM me on Discord "realzeed" if you are interested!
The first and only San Andreas: Multi-Player roleplay server based on the story line and concept of the original game. Delivering fun, doubtlessly.
With our lively community, 16 years of success and gangster roleplay that you've seen nowhere else, you would surely be amazed and love having that 90's feel
Server IP: play.lsbclan.net:7777
Est. 2007
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A bunch of warnings and errors |
Posted by: Jak - 2023-11-13, 05:43 PM - Forum: Pawn Scripting
- Replies (1)
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Hi. I just discovered open.mp and decided to give it a try with my old SA-MP gamemode. I managed to run the server just fine, but compiling the script causes some warnings and errors that just lead me nowhere.
What I have done:
Replaced #include <a_samp> with #include <open.mp>
Replaced #include <YSI\y_ini> with #include <YSI_Storage\y_ini>
downloaded the latest YSI library and pasted its content under include directory
Rest of the code is pretty much untouched
I am getting a these warnings and errors:
PHP Code: warning 214: possibly a "const" array argument was intended: "user" warning 239: literal array/string passed to a non-const parameter (a LOT of these) warning 234: function is deprecated (symbol "GetServerVarAsInt") Use `GetConsoleVarAsInt`. warning 213: tag mismatch: expected tag "bool", but found none ("_") warning 213: tag mismatch: expected tag "t_WEAPON", but found none ("_") warning 234: function is deprecated (symbol "TextDrawBackgroundColor") Use `TextDrawBackgroundColour`
I was under the impression that old SA-MP scripts were supported as-is. Could anyone point me in the right direction?
Thanks.
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