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SAMP RP project in 2024? ...
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Problem about pawnbot
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Error
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Atlanta DeathMatch
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SFSE: Stunt, Race, Deathmatch and Minigames! |
Posted by: SFSE - 2023-11-24, 08:06 PM - Forum: Advertisements
- No Replies
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play.SF-SE.net:7777 or 149.202.42.25:7777
Hello!
On the hunt for a friendly SA:MP / open.mp community with lots of different gamemodes? SFSE might be worth a look...
Some of our standout features include:
- Freeroam
- Fallout
- Derby
- Race
- Capture the flag
- Maze
- Cops and Robbers
- Battle Royale
- Dogfight
- Stunt War
- Deathmatches
- Jobs
...and much more!
Again, you can reach us at play.SF-SE.net:7777 or 149.202.42.25:7777
Why not check out our website as well? You can find us at www.sf-se.net
Cheers!
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[ENG] Astral Roleplay | 0.3 DL |
Posted by: serthmiller - 2023-11-24, 02:30 PM - Forum: Advertisements
- No Replies
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Astral Roleplay - 0.3 DL
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Get ready for an adrenaline-fueled adventure as a brand-new GTA San Andreas Roleplay server is on the verge of opening its virtual doors. This eagerly anticipated server promises to deliver an immersive and dynamic gaming experience set within the sprawling landscapes of San Andreas. With a meticulous attention to detail, the server administrators have crafted a unique RP environment that captures the essence of the Grand Theft Auto universe. Players can expect a vast array of opportunities to shape their characters' destinies, from engaging in thrilling criminal enterprises to pursuing legitimate careers, all within a living, breathing virtual city. Whether you're a seasoned RP enthusiast or a newcomer to the scene, this server is poised to provide an unparalleled level of excitement and interaction. Get ready to forge alliances, make enemies, and create your own narrative in this highly anticipated GTA SA RP server launch. The streets of San Andreas are calling, and a new era of virtual roleplaying is about to begin!
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Welcome to Astral Roleplay
We are a Serious English Roleplay server that will be opening soon. At the moment we require Legall and Illegal Faction Leaders, and there are a few Staff Positions open. We have a fully functional script ready for everyone to enjoy, Some of our features are
GOV Factions , Illegal Factions , Warehouse/Blackmarket , Vehicle Dealerships , Jobs , Bank with Savings system , MDT System, Casino system, Trunk System ( Can place weapons inside trunk where gun is visible inside ) , Police Object System , Packages System for drugs Graffiti System, Boxing styles, Advertisement System, Dynamic Business system, House System and Motels Systems, Radio System ( Walkie Talkie ), and Much More!
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Need Legal & Illegal Faction Leaders
Hiring Staff / Mappers
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undefined symbol |
Posted by: Mackor - 2023-11-17, 09:25 PM - Forum: Portuguese/Portugu?s
- No Replies
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Esta é uma include openmp que esta dando erro.
PHP Code: #elseif defined STRONG_TAGS #define __TAG(%0) T_%0 #if __pawn_build >= 11 //erro linha 120 aqui
PHP Code: #emit SYSREQ.C __ShowPlayerMarkers //erro linha 177 aqui
PHP Code: #emit SYSREQ.C __ShowPlayerMarkers //erro linha 194 aqui #emit PUSH.alt
erros:
Code: C:\Users\neuza\Downloads\Server\pawno\include\_open_mp.inc(120) : error 075: input line too long (after substitutions)
C:\Users\neuza\Downloads\Server\pawno\include\_open_mp.inc(177) : error 017: undefined symbol "__ShowPlayerMarkers"
C:\Users\neuza\Downloads\Server\pawno\include\_open_mp.inc(194) : error 017: undefined symbol "__ShowPlayerMarkers"
Eu consegui tirar os erros mais tira só se excluir a linha onde tah o erro, o que não é certo de se fazer.
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__ShowPlayerMarkers +input line too long |
Posted by: Mackor - 2023-11-17, 09:23 PM - Forum: Support
- Replies (1)
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I managed to remove the errors but only remove the line where the error is, which is not the right thing to do.
Code: C:\Users\neuza\Downloads\Server\pawno\include\_open_mp.inc(120) : error 075: input line too long (after substitutions)
PHP Code: // Optionally stricter tags. #if defined NO_TAGS #define __TAG(%0) _ #elseif defined STRONG_TAGS #define __TAG(%0) T_%0 #if __pawn_build >= 11 //error on this line #define OPEN_MP_TAGS {LANDING_GEAR_STATE, T_CONNECTION_STATUS, T_CP_TYPE, T_WEAPON, T_PLAYER_MARKERS_MODE, T_DIALOG_STYLE, T_HTTP_METHOD, T_HTTP_ERROR, T_DOWNLOAD_REQUEST, T_SELECT_OBJECT, T_OBJECT_MATERIAL_SIZE, T_OBJECT_MATERIAL_TEXT_ALIGN, T_EDIT_RESPONSE, T_PLAYER_STATE, T_SPECIAL_ACTION, T_FIGHT_STYLE, T_WEAPONSKILL, T_WEAPONSTATE, T_KEY, T_CAM_MODE, T_MAPICON, T_SPECTATE_MODE, T_PLAYER_RECORDING_TYPE, T_FORCE_SYNC, T_CLICK_SOURCE, T_BULLET_HIT_TYPE, T_TEXT_DRAW_FONT, T_TEXT_DRAW_ALIGN, T_VARTYPE, T_CARMODTYPE, T_VEHICLE_MODEL_INFO, T_VEHICLE_PANEL_STATUS, T_VEHICLE_DOOR_STATUS, T_VEHICLE_LIGHT_STATUS, T_VEHICLE_TYRE_STATUS, T_WEAPON_SLOT, Bit, Bitmap, XML, XMLEntry, Group, INI, Language, Style, DB, DBResult, Menu, Text, PlayerText, Text3D, PlayerText3D, File, Float, CUSTOM_TAG_TYPES, _} #else #define OPEN_MP_TAGS {T_WEAPON, Text, PlayerText, Text3D, PlayerText3D, File, Float, CUSTOM_TAG_TYPES, _} #endif
Code: C:\Users\neuza\Downloads\Server\pawno\include\_open_mp.inc(177) : error 017: undefined symbol "__ShowPlayerMarkers"
PHP Code: #emit SYSREQ.C __ShowPlayerMarkers //error on this line
PHP Code: #emit SYSREQ.C __ShowPlayerMarkers //error on this line
Code: C:\Users\neuza\Downloads\Server\pawno\include\_open_mp.inc(194) : error 017: undefined symbol "__ShowPlayerMarkers"
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New Age Roleplay |
Posted by: N0FeaR - 2023-11-16, 09:12 PM - Forum: Gamemodes
- Replies (4)
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Hello, I've decided to release this gamemode. It's a basic roleplay created from scratch. Please remember that this gamemode was developed back in 2016, so there's no need to comment that it's not based on MySQL, and similar aspects. Before judging this script, please test it. Be aware that there might be a few bugs. If you find any, please comment in the section below, and I will fix them as soon as possible.
Admin CMD
Code: Moderator: /slap, /unfreeze, /freeze, /kick /setvw /setinterior /adminname
Moderator: /kick /ajail /unjail /mute /unmute
Junior Admin: /ban, /unbanip, /offlineban, /unban
Senior Admin: /setstat, /gmx, /doorname, /editdoor, /createdoor, /edithouse, /createhouse
Senior Admin: /createbiz /editbiz /houseadress /bizname /veh /savedata
/setstat /makeleader /auncuff /veh /forcepayday
Faction Moderator: /makeleader, /afactionrankname, /afactionname, /afactioninfo
Player CMD
Code: General CMD: /enter /exit /house /bizz /accept /vehicle
General CMD: /admins /stats /changepass /walkstyle
General CMD: /tapwater /lights /rapsheet /vehmenu /phone
General CMD: /trunk /putgun /takegun /pickupitem /quitfaction /hud
LSPD CMD: /locker /tazer /cuff /uncuff /r(adio) /flash
LSPD CMD: /crb /rrb /rrball
Job CMD: /delivernp /stopdelivering
Job CMD: /deliverpizza
Job CMD: /collecttrash /leavetrash /mytrash /loadtrash /droptrash
Job CMD: /fare /duty /spawntaxi
Features
Code: Dynamic Door system
Dynamic House system
Dynamic Business
Dynamic Faction system
Fully functioning vehicle system/dealership
there are 4 jobs
Pizza job
Garbage man
News paperboy
Taxi
Click here to download
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Windows virus recognizion |
Posted by: Sergej10racer - 2023-11-14, 10:00 PM - Forum: Support
- No Replies
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Hello,
I have recently obtained GTA San Andreas and decided to get SAMP.
So I did, and when I started up samp, Windows decided to think that it's a virus (I'll attach a pic to this)
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Help Message all no working |
Posted by: nbx2000 - 2023-11-14, 05:22 PM - Forum: Pawn Scripting
- Replies (2)
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Hello, can you help me with the message system in non-random order, it doesn't work well, it doesn't respect the time between texts.
ptask AnunciosChat[50000]()
{
ServerInfo[AnuncioTexto] ++;
if(ServerInfo[AnuncioTexto] == 27) ServerInfo[AnuncioTexto] = 1;
switch(ServerInfo[AnuncioTexto])
{
case 1: SendClientMessageToAllEx(COLOR_ROJO, "[-]Derby "COL_BLANCO"test1");
case 2: SendClientMessageToAllEx(COLOR_NARANJA, "[DLF]Botz "COL_BLANCO""test2");
case 3: SendClientMessageToAllEx(COLOR_NARANJA, "[DLF]Botz "COL_BLANCO"test3");
case 4:
{
SendClientMessageToAllEx(-1, ""COL_AMARILLO"[-]CARRERA: "COL_BLANCO"Se ha inciado (Modo Carrera)"(/carreras)");
lrace = 1;
}
case 5:
{
SendClientMessageToAllEx(-1, ""COL_ROJO"[-]CARRERA: "COL_BLANCO"Se ha Cerrado");
lrace = 0;
}
case 6: SendClientMessageToAllEx(COLOR_NARANJA, "[DLF]Botz "COL_BLANCO"test4");
case 7: SendClientMessageToAllEx(COLOR_NARANJA, "[DLF]Botz "COL_BLANCO"test5.");
}
return 1;
}
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