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  issue with forEach
Posted by: CJ101 - 2024-01-19, 12:16 AM - Forum: Pawn Scripting - Replies (2)

Does open.mp not work with foreach? I get the error:
C:\Users\jdawg\OneDrive\Documents\RXDM\gamemodes\rxdm-sql.pwn(4887) : error 017: undefined symbol "Rows@YSII_Ag"

Here's part of my code, the error is on the foreach() line

Code:
mysql_query(rxdm,"SELECT * FROM `props`");
new Rows = cache_num_rows();
new tmp[35];
if(Rows > 0)
{
foreach (new row:Rows)
{


  Connecting and disconnecting the server
Posted by: iyat.asagy3 - 2024-01-18, 09:07 PM - Forum: Support - No Replies

Hello, how long has it been when I go to a server, after about 10 to 12 minutes the server restarts for me and sometimes I need to exit the game in all servers, how can I solve this problem?


Exclamation Default Open.MP server return compiler error on default samp public callbacks.
Posted by: J0nathan550 - 2024-01-18, 07:47 PM - Forum: Pawn Scripting - Replies (3)

Hello everyone! I installed the latest release of the OpenMP server. And when I tried to compile blank gamemode to just see how it all works, it give me the error on Default SAMP functions like, OnPlayerDeath and etc. Because as I understand they are already defined somewhere in `open.mp` include.

Error is: error 025: function heading differs from prototype

[Image: image.png?ex=65bbf63d&is=65a9813d&hm=f4c...height=564]

This error get fired up when I call default `public OnPlayerDeath`, and I don't know what to do, I really need this callback. 

I hope you will help me.


Rainbow Parallel for missing iterations?
Posted by: visibleonbush1 - 2024-01-18, 07:00 PM - Forum: Questions and Suggestions - Replies (2)

Hi, I'm working on optimizing a piece of code, the code performs well for smaller values of 'n' (e.g., 10,000), but when 'n' is significantly larger (e.g., 100,000), it seems to skip a considerable number of iterations. Specifically, I've tested it with 'n' set to 100,000, and it only executes 1,410,065,408 iterations out of the expected 10,000,000,000., im asking here because if n is not so big (10k) he is perfectly fine, am i missing anything (thank you in advance).

Code:
int compute_forces( void )
{
    int n_intersections = 0;
    int nThread = omp_get_num_threads();
    int *nit = calloc(8, sizeof(int));
    long long asdf = 0;
    // Parallelized the outer function, because the internal would have a lot more overhead
    #pragma omp parallel for collapse(2) default(none) shared(ncircles, circles, EPSILON, K, nit) schedule(static, ncircles) reduction(+:n_intersections) reduction(+:asdf)
    for (int i=0; i<ncircles; i++) {
        for (int j=0; j<ncircles; j++) {
            //nit[omp_get_thread_num()]++;
            asdf++;
            if (j <= i) {
                continue;
            }
           
            const float deltax = circles[j].x - circles[i].x;
            const float deltay = circles[j].y - circles[i].y;
            const float dist = hypotf(deltax, deltay);
            const float Rsum = circles[i].r + circles[j].r;

            if (dist < Rsum - EPSILON) {
                n_intersections++;
                const float overlap = Rsum - dist;
                assert(overlap > 0.0);

                const float overlap_tmp = overlap / (dist + EPSILON);
               
                const float overlap_x = overlap_tmp * deltax;
                const float overlap_y = overlap_tmp * deltay;

                #pragma omp atomic
                circles[i].dx -= overlap_x;
               
                #pragma omp atomic
                circles[i].dy -= overlap_y;

                #pragma omp atomic
                circles[j].dx += overlap_x;

                #pragma omp atomic
                circles[j].dy += overlap_y;
            }
        }
    }


Sad why when I run the server suddenly it closes by itself
Posted by: unyukya8503 - 2024-01-18, 07:15 AM - Forum: Support - Replies (2)

when I want to run the server in gamemode suddenly the application closes itself a few minutes when I enter my sample server, please explain


  JSON Gamemode Base
Posted by: Dev86 - 2024-01-16, 01:52 PM - Forum: Gamemodes - No Replies

JSON Gamemode Base
An OpenMP gamemode that stores player data in a JSON Object using samp-json.

Example of a player object:

Code:
{
  "id": 0,
  "name": "Davorin_Adler",
  "password": "<password-hash-goes-here>"
}


All columns on your MySQL Database will be loaded into your JSON Object.

NOTE:
I have written this initially for a gamemode I was personally going to be working on. However, it turned out to be more of a hassle to work with than anything.
I would recommend you base your new gamemode with this if you are a martyr.

DEPENDENCIES:
pawn-json
MySQL R41-4 by pBlueG
YSI 5.x
- y_inline
- y_inline_mysql
- y_inline_bcrypt
- y_dialog

INSTALL:
https://github.com/sampdevi/samp-json-auth

no sampctl support (yet) I'm too lazy zzzzzz


  pawn scripting
Posted by: Surrealxo - 2024-01-13, 12:47 AM - Forum: Pawn Scripting - Replies (3)

can someone help me with a game mode i am trying to create.


  Island Map by HajAta
Posted by: Ata - 2024-01-11, 01:12 AM - Forum: Maps - No Replies

Island Map by HajAta

Dowload: Link
https://ibb.co/94vCXK5


Photo Modern LSPD HD Map
Posted by: Ata - 2024-01-11, 01:00 AM - Forum: Maps - Replies (1)

Modern LSPD HD MAP


My project in making SA:MP map
Link Dowload: Click

[Video: https://www.youtube.com/watch?v=MrWG5_F7gR8]




  Chat Config
Posted by: eubluen - 2024-01-09, 09:56 AM - Forum: Libraries - No Replies

Chat Config
Download:

Summary of the Include:
- You will be able to globally or per player control whether they will have the chat enabled or not. It's an include that will help those who want to create an RP server or a project without chat. More information is available in the repository on GitHub. If there are any bugs or anything of the sort, just give me a heads up.
Enjoy :)