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Exclamation /DL System
Posted by: petemadi846 - 2023-12-20, 01:14 PM - Forum: Pawn Scripting - Replies (1)

/Dl not work in android launcher
How create it with pawn ?


  Nation of Darkness - RolePlay Sobrenatural (SAMP 0.3DL)
Posted by: HarkonStraus - 2023-12-20, 01:06 PM - Forum: Advertisements - No Replies

🌟 Nation Of Darkness: San Andreas Multijugador Roleplay 🌟

¡Explora una experiencia única y emocionante en nuestro servidor SAMP! Sumérgete en una isla japonesa ficticia con detallados mapeos y adéntrate en un mundo lleno de hostilidad sobrenatural.

🏙️ Características del Servidor:
🗾 Mapeos detallados de una isla japonesa ficticia.
🧛‍♂️ Sistemas de vampiro: descubre habilidades sobrehumanas como super velocidad, salto, fuerza y regeneración. Ten cuidado con ellos, son seres muy peligrosos con una ligera debilidad al sol.
🐺 Sistemas de licántropo: experimenta la transformación durante la luna llena con mordida venenosa, super fuerza, velocidad, regeneración y salto. Los lobos se reúnen en manadas, formando un vínculo fuerte entre ellos.
🏹 Sistema de Cazador: desempeña el papel de un feroz cazador de vampiros, especializado en estrategia y creación de trampas.
🧙‍♂️ Sistemas de Brujos/Magos: refuerza tu vínculo con el más allá, domina la conjuración de hechizos y sumérgete en el mundo de la magia.

💼 Construye tu Historia:
Desde un simple trabajador de papelería, un oficial de policía, un vagabundo, un guardabosques, e incluso un mafioso, hasta un vampiro milenario o un famoso arqueólogo explorando las ruinas de la isla y sus cuevas. ¡Incluso podrías ser un corredor de carreras ilegales, aprovechando al máximo las curvas de la isla por medio de drift!

🕴️ Equipo de Staff Dedicado:
Nuestro equipo de staff está disponible las 24 horas para garantizar una experiencia sin problemas.

🔗 Únete a nuestro DISCORD: https://discord.gg/98kZTxYS7C

IP: 31.220.102.53:7777 (Es necesario descargar el cliente de Discord)

¡Únete a Nation Of Darkness y descubre un mundo lleno de posibilidades!

IMG: https://ibb.co/8r5Hzt2


  Error when using y_commands
Posted by: Jhames - 2023-12-17, 09:53 PM - Forum: Pawn Scripting - No Replies

I'm recently trying to use "y_commands", but it's giving me errors when compiling.

I'm using the latest version of YSI and the community compiler.

PHP Code:
#include "../include/YSI-Includes/YSI_Visual\y_commands"

CMD:name(playeridparams[])
{
    // Run the command.
    return 1;


Error code

PHP Code:
Pawn compiler 3.10.10                  Copyright (c1997-2006ITB CompuPhase

../include/YSI-Includes/YSI_Visual\y_commands\y_commands_impl.inc(230) : error 001expected token"-identifier-"but found "("
../include/YSI-Includes/YSI_Visual\y_commands\y_commands_impl.inc(872) : error 017undefined symbol "Iterator@YSI_g_sPlayerCmd"
../include/YSI-Includes/YSI_Visual\y_commands\y_commands_impl.inc(872) : error 017undefined symbol "Iterator@YSI_g_sPlayerCmd"
../include/YSI-Includes/YSI_Visual\y_commands\y_commands_impl.inc(872) : warning 215expression has no effect
../include/YSI-Includes/YSI_Visual\y_commands\y_commands_impl.inc(872) : error 001expected token";"but found "]"
../include/YSI-Includes/YSI_Visual\y_commands\y_commands_impl.inc(872) : fatal error 107too many error messages on one line

Compilation aborted


  Convoy Trucking
Posted by: Plutonas - 2023-12-16, 08:57 AM - Forum: Advertisements - No Replies

Hello 🚚,
Without further ado, I want to not only recommend, but also introduce one of the oldest and most popular servers on the foreign market, called Convoy Trucking. For those who have experienced the game in this project, you won't need to tell much, but let's start from the beginning for those who haven't heard about this project yet.. P.S., to preemptively, I'm not in the administration of this project, just a simple, old gamer carrying the message :)

The server started its activity in 2010. On February 10th (almost 14 years in existence), opening as a trucking genre server, it maintains its value and popularity to this day. The goal of the server is simple, with the help of wide possibilities, to become an exemplary and successful player on the server. From various systems like clubs to hand-crafted maps, the server appeals to even players who have seen it all. While the ultimate goal is to deliver cargo and thus expand your career and business opportunities, the game goes beyond that. After gathering enough experience, you can become a thief, rob other players' cargo, or turn to the path of law and order and become a traffic officer, checking the legality of cargo, punishing offenders on the road. I will present some informative and interesting videos created by the players of the server, showing the activity of the server. Perhaps it will help to clarify what, where and how more.


Bug CEF on Open.MP
Posted by: brenopereira856 - 2023-12-16, 12:58 AM - Forum: Questions and Suggestions - Replies (2)

I don't know if they commented on this, but I would like to know what developers think and envision the future of Open.MP with the use of CEF to control the frontend part of the samp? I speak more for myself that I am a frontend dev and it is really scary to mess with textdraw, I remember it was a 1 week therapy to make a textdraw really beautiful. What do they think about? Would there be another alternative for this?


  OnPlayerGetDamage
Posted by: Jackie - 2023-12-14, 05:14 PM - Forum: Questions and Suggestions - Replies (1)

Hello,

I'm suggesting OnPlayerGetDamage because I would find it useful to be able to calculate fall damage, drowning damage, explosion damage etc. I appreciate the consideration.

Thank you,
Jackie.


  z
Posted by: c0a - 2023-12-13, 10:16 PM - Forum: Ex-Yu - No Replies

yoyo prva odjava pa kao da se javim, predlozite neke servere da pikamo :)


  Textdraw disappearing
Posted by: Jhames - 2023-12-13, 10:15 AM - Forum: Pawn Scripting - Replies (1)

Hello.
I'm trying to create a background with smooth edges in TDEditor, but the textdraw disappears after placing it at the beginning of the screen. I'm creating a textdraw and I capitalize the letter "i" and just stretch it to soften the edge of the textdraw.

I recorded a video to better demonstrate the problem.

https://youtu.be/wIO-ajPfHv0

A few years ago, I saw something similar on a server and it worked well on the entire screen, but well... Does anyone know of any other alternatives?

I would like to thank everyone in advance for helping each other on this forum. This way we form an incredible community. <3


Smile That War Server
Posted by: Cassius - 2023-12-12, 01:32 AM - Forum: Advertisements - Replies (4)

Let me introduce you to That War Server. A combined roleplay and TDM SA-MP Server where we use That_ as a tag name to support the community.
You may certainly ask what makes That War Server unique compared to other servers. The answer is pretty simple: 
That War Server has it's own storyline.
A war taking place in the 1960s between the Blue Team (Called “The Blue Empire”) and the Red Team (Called "The Red Rebellion").

To go deeper about the astonishing features of the server, a group of telekinetics, hundreds of years ago, were exiled from another galaxy and thus forced to find a new planet to live in.
These telekineticsAliens — became allies with the Rebellion. Two additional factions exist: the Black Team (Called "The FBI") and the Yellow Team (Called "Civilians") but that’s not it!
Other special powers exist too! Players with Spy Powers are able to stealthily take out their opponents with 1 shot if they hit them in the head with a silenced pistol or a sniper rifle. There are plenty more characteristics that make this server unique, so check the links below and I highly recommend trying it.


Discord: https://discord.com/invite/7sBRxQw
Forum: https://thatwarserver.com

Server IP: 149.56.45.135:7777

**[Introductionary footage]**

https://youtu.be/czsZrzGQwl4

https://youtu.be/uGqoKq70pK0

https://youtu.be/sd5uURtlKK0


Photo YSI\y_timers problem [ solved ]
Posted by: BotLevel.Bobu - 2023-12-11, 07:55 PM - Forum: Pawn Scripting - No Replies

How to stop a timer. The " stop x " doesn't work. It is a BUG or I don't use it right ?



Code:
#include <a_samp>

#include <YSI_Coding\y_timers>



main()

{

    print("Start Timer Test2");

    defer Test2();

}





timer Test1[10000]()

{

    print(" Why still working ? Why calling this timer 2x ?");

    return 1;

}



timer Test2[5000]()

{

    print(" Timer Test2 5 sec ");

    defer Test3();

    defer Test1();

    return 1;

}



timer Test3[2000]()

{

    print(" Timer Test3 6 sec ");

    stop Test1();  // It seems that simply calls the function instantly and not stoping anything ... That's why calling the timer 2x

    return 1;

}



https://tinypic.host/image/LqSj4



And now I'm using qanwo with the latest release from YSI and still exact the same problem.







Code:
#include <open.mp>

#define YSI_NO_HEAP_MALLOC

#include <YSI_Coding\y_timers>



timer Test1[10000]()

{

    print(" Why still working ? Why calling this timer 2x ?");

    return 1;

}



timer Test3[2000]()

{

    print(" Timer Test3 6 sec ");

    stop Timer:Test1();  // It seems that simply calls the function instantly and not stoping anything ... That's why calling the timer 2x

    return 1;

}



timer Test2[5000]()

{

    print(" Timer Test2 5 sec ");

    defer Test3();

    defer Test1();

    return 1;

}



main()

{

    print("Start Timer Test2");

    defer Test2();

}



https://tinypic.host/image/LzMcb





Now I really think that I'm using it wrong because not even the normal way doesn't work.



Code:
#include <a_samp>



main()

{

    print(" Start Timer_Test2 5 sec");

    SetTimer("Timer_Test2", 5000, false);

}



forward Timer_Test1();

forward Timer_Test2();

forward Timer_Test3();



public Timer_Test1()

{

    print(" Why still working ? Why calling this timer 2x ?");

    return 1;

}



public Timer_Test2()

{

    print(" Timer Test2 5 sec ");

   

    SetTimer("Timer_Test3", 6000, false);

    SetTimer("Timer_Test1", 10000, false);



    return 1;

}



public Timer_Test3()

{

    print(" Timer Test3 6 sec ");

    KillTimer(Timer_Test1());

    return 1;

}





I found the right way. 





Code:
#include <a_samp>



new test1;

new test2;

new test3;



main()

{

    print(" Start Timer_Test2 5 sec");

    test2 = SetTimer("Timer_Test2", 5000, false);

}



forward Timer_Test1();

forward Timer_Test2();

forward Timer_Test3();



public Timer_Test1()

{

    print(" Why still working ? Why calling this timer 2x ?");

    return 1;

}



public Timer_Test2()

{

    print(" Timer Test2 5 sec ");



    test3 = SetTimer("Timer_Test3", 6000, false);

    test1 = SetTimer("Timer_Test1", 10000, false);



    return 1;

}



public Timer_Test3()

{

    print(" Timer Test3 6 sec ");

    KillTimer(test1);

    return 1;

}




Like I thought... I wasn't use it right ! Everything work just perfect ! 
This is how it works:


Code:
#include <a_samp>
#define YSI_NO_HEAP_MALLOC
#include <YSI_Coding\y_timers>

new Timer:test;

timer Test1[10000]()
{
    print(" Why still working ? Why calling this timer 2x ?");
    return 1;

}

timer Test3[2000]()
{
    print(" Timer Test3 6 sec ");
    stop Timer:test;  // It seems that simply calls the function instantly and not stoping anything ... That's why calling the timer 2x
    return 1;

}

timer Test2[5000]()
{
    print(" Timer Test2 5 sec ");
    defer Timer:Test3();
   
    test = defer Timer:Test1();
    return 1;

}

main()
{
    print("Start Timer Test2 xx");
    defer Timer:Test2();
}