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Latest Threads |
I humor myself
Forum: Programming
Last Post: nami16504
11 hours ago
» Replies: 5
» Views: 8,043
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Command does not work in-...
Forum: Pawn Scripting
Last Post: PANZEHIR_
2024-11-23, 06:36 PM
» Replies: 0
» Views: 43
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White Screen
Forum: Support
Last Post: Phat202146_real
2024-11-21, 02:50 PM
» Replies: 0
» Views: 43
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I get error 021 using y_h...
Forum: Pawn Scripting
Last Post: daniscript18
2024-11-18, 11:34 PM
» Replies: 0
» Views: 61
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Il reste des français sur...
Forum: French/Fran?ais
Last Post: tysanio
2024-11-18, 05:39 AM
» Replies: 2
» Views: 469
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Object creation issues
Forum: Programming
Last Post: K1271
2024-11-15, 11:51 PM
» Replies: 0
» Views: 56
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Is the SAMP Hosting the s...
Forum: General Discussions
Last Post: OperaGX
2024-11-14, 09:33 PM
» Replies: 0
» Views: 76
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Run time error 19: "File ...
Forum: Pawn Scripting
Last Post: Rexey
2024-11-14, 03:50 AM
» Replies: 0
» Views: 65
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How to Compile Your Gamem...
Forum: Tutorials
Last Post: thelante
2024-11-13, 08:50 AM
» Replies: 3
» Views: 476
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Modeller wanted
Forum: Development Updates
Last Post: acc.gangbeni
2024-11-11, 05:10 PM
» Replies: 9
» Views: 16,509
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How Setting Server Console to Hidden login log connection cookie? |
Posted by: PutuSuhartawan - 2022-05-11, 11:12 AM - Forum: Pawn Scripting
- No Replies
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And abaout the plugin setting. How to hidden plugin log too?
[21:28:29] : [sv:dbg:network:connect] : player (32) assigned key (a1af9067de8251a2)
[21:28:29] : [sv:dbg:network:receive] : player (32) identified (port:48538)
[21:28:33] : [sv:dbg:network:connect] : connecting player (3) with address (180.249.82.178) ...
[21:28:33] : [sv:dbg:network:connect] : player (3) assigned key (b252f9b4e9be3c94)
[21:28:33] : [sv:dbg:network:receive] : player (3) identified (port:41177)
[21:28:40] : [sv:dbg:network:connect] : disconnecting player (36) ...
[21:28:41] : [sv:dbg:network:connect] : disconnecting player (25) ...
[21:28:49] : [sv:dbg:network:connect] : disconnecting player (21) ...
[21:28:51] : [sv:dbg:network:connect] : connecting player (36) with address (114.5.215.231) ...
[21:28:51] : [sv:dbg:network:connect] : player (36) assigned key (e7d70572fdfac585)
[21:28:51] : [sv:dbg:network:receive] : player (36) identified (port:64510)
[21:28:53] : [sv:dbg:network:connect] : disconnecting player (14) ...
[21:28:56] : [sv:dbg:network:connect] : connecting player (14) with address (128.14.65.219) ...
[21:28:56] : [sv:dbg:network:connect] : player (14) assigned key (db410e80fef2bf7d)
[21:29:03] : [sv:dbg:network:connect] : disconnecting player (72) ...
[21:29:03] : [sv:dbg:network:connect] : disconnecting player (3) ...
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Increase chance? |
Posted by: Axitz - 2022-05-01, 05:46 PM - Forum: Pawn Scripting
- Replies (1)
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Hi,
How do I make/get people with a high amount of something have high amount of winning?
Any short simple code, I'd appreciated it.
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Object Rotation/Functions |
Posted by: Salik_Davince - 2022-04-24, 08:10 AM - Forum: Pawn Scripting
- No Replies
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Hi, I know that the project is practically not supported, but I would like to ask how to implement the rotation of an object and position relative to another object, i.e. group objects, I know that 3DTryg includes the following functions, but I am not strong in trigonometry: (yandex translator) -
* GetRotationFor2Point2D(Float:x,Float:y,Float:tx,Float:ty,&Float:rz);
* GetRotationFor2Point3D(Float:x,Float:y,Float:z,Float:tx,Float:ty,Float:tz,&Float:rx,&Float:rz);
* ShiftVectorToRotation(Float:vx,Float:vy,Float:vz,&Float:rx,&Float:rz);
* ShiftRotationToVector(Float:rx,Float:rz,&Float:vx,&Float:vy,&Float:vz);
* ShiftVectorRotation(Float:x,Float:y,Float:z,Float:rx,Float:ry,Float:rz,&Float:tx,&Float:ty,&Float:tz);
* Item::GetRotationQuat(elementid,Item3D_Type:element_type,&Float:qw,&Float:qx,&Float:qy,&Float:qz);
* //Nero_3D Rotations Functions:
* Tryg3D::GetRotationMatrixEuler(Float:matrix[][],Float:rx,Float:ry,Float:rz,T3D:eulermode:mode=T3D:euler_default);
* Tryg3D::MatrixRotate(Float:matrix[][],Float:oX,Float:oY,Float:oZ,&Float:x,&Float:y,&Float:z);
* Tryg3D::QuatRotate(Float:qw,Float:qx,Float:qy,Float:qz,Float:oX,Float:oY,Float:oZ,&Float:tx,&Float:ty,&Float:tz);
* Tryg3D::GetQuatFromEuler(Float:rx,Float:ry,Float:rz,&Float:qw,&Float:qx,&Float:qy,&Float:qz,T3D:eulermode:mode=T3D:euler_default);
* Tryg3D::EulerRotate(Float:rX,Float:rY,Float:rZ,Float:oX,Float:oY,Float:oZ,&Float:tx,&Float:ty,&Float:tz,T3D:eulermode:mode=T3D:euler_default);
==============================
You can even show and cite functions without using 3DTryg, but
==============================
And the second question in conclusion is how to set the angle of the player towards the object and set the angle (rotation) of the object towards the player, thank you for your help.!
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Why the accents are not working? |
Posted by: hiwyn - 2022-04-23, 01:51 PM - Forum: Support
- Replies (1)
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Why the accents are not working?
I mean, if i do:
SendClientMessage(i, COLOR_LIGHTRED, "O servidor ser?
Ingame it looks like:
And all other accents like ?, ?, ? looks like this /\
---
I'm compiling it on linux with this: https://github.com/pawn-lang/compiler/releases
And with this .vscode/tasks.json:
Code: {
? // See https://go.microsoft.com/fwlink/?LinkId=733558
? // for the documentation about the tasks.json format
? "version": "2.0.0",
? "tasks": [
? ? {
? ? ? "label": "build",
? ? ? "type": "shell",
? ? ? "command": "/usr/bin/pawncc",
? ? ? "args": [
? ? ? ? "${file}",
? ? ? ? "\"-;\"",
? ? ? ? "\"-(\"",
? ? ? ? "-i\"/home/hiwyn/Documents/sampserver/include/\""
? ? ? ],
? ? ? "group": {
? ? ? ? "kind": "build",
? ? ? ? "isDefault": true
? ? ? },
? ? ? "isBackground": false,
? ? ? "presentation": {
? ? ? ? "reveal": "silent",
? ? ? ? "clear": false,
? ? ? ? "panel": "dedicated"
? ? ? },
? ? ? "problemMatcher": [
? ? ? ? {
? ? ? ? ? "base": "$pawncc",
? ? ? ? ? "fileLocation": "relative"
? ? ? ? }
? ? ? ]
? ? }
? ]
}
What else should i do?
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My server is not showing on internet tab |
Posted by: hiwyn - 2022-04-23, 01:36 PM - Forum: Support
- Replies (1)
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Just change on server.cfg
Isn't enough?
what should i do to it starts to show?
hosted tab is mouth paid, right?
btw where is the official site to buy it?
but internet tab is free, right?
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make vscode compiler rewrite actual file |
Posted by: hiwyn - 2022-04-23, 01:25 PM - Forum: Support
- Replies (1)
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everytime i press F5 to compile a filterscript or a gamemode
it creates the .amx, but creates where i open the vscode
i mean, if i did:
cd sampserver && code .
if i open a file MISSIONS.pwn in sampserver/gamemodes
it will generate the amx in /home/sampserver instead of /home/sampserver/gamemodes
there is a way to instead of generate the amx there it get the file path (.pwn i'm editing) and creates the amx there rewriting the actual?
its boring, every time i edit a lib or a gm or a filterscript i got to move the amx after finish
I'm compiling it on linux with this: https://github.com/pawn-lang/compiler/releases
And with this .vscode/tasks.json:
Code: {
? // See https://go.microsoft.com/fwlink/?LinkId=733558
? // for the documentation about the tasks.json format
? "version": "2.0.0",
? "tasks": [
? ? {
? ? ? "label": "build",
? ? ? "type": "shell",
? ? ? "command": "/usr/bin/pawncc",
? ? ? "args": [
? ? ? ? "${file}",
? ? ? ? "\"-;\"",
? ? ? ? "\"-(\"",
? ? ? ? "-i\"/home/hiwyn/Documents/sampserver/include/\""
? ? ? ],
? ? ? "group": {
? ? ? ? "kind": "build",
? ? ? ? "isDefault": true
? ? ? },
? ? ? "isBackground": false,
? ? ? "presentation": {
? ? ? ? "reveal": "silent",
? ? ? ? "clear": false,
? ? ? ? "panel": "dedicated"
? ? ? },
? ? ? "problemMatcher": [
? ? ? ? {
? ? ? ? ? "base": "$pawncc",
? ? ? ? ? "fileLocation": "relative"
? ? ? ? }
? ? ? ]
? ? }
? ]
}
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Health not saving in SQLite? |
Posted by: CrypticSin - 2022-04-14, 12:14 AM - Forum: Pawn Scripting
- Replies (3)
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Trying to save player health but doesn't seem to be working i'll like to know what im doing wrong?
Created a table in OnGameModeInit:
PHP Code: db_query(server_database, "CREATE TABLE IF NOT EXISTS `USERS` (`NAME`, `IP`, `REGISTER_DATE`, `PASS`, `SCORE`, `KILLS`, `DEATHS`, `SKIN`, `HEALTH`, `pX`, `pY`, `pZ`, `pA`, `INT`, `WORLD`, `ADMIN`)");;
Selecting data:
PHP Code: public OnPlayerLogin(playerid, bool:success) { if(success) { new query[256], field[24], field2[64]; format(query, sizeof(query), "SELECT * FROM `USERS` WHERE `NAME` = '%s' COLLATE NOCASE", DB_Escape(ReturnName(playerid))); database_result = db_query(server_database, query); if(db_num_rows(database_result)) { db_get_field_assoc(database_result, "ADMIN", field, sizeof(field)); PlayerInfo[playerid][pAdmin] = strval(field);
db_get_field_assoc(database_result, "SCORE", field, sizeof(field)); SetPlayerScore(playerid, strval(field));
db_get_field_assoc(database_result, "KILLS", field, sizeof(field)); PlayerInfo[playerid][pKills] = strval(field);
db_get_field_assoc(database_result, "DEATHS", field, sizeof(field)); PlayerInfo[playerid][pDeaths] = strval(field);
db_get_field_assoc(database_result, "SKIN", field, sizeof(field)); PlayerInfo[playerid][pSkin] = strval(field);
db_get_field_assoc(database_result, "REGISTER_DATE", field2, sizeof(field2)); PlayerInfo[playerid][pRegister] = field2;
db_get_field_assoc(database_result, "HEALTH", field, sizeof(field)); PlayerInfo[playerid][pHealth] = floatstr(field);
db_get_field_assoc(database_result, "pX", field, sizeof(field)); PlayerInfo[playerid][pX] = floatstr(field);
db_get_field_assoc(database_result, "pY", field, sizeof(field)); PlayerInfo[playerid][pY] = floatstr(field);
db_get_field_assoc(database_result, "pZ", field, sizeof(field)); PlayerInfo[playerid][pZ] = floatstr(field);
db_get_field_assoc(database_result, "pA", field, sizeof(field)); PlayerInfo[playerid][pA] = floatstr(field);
db_get_field_assoc(database_result, "INT", field, sizeof(field)); PlayerInfo[playerid][pInt] = strval(field);
db_get_field_assoc(database_result, "WORLD", field, sizeof(field)); PlayerInfo[playerid][pWorld] = strval(field); }
Inserting Health Data:
PHP Code: ? ?? new query[400]; format(query, sizeof(query), "INSERT INTO `USERS` (`NAME`, `PASS`, `ADMIN`, `IP`, `REGISTER_DATE`, `SCORE`, `KILLS`, `DEATHS`, `SKIN`, `HEALTH`, `pX`, `pY`, `pZ`, `pA`, `INT`, `WORLD`) VALUES ('%s', '%s', %d, '%s', '%s', %d, %d, %d, %d, %f, %f, %f, %f, %f, %d, %d)", DB_Escape(ReturnName(playerid)), password, PLAYER, ip, Date, GetPlayerScore(playerid), PlayerInfo[playerid][pKills], PlayerInfo[playerid][pDeaths], GetPlayerSkin(playerid), PlayerInfo[playerid][pHealth], PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ], PlayerInfo[playerid][pA], PlayerInfo[playerid][pInt], PlayerInfo[playerid][pWorld]); database_result = db_query(server_database, query); db_free_result(database_result);
Updating Data:
PHP Code: ? ? ? ? ? ?? stock SaveAccount(playerid) { new query[400], Float:pos[4]; if(PlayerInfo[playerid][pLoggedIn] == true) { GetPlayerPos(playerid, pos[0], pos[1], pos[2]); GetPlayerFacingAngle(playerid, pos[3]); GetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
format(query, sizeof(query), "UPDATE `USERS` SET `ADMIN` = %d, `SCORE` = %d, `KILLS` = %d, `DEATHS` = %d, `SKIN` = %d, `HEALTH` = %f, `pX` = %f, `pY` = %f, `pZ` = %f, `pA` = %f, `INT` = %d, `WORLD` = %d, `ADMIN` = %d WHERE `NAME` = '%s' COLLATE NOCASE", PlayerInfo[playerid][pAdmin], GetPlayerScore(playerid), PlayerInfo[playerid][pKills], PlayerInfo[playerid][pDeaths], GetPlayerSkin(playerid), PlayerInfo[playerid][pHealth], pos[0], pos[1], pos[2], pos[3], GetPlayerInterior(playerid), GetPlayerVirtualWorld(playerid), PlayerInfo[playerid][pAdmin], DB_Escape(ReturnName(playerid))); database_result = db_query(server_database, query); db_free_result(database_result); } return 1; }
Code runs without errors but im still unsure on why its not saving and loading the players health..
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texture studio error. |
Posted by: TheKosT - 2022-04-02, 02:21 PM - Forum: Support
- Replies (1)
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Hello friends how are you?
I come to you because after a long time I have decided to dedicate myself to MAPPER again.
I tried to open the texture STUDIO and firstly it gave me an error with the addons, well, I downloaded a gta default to use it and I solved it but I got an error.
Now nothing is loaded from the server, the filescripts are not loaded or anything, could you help me? I would like to map again and with this error I cannot.
Code: SA-MP Dedicated Server
----------------------
v0.3.7-R2, (C)2005-2015 SA-MP Team
[10:48:47]
[10:48:47] Server Plugins
[10:48:47] --------------
[10:48:47]? Loading plugin: crashdetect
[10:48:47]? Failed.
[10:48:47]? Loading plugin: sscanf
[10:48:47]? Failed.
[10:48:47]? Loading plugin: streamer
[10:48:47]
*** Streamer Plugin v2.9.4 by Incognito loaded ***
[10:48:47]? Loaded.
[10:48:47]? Loading plugin: filemanager
[10:48:47] ******************
[10:48:47] ** FILE MANAGER **
[10:48:47] **? ? Loaded? ? **
[10:48:47] ** Version 1.5 **
[10:48:47] ******************
[10:48:47]? Loaded.
[10:48:47]? Loaded 2 plugins.
[10:48:47]
[10:48:47] Filterscripts
[10:48:47] ---------------
[10:48:47]? Loading filterscript 'tstudio.amx'...
[10:48:47]? Loading filterscript 'fsdebug.amx'...
[10:48:47]
? *********************
? * SA:MP DEBUG 0.2? *
[10:48:47]? * By Simon Campbell *
? *********************
[10:48:47]? * Version: 0.5d? ? ? *
? *********************
[10:48:47]? * -- LOADED? ? ? ? *
? *********************
[10:48:47]? Loaded 2 filterscripts.
[10:48:47]
/*-----------------------------------*\
[10:48:47] |*=====[TS Base GameMode Loaded]=====*|
[10:48:47] \*-----------------------------------*/
[10:48:47] Number of vehicle models: 0
[10:48:55] [connection] 127.0.0.1:51010 requests connection cookie.
[10:48:56] [connection] incoming connection: 127.0.0.1:51010 id: 0
[10:48:56] [join] James_Kalashnikov has joined the server (0:127.0.0.1)
[10:53:48] RCON (In-Game): Player #0 (James_Kalashnikov) has logged in.
[10:54:39] RCON (In-Game): Player [James_Kalashnikov] sent command: reloadfs
[10:55:00] RCON (In-Game): Player [James_Kalashnikov] sent command: reloadfs
[10:55:13] RCON (In-Game): Player [James_Kalashnikov] sent command: loadfs
[10:55:17] RCON (In-Game): Player [James_Kalashnikov] sent command: unloadfs
[11:08:49] [part] James_Kalashnikov has left the server (0:1)
https://i.imgur.com/RbWMi2n.jpg
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