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Bug CEF on Open.MP
Posted by: brenopereira856 - 2023-12-16, 12:58 AM - Forum: Questions and Suggestions - Replies (2)

I don't know if they commented on this, but I would like to know what developers think and envision the future of Open.MP with the use of CEF to control the frontend part of the samp? I speak more for myself that I am a frontend dev and it is really scary to mess with textdraw, I remember it was a 1 week therapy to make a textdraw really beautiful. What do they think about? Would there be another alternative for this?


  OnPlayerGetDamage
Posted by: Jackie - 2023-12-14, 05:14 PM - Forum: Questions and Suggestions - Replies (1)

Hello,

I'm suggesting OnPlayerGetDamage because I would find it useful to be able to calculate fall damage, drowning damage, explosion damage etc. I appreciate the consideration.

Thank you,
Jackie.


  z
Posted by: c0a - 2023-12-13, 10:16 PM - Forum: Ex-Yu - No Replies

yoyo prva odjava pa kao da se javim, predlozite neke servere da pikamo :)


  Textdraw disappearing
Posted by: Jhames - 2023-12-13, 10:15 AM - Forum: Pawn Scripting - Replies (1)

Hello.
I'm trying to create a background with smooth edges in TDEditor, but the textdraw disappears after placing it at the beginning of the screen. I'm creating a textdraw and I capitalize the letter "i" and just stretch it to soften the edge of the textdraw.

I recorded a video to better demonstrate the problem.

https://youtu.be/wIO-ajPfHv0

A few years ago, I saw something similar on a server and it worked well on the entire screen, but well... Does anyone know of any other alternatives?

I would like to thank everyone in advance for helping each other on this forum. This way we form an incredible community. <3


Smile That War Server
Posted by: Cassius - 2023-12-12, 01:32 AM - Forum: Advertisements - Replies (4)

Let me introduce you to That War Server. A combined roleplay and TDM SA-MP Server where we use That_ as a tag name to support the community.
You may certainly ask what makes That War Server unique compared to other servers. The answer is pretty simple: 
That War Server has it's own storyline.
A war taking place in the 1960s between the Blue Team (Called “The Blue Empire”) and the Red Team (Called "The Red Rebellion").

To go deeper about the astonishing features of the server, a group of telekinetics, hundreds of years ago, were exiled from another galaxy and thus forced to find a new planet to live in.
These telekineticsAliens — became allies with the Rebellion. Two additional factions exist: the Black Team (Called "The FBI") and the Yellow Team (Called "Civilians") but that’s not it!
Other special powers exist too! Players with Spy Powers are able to stealthily take out their opponents with 1 shot if they hit them in the head with a silenced pistol or a sniper rifle. There are plenty more characteristics that make this server unique, so check the links below and I highly recommend trying it.


Discord: https://discord.com/invite/7sBRxQw
Forum: https://thatwarserver.com

Server IP: 149.56.45.135:7777

**[Introductionary footage]**

https://youtu.be/czsZrzGQwl4

https://youtu.be/uGqoKq70pK0

https://youtu.be/sd5uURtlKK0


Photo YSI\y_timers problem [ solved ]
Posted by: BotLevel.Bobu - 2023-12-11, 07:55 PM - Forum: Pawn Scripting - No Replies

How to stop a timer. The " stop x " doesn't work. It is a BUG or I don't use it right ?



Code:
#include <a_samp>

#include <YSI_Coding\y_timers>



main()

{

    print("Start Timer Test2");

    defer Test2();

}





timer Test1[10000]()

{

    print(" Why still working ? Why calling this timer 2x ?");

    return 1;

}



timer Test2[5000]()

{

    print(" Timer Test2 5 sec ");

    defer Test3();

    defer Test1();

    return 1;

}



timer Test3[2000]()

{

    print(" Timer Test3 6 sec ");

    stop Test1();  // It seems that simply calls the function instantly and not stoping anything ... That's why calling the timer 2x

    return 1;

}



https://tinypic.host/image/LqSj4



And now I'm using qanwo with the latest release from YSI and still exact the same problem.







Code:
#include <open.mp>

#define YSI_NO_HEAP_MALLOC

#include <YSI_Coding\y_timers>



timer Test1[10000]()

{

    print(" Why still working ? Why calling this timer 2x ?");

    return 1;

}



timer Test3[2000]()

{

    print(" Timer Test3 6 sec ");

    stop Timer:Test1();  // It seems that simply calls the function instantly and not stoping anything ... That's why calling the timer 2x

    return 1;

}



timer Test2[5000]()

{

    print(" Timer Test2 5 sec ");

    defer Test3();

    defer Test1();

    return 1;

}



main()

{

    print("Start Timer Test2");

    defer Test2();

}



https://tinypic.host/image/LzMcb





Now I really think that I'm using it wrong because not even the normal way doesn't work.



Code:
#include <a_samp>



main()

{

    print(" Start Timer_Test2 5 sec");

    SetTimer("Timer_Test2", 5000, false);

}



forward Timer_Test1();

forward Timer_Test2();

forward Timer_Test3();



public Timer_Test1()

{

    print(" Why still working ? Why calling this timer 2x ?");

    return 1;

}



public Timer_Test2()

{

    print(" Timer Test2 5 sec ");

   

    SetTimer("Timer_Test3", 6000, false);

    SetTimer("Timer_Test1", 10000, false);



    return 1;

}



public Timer_Test3()

{

    print(" Timer Test3 6 sec ");

    KillTimer(Timer_Test1());

    return 1;

}





I found the right way. 





Code:
#include <a_samp>



new test1;

new test2;

new test3;



main()

{

    print(" Start Timer_Test2 5 sec");

    test2 = SetTimer("Timer_Test2", 5000, false);

}



forward Timer_Test1();

forward Timer_Test2();

forward Timer_Test3();



public Timer_Test1()

{

    print(" Why still working ? Why calling this timer 2x ?");

    return 1;

}



public Timer_Test2()

{

    print(" Timer Test2 5 sec ");



    test3 = SetTimer("Timer_Test3", 6000, false);

    test1 = SetTimer("Timer_Test1", 10000, false);



    return 1;

}



public Timer_Test3()

{

    print(" Timer Test3 6 sec ");

    KillTimer(test1);

    return 1;

}




Like I thought... I wasn't use it right ! Everything work just perfect ! 
This is how it works:


Code:
#include <a_samp>
#define YSI_NO_HEAP_MALLOC
#include <YSI_Coding\y_timers>

new Timer:test;

timer Test1[10000]()
{
    print(" Why still working ? Why calling this timer 2x ?");
    return 1;

}

timer Test3[2000]()
{
    print(" Timer Test3 6 sec ");
    stop Timer:test;  // It seems that simply calls the function instantly and not stoping anything ... That's why calling the timer 2x
    return 1;

}

timer Test2[5000]()
{
    print(" Timer Test2 5 sec ");
    defer Timer:Test3();
   
    test = defer Timer:Test1();
    return 1;

}

main()
{
    print("Start Timer Test2 xx");
    defer Timer:Test2();
}


  Include that facilitates sqlite manipulation
Posted by: Jhames - 2023-12-10, 05:30 AM - Forum: Support - No Replies

Hello everything is fine. 

I'm starting a new project and would like to use sqlite, but I would like to know if there is any include that makes it easier to manipulate and use sqlite. I found an include called "easydb.inc" but the project is old and has no active documentation. 

In my last projects I used DOF2, it is an .ini file manipulation include and it works very well, but my next project requires some specific queries that only sqlite and mysql are supported.


  looking for website for audiosteam
Posted by: mnlw2888 - 2023-12-09, 07:29 AM - Forum: Support - Replies (5)

6kiwi down ... i use it before. :(
now look for some website like him.. can find somting ? just for my localhost ..


  samp black screen win 11
Posted by: morohassaan1 - 2023-12-08, 01:31 PM - Forum: Support - No Replies

Please Help me
Recently I installed windows 11 and downloaded gta sa and it works well, but when I start any server on samp it gives me black screen after loading and then nothing.


  I have a question
Posted by: melissawimmer219 - 2023-12-08, 04:03 AM - Forum: Pawn Scripting - Replies (1)

Dear community,

i think the question is clear. I want to set my 'spawn-ojects' to a virtual world so that you just see the objects when you select your skin.


Thanks!