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| PAWN error 028 |
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Posted by: ironsolari - 2024-03-15, 01:37 PM - Forum: Pawn Scripting
- Replies (7)
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Hi,
I'm trying to build a filterscript into my gamemode, and I'm facing these 4 errors:
Code: (3762) :error 028: invalid subscript (not an array or too many subscripts): "PlayerData"
(3762) : warning 215: expression has no effect
(3762) : error 001: expected token: ";", but found "]"
(3762) : error 029: invalid expression, assumed zero
(3762) : fatal error 107: too many error messages on one line
Line 3762 is:
Code: PlayerData[ playerid ][ pUpdateTime ] = SetTimerEx("UpdatePaddy",TIME_UPDATEPADDY,1,"i", playerid);
And these are the enums:
Code: enum fj
{
pPaddyUsed[MAX_PADDYS] = 0,
pPaddyObject[MAX_PADDYS],
pPaddyProgress[MAX_PADDYS],
pPaddyFillWater[MAX_PADDYS],
Float:pPaddyPosX[MAX_PADDYS],
Float:pPaddyPosY[MAX_PADDYS],
Float:pPaddyPosZ[MAX_PADDYS],
Text3D:pPaddyText[MAX_PADDYS],
/////////////////////////////
pPaddyHarvestUsed[MAX_PADDYS],
pPaddyHarvestObject[MAX_PADDYS],
Float:pPaddyHarvestPosX[MAX_PADDYS],
Float:pPaddyHarvestPosY[MAX_PADDYS],
Float:pPaddyHarvestPosZ[MAX_PADDYS],
Text3D:pPaddyHarvestText[MAX_PADDYS],
/////////////////////////////
pHasHireVehicle,
pVehicleHire,
pTrailerVehicleHire,
pPaddyInTrailer,
Text3D:pTrailerText,
////////////////////////////
pPaddyHarvestInVehicle,
pPaddyHarvestInVehicleObject[5],
////////////////////////////
pUpdateTime,
}
Code: enum PlayerData {
PlayerPassword[ MAX_PASS_LEN ],
PlayerAdmin,
PlayerAdminName[ MAX_PLAYER_NAME ],
PlayerAge,
PlayerGender,
PlayerSkin,
PlayerMoney,
PlayerPhoneNumber,
PlayerBankMoney,
PlayerBankNumber,
PlayerJob,
PlayerFraction,
PlayerFractionRank[ MAX_PLAYER_NAME ],
PlayerKLicense,
PlayerFLicense,
PlayerLPenalty,
PlayerTicket,
PlayerHouseKey,
PlayerVehicleKey,
PlayerBiz,
PlayerTogReports,
PlayerVBiz,
PlayerPHour,
PlayerPMinute,
PlayerPSecond,
PlayerWarn,
PlayerBaned,
PlayerJailTime,
Float: PlayerLastX,
Float: PlayerLastY,
Float: PlayerLastZ,
Float: PlayerLastA,
PlayerLastVWorld,
PlayerLastInterior,
WeaponStick,
WeaponKnife,
WeaponColt,
WeaponDeagle,
WeaponShotgun,
WeaponRifle,
bool: NewPlayer,
ClickedPlayer,
UsedItemName[ 128 ],
UsedItemAmount,
Float: PlayerHunger,
Float: PlayerThirst
};
new PlayerInfo[ MAX_PLAYERS ][ PlayerData ];
Code: function UpdatePaddy(playerid)
{
for(new i =0;i<MAX_PADDYS;i++)
{
if(PlayerInfo[playerid][pPaddyUsed][i] == 1)
{
if(PlayerInfo[playerid][pPaddyProgress][i] < 100)
{
/*if(PlayerInfo[playerid][pPaddyProgress][i] > 50)
{
if(PlayerInfo[playerid][pPaddyFillWater][i] == 0)
{
new string[128];
format(string,sizeof(string),"Paddy Owner %s\nSlot %d\nProgress :%d\nNEED WATER",GetName(playerid),i,PlayerInfo[playerid][pPaddyProgress][i]);
UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pPaddyText][i],-1,string);
return 1;
}
}*/
PlayerInfo[playerid][pPaddyProgress][i] += 1;
if(PlayerInfo[playerid][pPaddyProgress][i] == 100)
{
new Float:x,Float:y,Float:z;
GetDynamicObjectPos(PlayerInfo[playerid][pPaddyObject][i],x,y,z);
SetDynamicObjectMaterial(PlayerInfo[playerid][pPaddyObject][i], 2, 862, "gta_procdesert", "sm_Agave_bloom");
// MoveDynamicObject(PlayerInfo[playerid][pPaddyObject][i],x,y,z+1,2);
DestroyDynamic3DTextLabel(PlayerInfo[playerid][pPaddyText][i]);
PlayerInfo[playerid][pPaddyText][i]=CreateDynamic3DTextLabel("",-1,x,y,z+2,5.0);
}
new string[128];
format(string,sizeof(string),"Ültetvény\n %d%",PlayerInfo[playerid][pPaddyProgress][i]);
UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pPaddyText][i],-1,string);
if(PlayerInfo[playerid][pPaddyProgress][i] == 100)
{
format(string,sizeof(string),"Ültetvény\n %d%",PlayerInfo[playerid][pPaddyProgress][i]);
UpdateDynamic3DTextLabelText(PlayerInfo[playerid][pPaddyText][i],-1,string);
}
}
}
}
return 1;
}
What am I doing wrong?
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Modular files in open-mp |
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Posted by: Diihrox - 2024-03-12, 03:14 AM - Forum: Questions and Suggestions
- Replies (1)
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Good morning/afternoon/evening community.
I need help regarding modularization with the [Open.mp Server] files that come when downloaded from [sa-mp.mp/downloads]. When I do the tests on localhost it works normally, but when I uploaded it to the host, it didn't turn on the server.
Do I need to have any extra configuration to resolve this?
Help me please. Thank you for your attention!
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| Help me with this cmd |
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Posted by: julees - 2024-03-10, 02:05 AM - Forum: Pawn Scripting
- Replies (2)
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Hi all! i hava problem to make this...
I have this godcar system and a command to flat the wheels, I want that when the godcar is activated the wheels continue to flat when it self-repairs but can't get it to work
CMD:godcar(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_RED, "You need to be the driver!");
if(Active[playerid] == 1)
{
SendClientMessage(playerid, COLOR_RED, "Godcar already enabled!");
return 1;
}
TimeFix = SetTimerEx("Fix", 200, true, "i", playerid);
SendClientMessage(playerid, COLOR_WHITE, "Godcar enabled!");
Activado[playerid] =1;
return 1;
}
and this the cmd for the flat wheels
CMD:tires(playerid, params[])
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_RED, "You need to be the driver!");
{
new panels, doors, lights, tires;
new vehicleid = GetPlayerVehicleID(playerid);
GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, 5);
}
return 1;
}
ty for help :D
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| Handling.cfg |
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Posted by: SROmaRSallaKH - 2024-03-09, 06:31 PM - Forum: Support
- No Replies
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Hello, I have been facing this problem for a very long time, I am trying to modify handling.cfg by many ways and none of them work, I need to know why when I change values in handling.cfg nothing changes at all.
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| SA-MP Server crashes |
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Posted by: LevanBedinashvili - 2024-03-08, 05:29 PM - Forum: Pawn Scripting
- Replies (4)
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Hello.
I got low-rp server in georgia. I got 80-150 players every day but i run into this problem everyday for 5-6 times.
My server crashes due this error.
[20:29:44] [debug] Server crashed while executing new.amx
[20:29:44] [debug] AMX backtrace:
[20:29:44] [debug] #0 00000072 in ?? (105, 99, 111, 100, 101, 32, 109, 97, 105, 110, ... <17 more arguments>) at D:\Genuine Project\pawno\include\float.inc:112
[20:29:44] [debug] #1 00000072 in main () at D:\Genuine Project\pawno\include\float.inc:112
I don't know what to do. Help me, i'm hopeless...
my discord ID: #LevanBedinashvili#3247
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SA-MP Server crash |
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Posted by: LevanBedinashvili - 2024-03-08, 04:36 PM - Forum: Support
- No Replies
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Hello.
I got low-rp server in georgia. I got 80-150 players every day but i run into this problem everyday for 5-6 times.
My server crashes due this error.
[20:29:44] [debug] Server crashed while executing new.amx
[20:29:44] [debug] AMX backtrace:
[20:29:44] [debug] #0 00000072 in ?? (105, 99, 111, 100, 101, 32, 109, 97, 105, 110, ... <17 more arguments>) at D:\Genuine Project\pawno\include\float.inc:112
[20:29:44] [debug] #1 00000072 in main () at D:\Genuine Project\pawno\include\float.inc:112
I don't know what to do. Help me, i'm hopeless...
my discord ID: #LevanBedinashvili#3247
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| Qawno |
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Posted by: N0FeaR - 2024-03-08, 09:47 AM - Forum: Support
- No Replies
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I accidentally removed compiler options in QAWNO, how do i reset it to default?
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