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Question Weird conflict with Pawn.CMD Open MG
Posted by: Sr.Layer4 - 2023-10-24, 11:24 PM - Forum: Questions and Suggestions - Replies (3)

I've downloaded the Pawn.CMD for OpenMG compatibility version, but no matter which version I try (including the latest one and the second, 3.3.6), I keep encountering this annoying error whenever I attempt to run the server.

https://github.com/katursis/Pawn.CMD/releases

Does someone has this error before?


Code:
[2023-10-24T20:17:00-0300] [Info] [Pawn.CMD] plugin v3.3.6 loading...
[2023-10-24T20:17:00-0300] [Info] [Pawn.CMD]

    | Pawn.CMD 3.3.6 | open.mp | 2016 - 2023
    |-----------------------------------------
    | Author and maintainer: katursis


    | Compiled: Jan 10 2023 at 21:30:37
    |----------------------------------------------------------
    | Repository: https://github.com/katursis/Pawn.CMD/tree/omp

[2023-10-24T20:17:00-0300] [Error] Skipping legacy plugin 'pawncmd'; There is an open.mp compatible version you can find here: https://github.com/katursis/Pawn.CMD/releases , make sure to download x.x.x-omp version.


  Center of GangZoneCreate()
Posted by: JR_Junior - 2023-10-22, 05:56 PM - Forum: Pawn Scripting - Replies (3)

Hello! Could anyone help me get the exact coordinates of the center of a Gang Zone automatically?

PHP Code:
new Float:minx 1248.011;
new 
Float:miny 2072.804;
new 
Float:maxx 1439.348;
new 
Float:maxy 2204.319;

new 
gangzone GangZoneCreate(minxminymaxxmaxy);

new 
Float:centerx = ?
new 
Float:centery = ? 


  SAMP Youtube Eklentisi /youtube nDDXsxyQ5dU
Posted by: okanref - 2023-10-21, 03:01 PM - Forum: Turkish - No Replies

Youtube Video id alarak /youtube id şeklinde yapınca çalar iyi kullanımlar.



[Video: https://youtu.be/eoUR5b4roWg]


PHP Code:
#define MAX_STRING 256
CMD:youtube(playeridparams[])
{
    new video_id[MAX_STRING];
    format(video_idsizeof(video_id), "%s"params);

    // YouTube video ID'sini kullanarak oynatma bağlantısını oluşturun
    new play_link[MAX_STRING];
    format(play_linksizeof(play_link), "https://sampmobile.com/mp3.php?id=%s"video_id);

    // Videoyu oynatmak için PlayAudioStreamForPlayer işlemini kullanın
    PlayAudioStreamForPlayer(playeridplay_link);

    return 1;


  [0.3DL] VPP: Police Pursuits (Whitelist Zorunlu) Sunucu Aktif.
Posted by: okanref - 2023-10-21, 02:59 PM - Forum: Turkish - No Replies


VPP:Sampmobile Police Pursuit
Sunucu Bağlantıları


Whitelist Discord adresimiz doğrulama zorunludur.
Anlık olarak güncelleme notlarını almak için ve whitelist başvuruları hakkında bilgilendirmeler için Discord sunucumuzda duyuruları takipte kalın.


Nedir? VPP:SAMPMOBİLE Police Pursuit
VPP:SAMPMOBİLE Police Pursuit, [b]10.12.2021 tarihinde iki kişi önderliğinde başlatılmış bir projedir. Sunucu, Türkiye'de Police Pursuit/Copchase konseptini temsil eden diğer sunuculardan daha farklı ve daha istikrarlı sistemlerle dikkat çekmektedir. Oyuncularımız, tecrübeli bir kadronun ve oyuncuların önerileriyle geliştirilen özgün sistemlerle, Police Pursuit konseptini en üst düzeyde yaşayabilirler. Bu topluluk sunucusu, yerli ve yabancı tüm Police Pursuit meraklılarına hitap etmektedir.[/b]

Police Pursuit / Copchase oyun konsepti nedir?
Suçlu (Şüpheli) ve Polis takımları bulunur. Her oyun başlangıcında oyuncular rastgele takımlara dağıtılır ve araçlara oturtulur. Suçlu takımının sayısı polis takımına göre daha azdır. Suçlu takımı, polis takımından kaçmaya çalışır veya öldürerek oyunu kazanmaya çalışır. Polis takımı ise suçlu takımını yakalamak ve gerektiğinde ateş açarak suçluları etkisiz hale getirmeye çalışır.

Sunucu geliştirici ekibinin bize sunacağı imkanlar ne olacak?
Sunucu sürekli olarak geliştirilmekte olup, her gün oyuncuların önerilerine göre iyileştirilmektedir. V:PP, diğer sunuculardan farklı kılınan bu yönü ile oyuncuların isteklerini hızla oyun içine entegre ederek Police Pursuit konseptini daha ileriye taşımaktadır. Sizi farklı deneyimlerle buluşturmak için V:PP'ye katılmaya davet ediyoruz.

Sunucu IP: 37.247.108.107:7776

[Image: 430x73_FFFFFF_FF9900_000000_000000.png]


  Westside Roleplay | 0.3-DL
Posted by: uzi - 2023-10-15, 01:04 PM - Forum: Advertisements - No Replies

Westside Roleplay | 0.3.DL

Westside Roleplay is an upcoming strict text-based roleplay server on San Andreas Multiplayer. For months, the English roleplay side of SA:MP has become plagued with servers that have shut down for various issues, some of which are of a malicious nature.

Here at Westside Roleplay, we aim to bring something new and refreshing to our scene. A server built by its community, a staff team that takes feedback in stride, a script built up by our developers over the past year, and custom mappings—we truly hope you'll join us over at Westside Roleplay.

With the intent of not being misleading in our advertisements, the server is not yet open, but we intend to open it in the next few months. We are currently working on polishing up our script and maps before we let you see our product. You can check out our sneak peeks and features channel to see more yourself.

Discord: https://discord.gg/bXQGbZsFkw

[Image: rPwAfMG.png]


Video [MAPS] Enguiça PvP
Posted by: Venture - 2023-10-12, 09:35 PM - Forum: Videos and Screenshots - Replies (1)

Some maps that I made for a PvP server!

[Video: https://www.youtube.com/watch?v=WiuFvswc2Jc]


  Client-side scripts
Posted by: Username - 2023-10-12, 07:46 PM - Forum: Questions and Suggestions - Replies (1)

Hi, it would be good if there were client-side scripts that servers could load and unload into the players' clients, which would allow scripters to control things that cannot be controlled from a server only script. For example, you could make it so returning 0 in a callback in the client-side script prevented that event from happening, so for example returning 0 in OnPlayerTakeDamage would cancel the damage before it even happens. This way, imagine you want a server where players can fly Hydras because of their speed and aerobatic capabilities but you don't want their rockets to hurt players on foot: you could write a script for the client that returns 0 in OnPlayerTakeDamage if the player is hit by an explossion and the issuer is in a Hydra, and the receiver would take no damage from it. This is only one example of something that currently cannot be done from a server script (I already tried returning 0 in OnPlayerTakeDamage in the server script years ago and it didn't work) but I'm sure there would be many other examples of how good an addition this would be.


  OnPlayerVehicleTakeDamage callback
Posted by: Username - 2023-10-12, 05:54 PM - Forum: Questions and Suggestions - Replies (1)

Hi, I'm new here and this is my first post.

I used to play sa-mp in the early 2010's and even started scripting my own gamemode, and since then I always missed an OnPlayerVehicleTakeDamage callback that would be called whenever a player's vehicle takes damage, similarly to OnPlayerTakeDamage being called when players themselves take damage, and would have similar parameters like issuerid (the player who gave the damage or INVALID_PLAYER_ID if nobody did), weaponid and float:ammount. Such a callback would allow us to detect which player damaged another player's vehicle, which would be so useful in vehicle combat situations (like for example a tank fight or a Rustler dogfight minigame) so you could reward the player who damages or destroys their rivals' vehicles.


Wink Ajuda com um relatório sobre um tópico esportivoь
Posted by: subbotlana - 2023-10-11, 12:50 AM - Forum: Portuguese/Portugu?s - No Replies

Olá a todos! Tenho lido o fórum há muito tempo, mas só agora decidi me registrar. Jogo GTA há muitos anos. Aqui encontrei muitas informações interessantes e úteis sobre o jogo, pelas quais sou muito grato.
E escrevo aqui com uma pergunta, que talvez não seja exatamente sobre o assunto. Simplesmente não quero pesquisar e entender em outros fóruns. Acho que há muitas pessoas versáteis aqui. Ajude-me a encontrar informações sobre o tópico dos melhores atacantes do futebol mundial em que ninguém nunca apostou. Esse é o tópico do meu relatório que tenho que escrever até segunda-feira. Não tenho absolutamente nenhuma ideia ou informação sobre esse assunto. Ficarei muito grato a você.


Exclamation SA Direct X 2.0/3.0 - Model Bug?
Posted by: Jameso - 2023-10-07, 11:00 PM - Forum: Support - No Replies

Hello friends,

i have a bug using SA Direct X 2.0/3.0, when i am mapping some objects have a issues, that you can see them through the wall.
Many objects have the problem it is very demotivating me to map anymore.

I hope someone have a suggestion what it could be :(

When i SHIFT + Enter and disable "Use Effects" (ENB off etc....) everything is fine.



[Image: sa-mp-127.png]
[Image: sa-mp-128.png]