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  Many questions regarding open-mp
Posted by: JasonDeRue - 2023-08-25, 12:51 PM - Forum: Questions and Suggestions - Replies (11)

Hello, I have so many questions regarding open-mp and trust me, I've read EVERY readme file (newbie expert and intermediate) but I couldn't find the answer I need.

1) I'm currently running a Sa-Mp server, I've downloaded the openmp server files but I don't know how to proceed, I mean:

I've copied everything from my samp folder to openmp, removing samp-server.exe and everything related to it. Moved includes from pawno to qawno.

When I open qawno and try to compile, it gives me an error regarding an include version (It requires version X but I do have version X!).

So I guess it's something related the include path (and for this case, the whole server path), which I don't understand HOW I can set it, I've tried to set the pawncc in the compiler settings in Qawno, but I'm having problems to set server folder in "server settings" in Qawno. A help (and maybe a documentation for newbies regarding this) will be really appreciated.

2) Regarding server.cfg file, is it still necessary or I need to edit the config.json in the root folder? If so, how I can list the filterscripts/plugins to use?

3) My players will know about the difference between Samp and OpenMP? I mean, when they connect to my server.

4) Is a client planned to be released?

5) Hosted tab is still needed? I mean what's the ratio between SaMp and OpenMP with/without hosted tab?

6) It's possible to use Sublime Text instead of qawno? if so, how?

That's all for now, thank you.


  Seamless Interior Integration
Posted by: Xyranaut - 2023-08-19, 06:29 AM - Forum: Questions and Suggestions - No Replies

I suggest blending indoor spaces seamlessly into the big world of GTA San Andreas, drawing inspiration from a previous mod called Open San Andreas (https://youtu.be/Xy2yD5eHy40). This new idea could be really helpful for the open-source community, helping us reach a level similar to what we see in GTA IV and GTA V. Those games manage to mix the outside and inside of buildings really well.

Something similar was tried in SA:MP. They changed the texture of a building near L.S Beach Side when you use SA:MP, so you can go inside.

To start, we could work on CJ's safe houses. After that, we could move to places he often visits like Grove Street and the Police Stations. Later on, we could expand to cover other important areas too.


  MySQL query doesn't trigger my function
Posted by: dock - 2023-08-16, 05:43 PM - Forum: Pawn Scripting - Replies (1)

Hello,

I've been trying to make a command that's gonna read my logs table on my MySQL database...

Here is the code

PHP Code:
if (!strcmp(by"Account"true)) {
format(conditionssizeof(conditions), "WHERE `Account` ");
}
else if (!
strcmp(by"ToAccount"true)) {
format(conditionssizeof(conditions), "WHERE `ToAccount` ");
}
else if (!
strcmp(by"Text"true)) {
format(conditionssizeof(conditions), "WHERE `Log` ");
}

if (
contains == 1) {
format(conditionssizeof(conditions), "%sLIKE '%"conditions);
format(conditionssizeof(conditions), "%s%s"conditionssearch);
format(conditionssizeof(conditions), "%s%%'"conditions);
}
else {
format(conditionssizeof(conditions), "%s= '%s' "conditionssearch);
}

new 
query[1024];
format(conditionssizeof(conditions), "%sAND lt.LogType = '%s' ORDER BY Timestamp %s LIMIT %d"conditionslogtypeorderresultNo);
mysql_format(g_SQLquerysizeof(query), "SELECT * FROM `logs` AS l JOIN `logtypes` AS lt ON l.LogType = lt.LogTypeId %e"conditions);
mysql_tquery(g_SQLquery"LogSearchResults""d"playerid); 


The function LogSearchResults doesn't even get triggered. I printed out the query and got something that returns results when I run it manually..

Any ideas? :(

This is the print out i got:

PHP Code:
SELECT FROM `logs` AS l JOIN `logtypes` AS lt ON l.LogType lt.LogTypeId WHERE `Account` = 'dock' AND lt.LogType 'localchat' ORDER BY Timestamp desc LIMIT 50 


  Damage Animations
Posted by: MmDCatty - 2023-08-14, 01:46 AM - Forum: Pawn Scripting - Replies (1)

Hello everyone, how can I prevent the player to play game-default animations when they get shot by a weapon?


  [System] Fire Hose System
Posted by: caominhthangtran - 2023-08-13, 07:51 PM - Forum: Videos and Screenshots - No Replies

[Video: https://www.youtube.com/watch?v=P6QvFub0Eq8]


  Sun City Roleplay - Drift, Mystery, and Intrigue in a Japanese Adventure!
Posted by: yassinwasaround - 2023-08-07, 04:07 PM - Forum: Advertisements - No Replies

Ignite your passion for drifting and showcase your skills as you tear through scenic mountain passes and weave through the bustling city streets. Sun City Roleplay offers an English text-based heavy roleplay server

Immerse yourself in a vast and meticulously crafted world[/color][/b] where the art of drifting seamlessly intertwines with the shadows cast by the Yakuza organizations. Dive deep into the intricate plots, political machinations, and clandestine dealings of powerful Yakuza factions. Forge alliances, navigate betrayals, and rise through the ranks to claim your place as a formidable force in the criminal underworld.


If you seek the pursuit of justice and order, join the prestigious ranks of Law Enforcement (LOA) factions. Engage in meticulous investigations, daring operations, and intense standoffs with the Yakuza. The fate of Sun City rests in your hands as you uphold the law and protect the innocent from the ever-looming threat of organized crime.


📜 At Sun City Roleplay, we prioritize heavy-roleplay and storytelling. Our community of passionate roleplayers creates dynamic and intricate narratives that will captivate your imagination and keep you on the edge of your seat.

Join our newly established server and become part of a mature and dedicated community of heavy-roleplayers[/color][/b]. Whether you're a seasoned roleplaying veteran or a newcomer seeking to dive deep into immersive storytelling, we welcome you with open arms.

Enough reading, it's time to step into the world of Sun City and shape your destiny!

HostName: [EN][03DL] Sun City Roleplay
Address: TBA.
⛓ Join our Discord: https://discord.gg/CMjmqyKKkk

Need any help? Contact howabouthatt in Discord.



Need more? Here are some screenshots!


[Image: sa-mp-061.png?width=760&height=427]
[Image: sa-mp-009.png?width=760&height=427]
[Image: sa-mp-010.png?width=760&height=427]
[Image: sa-mp-018.png?width=760&height=427]
[Image: sa-mp-015.png?width=760&height=427]
[Image: sa-mp-014.png?width=760&height=427]
[Image: sa-mp-026.png?width=760&height=427]
more screenshots can be found in this thread (which exists in the open.mp/samp discord server).


  Слоты
Posted by: MarkDown - 2023-08-03, 04:04 PM - Forum: Russian/??????? - No Replies

Всем привет!


  SAMP | Comedy Club Interior
Posted by: mirsat24 - 2023-07-30, 07:41 PM - Forum: Videos and Screenshots - No Replies

Comedy Club
You see the Comedy Club map with its unique decoration. The map provides a different role opportunity for those who do business roles. It is designed for players to have a pleasant time.

You can DM me from Discord : mirsat24

Whats in the Comedy Club

- There is a "Lobby" and "Reception" at the entrance of the Comedy Club.
- When you leave the lobby, a large hall welcomes you. To the right of the hall there is a Bar that people can use.
- For those who work at the bar, it is done through the door in the lobby at the entrance.
- There is a dressing room for extra employees.
- There are tables and chairs in the hall for you to watch the show overlooking the stage.
- The doors on the side are used to enter the stage.
- On the way to the stage there is a small preparation room for the preparation of comedians.

Video of the Map

[Video: https://youtu.be/wtgyg6zhX7c]


  Server List Database of open.mp
Posted by: mirareebahmad10 - 2023-07-27, 12:34 PM - Forum: Questions and Suggestions - No Replies

If there would a filter that would let us to search a server by their languages like English servers etc I think that would be much better, wouldn't it?


  I need help with Assembly (#emit or __emit)
Posted by: Otakeiro - 2023-07-26, 09:29 PM - Forum: Pawn Scripting - Replies (1)

I want to make a simple hook through the #emit

PHP Code:
native CallLocalFunction(const funcname[], const format[], {Float,_}:...);
native printf(const output[], {Float,_}:...);

stock __CallLocalFunction(const funcname[], const format[], {Float,_}:...) {
    static retval;
    if(funcidx(funcname) == -1) {
        retval 0;
        printf("Function not defined: %s.\n"funcname);
    } else {
        if(numargs() == 2) {
            retval CallLocalFunction(funcnameformat);
        } else {
            // "emit" code to call function with args and return value to "retval"
        }
    }
    return retval;

I've tried using codes like SendClientMessageEx or EasyDialog, but I need it to return the value
If possible comment the code so I can study it