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GTA SA DE is the future |
Posted by: NoxxeR - 2023-02-01, 08:52 PM - Forum: General Discussions
- Replies (4)
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Why dont sa-mp team or open.mp team release open.mp or samp support for SA DE, I installed the game some year ago, and now tried it again, its better than regular san andreas.
And it looks cool with the white colors which sorround the players, this is cool:
https://www.youtube.com/watch?v=TtWxflUBlI0
GTA SA Defintive edition is the future, its based on the same engine as fortnite and people would pay money to play this online in years from now. Open MP is the future and can save people.
Theres even better grahpics in GTA SA DE than regular GTA san andreas, so what do the developers of open mp think? :)
Which road is open mp gonna take, I dont hang around on discord so I dont know what you chat about there.
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There is a problem with the output of messages to the server console. |
Posted by: droffet_studio - 2023-01-29, 11:46 AM - Forum: Questions and Suggestions
- Replies (2)
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Hello, there is a problem with outputting arrays from include to the server console. I am using visual studio code, windows 10 x64.
The essence is the following, I have an include in which there is a stock to return arrays with a parameter, similar to:
Code: stock GetNickName(playerid)
{
new string[MAX_PLAYER_NAME];
GetPlayerName(playerid, string, MAX_PLAYER_NAME);
return string;
}
I use windows encoding 1251 on the main script file of the server and on the include, in my code there are functions that, roughly speaking, output messages from the array directly to the server console, this is what happens:
Code: [2023-01-29T14:40:27+0300] [Info] [
[2023-01-29T14:40:27+0300] [Info] [
[2023-01-29T14:40:27+0300] [Info] Legacy Network started on port 7777
Instead of "[2023-01-29T14:40:27+0300] [Info] [" it should be "[БАЗА ДАННЫХ] reconnect 18 sec...".
I think the essence of the problem is clear, by the way - everything works fine on samp-server.exe, messages are output to the console on windows 1251 without any problems.
Здравствуйте, проблема с выводом массивов из инклуда в консоль сервера. Я пользуюсь visual studio code, windows 10 x64.
Суть следующая, у меня есть инклуд в котором есть stock для возвращения массивов с параметром, на подобии:
Code: stock GetNickName(playerid)
{
new string[MAX_PLAYER_NAME];
GetPlayerName(playerid, string, MAX_PLAYER_NAME);
return string;
}
Я использую кодировку windows 1251 на главном сценарном файле сервера и на инклуде, в моем коде есть функции, которые грубо говоря - выводят сообщения из массива прямо в консоль сервера, вот что получается:
Code: [2023-01-29T14:40:27+0300] [Info] [
[2023-01-29T14:40:27+0300] [Info] [
[2023-01-29T14:40:27+0300] [Info] Legacy Network started on port 7777
Вместо "[2023-01-29T14:40:27+0300] [Info] [" должно быть "[БАЗА ДАННЫХ] reconnect 18 sec...".
Думаю, суть проблемы ясна, к слову - на samp-server.exe работает все нормально, сообщения в консоль выводятся на windows 1251 без каких либо проблем.
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Problem with compiler |
Posted by: MirzaTinjak - 2023-01-27, 10:53 PM - Forum: Pawn Scripting
- Replies (1)
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Hi there.
I have one error message that i can't resolve:
Code: C:\Users\Mirza\Documents\Mirza\SAMP_server\SAMP_server\Server\qawno\include\YSI_Storage\y_ini\..\..\YSI_Core\y_core\y_core_entry.inc(120) : user error: YSI assumes `sNAMEMAX` is 31.
tasks.json for compiler settings, in VS Code:
Code: [color=#000000]{[/color][/font][/color]
[color=#000000] {
[/color]
"version": "2.0.0",
"tasks": [
{
"label": "build-normal",
"type": "shell",
"command": "${workspaceRoot}/Server/qawno/pawncc.exe",
"runOptions": {
"instanceLimit": 1,
},
"args": [
"${file}",
"-Dgamemodes",
"'-;+'",
"'-(+'",
"'-d3'",
"'-Z+'"
],
"group": {
"kind": "build",
"isDefault": true
},
"isBackground": false,
"presentation": {
"reveal": "always",
"panel": "dedicated"
},
"problemMatcher": {
"owner": "pawn",
"fileLocation": [
"relative",
"${workspaceRoot}"
],
"pattern": {
"regexp": "^(.*?)\\(([0-9]*)[- 0-9]*\\) \\: (fatal error|error|warning) [0-9]*\\: (.*)$",
"file": 1,
"location": 2,
"severity": 3,
"message": 4
}
}
}
],
[color=#000000]}[/color][color=#000000][font=Consolas, 'Courier New', monospace]
I include YSI like this:
Code: [/font][/color]
#include <open.mp>
#include <a_mysql>
#include <a_http>
#include <sscanf2>
#include <streamer>
#include <YSI_Storage\y_ini>
#include <YSI_Data\y_iterate>
#include <YSI_Coding\y_timers>
[color=#000000][font=Consolas, 'Courier New', monospace]
I try to modify compiler settings but I couldn't find any solution for it.
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[OMP] Errors compiling |
Posted by: leoclose575 - 2023-01-27, 09:08 PM - Forum: Pawn Scripting
- Replies (3)
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Hello, I tried to compile samp gamemode with open.mp and encountered errors and warning that I can't find anywhere in docs
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) ------> error 025: function heading differs from prototype
warning 213: tag mismatch: expected tag "t_KEY", but found none ("_")
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) ----------> error 025: function heading differs from prototype
GivePlayerWeapon(playerid, 31, 15); ------------------> warning 213: tag mismatch: expected tag "t_WEAPON", but found none ("_")
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HELP BUG |
Posted by: rockys - 2023-01-26, 04:41 PM - Forum: Pawn Scripting
- No Replies
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HI, i have a bug on my server
OMP RC2
When you die inside vehicle by explosion and you got spawn inside an interior on your screen apper a visual bug, if i spawn again the visual bug dissaper
[/url]Imgur: The magic of the Internet[url=https://imgur.com/a/8bbCIiM]
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sa-mp-0.3.7-R5... |
Posted by: Gm_KoDi - 2023-01-26, 04:18 PM - Forum: General Discussions
- Replies (3)
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Hello, I was looking at the official SAMP website and noticed that a new client version has been released, now there is version R5, does anyone know what has changed?
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Y-less have patented the game sa-mp and open mp? |
Posted by: NoxxeR - 2023-01-17, 12:27 PM - Forum: Chat
- Replies (5)
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Question for y-less, did you patent the game, some time ago people leeched the sa-mp source code and some people stole it.
If you patent the game then nobody can steal your source code just like that, then you can sue them :)
Will be lots of fun to play in the future the san andreas open multiplayer game :D
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