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| Venezuela Roleplay - Multicharacter system |
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Posted by: kaizer - 2023-07-16, 08:12 AM - Forum: Videos and Screenshots
- Replies (1)
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📢 What can you expect this summer?
One of the new features coming this summer is the Multi character system, which means you will be able to have 2 characters on the server, for example, one can be a police officer while the other can be in the mafia.
Additionally, there will be a third slot available for donation.
After implementing this system, we will make an effort to allow you to have multiple vehicles in possession.
For example, on one character, you can have 2 vehicles, and the third slot will likely be available through donation.
Soon the Venezuela roleplay mod should be launched and translated into English and Spanish after which you can expect the server to be available to everyone worldwide.
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| Some Error's |
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Posted by: NAYANthegamer - 2023-07-09, 04:23 AM - Forum: Pawn Scripting
- Replies (6)
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Im using EVO ELITE-VEHICLE-OWNERSHIP
its give error
![[Image: p0PB7FO.png]](https://i.imgur.com/p0PB7FO.png)
Code: C:\Users\**\Desktop\Beta\filterscripts\EVO.pwn(814) : error 075: input line too long (after substitutions)
C:\Users\*\Desktop\Beta\filterscripts\EVO.pwn(815) : error 017: undefined symbol "VehicleIn"
C:\Users\*\Desktop\Beta\filterscripts\EVO.pwn(816) : warning 217: loose indentation
C:\Users\*\Desktop\Beta\filterscripts\EVO.pwn(816) : error 017: undefined symbol "fo"
C:\Users\*\Desktop\Beta\filterscripts\EVO.pwn(816) : warning 215: expression has no effect
C:\Users\*\Desktop\Beta\filterscripts\EVO.pwn(816) : error 001: expected token: ";", but found "]"
C:\Users\*\Desktop\Beta\filterscripts\EVO.pwn(816) : error 029: invalid expression, assumed zero
C:\Users\*\Desktop\Beta\filterscripts\EVO.pwn(816) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
6 Errors.
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Nayan's Event System |
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Posted by: NAYANthegamer - 2023-07-08, 05:01 PM - Forum: Filterscripts
- Replies (2)
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Introduction:
How are you, friends? I have made a samp event system. It has 3 interisting events.
Event's details
- Sniper Island ( Weapon : Sniper ) ( Spawn : A island made by me +____+ )
- Car Go Wars ( Weapon : Bat, Silinced Pistol, ShortGun, RC Bomb ) ( Spawn : A Gargo Ship )
- M4 Devil ( Weapon : m4 ) ( Spawn : Grave Yard LS )
Download :: Git Hub
Download :: Direct
Download :: Paste Bin
Plugins Download
1. iZcmd.inc : https://github.com/YashasSamaga/I-ZCMD
2. Streamer : https://github.com/samp-incognito/samp-s...n/releases
Credits:
1. Yashas for improved zcmd
2. Incognito for streamer plugin/include
4. samp team for a_samp
3. me for script :)
Bugs:
I don't find any bug if you find it then pm in discord my account ( nayanthegamer )
Rules:
1. You can't reuplod this file without my hand writting permission.
2. You can't sell this script.
3. You can't claim this script is your.
If you like it so, please drop a ++rep.
Code: // NAYANthegamer Event System
// My Discord : nayanthegamer
// MY Discord Server : https://discord.gg/ASxc2xznzr
#include <a_samp>
#include <streamer>
#include <izcmd.inc>
new bool: Sniper[MAX_PLAYERS];
new bool: M4Devil[MAX_PLAYERS];
new bool: CarGO[MAX_PLAYERS];
new bool: InEvent[MAX_PLAYERS];
public OnFilterScriptInit()
{
print("------------------------");
print(" Nayan's Event's loaded ");
print("------------------------");
CreatePickup(335 ,3 ,-3461.0330,1664.3850,66.0415 ,0);
CreatePickup(358 ,3 ,-3438.0564,1785.6772,66.0611 ,0);
CreatePickup(336 ,3 ,-3392.3962,1784.3801,66.2538 ,0);
CreatePickup(337 ,3 ,-3322.5183,1795.5392,66.0571 ,0);
CreatePickup(373 ,3 ,-3314.3315,1763.0685,63.7973 ,0);
CreatePickup(373 ,3 ,-3430.4739,1741.4113,66.0415 ,0);
CreatePickup(1240,3 ,-3388.9763,1698.1442,66.0415 ,0);
CreatePickup(348 ,3 ,-3428.8203,1833.9652,46.0349 ,0);
CreatePickup(321 ,3 ,-3434.0183,1687.8445,71.7817 ,0);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(Sniper[playerid] == true)
{
ResetPlayerWeapons(playerid);
Eventpackage(playerid);
new Spawn = random(5);
SetPlayerVirtualWorld(playerid, 23);
SetPlayerInterior(playerid, 0);
switch(Spawn)
{
case 0:
{
SetPlayerPos(playerid, -3305.5742,1710.9148,66.0415);
SetPlayerFacingAngle(playerid,99.8405);
}
case 1:
{
SetPlayerPos(playerid, -3381.3835,1659.4771,66.0415);
SetPlayerFacingAngle(playerid,335.6967);
}
case 2:
{
SetPlayerPos(playerid, -3446.7915,1680.2152,66.0805);
SetPlayerFacingAngle(playerid,348.8568);
}
case 3:
{
SetPlayerPos(playerid, -3435.3967,1782.2611,66.0415);
SetPlayerFacingAngle(playerid,186.1098);
}
case 4:
{
SetPlayerPos(playerid, -3391.7485,1782.7319,66.2633);
SetPlayerFacingAngle(playerid,347.1021);
}
case 5:
{
SetPlayerPos(playerid, -3316.2441,1793.5986,66.0571);
SetPlayerFacingAngle(playerid,171.1949);
}
}
}
if(M4Devil[playerid] == true)
{
ResetPlayerWeapons(playerid);
M4package(playerid);
new Spawn = random(4);
SetPlayerVirtualWorld(playerid, 23);
SetPlayerInterior(playerid, 0);
switch(Spawn)
{
case 0:
{
SetPlayerPos(playerid, 942.4122,-1125.9700,23.9203);
SetPlayerFacingAngle(playerid,100.5680);
}
case 1:
{
SetPlayerPos(playerid, 857.3309,-1076.1945,24.2969);
SetPlayerFacingAngle(playerid,150.1377);
}
case 2:
{
SetPlayerPos(playerid, 947.6115,-1064.5311,24.8468);
SetPlayerFacingAngle(playerid,39.1540);
}
case 3:
{
SetPlayerPos(playerid, 844.1850,-1121.9656,23.9957);
SetPlayerFacingAngle(playerid,298.8471);
}
case 4:
{
SetPlayerPos(playerid, 814.9786,-1104.4783,25.7893);
SetPlayerFacingAngle(playerid,266.8242);
}
}
}
if(CarGO[playerid] == true)
{
ResetPlayerWeapons(playerid);
Cgwpackage(playerid);
new Spawn = random(7);
SetPlayerVirtualWorld(playerid, 23);
SetPlayerInterior(playerid, 0);
switch(Spawn)
{
case 0:
{
SetPlayerPos(playerid, -2338.9175,1559.7839,17.3281);
SetPlayerFacingAngle(playerid,89.0225);
}
case 1:
{
SetPlayerPos(playerid, -2388.0242,1553.9193,26.0469);
SetPlayerFacingAngle(playerid,2.9824);
}
case 2:
{
SetPlayerPos(playerid, -2417.9946,1554.1469,26.0469);
SetPlayerFacingAngle(playerid,64.8350);
}
case 3:
{
SetPlayerPos(playerid, -2474.6680,1545.1694,23.6547);
SetPlayerFacingAngle(playerid,0.7890);
}
case 4:
{
SetPlayerPos(playerid, -2470.8979,1538.4127,33.2344);
SetPlayerFacingAngle(playerid,282.7056);
}
case 5:
{
SetPlayerPos(playerid, -2370.8237,1534.9347,10.8209);
SetPlayerFacingAngle(playerid,53.3525);
}
case 6:
{
SetPlayerPos(playerid, -2427.1716,1536.6287,2.1172);
SetPlayerFacingAngle(playerid,26.0062);
}
case 7:
{
SetPlayerPos(playerid, -2389.6401,1551.5474,2.1172);
SetPlayerFacingAngle(playerid,6.7050);
}
}
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(InEvent[playerid] == true)
{
new string[128];
new Killername[22];
GetPlayerName(killerid, Killername, sizeof(Killername));
format(string, sizeof(string), "~g~You were killed by ~n~~w~ %s", Killername);
GameTextForPlayer(playerid, string, 2500, 3);
GivePlayerMoney(playerid, 250);
return 1;
}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
//------------------------------------------------------------------------------
//commands
CMD:sniper(playerid, params[])
{
if(InEvent[playerid] == true) return SendClientMessage(playerid, 0xff0080FF, "** You already joined a Minigame");
{
SpawnPlayer(playerid);
ResetPlayerWeapons(playerid);
Sniper[playerid] = true;
InEvent[playerid] = true;
Eventpackage(playerid);
new string[128];
new name[22];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "** %s has joined the event Sniper Island to join (/sniper)", name);
SendClientMessageToAll(0xff0000FF, string);
}
return 1;
}
CMD:m4(playerid, params[])
{
if(InEvent[playerid] == true) return SendClientMessage(playerid, 0xff0080FF, "** You already joined a Minigame");
{
SpawnPlayer(playerid);
ResetPlayerWeapons(playerid);
M4Devil[playerid] = true;
InEvent[playerid] = true;
M4package(playerid);
new string[128];
new name[22];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "** %s has joined the event M4 Devil to join (/m4)", name);
SendClientMessageToAll(0xff0000FF, string);
}
return 1;
}
CMD:cgw(playerid, params[])
{
if(InEvent[playerid] == true) return SendClientMessage(playerid, 0xff0080FF, "** You already joined a Minigame");
{
SpawnPlayer(playerid);
ResetPlayerWeapons(playerid);
CarGO[playerid] = true;
InEvent[playerid] = true;
Cgwpackage(playerid);
new string[128];
new name[22];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "** %s has joined the event Car Go Wars to join (/cgw)", name);
SendClientMessageToAll(0xff0000FF, string);
}
return 1;
}
CMD:exit(playerid, params[])
{
if(InEvent[playerid] == true)
{
Sniper[playerid] = false;
M4Devil[playerid] = false;
CarGO[playerid] = false;
InEvent[playerid] = false;
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SendClientMessage(playerid, 0xf0ff00FF, "Your exit from minitgame");
SpawnPlayer(playerid);
}
else return SendClientMessage(playerid, 0xf0ff00FF, "** Your not on any minigame");
return 1;
}
//------------------------------------------------------------------------------
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(InEvent[playerid] == true) return 1;
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z);
SendClientMessage(playerid, 0xF6F600AA , "Currently your on a minigame you can't enter on vehicle");
ShowPlayerDialog(playerid, 93334, DIALOG_STYLE_MSGBOX, "Minigame", "{ffffff}Your kicked from Minigame \n\
{ffffff}Kicked By: {ff0000} Server \n\
{ffffff}Reason: {ff0000}Enter on vehicle", "Close", "");
KickPlayerFromEvent(playerid);
SpawnPlayer(playerid);
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
new string[128];
new rname[MAX_PLAYER_NAME];
new Float:x,Float:y,Float:z;
GetPlayerName(clickedplayerid, rname, sizeof(rname));
GetPlayerPos(playerid, x, y, z);
GetPlayerInterior(playerid);
if(InEvent[clickedplayerid] == true) return 1;
{
PlayerSpectatePlayer(playerid, clickedplayerid, SPECTATE_MODE_NORMAL);
format(string, sizeof(string), "** Your Spectate %s (Id:%d) if you want to get back so click on your self" , rname, clickedplayerid);
SendClientMessage(playerid, 0xF6F600AA , string);
}
if(clickedplayerid == playerid)
{
TogglePlayerSpectating(playerid,0);
SetPlayerPos(playerid, x, y, z);
}
return 1;
}
Eventpackage(playerid)
{
GivePlayerWeapon(playerid, 34, 999999999);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
}
KickPlayerFromEvent(playerid)
{
Sniper[playerid] = false;
M4Devil[playerid] = false;
CarGO[playerid] = false;
InEvent[playerid] = false;
}
M4package(playerid)
{
GivePlayerWeapon(playerid, 31, 999999999);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerTime(playerid, 2, 42);
}
Cgwpackage(playerid)
{
GivePlayerWeapon(playerid, 5, 1);
GivePlayerWeapon(playerid, 23, 9999);
GivePlayerWeapon(playerid, 25, 9999);
GivePlayerWeapon(playerid, 39, 2);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
}
//This System made my NAYANthegamer ( aka Martin )
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SAMP - Eiffel Tower |
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Posted by: alexsusco360 - 2023-07-06, 11:11 AM - Forum: Maps
- Replies (3)
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![[Image: 1685305005_1685304796_Z.jpg]](https://www.gtainside.com/downloads/picr/2023-05/1685305005_1685304796_Z.jpg)
![[Image: 1685305005_1685304796_X.jpg]](https://www.gtainside.com/downloads/picr/2023-05/1685305005_1685304796_X.jpg)
![[Image: 1685305005_1685304796_TTT.jpg]](https://www.gtainside.com/downloads/picr/2023-05/1685305005_1685304796_TTT.jpg)
Code: new objme;
CreateDynamicObject(3867, 975.336609, 2421.952637, 40.932564, 269.863190, 0.000000, 89.140503,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(974, 948.788574, 2439.683350, 9.874555, 90.240898, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 937.190552, 2446.233887, 40.757469, 269.863190, 0.000000, 0.618600,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 996.003296, 2407.567139, 9.430106, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 983.139526, 2418.655518, 9.543270, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 967.989563, 2424.140869, 83.613358, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 988.146240, 2416.878906, 27.576044, 324.763092, 0.000000, 0.515300,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 940.293091, 2441.247070, 83.640892, 0.000000, 0.000000, 90.136803,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 917.880005, 2457.949951, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 963.331848, 2429.113525, 81.166695, 268.144196, 0.000000, 180.377594,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 988.600342, 2418.670898, 9.543266, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 926.582336, 2456.189697, 24.916952, 0.000000, 42.112400, 90.000099,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 937.836975, 2450.026367, 51.757515, 352.265106, 0.000000, 269.759094,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(5268, 956.958069, 2440.472900, 42.678028, 0.000000, 0.000000, 315.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 944.957642, 2443.193115, 81.024948, 268.144196, 0.000000, 90.033897,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 995.982910, 2414.877686, 9.543262, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 984.270020, 2425.000000, 19.799999, -18.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 946.815063, 2441.250977, 90.603653, 356.562286, 0.000000, 268.658813,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 939.865845, 2449.963623, 66.731956, 352.265106, 0.000000, 269.759094,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 922.500000, 2463.709961, 16.360001, 35.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 921.878113, 2464.467773, 10.343254, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 975.789062, 2431.929443, 52.223862, 352.265106, 0.000000, 89.277397,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 919.107178, 2467.859863, 10.368250, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 973.729797, 2431.894531, 67.098709, 352.265106, 0.000000, 89.277397,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 973.200562, 2429.137451, 81.192711, 268.144196, 0.000000, 180.377594,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 993.349121, 2418.636475, 9.543262, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 938.023682, 2459.497803, 40.707497, 269.863190, 0.000000, 269.518311,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 927.075989, 2465.752441, 26.882545, 324.763092, 0.000000, 180.377808,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(974, 957.160950, 2442.099365, 81.161102, 90.240898, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 929.591248, 2464.418701, 10.393261, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 973.297424, 2429.914795, 83.647369, 0.000000, 0.000000, 271.477997,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 940.273804, 2452.750488, 83.626900, 0.000000, 0.000000, 90.136803,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 940.291809, 2453.484619, 80.989571, 269.863098, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 988.360962, 2426.930664, 24.041962, 0.000000, 42.112400, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 968.929138, 2436.432373, 80.949799, 268.144196, 0.000000, 270.515015,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 947.965637, 2441.133789, 112.988747, 357.421692, 0.000000, 268.658813,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 926.170288, 2471.437500, 19.107576, 324.763092, 0.000000, 270.515411,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 935.080017, 2466.949951, 13.000000, 55.000000, 0.000000, 269.579987,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 976.793579, 2440.270264, 40.932434, 269.863190, 0.000000, 0.618600,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 934.491272, 2467.151367, 10.368254, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 927.043884, 2471.512939, 18.990957, 324.763092, 0.000000, 180.377808,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 995.059998, 2425.830078, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(988, 957.172058, 2448.808594, 81.170280, 90.240898, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 919.141113, 2475.783691, 10.393257, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 952.099182, 2453.702637, 80.990746, 268.144196, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 968.769836, 2442.450684, 80.969124, 268.144196, 0.000000, 270.515015,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 966.899109, 2441.500244, 90.848755, 356.562286, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 931.615967, 2472.038574, 26.864754, 324.763092, 0.000000, 270.515411,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 945.971558, 2458.799561, 83.616440, 0.000000, 0.000000, 182.955902,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 956.799805, 2459.238281, 40.707481, 269.863190, 0.000000, 269.518311,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 973.092102, 2441.333496, 83.720924, 0.000000, 0.000000, 271.477997,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(988, 957.221069, 2453.531982, 81.198914, 90.240898, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(969, 947.909790, 2433.261719, 148.061752, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 934.484253, 2473.342529, 10.402966, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 924.323120, 2478.454590, 10.368265, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 987.515442, 2439.906250, 37.829773, 87.662498, 0.000000, 90.377800,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 995.239990, 2433.739990, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 987.919128, 2439.932617, 39.567459, 43.075600, 0.859400, 270.756104,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 948.993408, 2441.093018, 135.551880, 357.421692, 0.000000, 268.658813,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 961.331177, 2453.806152, 80.948456, 268.144196, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 975.515869, 2449.270752, 52.207176, 352.265106, 0.000000, 92.715202,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 943.382568, 2471.436279, 24.366926, 0.000000, 42.112400, 180.000107,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 973.424927, 2449.354980, 67.160767, 352.265106, 0.000000, 92.715202,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 965.573730, 2441.611328, 113.156052, 356.562286, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 931.752197, 2478.487305, 10.368235, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 956.930298, 2458.847168, 83.619026, 0.000000, 0.000000, 176.939896,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(969, 956.050415, 2433.237305, 148.062988, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 968.623657, 2454.367432, 81.033592, 268.144196, 0.000000, 270.515015,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 971.572327, 2459.034668, 40.932556, 269.863190, 0.000000, 269.518311,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 954.415588, 2470.654053, 39.484459, 38.778400, 0.859400, 0.893600,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 995.349976, 2441.709961, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 972.758240, 2452.827881, 83.703903, 0.000000, 0.000000, 271.477997,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 956.232178, 2471.191162, 37.771400, 87.662498, 0.000000, 180.481796,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 942.460022, 2478.989990, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 959.664001, 2437.355713, 148.318634, 270.618591, 0.000000, 181.237106,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 967.719421, 2458.616943, 83.619743, 0.000000, 0.000000, 176.939896,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 964.290039, 2441.697266, 135.584045, 356.562286, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 948.330566, 2445.965820, 147.909348, 270.618591, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 949.734497, 2441.001465, 158.148132, 358.281097, 0.000000, 268.658813,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 964.737366, 2437.804932, 148.280762, 270.618591, 0.000000, 181.237106,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 949.190002, 2479.580078, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 953.411621, 2446.156250, 147.897415, 270.618591, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(969, 948.678467, 2449.586914, 148.254944, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 994.799988, 2449.959961, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 988.478760, 2456.491455, 24.041924, 0.000000, 42.112400, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 956.099976, 2480.189941, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(969, 956.192871, 2449.603516, 148.275024, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 971.866760, 2471.346680, 24.441921, 0.000000, 42.112400, 360.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 984.119995, 2464.050049, 15.430000, 40.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 963.031921, 2441.751709, 158.026031, 358.281097, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 984.309265, 2464.896240, 9.869881, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 994.780029, 2457.719971, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 981.262695, 2468.907715, 9.868273, 0.000000, 0.000000, 269.140594,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 963.960022, 2480.520020, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 982.882202, 2470.489502, 26.655558, 324.763092, 0.000000, 90.515297,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 988.573242, 2466.478027, 26.189369, 324.763092, 0.000000, 180.515305,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 950.059387, 2431.529785, 193.008820, 270.618591, 1.718900, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 990.729065, 2464.797607, 9.848877, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 950.484070, 2441.131836, 180.693573, 358.281097, 0.000000, 268.658813,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 949.373352, 2429.265381, 199.531784, 0.000000, 0.000000, 337.500000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 946.923401, 2431.208740, 199.443054, 0.000000, 0.000000, 45.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 980.340027, 2475.300049, 13.050000, 55.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 972.059998, 2480.870117, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 952.373413, 2428.994385, 199.443054, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(19076, 995.270020, 2317.560059, 9.930000, 0.000000, 0.000000, 270.790009,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(19076, 990.020020, 2335.120117, 10.210000, 0.000000, 0.000000, 256.760010,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(19076, 995.650024, 2320.370117, 9.930000, 0.000000, 0.000000, 265.980011,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(19076, 995.960022, 2323.120117, 9.930000, 0.000000, 0.000000, 273.570007,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(869, 992.530029, 2338.090088, 10.520000, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(869, 992.780029, 2343.000000, 10.560000, 0.000000, 0.000000, 319.540009,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 981.281433, 2475.758057, 9.793262, 0.000000, 0.000000, 269.140594,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 988.956177, 2471.005859, 18.604671, 324.763092, 0.000000, 90.515297,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 988.362122, 2471.628418, 18.615652, 324.763092, 0.000000, 180.515305,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 995.810730, 2467.576904, 9.868238, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 986.554382, 2478.502686, 9.793251, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 944.526428, 2436.616211, 199.465561, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 949.940002, 2439.568115, 192.900803, 270.618591, 1.718900, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 962.142700, 2441.802490, 180.393463, 358.281097, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 995.812561, 2475.080566, 9.818239, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(984, 956.340088, 2429.054688, 199.396179, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18284, 956.483154, 2433.049561, 195.806381, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 993.096436, 2478.549316, 9.818274, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 957.052979, 2429.477051, 199.531784, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18284, 948.674500, 2441.038330, 195.828888, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(984, 944.545288, 2441.406250, 199.418686, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 962.241882, 2434.153320, 192.764267, 270.618591, 1.718900, 183.574402,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 953.135986, 2435.739014, 199.418961, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 961.161865, 2429.023682, 199.443054, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 956.730957, 2435.394531, 199.418961, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 944.610901, 2444.971924, 199.465561, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 963.665527, 2429.462158, 199.531784, 0.000000, 0.000000, 33.750000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(5130, 948.550171, 2440.897705, 201.771179, 0.000000, 0.000000, 135.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 950.967834, 2448.631836, 192.768051, 270.618591, 1.718900, 0.618600,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 960.393433, 2435.573975, 199.423370, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 962.378052, 2440.927002, 192.735809, 86.803101, 0.000000, 88.281097,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 962.851929, 2440.912354, 192.783585, 270.618591, 359.140594, 269.140594,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 966.216675, 2431.398438, 199.397476, 0.000000, 0.000000, 315.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 947.051697, 2450.374023, 199.471832, 0.000000, 0.000000, 315.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18284, 964.394287, 2441.031738, 195.810791, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(10009, 952.381409, 2438.278809, 209.249130, 0.000000, 0.000000, 45.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18284, 956.553955, 2448.816162, 195.810165, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 953.036072, 2448.121582, 199.422745, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 968.483459, 2436.804199, 199.397476, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 949.800293, 2452.664551, 199.535568, 0.000000, 0.000000, 247.500000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(988, 956.489075, 2442.407959, 204.734039, 91.100304, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 956.785034, 2447.784424, 199.422745, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(5130, 964.276489, 2440.939453, 201.753082, 0.000000, 0.000000, 315.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 952.492554, 2452.906982, 199.471832, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(984, 968.432739, 2440.828125, 199.350601, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 960.277161, 2448.006348, 199.423370, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 955.594238, 2452.767822, 199.535568, 0.000000, 0.000000, 168.749893,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 954.949890, 2439.312744, 213.240158, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(984, 956.153381, 2452.895508, 199.424957, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 956.494568, 2438.688965, 213.140839, 0.000000, 354.843414, 224.449799,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3398, 953.353088, 2445.269775, 210.395447, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 968.436157, 2445.150391, 199.397476, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(10009, 960.047485, 2442.276855, 209.262634, 0.000000, 0.000000, 225.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1256, 955.652771, 2441.795410, 213.127335, 0.000000, 354.843414, 45.687099,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3877, 956.331055, 2440.444336, 213.974014, 0.000000, 0.000000, 45.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3398, 953.059753, 2445.159912, 212.970428, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 960.623413, 2452.902588, 199.471832, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 957.456787, 2441.478271, 213.801025, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3398, 952.921631, 2445.471436, 214.044495, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(2600, 965.860718, 2450.530029, 199.536194, 0.000000, 0.000000, 135.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(983, 966.103394, 2450.615967, 199.471832, 0.000000, 0.000000, 45.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1229, 1011.154907, 2521.444092, 11.221322, 0.000000, 0.000000, 153.700012,-1,-1,-1, 1000.0, 800.0);
objme = CreateDynamicObject(19866, 984.379700, 2563.028320, 27.425400, 45.000000, 0.000000, -29.000000,-1,-1,-1, 1000.0, 800.0);
SetDynamicObjectMaterial(objme,0,14533, "none" , "none" , 0xffffff);
objme = CreateDynamicObject(19866, 984.379700, 2563.028320, 27.425440, 0.000000, 0.000000, -29.000000,-1,-1,-1, 1000.0, 800.0);
SetDynamicObjectMaterial(objme,0,14533, "none" , "none" , 0xffffff);
objme = CreateDynamicObject(19866, 984.553711, 2563.357422, 27.567499, 90.000000, 0.000000, -29.000000,-1,-1,-1, 1000.0, 800.0);
SetDynamicObjectMaterial(objme,0,14533, "none" , "none" , 0xffffff);
objme = CreateDynamicObject(19866, 984.573425, 2563.366943, 27.987499, 139.000000, 0.000000, -29.000000,-1,-1,-1, 1000.0, 800.0);
SetDynamicObjectMaterial(objme,0,14533, "none" , "none" , 0xffffff);
CreateDynamicObject(19076, 994.710022, 2314.370117, 10.010000, 0.000000, 0.000000, 270.570007,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(19076, 995.460022, 2304.830078, 9.920000, 0.000000, 0.000000, 181.020004,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1460, 976.880005, 2278.870117, 10.800000, 0.000000, 0.000000, 83.760002,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3461, 985.710022, 2279.370117, 11.060000, 0.000000, 0.000000, 357.600006,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 921.569641, 2403.516113, 9.418249, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
objme = CreateDynamicObject(18765, 1021.559631, 2329.000244, 7.317057, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
SetDynamicObjectMaterial(objme,0,7458, "vgwestland" , "greyground256128" , 0x0);
CreateDynamicObject(3571, 929.053650, 2403.494629, 9.393242, 0.000000, 0.000000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 918.849426, 2408.968018, 9.568258, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
objme = CreateDynamicObject(18765, 1018.629578, 2338.999756, 7.317057, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
SetDynamicObjectMaterial(objme,0,7458, "vgwestland" , "greyground256128" , 0x0);
CreateDynamicObject(3867, 926.147400, 2410.083496, 17.897787, 324.763092, 0.000000, 0.377700,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 933.678345, 2406.230469, 9.418261, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 925.532593, 2411.148193, 18.325811, 324.763092, 0.000000, 271.237213,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 942.190002, 2402.800049, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 937.070007, 2406.350098, 18.639999, 18.000000, 0.000000, 271.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 918.827820, 2414.511230, 9.568254, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 932.124512, 2411.487549, 27.528757, 324.763092, 0.000000, 270.377686,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 926.190918, 2416.475586, 27.407587, 324.763092, 0.000000, 0.377700,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 921.610657, 2418.150635, 9.515579, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 949.479980, 2403.360107, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 923.479248, 2418.038330, 9.468271, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 933.644531, 2413.965332, 9.393253, 0.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 943.391785, 2410.422852, 23.966925, 0.000000, 39.534000, 180.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 930.930664, 2418.049316, 9.468241, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 918.750000, 2425.030029, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 931.080017, 2419.000000, 15.970000, 37.000000, 0.000000, 359.040009,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 957.309998, 2403.719971, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 926.471558, 2426.708252, 24.991936, 0.000000, 42.112400, 270.000305,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 964.669983, 2403.659912, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 918.450012, 2431.870117, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 956.764648, 2410.783447, 39.046227, 316.272491, 0.000000, 359.277710,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 957.178772, 2411.087891, 36.971237, 87.662498, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 937.487793, 2423.780518, 40.832390, 269.863190, 0.000000, 0.618600,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 971.880005, 2403.620117, 15.610000, 0.000000, 0.000000, 271.649994,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 918.359985, 2439.909912, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(17310, 971.293701, 2410.315430, 23.341942, 0.000000, 42.112400, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 952.834595, 2422.242188, 40.857597, 269.863190, 0.000000, 89.140503,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1426, 980.691162, 2404.256348, 11.059425, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 983.203491, 2403.590332, 9.518263, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 925.607727, 2439.663086, 38.622269, 36.200100, 0.859400, 90.170502,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 944.752258, 2424.198486, 80.701927, 268.144196, 0.000000, 90.033897,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 937.509888, 2433.095947, 51.763512, 352.265106, 0.000000, 268.040314,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1426, 982.928040, 2404.298096, 11.059425, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 980.384888, 2406.863525, 9.518242, 0.000000, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 945.241089, 2424.181152, 83.600334, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(8210, 926.912170, 2440.612549, 37.821289, 87.662498, 0.000000, 270.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1426, 986.246216, 2404.309570, 11.059425, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 939.498596, 2432.599365, 66.738205, 352.265106, 0.000000, 268.040314,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 940.316467, 2429.730225, 83.623619, 0.000000, 0.000000, 90.136803,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 951.304260, 2425.125732, 80.977051, 271.477997, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1426, 989.551636, 2404.378906, 11.059429, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 982.081665, 2411.476562, 28.363184, 324.763092, 0.000000, 90.377701,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 991.157166, 2403.592041, 9.493286, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1472, 957.268066, 2428.739990, 42.644863, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(18102, 978.260010, 2414.860107, 15.530000, 40.000000, 0.000000, 90.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3437, 918.469971, 2448.969971, 15.610000, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 944.825012, 2431.169189, 80.892303, 268.144196, 0.000000, 90.033897,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 993.285400, 2403.578369, 9.390604, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1473, 957.266541, 2429.704590, 43.276825, 358.281097, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3571, 980.380493, 2414.019775, 9.550068, 0.000000, 0.000000, 270.240906,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(1426, 992.840637, 2404.400146, 11.059437, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(980, 956.703979, 2424.219727, 83.546295, 0.000000, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(987, 951.380310, 2429.035889, 81.129440, 268.144196, 0.000000, 180.377594,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 988.325684, 2410.387939, 18.345530, 324.763092, 0.000000, 0.515300,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(974, 957.282593, 2432.806641, 42.432281, 90.240898, 0.000000, 0.000000,-1,-1,-1, 1000.0, 800.0);
CreateDynamicObject(3867, 989.527222, 2411.315918, 18.079905, 324.763092, 0.000000, 89.518303,-1,-1,-1, 1000.0, 800.0);
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AC Black Diamond |
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Posted by: alexsusco360 - 2023-07-06, 10:55 AM - Forum: Filterscripts
- Replies (28)
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Download: https://github.com/asm360/AC_Black_Diamond/releases/tag/release
Anti-cheats for SAMP supports updated versions
You load the filterscript, and you add the following code to your gamemode and can use the new functions Note that you have a public that checks an unsupported version in anticheat, it is recommended to block them and inform them that they need to update their SAMP version
no open source why? to protect against bypass attempts, afraid of malicious code? This is an amx file, its compiler is not complicated, you can throw the file in hexeditor and see all the functions I use and also the strings (at the end of the file) At the beginning of his the functions
Code: //----------------------------------------------------------
#define KickEx(%0) SetTimerEx("KickP2", 6000, false, "d", %0)
forward KickP2(playerid);
public KickP2(playerid) return Kick(playerid);
#define BanEx(%0) SetTimerEx("BanP2", 6000, false, "d", %0)
forward BanP2(playerid);
public BanP2(playerid) return Ban(playerid);
//Old version anticheat does not support, it is recommended to kick and ask to update the SAMP version
forward OnDetectedOldversion(playerid);
public OnDetectedOldversion(playerid)
{
printf("oldversion detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Update your version and return to the server www.sa-mp.com");
GameTextForPlayer(playerid, "~r~oldversion", 5000, 3);
KickEx(playerid);
return 1;
}
//A cheat similar to autocbug allows you to shoot at a very high speed https://www.blast.hk/threads/20266/
forward OnDetectedImprovedDeagle(playerid);
public OnDetectedImprovedDeagle(playerid)
{
printf("ImprovedDeagle detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats [ImprovedDeagle.asi] out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
KickEx(playerid);
return 1;
}
//It helps you in the bug to be more accurate, and also makes an infinite zoom in the sniper
forward OnDetectedExtraWS(playerid);
public OnDetectedExtraWS(playerid)
{
printf("ExtraWS detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats [ExtraWS.asi] out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
KickEx(playerid);
return 1;
}
//It is recommended to block players using this
forward OnDetecteds0beit(playerid);
public OnDetecteds0beit(playerid)
{
printf("sobeit detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats [s0beit/cheats] out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
BanEx(playerid);
return 1;
}
//use sampfuncs for get api sampinfo cheats..
forward OnDetectedSAMPFUNCS(playerid);
public OnDetectedSAMPFUNCS(playerid)
{
printf("sampfuncs detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats [SAMPFUNCS.asi] out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
KickEx(playerid);
return 1;
}
//use SprintHook.asi auto run fast cheat https://www.blast.hk/threads/20161/
forward OnDetectedSprintHook(playerid);
public OnDetectedSprintHook(playerid)
{
printf("SprintHook detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats [SprintHook.asi] out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
KickEx(playerid);
return 1;
}
//CLEO,modloader,modloader..etc
forward OnDetectedMods(playerid);
public OnDetectedMods(playerid)
{
printf("mods detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats [cleo.asi/modloader.asi] out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
KickEx(playerid);
return 1;
}
//test bypass anticheat 100% need ban
forward OnDetectedbypass(playerid);
public OnDetectedbypass(playerid)
{
printf("testbypass detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
BanEx(playerid);
return 1;
}
//Not wrong at all, very useful for advanced types of silent aim
forward OnDetectedSilentaim(playerid);
public OnDetectedSilentaim(playerid)
{
printf("silentaim detected %d", playerid);
SendClientMessage(playerid, 0xFFFF0000, "Use cheats [silentaim] out!");
GameTextForPlayer(playerid, "~r~Use cheats out!", 5000, 3);
KickEx(playerid);
return 1;
}
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| I want to using fastman92limitadjuster to SAMP |
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Posted by: tanloc18323 - 2023-07-05, 08:03 AM - Forum: Support
- No Replies
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sorry if i was wrong content . i already hosting a server samp in VietNam, Grand Theft Auto series is almost favorite here but it so old and fastman92limitadjuster is a way to make it cool. So i want everyone can connect to a server with fastman92limiteadjuster.
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| Liberty City map |
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Posted by: Nobody5842 - 2023-07-03, 10:55 PM - Forum: Pawn Scripting
- Replies (2)
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Is it possible to use 0.3.dl liberty city map in open.mp? If so, is it better optimized now and can anybody direct me with some useful links?
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| Why random spawn doesnot want to work? |
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Posted by: abdr37888 - 2023-06-25, 02:49 PM - Forum: Pawn Scripting
- Replies (1)
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Code:
new Float:RandomSpawnGrove[4][4] = {
{2225.7131,-1149.6176,1025.7969,95.7851},
{2246.0417,-1190.8867,1029.7969,25.5977},
{2191.7427,-1189.8916,1029.7969,261.2032},
{2193.6560,-1142.0361,1029.7969,178.7957}
};
public OnPlayerDeath(playerid, killerid, reason)
{
if(GetPlayerColor(playerid) == COLOR_GREEN)
{
new rand = random(sizeof(RandomSpawnGrove));
AddPlayerClass(106,RandomSpawnGrove[rand][0],RandomSpawnGrove[rand][1],RandomSpawnGrove[rand][2],RandomSpawnGrove[rand][3],0,0,0,0,0,0);
}
return 1;
}
I didnot get any error when compile when i died and my color green it didnot spawn in the random spawn.
Whats wrong?
Plzz anyone help me.
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