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LiveDialogs.inc
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texture studio error. |
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Posted by: TheKosT - 2022-04-02, 02:21 PM - Forum: Support
- Replies (1)
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Hello friends how are you?
I come to you because after a long time I have decided to dedicate myself to MAPPER again.
I tried to open the texture STUDIO and firstly it gave me an error with the addons, well, I downloaded a gta default to use it and I solved it but I got an error.
Now nothing is loaded from the server, the filescripts are not loaded or anything, could you help me? I would like to map again and with this error I cannot.
Code: SA-MP Dedicated Server
----------------------
v0.3.7-R2, (C)2005-2015 SA-MP Team
[10:48:47]
[10:48:47] Server Plugins
[10:48:47] --------------
[10:48:47]? Loading plugin: crashdetect
[10:48:47]? Failed.
[10:48:47]? Loading plugin: sscanf
[10:48:47]? Failed.
[10:48:47]? Loading plugin: streamer
[10:48:47]
*** Streamer Plugin v2.9.4 by Incognito loaded ***
[10:48:47]? Loaded.
[10:48:47]? Loading plugin: filemanager
[10:48:47] ******************
[10:48:47] ** FILE MANAGER **
[10:48:47] **? ? Loaded? ? **
[10:48:47] ** Version 1.5 **
[10:48:47] ******************
[10:48:47]? Loaded.
[10:48:47]? Loaded 2 plugins.
[10:48:47]
[10:48:47] Filterscripts
[10:48:47] ---------------
[10:48:47]? Loading filterscript 'tstudio.amx'...
[10:48:47]? Loading filterscript 'fsdebug.amx'...
[10:48:47]
? *********************
? * SA:MP DEBUG 0.2? *
[10:48:47]? * By Simon Campbell *
? *********************
[10:48:47]? * Version: 0.5d? ? ? *
? *********************
[10:48:47]? * -- LOADED? ? ? ? *
? *********************
[10:48:47]? Loaded 2 filterscripts.
[10:48:47]
/*-----------------------------------*\
[10:48:47] |*=====[TS Base GameMode Loaded]=====*|
[10:48:47] \*-----------------------------------*/
[10:48:47] Number of vehicle models: 0
[10:48:55] [connection] 127.0.0.1:51010 requests connection cookie.
[10:48:56] [connection] incoming connection: 127.0.0.1:51010 id: 0
[10:48:56] [join] James_Kalashnikov has joined the server (0:127.0.0.1)
[10:53:48] RCON (In-Game): Player #0 (James_Kalashnikov) has logged in.
[10:54:39] RCON (In-Game): Player [James_Kalashnikov] sent command: reloadfs
[10:55:00] RCON (In-Game): Player [James_Kalashnikov] sent command: reloadfs
[10:55:13] RCON (In-Game): Player [James_Kalashnikov] sent command: loadfs
[10:55:17] RCON (In-Game): Player [James_Kalashnikov] sent command: unloadfs
[11:08:49] [part] James_Kalashnikov has left the server (0:1)
![[Image: RbWMi2n.jpg]](https://i.imgur.com/RbWMi2n.jpg)
https://i.imgur.com/RbWMi2n.jpg
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| cache_insert_id always return 0 |
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Posted by: Axitz - 2022-03-30, 07:41 AM - Forum: Pawn Scripting
- Replies (5)
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Hi, sorry how bad this was.
I've created a team and the table is also is AI mode. There are multiples team in the query but whenever server restart or player quit, then create team, it always started at 0 again.
PHP Code: forward TeamCreated(b); public TeamCreated(b) {
? ? TeamInfo[b][TeamID] = cache_insert_id(); ? ? teamidd; ? ? printf("New Group is created: [%d]", teamidd ); }
PHP Code: if(strcmp(usage, "create", false) == 0) { ? ? if(!strlen(usage1)) return SCP(playerid, "create <teamname>"); ? ? if(strlen(usage1) < 5 || strlen(usage1) > 30) return SendClientError(playerid, "Your team name is too short or too long! (Min 5, Max 30 chars)"); ? ? new tmID = teamidd; ? ? if(PlayerInfo[playerid][tplayerteam] != -1) return SendClientError(playerid, "You are already in a team. /team leave"); ? ? TeamInfo[tmID][TeamID] = tmID; ? ? PlayerInfo[playerid][tplayerteam] = tmID; ? ? PlayerInfo[playerid][tranklvl] = 0; ? ? myStrcpy(PlayerInfo[playerid][TPTeamName],usage1); ? ? myStrcpy(PlayerInfo[playerid][trankname],"Children"); ? ? TeamInfo[tmID][TActive]=true; new sQuery[528]; mysql_format(sqldb, sQuery, sizeof sQuery, "INSERT INTO `TeamInfo` (`TeamID`, `TeamName`, `StartRank`) VALUES (%d,'%e', 'Children')",tmID,usage1); mysql_tquery(sqldb, sQuery, "TeamCreated", "i",tmID); } else { SCP(playerid, "<create> <input>"); } return 1; }
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| Which one is better? |
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Posted by: Zow - 2022-01-26, 09:29 PM - Forum: Pawn Scripting
- Replies (2)
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PHP Code: #define SendErrorMessage(%0, %1) SendClientMessage(%0, COLOR_RED, "[*]{FFFFFF} "%1)
PHP Code: SendErrorMessage(playerid, const msg[]) {
? ? new
? ? ? ? string[145];
? ? format(string, sizeof(string), "[*]"C_WHITE" %s", msg);
? ? return SendClientMessage(playerid, COLOR_RED, string);
}
I just want to know how different
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| MySQL Query |
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Posted by: Slade - 2022-01-24, 04:55 PM - Forum: Pawn Scripting
- Replies (1)
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So basically i've done so many scripts using MySQL, but never had this problem and simply not finding way to solve it because i don't even understand why it happens.
I will explain here, I don't really need to post code since my other scripts with literally same code works great, I also tried to google it, but no luck.
So this is case: I've switched House system on old gamemode from Dini to MySQL. I've switched data by loading with Dini, saving with MySQL. Then i created loading. First I have used TQuery with callback, and got this errors:
Code: [01/24/22 17:50:46] [plugins/mysql] cache_get_value_name_float: no active cache (C:\Users\llc\Documents\GM\gamemodes\YUBGM.pwn:24580)
[01/24/22 17:50:46] [plugins/mysql] cache_get_value_name_float: no active cache (C:\Users\llc\Documents\GM\gamemodes\YUBGM.pwn:24581)
[01/24/22 17:50:46] [plugins/mysql] cache_get_value_name_float: no active cache (C:\Users\llc\Documents\GM\gamemodes\YUBGM.pwn:24582)
This happens for every row in every iteration of cache num rows, table has around 1100 houses.
I've done it also with mysql_query and cache variable, same error appears.
Updated MySQL to latest version.
Changed variable names from?cache_get_value_name_float to?cache_get_value_float but still the same.
Important thing is: I printed second row after every iteration and cache function, and first 2 rows are getting loaded, and all others are not.
So yes i got 2 first selected rows loaded, others are literally ignored in loop.
Any possible solutions ?
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Desolation Roleplay |
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Posted by: Awide - 2022-01-21, 05:11 PM - Forum: Gamemodes
- Replies (1)
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Written 99.5% by me entirely from scratch. Put countless days and?nights into this gamemode.
Featuring NPC zombies, bandits, looting, factions, cities, inventory, item system, housing and businesses. I made it work on both Linux and Windows servers.
I am not willing to provide support nor answer questions. If you need the database (otherwise you cannot use the inventory and looting) PM me (DC: Awide#0896) and I will?consider your offer.
Otherwise, enjoy!
https://github.com/Awide/Desolation-SAMP
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| Problem with plugin development |
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Posted by: Davee52 - 2022-01-18, 11:41 AM - Forum: Programming
- No Replies
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Hy everybody! I followed the instructions in the Plugin Development topic on the site, and I get errors as I include the invoke.hxx . I downloaded it on the link, added the file to the project, and included it in the code, but it gives me these errors:
https://imgur.com/a/Yamr46K
Thank you if you could lead me to success.
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