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| Latest Threads |
Client issue with object
Forum: Support
Last Post: TheDoctor
2025-11-15, 08:00 PM
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San Andreas Police Pursui...
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2025-11-15, 12:06 AM
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[Include] OpenGate (Abrir...
Forum: Portuguese/Portugu?s
Last Post: Crazy_ArKzX
2025-11-13, 06:49 PM
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OpenGate (Open Proximity ...
Forum: Libraries
Last Post: Crazy_ArKzX
2025-11-13, 06:46 PM
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LS City Hall
Forum: Maps
Last Post: cosminupgaming
2025-11-12, 04:22 PM
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» Views: 2,672
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Crime Base
Forum: Maps
Last Post: cosminupgaming
2025-11-12, 04:19 PM
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» Views: 1,261
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GTA SA-MP Scripting: Issu...
Forum: General Discussions
Last Post: williamrhein
2025-11-12, 10:16 AM
» Replies: 0
» Views: 61
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is it worth creating a se...
Forum: General Discussions
Last Post: cosminupgaming
2025-11-11, 05:30 PM
» Replies: 13
» Views: 18,376
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Looking for an English De...
Forum: General Discussions
Last Post: cosminupgaming
2025-11-11, 05:21 PM
» Replies: 2
» Views: 2,825
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Awakeninga an old server.
Forum: Support
Last Post: drwnrbbt
2025-11-11, 02:26 PM
» Replies: 0
» Views: 59
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| Is MTA VC dead as well? |
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Posted by: NoxxeR - 2021-12-23, 05:14 PM - Forum: Chat
- Replies (1)
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Hi
What happend to Multi Theft Auto, the Vice City version, is it dead? As you guys know, in the GTA community we need both MTA Vice City and GTA San Andreas multiplayer alive.
But Multitheftauto seems dead now, I've started a same thread there:
https://forum.mtasa.com/topic/124117-peo...ing-mtavc/
And
https://forum.mtasa.com/topic/113596-is-...ill-alive/
What happend to them? No programmers/developers? What did happen?
Some people play VC-MP instead, but isin't MTAVC a bit better? With less bugs in MTAVC?
Vice City and GTA SA is important to me, since i've been playing the games since 2003, so I remember lots of memories and good years, both games are still good today I think.
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| A Merry Christmas thread |
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Posted by: NoxxeR - 2021-12-21, 06:53 PM - Forum: Life
- Replies (1)
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Merry Christmas to everyone in open.mp forums! :) What will you guys do in Christmas time? Celebrate with friends and family, and what more? Eat good food?
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| error 090: public functions may not return arrays (symbol "GetRegionName") |
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Posted by: hiwyn - 2021-12-14, 03:11 AM - Forum: Support
- Replies (1)
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Why i'm getting this error:
error 090: public functions may not return arrays (symbol "GetRegionName")
return string;
on this:
Code: forward GetRegionName(Float: X, Float: Y, Float: Z);
public GetRegionName(Float: X, Float: Y, Float: Z) {
? ? new string[128];
? ? format(string, sizeof(string), "Idlewood");
? ? return string;
}
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| The progress of Open.mp is great? |
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Posted by: NoxxeR - 2021-12-06, 04:48 PM - Forum: General Discussions
- Replies (11)
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How is it going now with the progress of Open Multiplayer for GTA San Andreas? GTA San Andreas is a good game, and the sa-mp has a very good and stable source engine, so it will be something good i believe, even better than sa-mp if its backward compatibility.
Would you be able to release it sooner if you have more developers on the engine? Or will it take similar time to release a beta version of Open.mp whether or not you get more developers?
However the game will be great,
I have a suggestion is that you put some adverts in the start of the screen, before the loading screen like in sa-mp, so you can gain money. Then you can pay some of the devloping cost.
This game/engine will attract many users. Believe me, everybody remembers sa-mp, plus this game engine has backward compatibility with the old sa-mp so it'll be a very good multiplayer game, gta sa is just awesome ;)
The open.mp website needs to be improved as well, so it'll be cool to browse it. If you need help with the website design i know a few websites where you could download themes for this, wordpress script is good as well if you post news and other stuff.
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ayuda con FCNPC |
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Posted by: Nikolay_Staggs - 2021-12-04, 09:44 PM - Forum: Programaci?n
- No Replies
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hola amigos tengo un problema con los NPCS cuando ejecuto el server me sale un message:
[15:28:42] No collision data found.
[15:28:42] ? Sistema de objetos din?micos cargado (0).
[15:28:42] [npc:join] Soldado_0 has joined the server (IP)
[15:28:42] [npc:part] Soldado_0 has left the server (1:0)
[15:28:42] [FCNPC] Error: NPC 'Soldado_0' not created. Name 'Soldado_0' is invalid or the maxnpc limit in server.cfg has been reached.
[15:28:42] GM FUNCIONA
[15:28:42] Number of vehicle models: 0
tiene 22 NPC y los jugadores son 50
Mi versi?n de SAMP es 0.3.8-RC4?
porfa ayuda
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| Detect loaded map |
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Posted by: Jhames - 2021-12-01, 11:51 PM - Forum: Pawn Scripting
- Replies (1)
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I am creating a loading system for when the player leaves the interior, and I would like to know if there is any way to detect when the map is loaded in order for the player to release the same. I saw this system on a server and would like to know how it works instead of crashing the player for a few seconds.
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| Warning DCC_FindChannelByName |
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Posted by: Jhames - 2021-11-29, 04:30 AM - Forum: Pawn Scripting
- No Replies
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I'm getting a warning when using "DCC_FindChannelByName". where am I going wrong?
Code:??Code: printf("Channel ID: %d", DCC_FindChannelByName("log-server"));
Warning :??Code: warning 213: tag mismatch: expected tags "Float", or none ("_"); but found "DCC_Channel"
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| Warning DCC_FindChannelByName |
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Posted by: Jhames - 2021-11-29, 04:29 AM - Forum: Support
- Replies (1)
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I'm getting a warning when using "DCC_FindChannelByName". where am I going wrong?
Code:?? Code: printf("Channel ID: %d", DCC_FindChannelByName("log-server"));
Warning :??Code: warning 213: tag mismatch: expected tags "Float", or none ("_"); but found "DCC_Channel"
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Rockford Plaza @ Singleplayer Roleplay |
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Posted by: Reyo - 2021-11-27, 10:51 PM - Forum: Videos and Screenshots
- No Replies
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We're working on a civilian hotspot update on Singleplayer Roleplay (SoLS), featuring various standard map favorites along with a new Mall alongside a newbie Hotel.? The Hotel is to house new players via an introduction system to be added after and the Mall is to aid and pioneer the civilian frontier.
If you are a civilian/legal roleplayer and this pokes your interest - give us a try - we're quite literally on the cusp of expanding that aspect of the server.
But without further ado, some screenshots to demonstrate these changes in action:
[Video: https://www.youtube.com/watch?v=KjUK3s1VINk]
![[Image: unknown.png?width=1247&height=566]](https://media.discordapp.net/attachments/638469067145084939/913850375738622002/unknown.png?width=1247&height=566)
![[Image: unknown.png?width=1128&height=676]](https://media.discordapp.net/attachments/638469067145084939/913850526674857994/unknown.png?width=1128&height=676)
![[Image: samp_26_11_2021_17_26_26.png?width=1201&height=676]](https://media.discordapp.net/attachments/638469067145084939/913850814643187722/samp_26_11_2021_17_26_26.png?width=1201&height=676)
![[Image: sa-mp-065.png?width=1201&height=676]](https://media.discordapp.net/attachments/902998540496810114/913960114585731072/sa-mp-065.png?width=1201&height=676)
![[Image: unknown.png?width=1007&height=676]](https://media.discordapp.net/attachments/638469067145084939/913852125312872448/unknown.png?width=1007&height=676)
![[Image: ezgif-2-ff4a3321e87d.gif]](https://images-ext-1.discordapp.net/external/xmWcP_d01f2NdMMqlyJumkLY8iwrourpxu6pnfOoBkY/https/media.discordapp.net/attachments/638469067145084939/914196133125967892/ezgif-2-ff4a3321e87d.gif)
Custom reflections, material surface, and 2dfx applied to the legendary VC infernus!
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