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  Help! How newbie fix sscanf warning: No default value found. Have System solution ?
Posted by: PutuSuhartawan - 2021-05-15, 12:18 AM - Forum: Pawn Scripting - Replies (1)

Code:
bool

FindDefaultStart(char ** const str)

{

// Skip the default value passed for optional parameters.

if (**str == '(')

{

(*str);

SkipWhitespace(str);

return true;

}

else

{

logprintf("sscanf warning: No default value found.");

}

return false;

}?

//?sscanf?warning:?No default value found


  Nametag
Posted by: Uzzy - 2021-05-14, 11:03 PM - Forum: Support - Replies (1)

Hello, when someone shoots, I want it written on it (fired) how do I do it?

(SHOTS FRIED)


  Need Help About Launcher
Posted by: redex - 2021-05-14, 10:34 PM - Forum: Programming - Replies (1)

hi, i am trying to make a Custom Client-Side Anti Cheat launcher for sa-mp, and here is the thing:
i dont have any problem with detecting the cheat files in the players folder but how can i detect players who are joining the server using my custom launcher? i see some servers doing this by only getting player name and they just need to hit a button to start the game, that mean there is no need to save something i was going to first make a login page and then if he logged in create a row in sql database to show his is using launcher but there is hell a lot ways to bypass this method , i want to do something like this sampvoice project : https://github.com/CyberMor/sampvoice

they made something to detect is player have the needed plugin and then we can for exp show them : you are using sampvoice plugin , or even there is a client side anti cheat out there that do something like this but its not opensource, how can i do this? sorry for my bad English hope u understand what i am talking about


  10000 SLOTS Players SA-MP OPENMP
Posted by: Rafael_Rosse - 2021-05-14, 10:02 PM - Forum: Questions and Suggestions - Replies (1)


[Image: o9NX33hWfyA.jpg?size=1280x720&quality=96...type=album]

hi, it's been a long time since I've been here,I have a bunch of suggestions that I'm putting out for you,as we know in samp the problem is to go to large servers where 1000 people are online, or when the server opens 1000 people are playing and doesn't help sometimes fastconects and other things, and you need to download all these reconjects samp bug fixes to somehow go to your favorite samp server but not everyone wants or can't do mods and fix yes and gta sometimes crashes for these mods, so here I propose to fix this error, and add more slots for open mp, fix the error with reconect, (You are banned)? ? Everyone already knows how difficult it is to log on to the server, especially in full online, and when he writes "The server didn't respond" so, a fix came out (without stillers)it is called ReconnectFixARIZONA-RP (it really helps) to throw it at the root of the game.

[Image: iJ1eK7CjnBY.jpg?size=550x309&quality=96&...type=album]


  [SOLVED] How to get learn abaout const for newbie? const belongs to what group?
Posted by: PutuSuhartawan - 2021-05-14, 06:49 PM - Forum: Pawn Scripting - Replies (2)

Solution:

Reserved words (keywords) Statements Operators Directives Other assert char #assert const 98 ] General syntax break defined #define enum case sizeof #else forward continue state #elseif native default tagof #emit new do #endif operator else #endinput public exit #endscript static for #error stock goto #file if #if return #include sleep #line state #pragma switch #section while #tryinclude #undef Next to reserved words, pawn also has several predefined constants, Predefined constants: 102 you cannot use the symbol names of the predefined constants for variable or function names.

Source:?https://github.com/pawn-lang/compiler/raw/master/doc/pawn-lang.pdf

all of these belong to the Pawn syntax class. Which should be commonly used after reading the rules for the pawn language and having been subject to fines several times from the pawn language developer community.





Problem :

I see there are many variables such as include, pragma, public, stock, forward. So what group does all of this belong to? how is the basic understanding?


  [SOLVED] How to Use Pragma ? From #Pragma tabsize 0
Posted by: PutuSuhartawan - 2021-05-14, 10:12 AM - Forum: Pawn Scripting - Replies (15)

SOLUTION:

That's probably because the new scripter using the old includes as well. Please get the updated ones here:



https://github.com/pawn-lang/pawn-stdlib



The reason?didn't remove the warning code system is because it really cares?about the learning scripter. A lot of recommendations to make question before?the compiler success. Now sir you can find a solution. As the best developer, the basics are usually based on the strength of the solutions created. And asking for a profit before build a new resolver system.





PROBLEM:



I often see Pragma script designs, but I never had the knowledge to relate to this #pragma system. Is this pragma really from pawn?

i just have source?#pragma warning

This directive comes in two forms:

  • #pragma warning (enable|disable) XXX

    Enable or disable a warning by its number.

    Useful for hiding unwanted warnings that otherwise cannot be fixed.

  • #pragma warning (push|pop)

    Save or restore the list of currently disabled warnings.

    This can be used in conjuction with the previous form to toggle warnings

    for a piece of code:

    #pragma warning push

    #pragma warning disable XXX

    // some code here

    Put Error code after vairable option warning disable, Sample:
    Code:
    #pragma warning disable 239#pragma warning disable 217#pragma warning disable 219#pragma warning disable 203
    Quote:From Radical solution,?You can also:
    Code:
    #pragma warning disable 239, 217, 219, 203
    #pragma warning pophttps://github.com/compuphase/pawn/issues/24


  Map Images logo's
Posted by: Kettler - 2021-05-13, 04:58 PM - Forum: Support - Replies (4)

Hi, i saw servers with images "logo" like instagram or discord in the map, is there any tutorial for that?


  Help! Make an NPC CREATOR oad directly on the server without them going back to edit
Posted by: PutuSuhartawan - 2021-05-13, 10:39 AM - Forum: Pawn Scripting - No Replies

How to Make an NPC CREATOR. So before I saw that someone can make their own NPC load directly on the server without them going back to editing the script first to load it. Do you have the ability to script NPC creation directly in this gamemode?


  how much does a gm roleplay cost?
Posted by: Boxi - 2021-05-13, 02:38 AM - Forum: General Discussions - Replies (3)

hello samp friends, well i would like to know what is the cost in dollars of a unique or very well worked gm roleplay? i am interested in acquiring one, thank you!


  [Solved] Why Game mode amx size has increased?
Posted by: Radical - 2021-05-12, 04:18 PM - Forum: Pawn Scripting - Replies (12)

I made some changes to the Game Mode today, after a few hours I saw that the size of Game Mode amx increased from 4 MB to 19 MB.

Compilation time also increased from 10 seconds to seconds.

I don't remember what I did that caused it

even I optimizing well.



Compiler:

Zeex - https://github.com/pawn-lang/compiler/releases



Game Mode Includes:

Code:
#include <a_samp>

#include <a_mysql>

#include? <jit>



#include "../include/nex-ac.inc"

#include <weapon-config>



#define YSI_NO_VERSION_CHECK

#undef MAX_PLAYERS

#define MAX_PLAYERS 200



#include?<streamer>

#include <colandreas>

#include <3DTryg>

#include?<sscanf2>

#include <YSF>

#include <PreviewModelDialog>

#include <progress2>

#include <mSelection>

#include <foreach>

#include <formatex>



Code:
Header size:? ? ? ? ? 32596 bytes

Code size:? ? ? ? ? 6266484 bytes

Data size:? ? ? ? 38666848 bytes

Stack/heap size:? ? ? 16384 bytes; estimated max. usage=3072 cells (12288 bytes)

Total requirements:44982312 bytes

[Finished in 67.0s]



Solved:



weapon-config include had caused this.