Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums



(Advanced Search)

Forum Statistics
» Members: 7,873
» Latest member: Kewun
» Forum threads: 2,385
» Forum posts: 12,289

Full Statistics

Online Users
There are currently 421 online users.
» 0 Member(s) | 418 Guest(s)
Bing, Google, Yandex

Latest Threads
Verona Community open ser...
Forum: Advertisements
Last Post: pmemorex2016
Yesterday, 01:47 PM
» Replies: 0
» Views: 20
Verona Community otvaranj...
Forum: Ex-Yu
Last Post: pmemorex2016
Yesterday, 01:43 PM
» Replies: 0
» Views: 28
Aurora RP/CNR
Forum: Advertisements
Last Post: Kewun
Yesterday, 07:24 AM
» Replies: 0
» Views: 27
GameText styles in open.m...
Forum: Pawn Scripting
Last Post: Kar
Yesterday, 03:53 AM
» Replies: 3
» Views: 1,304
Asking something
Forum: General Discussions
Last Post: ALE11
2026-01-20, 03:49 PM
» Replies: 0
» Views: 17
PROJECT: LOS ANGELES — TH...
Forum: Advertisements
Last Post: DevonH
2026-01-18, 07:01 PM
» Replies: 11
» Views: 1,186
After School Roleplay - L...
Forum: Advertisements
Last Post: cosminupgaming
2026-01-18, 05:50 PM
» Replies: 10
» Views: 821
Las Venturas Gang Wars - ...
Forum: Advertisements
Last Post: lvgwgta
2026-01-17, 08:36 PM
» Replies: 0
» Views: 43
Can't even view list of s...
Forum: General Discussions
Last Post: thomasgolden
2026-01-16, 04:32 AM
» Replies: 0
» Views: 67
Proyecto SA-MP Medieval: ...
Forum: Discusi?n GTA SA Multijugador
Last Post: harkonstraus0219
2026-01-16, 03:15 AM
» Replies: 0
» Views: 57

 
  Server is closing
Posted by: robertjwx - 2021-05-29, 03:12 PM - Forum: Support - Replies (5)

I was using that samp server hosts (heavyhost) with 50 slots and my server never closes.

This week i paid a VPS put it online with 300 slots and now my server closes randomlly, the host still normal, only the samp03svr closes

What it can be?



The logs before crashes don't looks tell a lot:

Code:
[21:09:33] [debug] #0 001c02b8 in public AtualizarRoubos () in SP.amx



[21:09:39] Kicking ***.***.**.** because they didn't logon to the game.



[21:10:05] [debug] Long callback execution detected (hang or performance issue)



[21:10:05] [debug] AMX backtrace:



[21:10:05] [debug] #0 001c15e0 in public DesaparecerWeaponDrop () in SP.amx



[21:17:37] [debug] Long callback execution detected (hang or performance issue)



[21:17:37] [debug] AMX backtrace:



[21:17:37] [debug] #0 001c0354 in public AtualizarRoubos () in SP.amx



But there isn't much about this funciton:

Code:
#define MAX_BIZZ 5000



enum bizinfos



{



? ? bizzID,



? ? bizzName[30],



? ? bizzType,



? ? Float:bizzX,



? ? Float:bizzY,



? ? Float:bizzZ,



? ? bizzOWNER,



? ? bizzBank,



? ? bizzProducts



}



new BizzInfo[MAX_BIZZ][bizinfos];











public AtualizarRoubos() {



? ? // atualizar roubos



? ? for(new bizzid = 1; bizzid < sizeof(BizzInfo); bizzid) {



? ? ? ? BizzInfo[bizzid][rexaustedrobbery] -= 5;



? ? ? ? if(BizzInfo[bizzid][rexaustedrobbery] < 0) BizzInfo[bizzid][rexaustedrobbery] = 0;



? ? }



}





Something like this could close my server?



What should i do?


  Interior
Posted by: dondo - 2021-05-29, 02:50 PM - Forum: Pawn Scripting - Replies (2)

Hello again,

my problem is that i don't know how to get the this stupid interior checkpoints away. The checkpoints are pre-installed in the "samp-server" folder..


  Set Objects To Virtual World
Posted by: dondo - 2021-05-29, 11:44 AM - Forum: Pawn Scripting - Replies (1)

Dear community,

i think the question is clear. I want to set my 'spawn-ojects' to a virtual world so that you just see the objects when you select your skin.



Thanks!


  [Ayuda] Damage System
Posted by: icecoldkangaroo12 - 2021-05-29, 03:32 AM - Forum: Programaci?n - Replies (7)

Buenas comunidad.



Necesito ayuda respecto a un sistema de da?o?me refiero a un sistema de da?o infringido por armas



Me refiero -? fNecesito modificar el da?o que haga un arma en mi servidor pero lo quiero hacer sin utilizar includes o plugins que hagan este trabajo y aqu? voy a lo que lleve a crear este post, ?se pueden modificar el da?o de un arma sin utilizar por ejemplo <weapon-config>?



Ejemplo:? Necesito que el arma 'sawn-off' al jugador le quite -60 de vida por ejemplo o -50 o el valor que yo especifique, como llego a eso? hay alguna manera manual de hacerlo? si es as? necesito una respuesta y un ejemplo de como podria hacerlo porfavor :)?



NOTA - Estoy utilizando el callback OnPlayerTakeDamage(parameters)



Si me podrian dar una soluci?n o algunos ejemplos se los agradecer?a.


  Help with Damage System
Posted by: icecoldkangaroo12 - 2021-05-29, 01:16 AM - Forum: Pawn Scripting - Replies (14)

Dear Community



I wanna ask to you how can I make any damage system without using includes?



I mean if there is a possibility to make a different damage system, that a weapon will lower more life or that less life without using external plugins or includes?



Example - I need the sawn-off weapon to make -60 of damage?from the player who receives the shots, is that possible to do without using the above?



If you guys can guide/help me and show me some examples with code please



NOTE: I'm using the callback called OnPlayerTakeDamage(parameters) but i dont have anything of this?


  Streamer, I suppose
Posted by: Obie Jones - 2021-05-28, 08:56 PM - Forum: Pawn Scripting - Replies (5)

Greetings,



Do you possibly know what might be causing this?




  Is this dead or what?
Posted by: RoughDawg - 2021-05-28, 07:50 PM - Forum: General Discussions - Replies (13)

title.


  HELP! How to fix Compiler Pawncc Stuck AMX just in 0 KB ?
Posted by: PutuSuhartawan - 2021-05-28, 02:52 AM - Forum: Pawn Scripting - No Replies

[Image: 180323857_565426007767911_69698136967802...e=60D73283]


Big Grin delete
Posted by: koss5090 - 2021-05-26, 07:52 PM - Forum: Questions and Suggestions - No Replies

deleteit


  HELP! How to Aligned Format String to Center or Justifier Aligner ?
Posted by: PutuSuhartawan - 2021-05-26, 05:37 PM - Forum: Pawn Scripting - No Replies

Code:
new trunkdataslot1items[1000];

format(trunkdataslot1items, sizeof(trunkdataslot1items), ""COL_RED"SQL ID\t"COL_BLUE"Items\t"COL_GREEN"Amount\t"COL_GREEN"Owner\n");

? ? ? ? ? ? // max item id is 6. but in array show 7 because was counted from zero.

for(new s; s<MAX_TRUNK_SLOTS; s)

? ? ? ? ? ? {

? ? ? ? ? ? format(trunkdataslot1items, sizeof(trunkdataslot1items),

? ? ? ? ? ? " %s "COL_RED"%i \t"COL_BLUE" %s\t "COL_RED"%i %s\t"COL_GREEN" %i\n",

? ? ? ? ? ? trunkdataslot1items, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME), get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT], GetItemInfo( get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE], I_NAME_COUNT), get_vehicle_trunk[closestcar][s][TRUNK_OWNER_ID] );

? ? ? ? ? ? printf("[TRUNK]: Slot:[%i], SQL ID:[%d], Item Type:[%d], Amount:[%d], ", s, get_vehicle_trunk[closestcar][s][TRUNK_SQL_ID], get_vehicle_trunk[closestcar][s][TRUNK_ITEM_TYPE],? get_vehicle_trunk[closestcar][s][TRUNK_ITEM_AMOUNT]);

? ? ? ? ? ? }

ToggleBoot(pInfo[playerid][LastVehicleID], VEHICLE_PARAMS_ON);

? ? ? ? ? ShowPlayerDialog(playerid, DIALOG_OPEN_VEHICLE_TRUNK, DIALOG_STYLE_TABLIST_HEADERS, DialogTitle , trunkdataslot1items, "Take it", "Close");

? ? ? ? ? ?