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some text appearing in my...
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Bullet does not register |
Posted by: BoNNe - 2021-05-24, 09:53 PM - Forum: Pawn Scripting
- No Replies
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I have had a SAMP server for some time and the players during a duel between players also have a problem, namely the server does not record the bullet when it receives damage. Not always, but the most common is when a player runs and the bullet enters him, his life does not decrease.?If necessary, I will post a video about this problem to let you know what the problem is.
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Ask for help |
Posted by: BetterChan - 2021-05-24, 07:04 AM - Forum: Other
- No Replies
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I asked the administrator to create a discussion board in Chinese. I voluntarily become the administrator of this forum, and I will contribute to burgershot.
I hope the administrator agrees to my request, please!
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Help! Plugin crashdetect [debug] Run time error 5: "Invalid memory access" |
Posted by: PutuSuhartawan - 2021-05-22, 03:51 AM - Forum: Pawn Scripting
- Replies (4)
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Code: [debug] Run time error 5: "Invalid memory access"
[debug] AMX backtrace:
[debug] #0 003cb664 in public OnPlayerEditDynamicObject (playerid=3, objectid=16000, response=1, Float:x=-1794.16113, Float:y=-326.82227, Float:z=23.70365, Float:rx=0.00000, Float:ry=0.00000, Float:rz=0.00000) at e:\GAME\Server PutuSuhartawansamp03DL_svr_R1_win32\gamemodes\SuhartawanWorld.pwn:11020
How to fix on this warning sir?
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Problems adapting to mobile SAMP |
Posted by: VanHelsing - 2021-05-19, 10:01 PM - Forum: Support
- No Replies
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Hello, I am trying to adapt a gamemode originally made for computer to samp mobile. I am having a problem related to player movement, where pc players see samp mobile players go "into esc" and teleport when moving. The same thing happens when a mobile player watches a pc player walk.
I couldn't find anything related on the internet.
Plugins used:
- Sscanf
- Streamer
Thanks in advance!
** I apologize for any errors in my English.
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HELP! How to get better recommend than `udb_hash()` and bcrypt system? |
Posted by: PutuSuhartawan - 2021-05-19, 08:41 PM - Forum: Pawn Scripting
- Replies (1)
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People need to secure the password from the communist.
Code: Example
main(){
bcrypt_hash(0,"OnPassswordHash","text",12);
}
forward OnPassswordHash(playerid);
public OnPassswordHash(playerid){
new dest[60];
bcrypt_get_hash(dest);
bcrypt_verify(playerid,"OnPassswordVerify","text",dest);
}
forward OnPassswordVerify(playerid,bool:success);
public OnPassswordVerify(playerid,bool:success){
//success denotes verifying was successful or not
if(success){
//verfied
} else{
//hash doesn't match with text
}
}
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SA-MP 0.3.7-R4-2 Client |
Posted by: Leonardo - 2021-05-18, 10:33 PM - Forum: Discusi?n GTA SA Multijugador
- No Replies
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Hace unos d?as/semanas acaban de publicar ?sta nueva versi?n del cliente en la web de SA-MP.
Estos son los cambios (seg?n foros rusos, no es oficial):
- Se arregl? una vulnerabilidad que permit?a a los desarrolladores de servidores de SA-MP ejecutar cualquier c?digo en la PC de los clientes de SA-MP.
La descarga est? disponible en la misma web de SA-MP.
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TSYS Roleplay Demo/Base script |
Posted by: _tAxI_ - 2021-05-18, 03:42 PM - Forum: Gamemodes
- No Replies
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Well, it's been a hot minute since I posted up on the SA-mp forums and I finally made my way over here...
I was asked by some of the guys I used to code for to post up my older game modes (and this one specifically) since the base code is still somewhat useful - it's been years however since it was confirmed to be working and I fully expect it will need some serious work to get going on newer software versions of the server. You have been warned lol.
What is it?
This is largely speaking a demo of the features available in my TSYS RPG System. The mode is playable although will need to be fleshed out and have features added to be really good. However it serves as a good demo of how to integrate and utilize all of the features present in the toolkit.
What does it have?
Banking system, Housing system, business system, user login and save features, admin system and features, basic (very!) anticheat, very advanced vehicle management system (the whole thing evolved from older code which was an RPG vehicle system): Locking and booby trapping etc, call vehicle, park vehicle (reset spawn position etc), on the fly mod saving (if you mod it it will respawn with mods), vehicle admin system, fuel system with gas stations even for planes and helis.
This is given out freely and open so do with it what you want. I will likely never develop this again myself but if it's of use to someone then please be my guest.
Download
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