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  Gate System
Posted by: Regicide - 2021-06-15, 11:44 PM - Forum: Pawn Scripting - Replies (1)

Okay so, for some reason when more than one gate loads it goes to shit the second gate moves to the position of the first gate, the third gate moves to the second gate position, and so on, why is this happening?

PHP Code:
enum _GateEnum
{
? ? 
GateID,
? ? 
Float:gate_place[4],
? ? 
Float:grX,
? ? 
Float:grY,
? ? 
Float:grZ,
? ?
GateFaction,
? ?
GateModel,
? ?
GateObject,
? ?
GateStatus


PHP Code:
new Gates[MAX_GATES][_GateEnum]; 

PHP Code:
new Iterator:server_gates<MAX_GATES>; 

PHP Code:
load_gates()
{
? ? 
inline LoadGates()
? ? {
? ? ? ? if(!
cache_num_rows())
? ? ? ? {
? ? ? ? ? ? 
printf("[MYSQL]: No Gate data found!");
? ? ? ? ? ? return 
0;
? ? ? ? }
? ? ? ? foreach (new 
Range(0cache_num_rows())) 
? ? ? ? {
? ? ? ? ? ? 
cache_get_value_int(i"id"Gates[i][GateID]);
? ? ? ? ? ? 
cache_get_value_float(i"x"Gates[i][gate_place][0]);
? ? ? ? ? ? 
cache_get_value_float(i"y"Gates[i][gate_place][1]);
? ? ? ? ? ? 
cache_get_value_float(i"z"Gates[i][gate_place][2]);

? ? ? ? ? ? 
cache_get_value_float(i"rx"Gates[i][grX]);
? ? ? ? ? ? 
cache_get_value_float(i"ry"Gates[i][grY]);
? ? ? ? ? ? 
cache_get_value_float(i"rz"Gates[i][grZ]);
? ? ? ? ? ? 
cache_get_value_int(i"faction"Gates[i][GateFaction]);
? ? ? ? ? ? 
cache_get_value_int(i"model"Gates[i][GateModel]);

? ? ? ? ? ? 
Gates[i][GateStatus] = 0;

? ? ? ? ? ? 
Gates[i][GateObject] = CreateObject(Gates[i][GateModel], Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2], Gates[i][grX], Gates[i][grY], Gates[i][grZ], 300.0);

? ? ? ? ? ? 
Iter_Add(server_gatesi);
? ? ? ? }
? ? ? ? 
printf("%d gates loaded."i);
? ? ? ? return 
1;
? ? }
? ? 
MySQL_TQueryInline(g_SQLusing inline LoadGates"SELECT * FROM `server_gates`");
? ? return 
1;


PHP Code:
YCMD:gate(playeridparams[], help)
{
? ? foreach(new 
i:server_gates)
? ? {
? ? ? ? if(
IsPlayerInRangeOfPoint(playerid5Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2]))
? ? ? ? {
? ? ? ? ? ? if(
user_faction[playerid] == Gates[i][GateFaction])
? ? ? ? ? ? {
? ? ? ? ? ? ? ? if(
Gates[i][GateStatus] == 0)
? ? ? ? ? ? ? ? {
? ? ? ? ? ? ? ? ? ? 
MoveObject(Gates[i][GateObject], Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2] -7.03.0);
? ? ? ? ? ? ? ? ? ? 
Gates[i][GateStatus] = 1;
? ? ? ? ? ? ? ? }
? ? ? ? ? ? ? ? else 
? ? ? ? ? ? ? ? {
? ? ? ? ? ? ? ? ? ? 
MoveObject(Gates[i][GateObject], Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2], 3.0);
? ? ? ? ? ? ? ? ? ? 
Gates[i][GateStatus] = 0;
? ? ? ? ? ? ? ? }? 
? ? ? ? ? ? }
? ? ? ? ? ? else
? ? ? ? ? ? {
? ? ? ? ? ? ? ? 
SendClientMessage(playerid, -1"[SERVER] You don't have access to this gate!");
? ? ? ? ? ? }
? ? ? ? }
? ? ? ? else
? ? ? ? {
? ? ? ? ? ? 
SendClientMessage(playerid, -1"[SERVER]: You're not near any gate!");
? ? ? ? }
? ? }
? ? return 
1;


  Printing
Posted by: Fr0z3n - 2021-06-15, 06:08 PM - Forum: Pawn Scripting - Replies (4)

Hello, is it possible to print something in colors?



It would be so cool :)


  static const help
Posted by: Zow - 2021-06-15, 03:15 PM - Forum: Pawn Scripting - Replies (3)

https://fiddle.sa-mp.dev/CeramicDecisiveKronosaurus



Is it good to use?


  Map editor
Posted by: TheFlash - 2021-06-13, 05:47 AM - Forum: Support - No Replies

Hi there

I was trying to install ingame map editor plenty of times without any success may someone help me installing the ingame version? ill be so thankful for him


  Car Respawn
Posted by: dondo - 2021-06-12, 01:07 PM - Forum: Pawn Scripting - Replies (1)

Heyo,



qick question:?does anyone know how i can destroy a car after it explode??So that it wont respawn. ??



greetz,

dondo!


  Open.mp webpage unreachable?
Posted by: Lukas - 2021-06-10, 11:45 AM - Forum: Questions and Suggestions - Replies (1)

Hi, was it taken down? i can't enter it


  discord bot
Posted by: gzsamp - 2021-06-09, 07:52 PM - Forum: General Discussions - Replies (1)

some base or api to create a discord bot? that does not need connection to the gamemode, a dynamic configuration bot


  [Solved] Send a message on multiple lines [text length more than 144]
Posted by: Radical - 2021-06-08, 01:05 PM - Forum: Pawn Scripting - Replies (1)

I'm looking for that function, if the text length is more than 144 letters, Send it in two messages.

Thanks



SOLUTION:



(2021-06-09, 08:48 AM)Pinch Wrote: https://www.burgershot.gg/showthread.php?tid=748





I maked this function but it does not work as I wanted.?

This separates the word between strings 144



burgershot >>



burg ..

.. ershot



Code:
SendClientMessageToAllEx(color, const text[]) {



? ? new

? ? ? ? message[144];

? ?

? ? strcat(message, text);



? ? new

? ? ? ? lentgh = strlen(message);



? ? if (lentgh >= 143) {



? ? ? ? new

? ? ? ? ? ? message_2[144];



? ? ? ? format(message_2, sizeof message_2, ".. %s", message[139]);



? ? ? ? strdel(message, 139, lentgh);

? ? ? ? strcat(message, " ..");



? ? ? ? SendClientMessageToAll(color, message);



? ? ? ? SendClientMessageToAll(color, message_2);



? ? } else

? ? ? ? SendClientMessageToAll(color, message);



? ? return 1;

}


  Interior furniture in Burglary houses bug?
Posted by: JR_Junior - 2021-06-07, 06:06 PM - Forum: Questions and Suggestions - No Replies

I've been visiting the interiors of burglary houses and most of their furniture doesn't show up sometimes.?



Sometimes they appear, other times they don't and there's a gray warning message in the chat: Warning(s007): Exception 0xC0000005 at 0x593C6F.



Would this be a game bug or just samp? I'm using version 0.3DL.





[Image: Screenshot-41.png]



[Image: Screenshot-39.png]



[Image: Screenshot-40.png]


  [SUGGESTION] IPv6 support?
Posted by: Jyottabyte - 2021-06-06, 10:39 AM - Forum: General Discussions - Replies (1)

I tried to add a random IPv6 address to 0.3.7?SA-MP client but it does not recognize the IP because ":" is detected as the port symbol, which is not the case in IPv6 addresses. I did not try with a hostname, but looks like IPv6 support isn't baked in.



Suggestion to consider adding IPv6 support to Open MP client.