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| Gate System |
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Posted by: Regicide - 2021-06-15, 11:44 PM - Forum: Pawn Scripting
- Replies (1)
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Okay so, for some reason when more than one gate loads it goes to shit the second gate moves to the position of the first gate, the third gate moves to the second gate position, and so on, why is this happening?
PHP Code: enum _GateEnum { ? ? GateID, ? ? Float:gate_place[4], ? ? Float:grX, ? ? Float:grY, ? ? Float:grZ, ? ?GateFaction, ? ?GateModel, ? ?GateObject, ? ?GateStatus }
PHP Code: new Gates[MAX_GATES][_GateEnum];
PHP Code: new Iterator:server_gates<MAX_GATES>;
PHP Code: load_gates() { ? ? inline LoadGates() ? ? { ? ? ? ? if(!cache_num_rows()) ? ? ? ? { ? ? ? ? ? ? printf("[MYSQL]: No Gate data found!"); ? ? ? ? ? ? return 0; ? ? ? ? } ? ? ? ? foreach (new i : Range(0, cache_num_rows())) ? ? ? ? { ? ? ? ? ? ? cache_get_value_int(i, "id", Gates[i][GateID]); ? ? ? ? ? ? cache_get_value_float(i, "x", Gates[i][gate_place][0]); ? ? ? ? ? ? cache_get_value_float(i, "y", Gates[i][gate_place][1]); ? ? ? ? ? ? cache_get_value_float(i, "z", Gates[i][gate_place][2]);
? ? ? ? ? ? cache_get_value_float(i, "rx", Gates[i][grX]); ? ? ? ? ? ? cache_get_value_float(i, "ry", Gates[i][grY]); ? ? ? ? ? ? cache_get_value_float(i, "rz", Gates[i][grZ]); ? ? ? ? ? ? cache_get_value_int(i, "faction", Gates[i][GateFaction]); ? ? ? ? ? ? cache_get_value_int(i, "model", Gates[i][GateModel]);
? ? ? ? ? ? Gates[i][GateStatus] = 0;
? ? ? ? ? ? Gates[i][GateObject] = CreateObject(Gates[i][GateModel], Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2], Gates[i][grX], Gates[i][grY], Gates[i][grZ], 300.0);
? ? ? ? ? ? Iter_Add(server_gates, i); ? ? ? ? } ? ? ? ? printf("%d gates loaded.", i); ? ? ? ? return 1; ? ? } ? ? MySQL_TQueryInline(g_SQL, using inline LoadGates, "SELECT * FROM `server_gates`"); ? ? return 1; }
PHP Code: YCMD:gate(playerid, params[], help) { ? ? foreach(new i:server_gates) ? ? { ? ? ? ? if(IsPlayerInRangeOfPoint(playerid, 5, Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2])) ? ? ? ? { ? ? ? ? ? ? if(user_faction[playerid] == Gates[i][GateFaction]) ? ? ? ? ? ? { ? ? ? ? ? ? ? ? if(Gates[i][GateStatus] == 0) ? ? ? ? ? ? ? ? { ? ? ? ? ? ? ? ? ? ? MoveObject(Gates[i][GateObject], Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2] -7.0, 3.0); ? ? ? ? ? ? ? ? ? ? Gates[i][GateStatus] = 1; ? ? ? ? ? ? ? ? } ? ? ? ? ? ? ? ? else ? ? ? ? ? ? ? ? { ? ? ? ? ? ? ? ? ? ? MoveObject(Gates[i][GateObject], Gates[i][gate_place][0], Gates[i][gate_place][1], Gates[i][gate_place][2], 3.0); ? ? ? ? ? ? ? ? ? ? Gates[i][GateStatus] = 0; ? ? ? ? ? ? ? ? }? ? ? ? ? ? ? } ? ? ? ? ? ? else ? ? ? ? ? ? { ? ? ? ? ? ? ? ? SendClientMessage(playerid, -1, "[SERVER] You don't have access to this gate!"); ? ? ? ? ? ? } ? ? ? ? } ? ? ? ? else ? ? ? ? { ? ? ? ? ? ? SendClientMessage(playerid, -1, "[SERVER]: You're not near any gate!"); ? ? ? ? } ? ? } ? ? return 1; }
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| Map editor |
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Posted by: TheFlash - 2021-06-13, 05:47 AM - Forum: Support
- No Replies
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Hi there
I was trying to install ingame map editor plenty of times without any success may someone help me installing the ingame version? ill be so thankful for him
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| Car Respawn |
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Posted by: dondo - 2021-06-12, 01:07 PM - Forum: Pawn Scripting
- Replies (1)
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Heyo,
qick question:?does anyone know how i can destroy a car after it explode??So that it wont respawn. ??
greetz,
dondo!
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| [Solved] Send a message on multiple lines [text length more than 144] |
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Posted by: Radical - 2021-06-08, 01:05 PM - Forum: Pawn Scripting
- Replies (1)
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I'm looking for that function, if the text length is more than 144 letters, Send it in two messages.
Thanks
SOLUTION:
(2021-06-09, 08:48 AM)Pinch Wrote: https://www.burgershot.gg/showthread.php?tid=748
I maked this function but it does not work as I wanted.?
This separates the word between strings 144
burgershot >>
burg ..
.. ershot
Code: SendClientMessageToAllEx(color, const text[]) {
? ? new
? ? ? ? message[144];
? ?
? ? strcat(message, text);
? ? new
? ? ? ? lentgh = strlen(message);
? ? if (lentgh >= 143) {
? ? ? ? new
? ? ? ? ? ? message_2[144];
? ? ? ? format(message_2, sizeof message_2, ".. %s", message[139]);
? ? ? ? strdel(message, 139, lentgh);
? ? ? ? strcat(message, " ..");
? ? ? ? SendClientMessageToAll(color, message);
? ? ? ? SendClientMessageToAll(color, message_2);
? ? } else
? ? ? ? SendClientMessageToAll(color, message);
? ? return 1;
}
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| [SUGGESTION] IPv6 support? |
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Posted by: Jyottabyte - 2021-06-06, 10:39 AM - Forum: General Discussions
- Replies (1)
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I tried to add a random IPv6 address to 0.3.7?SA-MP client but it does not recognize the IP because ":" is detected as the port symbol, which is not the case in IPv6 addresses. I did not try with a hostname, but looks like IPv6 support isn't baked in.
Suggestion to consider adding IPv6 support to Open MP client.
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