| Welcome, Guest |
You have to register before you can post on our site.
|
| Online Users |
There are currently 169 online users. » 0 Member(s) | 167 Guest(s) Bing, Google
|
| Latest Threads |
Project San Andreas Rolep...
Forum: Advertisements
Last Post: Artysh
Yesterday, 06:17 AM
» Replies: 0
» Views: 27
|
Looking for partner/found...
Forum: Chat
Last Post: cyk444
Yesterday, 01:09 AM
» Replies: 0
» Views: 28
|
County of Los Angeles - H...
Forum: Advertisements
Last Post: DevonH
2026-08-02, 10:22 PM
» Replies: 1
» Views: 37
|
Qawno for macOS — native ...
Forum: Releases
Last Post: Xyranaut
2026-08-01, 07:50 PM
» Replies: 2
» Views: 352
|
FCNPC for open.mp - the c...
Forum: Plugins
Last Post: Xyranaut
2026-08-01, 07:49 PM
» Replies: 3
» Views: 575
|
NEW!! SA:MP MAP EDITOR 2...
Forum: Releases
Last Post: JustMichael
2026-07-31, 02:48 PM
» Replies: 1
» Views: 102
|
German San Andreas Server
Forum: Advertisements
Last Post: Nova.Esports
2026-07-29, 08:45 PM
» Replies: 1
» Views: 94
|
[balkan] Ultimate 2020 - ...
Forum: Gamemodes
Last Post: Saco
2026-07-28, 05:42 PM
» Replies: 12
» Views: 26,736
|
Carson County Roleplay - ...
Forum: Advertisements
Last Post: Carson County Roleplay
2026-07-27, 07:13 PM
» Replies: 0
» Views: 100
|
Random Message
Forum: Filterscripts
Last Post: Engkq
2026-07-27, 12:38 AM
» Replies: 0
» Views: 108
|
|
|
| [SOLVED] What is the function, for (increment )? and where did it come from? |
|
Posted by: PutuSuhartawan - 2021-05-07, 02:13 AM - Forum: Pawn Scripting
- Replies (1)
|
 |
SOLUTION??by?AbyssMorgan :
Code: Pawn have only for, while and do while loops.
foreach is function maked by developers in foreach.inc standalone y_foreach aka y_iterate or FoxForeach.inc
for example:
Code:
for(new i = 0; i < 10; i)
for(new i = 0; i < 10; i = 2)
for(new i = 0, j = strlen(stringvar); i < j; i)
What is the function, for (increment )? and where did it come from? is that function?from include?
at first I thought the function, "for" was made by foreach include. I was wrong, is this the default function of the pawn language? Can you explain why the language in "for" is different in general? and is it really different for the "for" and "foreach" functions?
|
|
|
|
| So is it dead? |
|
Posted by: pakistanplayer - 2021-05-06, 11:37 AM - Forum: Questions and Suggestions
- Replies (12)
|
 |
https://open.mp/progress
2 months last update here.
Honestly, many have lost hopes about this.
SA-MP has no active developer (Kalcor), it's done.
UGMP is another shit which has worse performance than GTA Online for computers and tons of bugs/crashes and bad client,
And open-mp is just terribly slow progress.
I mean, at december video in youtube, it was told " beta server coming soon ", so is soon, 2022?
I don't see anything neither beta server nor anything released this year.
Gotta say, this project had a lot of hype, but having so many members in the team and not being able to finish it, Already few years passed.
Honestly, R.I.P All the multiplayers for GTA:SA. 85% of english speaking people already left this game long ago. Now there are only bots and hackers.
|
|
|
|
| [Solved] Dynamic object stream distance |
|
Posted by: Radical - 2021-05-04, 10:47 PM - Forum: Pawn Scripting
- Replies (2)
|
 |
SOLUTION:
(2021-05-05, 03:53 PM)AbyssMorgan Wrote: I recommend this:
Code: public OnPlayerConnect(playerid){
Streamer_ToggleIdleUpdate(playerid,1);
return 1;
}
Can solve more problems with streaming.
Code: new objid =?CreateDynamicObject(4002, -1474.1728, 918.9337, 49.2299, 0.0, 0.0, 90.0, -1, -1, -1, 700.0, 700.0, -1, 1);
SetDynamicObjectMaterial(objid, ...);
I changed the stream_distance and draw_distance of this object to 700.0, but it is still not appear from distant points.
Also, if my distance to this object is 100.0, It still not appear,?I have to go to this object more.
I removed the original building and rebuilt it, but added some materials to it.
What is the problem?
Edit:
Solved.
Solution:
Code: public OnPlayerSpawn(playerid) {
? ? Streamer_Update(playerid);
|
|
|
|
| [SOLVED] How make function to turn on the vehicle lights blinks like siren alarm ? |
|
Posted by: PutuSuhartawan - 2021-05-04, 04:38 AM - Forum: Pawn Scripting
- Replies (4)
|
 |
SOLUTION:
Code: public UpdateServer(playerid)
{
? ? ? new vehicleid = GetPVarInt(playerid,"BlinkVehID"), panels, doors, lights, tires;
? ? ? if(g_vehicle_params[vehicleid][V_BLINK] == true)
? ? ? {
? ? ? ? ? ? GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
? ? ? ? ? ?
? ? ? ? ? ? if(g_vehicle_params[vehicleid][V_BLINKING] == 1)
? ? ? ? ? ? {
? ? ? ? ? ? ? UpdateVehicleDamageStatus(vehicleid, 0, doors, 1, tires);
? ? ? ? ? ? ? g_vehicle_params[vehicleid][V_BLINKING] = 69;
? ? ? ? ? ? }
? ? ? ? ? ? else if(g_vehicle_params[vehicleid][V_BLINKING] == 69)
? ? ? ? ? ? {
? ? ? ? ? ? ? UpdateVehicleDamageStatus(vehicleid, 0, doors, 69, tires);
? ? ? ? ? ? ? g_vehicle_params[vehicleid][V_BLINKING] = 0;
? ? ? ? ? ? }
? ? ? ? ? ? else if(g_vehicle_params[vehicleid][V_BLINKING] == 0)
? ? ? ? ? ? {
? ? ? ? ? ? ? UpdateVehicleDamageStatus(vehicleid, 0, doors, 1, tires);
? ? ? ? ? ? ? g_vehicle_params[vehicleid][V_BLINKING] = 4;
? ? ? ? ? ? }
? ? ? ? ? ? else
? ? ? ? ? ? {
? ? ? ? ? ? ? UpdateVehicleDamageStatus(vehicleid, 0, doors, 4, tires);
? ? ? ? ? ? ? g_vehicle_params[vehicleid][V_BLINKING] = 1;
? ? ? ? ? ? }
? ? ? ?
? ? ? }
}
Source Pawn :?Blinking Lights.pwn
Tutorial :?Video
Problem:
function to turn on the vehicle lights so that it blinks like a siren
someone intelligent has asked. but I only know the parameter toggle lights and also neon. how do you turn on the flashing lights without fluorescent?
|
|
|
|
| ឵឵ ឵឵ |
|
Posted by: Gek - 2021-05-03, 08:11 PM - Forum: Other
- No Replies
|
 |
?? ??
|
|
|
|
| Problem with accent |
|
Posted by: Kameko - 2021-05-03, 06:25 PM - Forum: Pawn Scripting
- Replies (3)
|
 |
Hello, when I compile my gamemode with accent on text, that don't work. If I remove the accent it's work.. How can I fix this error?
|
|
|
|
| Long callback execution |
|
Posted by: Snow - 2021-05-02, 02:10 AM - Forum: Pawn Scripting
- Replies (9)
|
 |
I am getting tons of long callback executions in my server logs, People told me the that I need to shorten my functions and optimize the code. This is one of the functions that also detects long callback execution. So I'm gonna need an example from this to fix the long execution. Hoping to get some help here.?
Code: public OnPlayerExitVehicle(playerid, vehicleid)
{
? ? ? ? InCar[playerid] = 0;
? ? ? ? LastCar[playerid] = vehicleid;
? ? ? ? if(DeliveryMan[playerid])
? ? ? ? {
? ? ? ? ? ? for(new i; i<sizeof(BurritoSpawnInfo); i)
? ? ? ? ? ? {
? ? ? ? ? ? ? ? if(GetPlayerVehicleID(playerid) == Burrito_ID[i])
? ? ? ? ? ? ? ? {
? ? ? ? ? ? ? ? ? ? SendClientMessage(playerid, COLOR_COURIER, "* Press Y behind your vehicle to pickup the goods.");? ?
? ? ? ? ? ? ? ? }? ?
? ? ? ? ? ? }
? ? ? ? ? ?
? ? ? ? }
? ? ? ? return 1;
}
|
|
|
|
| YSI Daily Tips |
|
Posted by: Y_Less - 2021-05-01, 05:25 PM - Forum: Pawn Scripting
- Replies (44)
|
 |
YSI Daily Tips
Almost every time I mention something about YSI someone says "oh, I didn't know it could do that".? This is maybe my fault for incomplete/deleted documentation, so I'm going to start writing one random snippet about YSI every day.? Hopefully these will all help you simplify your modes and improve your scripting.? I've also ported over the tips from the old YSI Secrets thread on the SA:MP forum. If you have any suggestions, questions, or your own YSI hints, feel free to share them here.
WARNING:? Don't copy and paste the examples
In order to get both indentation and syntax highlighting showing up, the "tabs" you see are actually underscores with the same colour as the background.? If you copy text verbatim from this thread, you'll come away with extra characters you don't want.
|
|
|
|
|