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| Not sending an error message |
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Posted by: Axitz - 2021-04-07, 02:32 PM - Forum: Pawn Scripting
- Replies (5)
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I have this problem when I use the other method, it does work but if I change it the way I wanted, it doesn't. Please help.?
This one does work.
PHP Code: if(Vehicles[vehicleid][impounded] == 1) return SendClientMSG(playerid, COLOR_RED, "{ff6347}Error: Unable to spawn because it is impounded.");
This one doesn't work. No Idea why.
PHP Code: if(Vehicles[vehicleid][impounded] == 1) return SendClientMSG(playerid, COLOR_RED, "{ff6347}Error: Unable to spawn %s (ID: %d) because it is impounded.",GetVehicleName(Vehicles[vehicleid][vrID]), vehicleid);
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| What is ColAndreas for? |
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Posted by: Boxi - 2021-04-07, 01:39 PM - Forum: Pawn Scripting
- Replies (3)
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I've seen it, on several sites. But I don't know what it is or what it's for, its description on GitHub doesn't tell me much. Does anyone know? thanks!
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| FIlterscript not loading on my gamemode |
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Posted by: CrypticSin - 2021-04-06, 11:56 PM - Forum: Pawn Scripting
- No Replies
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Hello, i'm using a zombie ai filterscript and it seems to be working perfectly fine on a the default game modes like bare.pwn but the filterscript does not work on my custom gamemode..
I've compiled my code and i get no errors/warnings, although according to my research it's something got to do with mysql.
I've got mysql setup for login/register and im still unsure why the NPC's do not appear.
I've added IsPlayerNPC script to public OnDialogResponse just before the login but the NPC's still dont show up. Although i know they are in the game because i can give weapon to them, so they do exist it's jsut i cant see them for some odd reason.
I've been told to write a script to check if there is an NPC on connect, but im unsure of doing that so any help would be appreciated.
Thanks
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| Sasinosoft Houses 2.0 (Legacy / Won't Fix) |
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Posted by: Sasino97 - 2021-04-06, 11:00 PM - Forum: Filterscripts
- No Replies
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Since the SA-MP Forums are gone, I'm re-publishing?my 2012 housing script here as some people may need it and can't find it.
Features:
- Ownable houses
- Ownable businesses
- Purchase furniture
- House storage (money and weapons)
- Sell house to the bank (not to players)
Github
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| CreateDynamic3DTextLabel doesn't appear on the server. |
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Posted by: Axitz - 2021-04-06, 09:49 AM - Forum: Pawn Scripting
- Replies (2)
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My label doesn't appear on the server, any idea why?
PHP Code: enum FInfo {
.
.
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Text3D:HQLabel
}
PHP Code: LoadFactions() {
for(new i = 0, l = MAX_FACTIONS; i != l; i)
{
? ? FactionInfo[i][FActive] = false;
? ?
? ? new iMessage[256], iFormat[128];
format(iFormat, sizeof(iFormat), "Faction HQ"); strcat(iMessage, iFormat);
FactionInfo[i][HQLabel] = CreateDynamic3DTextLabel(iMessage, 0xFFFFFFFF, FactionInfo[i][fenter_x], FactionInfo[i][fenter_y], FactionInfo[i][fenter_z].3, 20.0); // Yeah Ok
}
}
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| Start the engine of an npc? |
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Posted by: Boxi - 2021-04-05, 09:52 PM - Forum: Pawn Scripting
- Replies (3)
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Hello everyone! well I have the following problem, and is that I already installed helicopter as npc and appears in the game normally, but the engine is not on, I did the following to try to turn it on but it does not work any idea? thanks c:
Code: helicoptero1 = AddStaticVehicle(487,-2102.1294,-2237.8005,30.6250,142.4440,0,137);
? ?
GetVehicleParamsEx(helicoptero1,engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(helicoptero1, VEHICLE_PARAMS_ON, engine, lights, alarm, bonnet, boot, objective);
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| Script is taking opposite value. |
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Posted by: Axitz - 2021-04-05, 01:23 PM - Forum: Pawn Scripting
- Replies (1)
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Hi again,
When I tried to get the nearest unlocked house, it shows unknown command but when I closed the house, it does work but it was opposite of what I want.
Command I make to test the system
PHP Code: COMMAND:testhouse(playerid, params[]) { ? ? //GetClosestHouse ? ? new iClosest = GetClosestHouse(playerid); SetPlayerCheckpoint(playerid, House[iClosest][House_x], House[iClosest][House_y], House[iClosest][House_z], 3.0); SendClientInfo(playerid, "Marker set to the closest house."); return 1; }
Function
PHP Code: stock GetClosestHouse(playerid) { new ? ? cl_ID = -1, Float:cl_DIST = 9999.0;
for(new i=1, l=MAX_HOUSES; i != l; i) { ? ? if(House[i][locked] != 1) continue; if( GetPlayerDistanceToPointEx(playerid, House[i][House_x],? House[i][House_y], House[i][House_z]) < cl_DIST ) { ? ? cl_ID = i; ? ? cl_DIST = GetPlayerDistanceToPointEx(playerid, House[i][House_x],House[i][House_y],House[i][House_z]); } } return cl_ID; }
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| Skins won't get changed. |
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Posted by: Axitz - 2021-04-05, 05:37 AM - Forum: Pawn Scripting
- Replies (4)
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Hi,
I'm not sure whats wrong with it. I tried multiple ways to fix this problem but it keep sending me same messages.
It compiled without errors and warnings.
Whenever this system trigged on my server, it keep changing the skin to CJ skins not the one I set in [FSkins1].
PHP Code: if(PlayerInfo[playerid][playerteam] == faction1 || PlayerInfo[playerid][playerteam] == faction2) { ? ? ? ? ? ? ?new teami = maskid[playerid]; ? ? ? ? ? ? SetPlayerTeam(playerid, teami); ? ? ? ? ? ? playerwarinv[playerid] = 1; ? ? ? ? ? ? inv_timer[playerid] = SetTimerEx("killinv", 179000, false, "i", playerid); ? ? ? ? ? ? if(iTier != FactionInfo[playerid][FSkin1]) ? ? ? ? ? ? { ? ? ? ? ? ? ? ? ?//new warskin = FactionInfo[playerid][FSkin1]; SendClientError(playerid, "Your skin has been changed because you don't have current faction ones."); ? ? ? ? ? ? ? ? ?SetPlayerSkin(playerid, FactionInfo[playerid][FSkin1]); ? ? ? ? ? ? ? ? ?PlayerInfo[playerid][Skin] = FactionInfo[playerid][FSkin1]; ? ? ? ? ? ? ?} }
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