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  Help! How to make a Marine Submarine System Moveable in the Sea with w a s d control?
Posted by: PutuSuhartawan - 2021-04-25, 08:49 PM - Forum: Pawn Scripting - Replies (2)

I first created a ship and made the dynamic object move. But I have a question, how can ships or objects be controlled again using the keyboard? like driving a vehicle in general?


  how to make a casino system?
Posted by: Boxi - 2021-04-25, 07:12 PM - Forum: Pawn Scripting - Replies (2)

Hello to all forum friends, I have a question, do you know how I can make the casino games that brings the default gta in the story mode? the card game, the swallow coins, roulette, or similar things, is it possible? greetings!


  Frames
Posted by: Nightmare - 2021-04-25, 05:30 PM - Forum: Pawn Scripting - Replies (1)

what function i get the players's?FPS?


  Array index out of bounds
Posted by: Z3fRaN - 2021-04-25, 02:09 AM - Forum: Pawn Scripting - Replies (2)

trying to create server sided vehicles

Code:
enum vInfo

{

vehicletype,

Float:vx,

Float:vy,

Float:vz,

Float:rotation,

vcolor1,

vcolor2,

respawn_delay,

addsiren=0

}



new VehicleInfo[MAX_VEHICLES][vInfo];



stock CreateVehicleEx(modelid, Float:x, Float:y, Float:z, Float:z_rotation, color1, color2, vrespawn_delay, vaddsiren=0)

{

new vehicle;

vehicle = CreateVehicle(vehicletype, Float:x, Float:y, Float:z, Float:rotation, color1, color2, respawn_delay, addsiren);

VehicleInfo[vehicle][vehicletype] = modelid;

VehicleInfo[vehicle][vx] = x; -?Array index out of bounds at variable "vehicleinfo"

VehicleInfo[vehicle][vy] = y; -?Array index out of bounds at variable "vehicleinfo"

VehicleInfo[vehicle][vz] = z;?-?Array index out of bounds at variable "vehicleinfo"

VehicleInfo[vehicle][rotation] = z_rotation; -?Array index out of bounds at variable "vehicleinfo"

VehicleInfo[vehicle][vcolor1] = color1;?-?Array index out of bounds at variable "vehicleinfo"

VehicleInfo[vehicle][vcolor2] = color2;??-?Array index out of bounds at variable "vehicleinfo"

VehicleInfo[vehicle][respawn_delay] = vrespawn_delay; -?Array index out of bounds at variable "vehicleinfo"

VehicleInfo[vehicle][addsiren] = vaddsiren;?-?Array index out of bounds at variable "vehicleinfo"

return 1;

}


  4 digit code with leads
Posted by: McZulian - 2021-04-25, 12:12 AM - Forum: Pawn Scripting - Replies (1)

What i'm trying to say is this:
I'm doing a 4 digit code password and you can try to guess it.
For example: The password is 1563
And i try to guess it and try: 6593
The server tells me what numbers i got right: X5X3

I don't know how to do this comparison that can output which numbers are right


  Help! How to make an auto aiming feature towards other characters with fuction stock?
Posted by: PutuSuhartawan - 2021-04-24, 05:39 PM - Forum: Pawn Scripting - Replies (3)

How to make an auto aiming feature towards other characters with the help of the stock function that you know??



I see that many people find it difficult to make their characters automatically point to the faces of the characters near them around the draw station because they don't understand the function or stock that makes the leader's angle of this character look at each other?


  Anti Silent Aimbot (Johnny Project Fix)
Posted by: Hata - 2021-04-24, 03:14 PM - Forum: Filterscripts - Replies (2)

Hello all of you, i'm new to the burger shot platform and wanted to share a cheat i fixed with you.

Code:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
    if (hittype == BULLET_HIT_TYPE_PLAYER)
    {
        new
            Float:fOriginX, Float:fOriginY, Float:fOriginZ,
            Float:fHitPosX, Float:fHitPosY, Float:fHitPosZ;

        GetPlayerLastShotVectors(playerid, fOriginX, fOriginY, fOriginZ, fHitPosX, fHitPosY, fHitPosZ);
        new Float:BulletDistanceForHit = GetPlayerDistanceFromPoint(hitid, fHitPosX, fHitPosY, fHitPosZ);
        if (BulletDistanceForHit == 0 && (weaponid > 21 && weaponid != 35 && weaponid != 42 && weaponid < 47))
        {
            return 0; //It prevents the bullet from reaching the target player.
        }
    }
}


  Deleted.
Posted by: Hata - 2021-04-24, 11:14 AM - Forum: Pawn Scripting - No Replies

Deleted.


  Message separator issue
Posted by: unix - 2021-04-24, 02:05 AM - Forum: Pawn Scripting - No Replies

Hello,



I am having an issue with the code below - it only works once for one player which has the ascending player id - for other it will just bug out and send out 2 dots ".." completely not doing the work as previously for the asc. player id.



Code:
stock SendMessageToPlayer(playerid, color, text[], len = 124)

{

new

? ? text2[ 256 ],

maxstring = 384;



if(strlen(text) > len)

{

? ? strmid(text2, text, len, maxstring);

? ? strdel(text, len, maxstring);

? ? strins(text, " ..", len, maxstring);

? ? strins(text2, ".. ", 0, maxstring);

? ? SendClientMessage(playerid, color, text);

? ? SendClientMessage(playerid, color, text2);

? ? return 1;

}

else return SendClientMessage(playerid, color, text);

}


  Help! How to Change MAX objects based on drawdistance?
Posted by: PutuSuhartawan - 2021-04-23, 08:54 PM - Forum: Pawn Scripting - Replies (1)

I use the streamer plugin but all I just found?is MAX items.