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| Dialog selection doesn't work. |
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Posted by: Axitz - 2021-04-08, 03:57 PM - Forum: Pawn Scripting
- Replies (1)
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Hi sorry for keep creating thread.
I'm not really familiar with dialog system, therefore I tried creating it in dialog version but it doesn't work like what I wanted it to be.
I clicked one of the vehicle but it select everything and unimpound everything I owned plus the faction vehicles.
I have to upload it on pastebin due to thread messed up the code.
https://pastebin.com/raw/BG9f6WQn
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| A correctly installed Filterscript (driverfs) does not work. |
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Posted by: Boxi - 2021-04-07, 06:33 PM - Forum: Pawn Scripting
- Replies (2)
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Hi it's me again :C (I think I'll get banned from this forum if I keep posting so often :P)
Anyway, I need your help to install this FilterScript?https://github.com/Naseband/SAMP-Driver-FS??I downloaded and installed all the libraries it requires, I compiled it without problems, but when I install it on the server and try to use a command I get the message "Unknown command" when the command I use is defined, basically it's as if the FS does not start.
Someone already tried to install this FS or know how to solve this problem? I would appreciate your help. Greetings to all!
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| Not sending an error message |
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Posted by: Axitz - 2021-04-07, 02:32 PM - Forum: Pawn Scripting
- Replies (5)
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I have this problem when I use the other method, it does work but if I change it the way I wanted, it doesn't. Please help.?
This one does work.
PHP Code: if(Vehicles[vehicleid][impounded] == 1) return SendClientMSG(playerid, COLOR_RED, "{ff6347}Error: Unable to spawn because it is impounded.");
This one doesn't work. No Idea why.
PHP Code: if(Vehicles[vehicleid][impounded] == 1) return SendClientMSG(playerid, COLOR_RED, "{ff6347}Error: Unable to spawn %s (ID: %d) because it is impounded.",GetVehicleName(Vehicles[vehicleid][vrID]), vehicleid);
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| What is ColAndreas for? |
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Posted by: Boxi - 2021-04-07, 01:39 PM - Forum: Pawn Scripting
- Replies (3)
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I've seen it, on several sites. But I don't know what it is or what it's for, its description on GitHub doesn't tell me much. Does anyone know? thanks!
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| FIlterscript not loading on my gamemode |
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Posted by: CrypticSin - 2021-04-06, 11:56 PM - Forum: Pawn Scripting
- No Replies
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Hello, i'm using a zombie ai filterscript and it seems to be working perfectly fine on a the default game modes like bare.pwn but the filterscript does not work on my custom gamemode..
I've compiled my code and i get no errors/warnings, although according to my research it's something got to do with mysql.
I've got mysql setup for login/register and im still unsure why the NPC's do not appear.
I've added IsPlayerNPC script to public OnDialogResponse just before the login but the NPC's still dont show up. Although i know they are in the game because i can give weapon to them, so they do exist it's jsut i cant see them for some odd reason.
I've been told to write a script to check if there is an NPC on connect, but im unsure of doing that so any help would be appreciated.
Thanks
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| Sasinosoft Houses 2.0 (Legacy / Won't Fix) |
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Posted by: Sasino97 - 2021-04-06, 11:00 PM - Forum: Filterscripts
- No Replies
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Since the SA-MP Forums are gone, I'm re-publishing?my 2012 housing script here as some people may need it and can't find it.
Features:
- Ownable houses
- Ownable businesses
- Purchase furniture
- House storage (money and weapons)
- Sell house to the bank (not to players)
Github
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| CreateDynamic3DTextLabel doesn't appear on the server. |
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Posted by: Axitz - 2021-04-06, 09:49 AM - Forum: Pawn Scripting
- Replies (2)
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My label doesn't appear on the server, any idea why?
PHP Code: enum FInfo {
.
.
.
Text3D:HQLabel
}
PHP Code: LoadFactions() {
for(new i = 0, l = MAX_FACTIONS; i != l; i)
{
? ? FactionInfo[i][FActive] = false;
? ?
? ? new iMessage[256], iFormat[128];
format(iFormat, sizeof(iFormat), "Faction HQ"); strcat(iMessage, iFormat);
FactionInfo[i][HQLabel] = CreateDynamic3DTextLabel(iMessage, 0xFFFFFFFF, FactionInfo[i][fenter_x], FactionInfo[i][fenter_y], FactionInfo[i][fenter_z].3, 20.0); // Yeah Ok
}
}
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