Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums



(Advanced Search)

Forum Statistics
» Members: 7,251
» Latest member: djjuninho_juninho
» Forum threads: 2,377
» Forum posts: 12,288

Full Statistics

Online Users
There are currently 251 online users.
» 0 Member(s) | 248 Guest(s)
Bing, Yandex, Google

Latest Threads
Second Generation Rolepla...
Forum: Advertisements
Last Post: JamesT
Yesterday, 10:28 AM
» Replies: 0
» Views: 15
Servidor RPG profissões
Forum: Advertisements
Last Post: tcharlesmeurer
2025-07-05, 11:35 PM
» Replies: 0
» Views: 16
EVO Anti-Cheat
Forum: Libraries
Last Post: Eduardo_AC
2025-07-05, 11:05 PM
» Replies: 2
» Views: 41
Developer for Hire – Syst...
Forum: Pawn Scripting
Last Post: ejtamovic
2025-07-04, 08:35 AM
» Replies: 0
» Views: 50
Liberty City map
Forum: Pawn Scripting
Last Post: ziyadprogamer
2025-06-28, 04:55 PM
» Replies: 2
» Views: 2,175
GameText styles in open.m...
Forum: Pawn Scripting
Last Post: Miki
2025-06-28, 01:25 PM
» Replies: 1
» Views: 60
Script[gamemodes/gamemode...
Forum: Pawn Scripting
Last Post: Miki
2025-06-27, 05:08 PM
» Replies: 1
» Views: 440
Want to edit my profile n...
Forum: Chat
Last Post: Hera.
2025-06-26, 08:41 PM
» Replies: 1
» Views: 590
Farsi
Forum: Other
Last Post: acc.gangbeni
2025-06-25, 08:21 AM
» Replies: 2
» Views: 3,083
Las Venturas Gang Wars - ...
Forum: Advertisements
Last Post: lvgwgta
2025-06-22, 06:47 PM
» Replies: 0
» Views: 71

 
  Compile stack size
Posted by: Paulthas01 - 2021-03-17, 11:39 AM - Forum: Support - Replies (14)

I would like to understand what that means, it is appearing outside the -d3 compilation parameters.

As far as I know, it shouldn't happen.

Pawn compiler 3.10.10 Copyright © 1997-2006, ITB CompuPhase

Header size: 58400 bytes
Code size: 5920252 bytes
Data size: 25992156 bytes
Stack/heap size: 16384 bytes; estimated max. usage=130285 cells (521140 bytes)
Total requirements:31987192 bytes

[Finished in 7.2s]

In my gamemode, I use a lot of 2d / 3d arrays, the size of the .amx is 26MB.

Does this affect server performance? Causes shutdown?


  Car Tuning Menu
Posted by: helion_prime - 2021-03-16, 11:31 PM - Forum: Filterscripts - Replies (4)

Car Tuning Menu V.2.3
By HeLiOn PrImE
[Image: R4HwNn5.jpg]
Please give a fair rating, after you load the script in game!








Customize every car, anywhere with the command /tune.
Based on the car tuning menu?1.1 menu by Rsts [Lucas].

New features:
1. Select Add sound for:
  • Respraying;
  • Part installation.
2. Fixed issues.
  • Uranus body parts;
  • Mourning Roof Scoops;
  • Slamin front bumper for Slamvan.
All elements can be added to any vehicle as long as they're compatible.

With this update, I am pleased to say that there are no more known bug-scripts from earlier versions.
There is a problem with the client: Dialog is fixed in the center of the screen making the player tune the car almost blind
What does this script do? Basically, this script allows you to customize any car you want.

Vehicle List: Just Open Pwn and Find Line Number 135. Add Vehicle ID there.

All the IDs for ground vehicles are present there. Other vehicles can be added, but tuning them can cause the game to crash.

The command /tune can only be used in a vehicle.

Restrictions:

1. Do not try to add a plane or a boat. The server will crash if you try to upgrade them.
2. Special vehicles that can be added. They can be fitted only with hydraulic bass boost, wheels, paint and nitrous.

Warning:

You can modify or optimize this script the way you like it for your own server. But you are not allowed to release it under your name! Please give some respect and give credit as they are!

Version: 2.2 credit:
  • Rsts [Lucas]: He created the original script;
  • kaisersouse: He cleaned up indentations and permanent sub-issues.
  • Helion Prime (Me): I have rebuilt it entirely using dialogs instead of menus, added support for Transfender cars, added select sounds and did some other minor fixes (check above).

Version: 2.3:
  • The script was updated and compiled for the open.mp server.
  • There are no new features with this release.


Download Link: https://github.com/HeLiOn--PrImE/SAMP-Car-Tuning-Menu


  Blake Island
Posted by: helion_prime - 2021-03-16, 10:54 PM - Forum: Maps - Replies (1)

BLAKE ISLAND v1.1

by HeLiOn PrImE


[Image: e596Fbe.jpg][Image: n5C0EKc.jpg]

Please give a fair rate, after you check the map in game!









ATTENTION:

Objects were retextured for this map.

The banner only represents the island's shape from above and size.

Before you rate this map, make sure you successfully load it and explore it!

Location:

South of Whetstone, in the middle of the ocean.



Contents:
  • large forest areas

  • a mountain

  • beach

  • warehouses

  • shipwrecks

  • ruins

  • ghost town

  • airport

  • cabins.


Overview:

This is basically my first project made entirely from scratch. The making of this map very much consisted of me switching between 3 mapping tools and constantly converting everything I made.

The image above shows the island without the textures. In game you will notice that all the areas are green. It's not perfect, but if some of you can do a better job, let me know and be my guest!

This Island has 1/3 the surface of Los Santos and it's consisted of 707 objects. It's pretty big and has I designed it for manhunt/survival events.

Scripting such an event over this map is my next step, but I really am curious of what you guys can come up with.

I advise, using foggy weather and setting a low streaming/draw distance. Plus, if you're gonna throw players in those conditions, you should hide their name tags to make them invisible on the map.

Hiding and planing ambushes will be easier and more fun.

Below you have a set of pictures and a download link.





Install steps:
  • place streamer.dll or streamer.so in the plugins folder

  • add "plugins streamer.so" (or streamer.dll) in your server.cfg

  • place the script in the filterscripts folder

  • add "BlakeIsland" on the filterscripts line in server.cfg

  • run the server


Update Notes:
  • Added a ghost town south-west of the main island.

  • Added an abandoned airfield north west of the main island.

  • Added more trees, so the forests are a bit larger.

  • Added one more lighthouse north of the main island.

  • Added bridges that connect all the island areas.

  • Added a cabin in the northern forest.

  • Remade all the textures. All the island parts now fit nicely into each-other

  • Blake Island now has 707 objects and it's 1/3 the size of Los Santos.




Note:

This map is coded for the use with Incognito's Streamer Plugin.

The draw/streaming distances are defined in the first lines of the script. They are currently set to 350.0.

The teleport command is /blake. You will be spawned at the ruins in the island core.

You are allowed to modify this map to best suit your server, but you are NOT allowed to release it

under your own name. If you release scripts based on this map, you are required to mention me in the credits.



Download Link: https://github.com/HeLiOn--PrImE/SAMP-Blake-Island


  Function Get ID by name
Posted by: GospodinX - 2021-03-16, 01:34 PM - Forum: Pawn Scripting - Replies (6)

I have a function IDByName, as the name of the function says I want to get id by player name.



Function:

Code:
IdByName(const name[])

{

new iPlayer,names[MAX_PLAYER_NAME];

iPlayer = 999;

foreach(new i : Player)

{

? ? GetPlayerName(i, names, sizeof(names));

? ? if(!strcmp(name, names, true))

? ? {

? ? ? ? iPlayer = i;

}

}

return iPlayer;

}



Example:

Code:
? new oie = IdByName(name);

if(IsPlayerConnected(oie)) //player is online and oie is his ID

{

//code

}

else //player is not online

{

//code

}



The function was work perfectly for me for a long time. But now when I have 200 players on my server function get bugged and many times when a player is connected function can't found them..



Have anyone ideas why it happened and how I can improve my function?


  I need Includes for my gamemode (roleplay)
Posted by: McZulian - 2021-03-16, 12:17 AM - Forum: Support - Replies (2)

Hello, i'm McZulian



I'm trying to find some includes to add to my roleplay samp server but i'm not finding anything on google. Can someone send me a list of recommended includes to add?

I found some like walking-styles and eselection that add some awesome things to my server, also easydialog that makes it 100 times easier to do dialogs.



Thank you


  SAMP has crashed (Only with my server)
Posted by: Boxi - 2021-03-15, 08:51 PM - Forum: Pawn Scripting - Replies (2)

Hello everyone! again I'm here again :c it turns out that I fixed all the GM bugs, it compiles perfectly and starts just as well. Until I enter the game and just in this part:



[Image: G7Rshu6.png]



The game closes suddenly with the famous samp crash error.



[Image: B2iLjLL.png]



It only happens on my server, I already tried on other servers and the game doesn't close, any idea? I checked the server log and nothing out of the ordinary appears. Maybe it crashes because of the language change? since I translated it from English to Spanish, which uses ALMOST the same letters except for the "?" I don't know if this could be the cause.? (I don't think so but it's the only thing I can think of).


  FIXED how do assemble the auction system logic with the samp function
Posted by: PutuSuhartawan - 2021-03-15, 08:50 PM - Forum: Pawn Scripting - No Replies

Quote:// variabel auction for auction system



new BidPrice, HighestBidder, Itemofferings[50], CountDownAuction = 10, CountOfParticipants = 0, TimerLimitForAuction, AuctionRunning = 0, WinnerOfAuction[50], WinnerOfAuctionID, AuctionMartChartBoard;



https://github.com/PutuSuhartawan/Script...uction.pwn





already have a board that has been given the text, which is usually given a black texture. Now my question is what functions are needed so that many people who install these bits will appear the value with the highest bid on the board. So in public, what functions are needed for the logic to get this highest value bit?


  Custom Models Question
Posted by: RoBy41 - 2021-03-15, 05:52 PM - Forum: Pawn Scripting - Replies (2)

I'd like to add custom skin models to the class selection, but once I add 20001 for example



AddPlayerClass(20001, 2511.1494,-1666.1211,13.5700,102.4142, 0, 0, 0, 0, 0, 0);



it shows up as CJ in the class selection?instead of the custom skin. How can I fix this?


  Having some errors anyone can help fix it?
Posted by: Nelixus - 2021-03-15, 01:48 PM - Forum: Pawn Scripting - Replies (1)

Hey im getting these errors:

Code:
C:\Users\MSI\Desktop\new LERG\gamemodes\LERG.LT.pwn(545) : error 009: invalid array size (negative, zero or out of bounds)

C:\Users\MSI\Desktop\new LERG\gamemodes\LERG.LT.pwn(545) : error 001: expected token: ")", but found ";"

C:\Users\MSI\Desktop\new LERG\gamemodes\LERG.LT.pwn(545) : error 036: empty statement

C:\Users\MSI\Desktop\new LERG\gamemodes\LERG.LT.pwn(545) : fatal error 107: too many error messages on one line



Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase





4 Errors.



at line:

Code:
inline registracija(pid, did, resp, litem, input[])

any ideas why im getting?


  Having some errors anyone can help fix it?
Posted by: Nelixus - 2021-03-15, 01:45 PM - Forum: Programming - Replies (2)

Hey im getting these errors:

Code:
C:\Users\MSI\Desktop\new LERG\gamemodes\LERG.LT.pwn(545) : error 009: invalid array size (negative, zero or out of bounds)
C:\Users\MSI\Desktop\new LERG\gamemodes\LERG.LT.pwn(545) : error 001: expected token: ")", but found ";"
C:\Users\MSI\Desktop\new LERG\gamemodes\LERG.LT.pwn(545) : error 036: empty statement
C:\Users\MSI\Desktop\new LERG\gamemodes\LERG.LT.pwn(545) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


4 Errors.

at line:
Code:
inline registracija(pid, did, resp, litem, input[])
any ideas why im getting?