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  FIlterscript not loading on my gamemode
Posted by: CrypticSin - 2021-04-06, 11:56 PM - Forum: Pawn Scripting - No Replies

Hello, i'm using a zombie ai filterscript and it seems to be working perfectly fine on a the default game modes like bare.pwn but the filterscript does not work on my custom gamemode..



I've compiled my code and i get no errors/warnings, although according to my research it's something got to do with mysql.



I've got mysql setup for login/register and im still unsure why the NPC's do not appear.



I've added IsPlayerNPC script to public OnDialogResponse just before the login but the NPC's still dont show up. Although i know they are in the game because i can give weapon to them, so they do exist it's jsut i cant see them for some odd reason.



I've been told to write a script to check if there is an NPC on connect, but im unsure of doing that so any help would be appreciated.



Thanks


  Sasinosoft Houses 2.0 (Legacy / Won't Fix)
Posted by: Sasino97 - 2021-04-06, 11:00 PM - Forum: Filterscripts - No Replies

Since the SA-MP Forums are gone, I'm re-publishing?my 2012 housing script here as some people may need it and can't find it.



Features:

- Ownable houses

- Ownable businesses

- Purchase furniture

- House storage (money and weapons)

- Sell house to the bank (not to players)



Github


  CreateDynamic3DTextLabel doesn't appear on the server.
Posted by: Axitz - 2021-04-06, 09:49 AM - Forum: Pawn Scripting - Replies (2)

My label doesn't appear on the server, any idea why?





PHP Code:
enum FInfo {

.

.

.

Text3D:HQLabel











PHP Code:
LoadFactions() {

for(new 
0MAX_FACTIONS!= li)

{

? ? 
FactionInfo[i][FActive] = false;

? ? 

? ? new 
iMessage[256], iFormat[128];

format(iFormatsizeof(iFormat), "Faction HQ"); strcat(iMessageiFormat);

FactionInfo[i][HQLabel] = CreateDynamic3DTextLabel(iMessage0xFFFFFFFFFactionInfo[i][fenter_x], FactionInfo[i][fenter_y], FactionInfo[i][fenter_z].320.0); // Yeah Ok

}



  What climatic conditions do you prefer a SAMP server to have?
Posted by: Boxi - 2021-04-05, 10:13 PM - Forum: General Discussions - Replies (2)

Hello everyone, I wanted to ask you what weather conditions you prefer for a roleplay server, many have only one which is a clear day. But the question is if you would like to play in a more changeable weather such as: rain, fog, sandstorms, etc. Your opinion will serve me too much. Thank you!


  Start the engine of an npc?
Posted by: Boxi - 2021-04-05, 09:52 PM - Forum: Pawn Scripting - Replies (3)

Hello everyone! well I have the following problem, and is that I already installed helicopter as npc and appears in the game normally, but the engine is not on, I did the following to try to turn it on but it does not work any idea? thanks c:



Code:
helicoptero1 = AddStaticVehicle(487,-2102.1294,-2237.8005,30.6250,142.4440,0,137);

? ?

GetVehicleParamsEx(helicoptero1,engine, lights, alarm, doors, bonnet, boot, objective);

SetVehicleParamsEx(helicoptero1, VEHICLE_PARAMS_ON, engine, lights, alarm, bonnet, boot, objective);


  Script is taking opposite value.
Posted by: Axitz - 2021-04-05, 01:23 PM - Forum: Pawn Scripting - Replies (1)

Hi again,

When I tried to get the nearest unlocked house, it shows unknown command but when I closed the house, it does work but it was opposite of what I want.

Command I make to test the system

PHP Code:
COMMAND:testhouse(playeridparams[])
{
? ? 
//GetClosestHouse
? ? new iClosest GetClosestHouse(playerid);
SetPlayerCheckpoint(playeridHouse[iClosest][House_x], House[iClosest][House_y], House[iClosest][House_z], 3.0);
SendClientInfo(playerid"Marker set to the closest house.");
return 
1;


Function
PHP Code:
stock GetClosestHouse(playerid)
{
new
? ? 
cl_ID = -1,
Float:cl_DIST 9999.0;

for(new 
i=1l=MAX_HOUSES!= li)
{
? ? if(
House[i][locked] != 1) continue;
if( 
GetPlayerDistanceToPointEx(playeridHouse[i][House_x],? House[i][House_y], House[i][House_z]) < cl_DIST )
{
? ? 
cl_ID i;
? ? 
cl_DIST GetPlayerDistanceToPointEx(playeridHouse[i][House_x],House[i][House_y],House[i][House_z]);
}
}
return 
cl_ID;


  Skins won't get changed.
Posted by: Axitz - 2021-04-05, 05:37 AM - Forum: Pawn Scripting - Replies (4)

Hi,

I'm not sure whats wrong with it. I tried multiple ways to fix this problem but it keep sending me same messages.
It compiled without errors and warnings.

Whenever this system trigged on my server, it keep changing the skin to CJ skins not the one I set in [FSkins1].

PHP Code:
if(PlayerInfo[playerid][playerteam] == faction1 || PlayerInfo[playerid][playerteam] == faction2)
{
? ? ? ? ? ? ?new 
teami maskid[playerid];
? ? ? ? ? ? 
SetPlayerTeam(playeridteami);
? ? ? ? ? ? 
playerwarinv[playerid] = 1;
? ? ? ? ? ? 
inv_timer[playerid] = SetTimerEx("killinv"179000false"i"playerid);
? ? ? ? ? ? if(
iTier != FactionInfo[playerid][FSkin1])
? ? ? ? ? ? {
? ? ? ? ? ? ? ? ?
//new warskin = FactionInfo[playerid][FSkin1];
                 
SendClientError(playerid"Your skin has been changed because you don't have current faction ones.");
? ? ? ? ? ? ? ? ?
SetPlayerSkin(playeridFactionInfo[playerid][FSkin1]);
? ? ? ? ? ? ? ? ?
PlayerInfo[playerid][Skin] = FactionInfo[playerid][FSkin1];
? ? ? ? ? ? ?}


  [FIXED] What is Meaning udb_hash ?
Posted by: PutuSuhartawan - 2021-04-05, 02:25 AM - Forum: Pawn Scripting - Replies (1)

stock udb_hash(buf[]) {
 
   new length=strlen(buf);
 
   new s1 = 1;
 
   new s2 = 0;
 
   new n;
 
   for (n=0; n<length; n++)
 
   {
 
      s1 = (s1 + buf[n]) % 65521;
 
      s2 = (s2 + s1)     % 65521;
 
   }
 
   return (s2 << 16) + s1;
} 


  BIG TETRIS & ZERO's TETRIS
Posted by: Name - 2021-04-04, 07:02 PM - Forum: Videos and Screenshots - No Replies

_____________________________________________________________________________________________________________________________________________________________

page 1

Name: Tetris

Map type: Exterior

Author of map: MrName (me)

Number of objects: 265

Number of textures: 262 and 16 texts

Removed SA objects: 0

Custom objects: 0

Location of map: Easter basin, San Fierro

Map editor used: MSR's mapping system

Reference: Tetris?

About map: Huge tetris object on Easter Basin's ship, ships was already there, added tetris and tetris blocks on top and near ship.

Screenshots:

[Image: 7hGnvl7h.jpg]

[Image: Eb4jW4zh.jpg]

[Image: 8sPZ9r2h.jpg]

[Image: ydYhRA6h.jpg]

[Image: Lh4cKGih.jpg]

[Image: naUQJzuh.jpg]

[Image: MWuLu9Oh.jpg]

[Image: WQxQyb4h.jpg]

[Image: lOvkGdch.jpg]

[Image: H3ok3HGh.jpg]

[Image: 1VdXj5yh.jpg]

page 1

_______________________________________________________________________________________________________________________________________________________________________________________

_____________________________________________________________________________________________________________________________________________________________________________________________________________________________

page 2

Name: Zero's tetris

Map type: Exterior

Author of map: MrName (me)

Number of objects: 183

Number of textures: 175

Removed SA objects: 0

Custom objects: 0

Location of map: Garcia, San Fierro

Map editor used: MSR's mapping system

Reference: Tetris game

About map: Tetris blocks with realistic crane on top of the building near Zero's place. Crane is placing top tetris blocks on lower rooftop.

Screenshots:

[Image: PG8UM1oh.jpg]

[Image: mYF1mn3h.jpg]

[Image: zR57moEh.jpg]

[Image: sJVD4Lwh.jpg]

[Image: u77sXiRh.jpg]

[Image: i5cAdvgh.jpg]


page 2

_______________________________________________________________________________________________________________________________________________________________________________________


  How do i get a player FPS?
Posted by: Cosmic - 2021-04-04, 07:46 AM - Forum: Pawn Scripting - Replies (3)

How do i get a player FPS with GetPlayerDrunkLevel ??