| Welcome, Guest |
You have to register before you can post on our site.
|
| Online Users |
There are currently 812 online users. » 1 Member(s) | 808 Guest(s) Bing, Google, Yandex, Carson County Roleplay
|
| Latest Threads |
Random Message
Forum: Filterscripts
Last Post: Engkq
Today, 12:38 AM
» Replies: 0
» Views: 32
|
rfhrtjtu
Forum: Releases
Last Post: orttuj82
Yesterday, 05:40 AM
» Replies: 0
» Views: 27
|
shreyyhrey
Forum: Pawn Scripting
Last Post: orttuj82
Yesterday, 05:38 AM
» Replies: 0
» Views: 27
|
gerehre
Forum: Questions and Suggestions
Last Post: orttuj82
Yesterday, 05:37 AM
» Replies: 0
» Views: 24
|
Virtual Reality Roleplay ...
Forum: Advertisements
Last Post: Emirto
2026-07-25, 10:59 PM
» Replies: 0
» Views: 30
|
[LIVE] [FRESH START] Ulti...
Forum: Advertisements
Last Post: Neville
2026-07-25, 09:10 AM
» Replies: 1
» Views: 228
|
[ULP] Gamemode Base para ...
Forum: Offtopic
Last Post: xcleone
2026-07-24, 02:22 AM
» Replies: 0
» Views: 253
|
RSC - (CW/TG | Sandbox)
Forum: Gamemodes
Last Post: 1NS
2026-07-23, 05:28 PM
» Replies: 0
» Views: 69
|
🎮 Free SA-MP Server Hosti...
Forum: Chat
Last Post: Centnodes
2026-07-23, 03:55 PM
» Replies: 16
» Views: 6,624
|
Waklert 150 Armodafinil f...
Forum: Chat
Last Post: Alintawilliams00
2026-07-23, 10:25 AM
» Replies: 0
» Views: 48
|
|
|
| Anti Silent Aimbot (Johnny Project Fix) |
|
Posted by: Hata - 2021-04-24, 03:14 PM - Forum: Filterscripts
- Replies (2)
|
 |
Hello all of you, i'm new to the burger shot platform and wanted to share a cheat i fixed with you.
Code: public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
if (hittype == BULLET_HIT_TYPE_PLAYER)
{
new
Float:fOriginX, Float:fOriginY, Float:fOriginZ,
Float:fHitPosX, Float:fHitPosY, Float:fHitPosZ;
GetPlayerLastShotVectors(playerid, fOriginX, fOriginY, fOriginZ, fHitPosX, fHitPosY, fHitPosZ);
new Float:BulletDistanceForHit = GetPlayerDistanceFromPoint(hitid, fHitPosX, fHitPosY, fHitPosZ);
if (BulletDistanceForHit == 0 && (weaponid > 21 && weaponid != 35 && weaponid != 42 && weaponid < 47))
{
return 0; //It prevents the bullet from reaching the target player.
}
}
}
|
|
|
|
| Message separator issue |
|
Posted by: unix - 2021-04-24, 02:05 AM - Forum: Pawn Scripting
- No Replies
|
 |
Hello,
I am having an issue with the code below - it only works once for one player which has the ascending player id - for other it will just bug out and send out 2 dots ".." completely not doing the work as previously for the asc. player id.
Code: stock SendMessageToPlayer(playerid, color, text[], len = 124)
{
new
? ? text2[ 256 ],
maxstring = 384;
if(strlen(text) > len)
{
? ? strmid(text2, text, len, maxstring);
? ? strdel(text, len, maxstring);
? ? strins(text, " ..", len, maxstring);
? ? strins(text2, ".. ", 0, maxstring);
? ? SendClientMessage(playerid, color, text);
? ? SendClientMessage(playerid, color, text2);
? ? return 1;
}
else return SendClientMessage(playerid, color, text);
}
|
|
|
|
| mysql_query to tquery inline |
|
Posted by: Zow - 2021-04-23, 05:07 PM - Forum: Pawn Scripting
- Replies (1)
|
 |
this one work
Code: GetVehicleCount(playerid)
{
? ? new threadCheck[128], count;
? ? mysql_format(ourConnection, threadCheck, sizeof(threadCheck), "SELECT COUNT(*) FROM vehicles WHERE VehicleOwnerDBID = %d", PlayerInfo[playerid][pDBID]);
? ? new Cache: result = mysql_query(ourConnection, threadCheck);
? ? cache_get_value_index_int(0, 0, count);
? ? cache_delete(result);
? ? return count;
}
this is first time to using inline but its not work as I expect
Code: GetVehicleCountEx(playerid) {
? ? new count;
? ? inline _CountVehicle()
? ? {
? ? ? ? new rows;
? ? ? ? if(cache_get_row_count(rows))
? ? ? ? {
? ? ? ? ? ? cache_get_value_index_int(0, 0, count);
? ? ? ? }
? ? }
? ? MySQL_TQueryInline(ourConnection, using inline _CountVehicle, "SELECT COUNT(*) FROM vehicles WHERE VehicleOwnerDBID = %d", PlayerInfo[playerid][pDBID]);
? ? return count;
}
|
|
|
|
| PAWN compiler on VSCode |
|
Posted by: Behemoth - 2021-04-22, 07:48 PM - Forum: Pawn Scripting
- Replies (2)
|
 |
Hi,
I've recently moved over to VSCode for programming and was wondering if anyone has ever used it for PAWN. If so, could you share how you've got the compiler working on it?
Tried playing around but I've had no luck.
Thanks
|
|
|
|
| HELP! How to Change RP name return chat remove underline OnPlayerText but return 0 ? |
|
Posted by: PutuSuhartawan - 2021-04-22, 10:50 AM - Forum: Pawn Scripting
- Replies (7)
|
 |
Code: public OnPlayerText(playerid, text[])
{
? //new AdaSays[90];
// format(AdaSays, sizeof(AdaSays), ""COL_WHITE"Says: %s", text);
// ProcessChatText(playerid, AdaSays);
? //TalkMessage(ACTION_DISTANCE, playerid, "", text);
? SEM(playerid, ""COL_RED"DEBUG: "COL_WHITE"message text example");
? new string[228];
? format(string, sizeof(string), "%s says: %s", GetRPName(playerid), text);
? CloseMessage(playerid, COLOR_WHITE, string);
? //format(string, sizeof(string), "%s says: %s", GetRPName(playerid), text);
//Log("logs/chatlogplayer.log", string);
? format(string,sizeof(string),"%s", text);
? SetPlayerChatBubble( playerid, string,0xFFFFFFFF,20.0,5500);
? return 1;
}
|
|
|
|
|