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| Actor weapon |
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Posted by: annety - 2021-03-07, 02:30 PM - Forum: Pawn Scripting
- Replies (11)
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Based on this actor:
Code: // 24-7
CreateDynamicActor(bizzid, 17, 142, -29.0206,-186.8182,1003.5469,1.6775);
With editdynamic object i found a formula to get the weapon position based on actor position?(to put the weapon in actor hands):
Code: ? ? // created [15:21:57] x[-29.020599] y[-186.818206] z[1003.546875] RotX[0] RotY[0] RotZ[0]
? ? new Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz;
? ? GetDynamicActorPos(actorid, x, y, z);
? ? // moved [15:23:45] x[-28.945550] y[-186.275421] z[1003.882324] rx[0.000000] ry[-3.300002] rz[98.899940]
? ? x = 1.0;
? ? x -= 0.924951;
? ? y = 0.542785;
? ? z = 0.335449;
? ? rx = 0.0;
? ? ry = -3.300002;
? ? rz = 98.899940;
? ? DestroyDynamicObject(ActorInfo[actorid][actorGun]);
? ? ActorInfo[actorid][actorGun] = CreateDynamicObject(GetGunObjectID(24), x, y, z, rx, ry, rz);
For this actor it become amazing:
![[Image: Tfc0wa7.png]](https://i.imgur.com/Tfc0wa7.png)
I did think that it gonna work with all other actores, but didn't:
Code: // pizza
CreateDynamicActor(bizzid, 5, 155, 374.7394,-117.2788,1001.4922,180.5908);
![[Image: igOe4f7.png]](https://i.imgur.com/igOe4f7.png)
Code: // alambra
CreateDynamicActor(bizzid, 17, 194, 501.6993,-20.4994,1000.6797,88.5219);
![[Image: rA9pALX.png]](https://i.imgur.com/rA9pALX.png)
Anybody more experienced could help me to make the weapon works on all actor like the first one (24/7)?
Would be an amazing feature to all servers do in some way put a weapon on actor hands based on his position...
(i know about npc, i want fix this way to put this weapons for actors)
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| Long callback execution detected (hang or performance issue) |
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Posted by: GospodinX - 2021-03-07, 10:12 AM - Forum: Pawn Scripting
- Replies (2)
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Hi guys
My crash detect log is full with this error
Code: Long callback execution detected (hang or performance issue)
AMX backtrace:
#0 0082299c in public WoodGrowing () at
(every one minute)
This is a timer that starts every 60 seconds with a loop
Code: for(new i; i < 2000; i)
I just need to have this loop. How I can improve it to avoid the error.
PHP Code: #define MAX_WOOD 2000
enum Wood
{
dIDImanja,
Float:dWoodX,
Float:dWoodY,
Float:dWoodZ,
dTime,
dPostavljeno,
dObjd,
dText,
dVrsta,
dHour,
dMin,
dWood,
dProsloMinuta,
dProsloSat,
dUkradeno
};
new DI[MAX_WOOD][Wood];
forward WoodGrowing();
public WoodGrowing()
{
new stringv[128];
new vrsta[10];
for(new i; i < sizeof(DI); i)
{
if(DI[i][dPostavljeno] == 1)
{
if(DI[i][dVrsta] == 1) { vrsta = "Sljiva"; }
else if(DI[i][dVrsta] == 2) { vrsta = "Kruska"; }
else if(DI[i][dVrsta] == 3) { vrsta = "Jabuka"; }
if(DI[i][dHour] >= 0 && DI[i][dMin] >= 1)
{
DI[i][dMin] --;
format(stringv,128,"Voce jos nije izraslo !\nVrijeme do izrastanja: %d sati, %d minuta\nVrsta drveca: %s",DI[i][dHour],DI[i][dMin],vrsta);
UpdateDynamic3DTextLabelText(DrvoLabel[i], -1, stringv);
}
else if(DI[i][dMin] == 0 && DI[i][dHour] >= 1)
{
DI[i][dHour] --;
DI[i][dMin] = 60;
format(stringv,128,"Voce jos nije izraslo !\nVrijeme do izrastanja: %d sati, %d minuta\nVrsta drveca: %s",DI[i][dHour],DI[i][dMin],vrsta);
UpdateDynamic3DTextLabelText(DrvoLabel[i], -1, stringv);
}
else if(DI[i][dHour] == 0 && DI[i][dMin] == 0)
{
format(stringv,128,"Voce je izraslo !\nDa oberes voce kucaj/oberivoce\nVrsta drveca:%s",vrsta);
UpdateDynamic3DTextLabelText(DrvoLabel[i], -1, stringv);
if(DI[i][dProsloSat] >= 0 && DI[i][dProsloMinuta] >= 1) DI[i][dProsloMinuta] --;
else if(DI[i][dProsloMinuta] == 0 && DI[i][dProsloSat] >= 1) {
DI[i][dProsloMinuta] --;
DI[i][dProsloSat] = 60;
}
SaveWood(i);
}
}
}
return 1;
}
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[Ajuda] Registrar no SMF in-game |
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Posted by: Akirah - 2021-03-07, 05:01 AM - Forum: Portuguese/Portugu?s
- Replies (4)
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Hello!
Bom, gostaria de saber se existe algum tutorial, plugin ou sla o que que possa me ajudar com isso.
Estou querendo fazer com que quando o jogador atingir um certo n?vel automaticamente uma conta para ele ? criada no f?rum, tentei fazer sozinho seguindo minha l?gica por?m n?o deu muito certo, poderiam me ajudar nisto? N?o encontrei nada sobre ;-
Desde j? agrade?o.
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| Run time error 19: "File or function is not found" |
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Posted by: Boxi - 2021-03-07, 02:17 AM - Forum: Pawn Scripting
- Replies (6)
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Hello, it's me again :P Well, many of you will already know this famous error:
Code: [21:42:01] [debug] Run time error 19: "File or function is not found"
[21:42:01] [debug]? WP_Hash
[21:42:01] [debug] Run time error 19: "File or function is not found"
[21:42:01] [debug]? WP_Hash
[21:42:01] Script[gamemodes/roleplay.amx]: Run time error 19: "File or function is not found"
The fact is that I did everything to solve it, such as updating all the plugins and libraries until the code was compiled again. But nothing solves it :c any ideas? Thank you!
Here is a list of the libraries that I am using:
Code: #include <crashdetect>
#include <a_mysql>
#include <foreach>
#include <easyDialog>
#include <eSelection>
#include <sscanf2>
#include <streamer>
#include <zcmd>
Postscript: Gm compiles without any problem
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| Server crashed |
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Posted by: RodrigoMSR - 2021-03-06, 11:17 PM - Forum: Support
- Replies (5)
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Type: Server
Operating System:?Linux (Debian 10)
Server Version: 0.3.7-R3
Plugins Installed: Yes
Plugins (If above is yes):?streamer,?sscanf,?mysql,?filemanager,?pawnraknet
YSI Included: Yes (y_iterate, y_hooks)
Output (Logs):?https://pastebin.com/j4NhpLBC
This crash happened suddenly and it was only once, it had never happened before in this way, what could have caused it??Considering the log, it doesn't seem to be related to any plugin...
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| Texture Studio doors not opening |
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Posted by: Kevinas - 2021-03-05, 08:03 AM - Forum: Support
- Replies (2)
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When I rotate a door it rotates visually, but it's axis doesn't change and stays in the same position, so whenever I rotate a door it opens and closes in the same spots as before, has anyone ever encountered this?
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| Texture Studio doors not opening |
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Posted by: Kevinas - 2021-03-05, 07:30 AM - Forum: Pawn Scripting
- Replies (1)
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When I rotate a door it rotates visually, but it's axis doesn't change and stays in the same position, so whenever I rotate a door it opens and closes in the same spots as before, has anyone ever encountered this?
EDIT: sorry, wrong thread
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