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Texture Studio doors not opening |
Posted by: Kevinas - 2021-03-05, 08:03 AM - Forum: Support
- Replies (2)
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When I rotate a door it rotates visually, but it's axis doesn't change and stays in the same position, so whenever I rotate a door it opens and closes in the same spots as before, has anyone ever encountered this?
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Texture Studio doors not opening |
Posted by: Kevinas - 2021-03-05, 07:30 AM - Forum: Pawn Scripting
- Replies (1)
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When I rotate a door it rotates visually, but it's axis doesn't change and stays in the same position, so whenever I rotate a door it opens and closes in the same spots as before, has anyone ever encountered this?
EDIT: sorry, wrong thread
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SetObjectMaterial question!? |
Posted by: gokuta - 2021-03-05, 01:03 AM - Forum: Pawn Scripting
- Replies (1)
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My question is... how do I set material using SetObjectMaterial() that is available in TXD file, but?not used on any object at all! There are plenty of materials never used on any object... please help :(
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SetPlayerChatBubble - ?Help! |
Posted by: Uxknvwn - 2021-03-04, 05:27 PM - Forum: Support
- Replies (2)
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Hi, i hope you are well.?need help based on the "SetPlayerChatBubble" .? how do I make a pickup appear on top of the player using the function ...? example, i want the pickup 1247 (star) to appear above the player through a command, i hope that you can help me
Could serve: Text3D, Update3DTextLabelTex
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CMD /id |
Posted by: Hitler - 2021-03-01, 10:52 PM - Forum: Pawn Scripting
- Replies (5)
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Espa?ol:?Tengo un problema con este comando, cuando uso /id aparece el id del jugador y otros datos (ping, fps, pk), tambi?n aparece la hora y fecha, el problema es que aveces muestra solo la hora y fecha y otras veces muestra la id y los otros datos (ping, fps, pk)
English: I have a problem with this command, when I use / id it shows the id of the player and other data (ping, fps, pk), it also shows the time and date, the problem is that sometimes it shows only the time and date and other times it shows the id and the other data (ping, fps, pk)
Code: CMD:id(playerid,params[])
{
new jugador;
if(sscanf(params, "r", jugador)) return SendClientMessage(playerid, -1, "Usa: /id [ID/Nombre]");
if (!IsPlayerConnected(jugador)) return SendClientMessage(playerid,GRIS,"No se encontr? ning?n jugador");
new Float:pPacket = GetPlayerPacketLoss(jugador);
new string[200];
format(string,sizeof(string), "Nombre:?%s ID:?%d FPS: %d Ping: %d | PacketLoss:?%.1f%%",Nombre(jugador),jugador,FPS[jugador],GetPlayerPing(jugador),pPacket);
SendClientMessage(playerid,0xffffffff,string);
new hora,minuto,segundo,d,m,a;
getdate(a, m, d);
gettime(hora, minuto,segundo);
new string2[200];
format(string2,sizeof(string2), "Hora: %d:%d:%d Fecha: %d/%d/%d",hora,minuto,segundo,d,m,a);
SendClientMessage(playerid,0xffffffff,string2);
return 1;
}
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FCNPC animations |
Posted by: Kevinas - 2021-02-28, 06:17 PM - Forum: Pawn Scripting
- Replies (4)
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Sadly, forum.sa-mp is closed and it's difficult to find information regarding FCNPC's
My problem is that it doesn't play animations, I've tried it also with regular npcs - same deal.
I've tried preloading the libs for the player and the npcs - nothing.
here's my code
Code: public OnGamemodeInit()
{
kasininkas=FCNPC_Create("Kasininkas");
FCNPC_Spawn(kasininkas,217,-166.7957,1017.0024,19.7427);
}
public Timeris(playerid)
{
SendClientMessage(playerid, 0xff0000,"a");
FCNPC_ApplyAnimation(kasininkas, "BAR", "Barserve_bottle");
SendClientMessage(playerid, 0xff0000,"a");
return 1;
}
//I turn on the timer with -?SetTimerEx("Timeris", 1000,true, "i",playerid);
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