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How to save the position of a car? |
Posted by: Boxi - 2021-03-21, 11:45 AM - Forum: Pawn Scripting
- Replies (1)
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Hello everyone :'D?
Would anyone know how to make a system to save the position of a car? where the player leaves his car somewhere and when he connects again the car is there, basically how is the saving of the player's position. Obviously I'm not asking for any of you to write that code, just an idea of where I should start if I wanted to do it. Greetings to all.
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mysql_query suggest |
Posted by: Zow - 2021-03-19, 09:49 PM - Forum: Pawn Scripting
- Replies (4)
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How can I?improve this code?
PHP Code: Account_PromptLogin(playerid) {
? ? new
? ? ? ? query[81],
? ? ? ? playerHash[62],
? ? ? ? playerDate[11],
? ? ? ? playerTime[9],
? ? ? ? playerIP[16],
? ? ? ? rows;
? ? mysql_format(MySQL_GetHandle(), query, sizeof query,
? ? "\
? ? ? ? SELECT * FROM `players` WHERE `username` = '%e' LIMIT 1\
? ? ",
? ? ? ? Player_GetName(playerid)
? ? );
? ? mysql_query(MySQL_GetHandle(), query);
? ? cache_get_row_count(rows);
? ? if (!rows) {
? ? ? ? Player_Kick(playerid);
? ? ? ? return 0;
? ? }
? ? cache_get_value_name(0, "password", playerHash, sizeof(playerHash));
? ? cache_get_value_name(0, "date_reg", playerDate, sizeof(playerDate));
? ? cache_get_value_name(0, "time_reg", playerTime, sizeof(playerTime));
? ? cache_get_value_name(0, "ip", playerIP, sizeof(playerIP));
? ? Player_SetAccountHash(playerid, playerHash);
? ? Player_SetAccountDate(playerid, playerDate);
? ? Player_SetAccountTime(playerid, playerTime);
? ? Player_SetAccountIP(playerid, playerIP);
? ? Dialog_ShowCallback(playerid,
? ? ? ? using public Account_Login<iiiis>,
? ? ? ? DIALOG_STYLE_PASSWORD,
? ? ? ? SERVER_NAME,
? ? ? ? "Welcome",
? ? ? ? "Login",
? ? ? ? "Exit"
? ? );
? ? return 1;
}
forward Account_Login(playerid, dialogid, response, listitem, string:inputtext[]);
public Account_Login(playerid, dialogid, response, listitem, string:inputtext[]) {
? ? if (response) {
? ? ? ? bcrypt_verify(playerid, "OnPasswordVerify", inputtext, Player_GetAccountHash(playerid));
? ? }
? ? else {
? ? ? ? Kick(playerid);
? ? }
? ? return 1;
}
PHP Code: forward OnPasswordVerify(playerid, bool:success);
public OnPasswordVerify(playerid, bool:success) {
? ? if (success)
? ? {
? ? ? ? CallLocalFunction("OnPlayerLogin", "d", playerid);
? ? }
? ? else
? ? {
? ? ? ? Account_PromptLogin(playerid);
? ? }
}
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Duplicate CallBack call |
Posted by: RhaegarX - 2021-03-19, 04:45 PM - Forum: Support
- Replies (9)
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In my gamemode I use mysql as a data saving system. Most of the player data I will save the moment it is changed to avoid problems in case of server crash or crash, and I also save the player data when restarting the server (/ gmx).
PHP Code: public OnPlayerDisconnect() { Player_DestroyAllVehicles(playerid); Player_SaveRanking(playerid); Player_SaveConfig(playerid); Player_SaveMoney(playerid); ? ? Player_SaveData(playerid); ? ? Player_ClearVars(playerid); Player_ClearAcessories(playerid); Player_ClearInfo(playerid); Inventory_Reset(playerid); }
PHP Code: public OnGameModeExit() { foreach(new i : Player) { Player_DestroyAllVehicles(i); Player_SaveRanking(i); Player_SaveConfig(i); Player_SaveMoney(i); Player_SaveData(i); Player_ClearVars(i); Player_ClearAcessories(i); Player_ClearInfo(i); Inventory_Reset(i); } DestroyAllDynamicMapIcons(); DestroyAllDynamic3DTextLabels(); DestroyAllDynamicPickups(); mysql_close(ConexaoSQL); return 1; }
What I noticed is that when I restart the server, OnGameModeExit is saved and OnPlayerDisconnect is saved, doubling each player's save. For example: when I restart the server (/ gmx) the player's money is saved in OnGameModeExit and OnPlayerDisconnect, being saved 2 times without need.
How do I avoid this duplication of calls? Do I need to save player data on OnGameModeExit or just OnPlayerDisconnect?
Is OnPlayerDisconnect called by default by OnGameModeExit?
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Sound ID isn't working |
Posted by: robertocaribbean - 2021-03-18, 10:47 PM - Forum: Pawn Scripting
- Replies (4)
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Hi there,
I want to place in my script, a death sound when a player dies. I looked in the folder "data/audioevents.txt" and found the sound I was looking for:
SOUND_PED_DEATH_CRUNCH 1189.
But unfortunately, that id doesn't play any sound. I tried with other ids and they work perfectly.
Code (I'm using weapon-config):
Code: public OnPlayerDamageDone(playerid, Float:amount, issuerid, weapon, bodypart) {
? ? if (amount == 0.0) {
? ? ? ? PlayerPlaySound(playerid, 1189, 0.0, 0.0, 0.0);
? ? ? ? SendClientMessage(playerid, -1, "Death");
? ? }
? ? return 1;
}
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Unknown Gamemode |
Posted by: Snow - 2021-03-18, 03:32 AM - Forum: Pawn Scripting
- Replies (16)
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My gamemode for some unknown reason fails to work. All plugins load, MySQL connection is successful, but number of vehicle models is 0 and the gamemode shows unknown in the client. Nativechecker fails to point out anything. However this mysterious thing might be the reason but I can't seem to fix it.
Code: *** YSI Error: y_malloc with JIT requires "#define YSI_NO_HEAP_MALLOC"
*** YSI Warning: JIT disabled
[jit] Compilation was disabled
I tried putting?"#define YSI_NO_HEAP_MALLOC" in the script but this wont go anyway. What could be possibly wrong??
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Dual monitors with San Andreas |
Posted by: GospodinX - 2021-03-17, 08:15 PM - Forum: Tech
- Replies (6)
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Hi guys
Does anyone use dual monitors for GTA?
Is possible to use one monitor for GTA and second for other things(scripting,reading forum, facebook etc)
I have problem with it.When I switch to second monitor my GTA freeze.
Thanks
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Compile stack size |
Posted by: Paulthas01 - 2021-03-17, 11:39 AM - Forum: Support
- Replies (14)
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I would like to understand what that means, it is appearing outside the -d3 compilation parameters.
As far as I know, it shouldn't happen.
Pawn compiler 3.10.10 Copyright © 1997-2006, ITB CompuPhase
Header size: 58400 bytes
Code size: 5920252 bytes
Data size: 25992156 bytes
Stack/heap size: 16384 bytes; estimated max. usage=130285 cells (521140 bytes)
Total requirements:31987192 bytes
[Finished in 7.2s]
In my gamemode, I use a lot of 2d / 3d arrays, the size of the .amx is 26MB.
Does this affect server performance? Causes shutdown?
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