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AFK Damage |
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Posted by: Lord_Bukake - 2021-02-24, 04:57 PM - Forum: Pawn Scripting
- Replies (5)
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Hi everyone, how can I hurt a player who is in afk?
I have seen this system on other servers but have no idea how to program it.
Could you help me please, thanks.
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| help with this pls |
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Posted by: Nicolas_Belic - 2021-02-23, 11:29 PM - Forum: Pawn Scripting
- Replies (7)
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Code: CMD:id(playerid, params[]) {
? ? if (sscanf(params, "u", params[0])) return SendClientMessage(playerid, -1, "{D41818}[COMMAND]{AFAFAF} /id <nick>");
? ? if (!IsPlayerConnected(params[0])) return SendClientMessage(playerid, -1, "{D41818}[ERROR]{AFAFAF} Player not found");
? ? new string[128];
? ? new name[MAX_PLAYER_NAME];
? ? GetPlayerName(playerid, name, sizeof(name));
? ? format(string, sizeof(string), "%d - [ID]:%s", params[0], name);
? ? SendClientMessage(playerid, 0x969696FF, string);
? ? return 1;
}
my idea is to make a command so that when you put / id and the name of the player you can receive the ID of the player
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Random Player |
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Posted by: Lord_Bukake - 2021-02-23, 04:42 PM - Forum: Pawn Scripting
- Replies (3)
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Hi, how can i randomly select a player and have it run once per game?
i have a TDM server for rounds and i need it to run only once per game
This is my code:
Code: new ran = random(GetPlayerPoolSize());
loop_start:
if(!IsPlayerConnected(ran))
{
? ? ran = random(GetPlayerPoolSize());
? ? goto loop_start;
}
printf("player found");
printf("%d",ran);
if(team[ran] == TEAM_GREEN)SpawnPlayer(ran);
GetPlayerPos(ran, xpo, ypo, zpo);
The problem is that it runs more than once, can you help me please?, thanks
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| Openmp status |
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Posted by: RhaegarX - 2021-02-23, 01:06 PM - Forum: Questions and Suggestions
- Replies (1)
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Hello, it's been a few months since the latest information on the development situation of openmp. does anyone know how to inform the development of the project? are we close to maybe having a public beta?
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| command-guess |
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Posted by: Tama - 2021-02-23, 10:55 AM - Forum: Libraries
- Replies (1)
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command-guess
A guesser command who uses levenshtein distance algoritm written in pawn.
Now it's support ZCMD-like command processor!
Maybe if you want this to?support more command processor, just make an issue on my github?and i'll figure it out.
Usage:
PHP Code: #include <a_samp> #include <izcmd> #include <command-guess>
main() { ? ? print("Script loaded"); } public OnPlayerCommandPerformed(playerid, cmdtext[], success) { ? ? if (!success) { ? ? ? ? new ? ? ? ? ? ? guessCmd[32];
? ? ? ? CommandGuess(guessCmd, cmdtext);
? ? ? ? SendClientMessageEx(playerid, -1, "{FF0000}ERROR:{FFFFFF} \"%s\" is not found, did you mean \"%s\"?", cmdtext, guessCmd); ? ? ? ? return 1; ? ? } ? ? return 1; }
Downloads:
GitHub Release
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| Top en 2d |
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Posted by: Hitler - 2021-02-23, 02:09 AM - Forum: Pawn Scripting
- Replies (6)
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Espa?ol: ya tengo una funci?n que muestra a los 5 mejores top score, pero como lo hago para hacerlo en un texto 2d?
English: I already have a function that shows the top 5 scores, but how do I do it in a 2d text?
Code: CMD:top(playerid)
{
mysql_pquery(con, "SELECT `Nombre`, `Score` FROM `usuarios` WHERE `Score` > 0 ORDER BY `Score` DESC LIMIT 5", "MejoresScore", "d", playerid);
return 1;
}
funcion MejoresScore(playerid)
{
new rows = cache_num_rows(),string[300],Escore,nameplayer[MAX_PLAYER_NAME];
if(rows > 0)
{
string = "{FFFFFF}Lista 5?mejores Scores\n\n";
for(new i=0; i<rows; i)
{
cache_get_value_name_int(i, "Score", Escore);
cache_get_value_name(i, "Nombre", nameplayer, MAX_PLAYER_NAME);
format(string, sizeof(string), "%s#%d\t%s? %d Score\n",string,i,nameplayer,Escore);
}
ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Top Scores", string, "Cerrar", "");
}
return 1;
}
como as?:? https://imgur.com/SO3F1Fj
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| [Help] Duelos |
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Posted by: Hitler - 2021-02-22, 11:39 PM - Forum: Pawn Scripting
- Replies (2)
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Espa?ol: Hola buenas, tengo un problema con los Duelos y es que como hago para que los jugadores est?n en el mismo Virtual World y que si otros jugadores duelan en la misma arena que no coincidan el virtual world con los otros jugadores, no se si yo estoy explicando bien
[c?digo] SetPlayerVirtualWorld (id1, 1);
SetPlayerVirtualWorld (id2, 1); [/ c?digo]
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| gravity 0? |
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Posted by: Boxi - 2021-02-21, 01:49 PM - Forum: Pawn Scripting
- Replies (3)
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Hello, is it possible to make a script so that the gravity is 0? or something similar. Greetings!
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