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Random Player |
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Posted by: Lord_Bukake - 2021-02-23, 04:42 PM - Forum: Pawn Scripting
- Replies (3)
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Hi, how can i randomly select a player and have it run once per game?
i have a TDM server for rounds and i need it to run only once per game
This is my code:
Code: new ran = random(GetPlayerPoolSize());
loop_start:
if(!IsPlayerConnected(ran))
{
? ? ran = random(GetPlayerPoolSize());
? ? goto loop_start;
}
printf("player found");
printf("%d",ran);
if(team[ran] == TEAM_GREEN)SpawnPlayer(ran);
GetPlayerPos(ran, xpo, ypo, zpo);
The problem is that it runs more than once, can you help me please?, thanks
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| Openmp status |
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Posted by: RhaegarX - 2021-02-23, 01:06 PM - Forum: Questions and Suggestions
- Replies (1)
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Hello, it's been a few months since the latest information on the development situation of openmp. does anyone know how to inform the development of the project? are we close to maybe having a public beta?
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| command-guess |
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Posted by: Tama - 2021-02-23, 10:55 AM - Forum: Libraries
- Replies (1)
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command-guess
A guesser command who uses levenshtein distance algoritm written in pawn.
Now it's support ZCMD-like command processor!
Maybe if you want this to?support more command processor, just make an issue on my github?and i'll figure it out.
Usage:
PHP Code: #include <a_samp> #include <izcmd> #include <command-guess>
main() { ? ? print("Script loaded"); } public OnPlayerCommandPerformed(playerid, cmdtext[], success) { ? ? if (!success) { ? ? ? ? new ? ? ? ? ? ? guessCmd[32];
? ? ? ? CommandGuess(guessCmd, cmdtext);
? ? ? ? SendClientMessageEx(playerid, -1, "{FF0000}ERROR:{FFFFFF} \"%s\" is not found, did you mean \"%s\"?", cmdtext, guessCmd); ? ? ? ? return 1; ? ? } ? ? return 1; }
Downloads:
GitHub Release
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| Top en 2d |
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Posted by: Hitler - 2021-02-23, 02:09 AM - Forum: Pawn Scripting
- Replies (6)
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Espa?ol: ya tengo una funci?n que muestra a los 5 mejores top score, pero como lo hago para hacerlo en un texto 2d?
English: I already have a function that shows the top 5 scores, but how do I do it in a 2d text?
Code: CMD:top(playerid)
{
mysql_pquery(con, "SELECT `Nombre`, `Score` FROM `usuarios` WHERE `Score` > 0 ORDER BY `Score` DESC LIMIT 5", "MejoresScore", "d", playerid);
return 1;
}
funcion MejoresScore(playerid)
{
new rows = cache_num_rows(),string[300],Escore,nameplayer[MAX_PLAYER_NAME];
if(rows > 0)
{
string = "{FFFFFF}Lista 5?mejores Scores\n\n";
for(new i=0; i<rows; i)
{
cache_get_value_name_int(i, "Score", Escore);
cache_get_value_name(i, "Nombre", nameplayer, MAX_PLAYER_NAME);
format(string, sizeof(string), "%s#%d\t%s? %d Score\n",string,i,nameplayer,Escore);
}
ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Top Scores", string, "Cerrar", "");
}
return 1;
}
como as?:? https://imgur.com/SO3F1Fj
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| [Help] Duelos |
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Posted by: Hitler - 2021-02-22, 11:39 PM - Forum: Pawn Scripting
- Replies (2)
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Espa?ol: Hola buenas, tengo un problema con los Duelos y es que como hago para que los jugadores est?n en el mismo Virtual World y que si otros jugadores duelan en la misma arena que no coincidan el virtual world con los otros jugadores, no se si yo estoy explicando bien
[c?digo] SetPlayerVirtualWorld (id1, 1);
SetPlayerVirtualWorld (id2, 1); [/ c?digo]
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| gravity 0? |
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Posted by: Boxi - 2021-02-21, 01:49 PM - Forum: Pawn Scripting
- Replies (3)
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Hello, is it possible to make a script so that the gravity is 0? or something similar. Greetings!
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[Suggestion] Battles |
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Posted by: daddy. - 2021-02-20, 09:20 PM - Forum: Chat
- Replies (2)
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I came up with the?idea that some kind of battles?(scripting/mapping/designing)?could be organized?to increase the popularity of the forum.
If we're talking about scripting battle, there is a big number of people who know pawn language very well so they can compete with each other or they can actually be some kind of commission in those battles.
Members can learn a lot of new things from them via these battles and also give some ideas for battles.
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| i have a error |
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Posted by: Nicolas_Belic - 2021-02-20, 01:27 PM - Forum: Pawn Scripting
- Replies (11)
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Code: new Gl_Privados[MAX_PLAYERS];
CMD:toggl(playerid, params[]) {
? ? if (!Gl_Privados[playerid]) {
? ? ? ? Gl_Privados[playerid] = 1;
? ? ? ? SendClientMessage(playerid, 2, "GL Off");
? ? } else if (Gl_Privados[playerid]) {
? ? ? ? Gl_Privados[playerid] = 0;
? ? ? ? SendClientMessage(playerid, 2, "GL on");
? ? }
? ? return 1;
}
Code: CMD:gl(playerid, params[])
{
? ? new Text[132], string[128], PlayerName[MAX_PLAYER_NAME];
? ? if(sscanf(params, "s[132]", Text))
? ? {
? ? ? ? SendClientMessage(playerid, -1, "{D41818}[COMANDO]{AFAFAF} /gl <texto>");
? ? }
? ? else
? ? {
? ? ? ? if (Gl_Privados[playerid] == 1) return SendClientMessage(playerid, -1, "{D41818}[ERROR]{AFAFAF} you have blocked the /gl");
? ? ? ? GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); // storing player name first in the PlayerName variable
? ? ? ? foreach(new i : Player)
? ? ? ? {
? ? ? ? if (Gl_Privados[playerid] == 0)
? ? ? ? {
? ? ? ? SendClientMessage(i, 0xFFFFFF00, string);
? ? ? ? }
? ? ? ? if (Gl_Privados[playerid] == 1)
? ? ? ? {
? ? ? ? }
? ? ? ? }
? ? ? ? format(string, sizeof(string), "{D41818}[ID:%d - %s]:{AFAFAF} %s",playerid, PlayerName, Text);
? ? ? ? SendClientMessageToAll(0xFFFFFF00, string);
? ? }
? ? return 1;
}
i have a bug with this, when I disable /gl (send message to all players) I get messages from players anyway
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