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| [Help] Duelos |
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Posted by: Hitler - 2021-02-22, 11:39 PM - Forum: Pawn Scripting
- Replies (2)
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Espa?ol: Hola buenas, tengo un problema con los Duelos y es que como hago para que los jugadores est?n en el mismo Virtual World y que si otros jugadores duelan en la misma arena que no coincidan el virtual world con los otros jugadores, no se si yo estoy explicando bien
[c?digo] SetPlayerVirtualWorld (id1, 1);
SetPlayerVirtualWorld (id2, 1); [/ c?digo]
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| gravity 0? |
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Posted by: Boxi - 2021-02-21, 01:49 PM - Forum: Pawn Scripting
- Replies (3)
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Hello, is it possible to make a script so that the gravity is 0? or something similar. Greetings!
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[Suggestion] Battles |
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Posted by: daddy. - 2021-02-20, 09:20 PM - Forum: Chat
- Replies (2)
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I came up with the?idea that some kind of battles?(scripting/mapping/designing)?could be organized?to increase the popularity of the forum.
If we're talking about scripting battle, there is a big number of people who know pawn language very well so they can compete with each other or they can actually be some kind of commission in those battles.
Members can learn a lot of new things from them via these battles and also give some ideas for battles.
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| i have a error |
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Posted by: Nicolas_Belic - 2021-02-20, 01:27 PM - Forum: Pawn Scripting
- Replies (11)
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Code: new Gl_Privados[MAX_PLAYERS];
CMD:toggl(playerid, params[]) {
? ? if (!Gl_Privados[playerid]) {
? ? ? ? Gl_Privados[playerid] = 1;
? ? ? ? SendClientMessage(playerid, 2, "GL Off");
? ? } else if (Gl_Privados[playerid]) {
? ? ? ? Gl_Privados[playerid] = 0;
? ? ? ? SendClientMessage(playerid, 2, "GL on");
? ? }
? ? return 1;
}
Code: CMD:gl(playerid, params[])
{
? ? new Text[132], string[128], PlayerName[MAX_PLAYER_NAME];
? ? if(sscanf(params, "s[132]", Text))
? ? {
? ? ? ? SendClientMessage(playerid, -1, "{D41818}[COMANDO]{AFAFAF} /gl <texto>");
? ? }
? ? else
? ? {
? ? ? ? if (Gl_Privados[playerid] == 1) return SendClientMessage(playerid, -1, "{D41818}[ERROR]{AFAFAF} you have blocked the /gl");
? ? ? ? GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); // storing player name first in the PlayerName variable
? ? ? ? foreach(new i : Player)
? ? ? ? {
? ? ? ? if (Gl_Privados[playerid] == 0)
? ? ? ? {
? ? ? ? SendClientMessage(i, 0xFFFFFF00, string);
? ? ? ? }
? ? ? ? if (Gl_Privados[playerid] == 1)
? ? ? ? {
? ? ? ? }
? ? ? ? }
? ? ? ? format(string, sizeof(string), "{D41818}[ID:%d - %s]:{AFAFAF} %s",playerid, PlayerName, Text);
? ? ? ? SendClientMessageToAll(0xFFFFFF00, string);
? ? }
? ? return 1;
}
i have a bug with this, when I disable /gl (send message to all players) I get messages from players anyway
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| [WIP] Fort Carson Project - Green Oasis |
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Posted by: Polter - 2021-02-19, 10:37 PM - Forum: Videos and Screenshots
- Replies (4)
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Hello guys. Today i want to show you my little project that im working for the last week or so. Its all about remaping Fort Carson in green oasis in middle of desert. Its not made for any community nor server, its just my project that im working on as a hobby. Tell me what do you think?!
THIS IS STILL WORK IN PROGRESS!
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| Someone can help me with this? |
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Posted by: Nicolas_Belic - 2021-02-19, 10:21 PM - Forum: Pawn Scripting
- Replies (1)
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PHP Code: new B_Privados[MAX_PLAYERS];
CMD:togmp(playerid, params[]) {
? ? if (!B_Privados[playerid]) {
? ? ? ? B_Privados[playerid] = 1;
? ? ? ? SendClientMessage(playerid, 2, "MP OFF");
? ? } else if (B_Privados[playerid]) {
? ? ? ? B_Privados[playerid] = 0;
? ? ? ? SendClientMessage(playerid, 2, "MP ON");
? ? }
? ? return 1;
}
[color=#333333][size=small][font=Tahoma, Verdana, Arial, sans-serif]PHP Code: [/font][/size][/color]CMD:mp(playerid, params[])
{
? ? new PmPlayer, Message[124], String[124], PlayerName[MAX_PLAYER_NAME], PlayerName2[MAX_PLAYER_NAME], PmSent[50];
? ? if (B_Privados[playerid] == 1) return SendClientMessage(playerid, 0, "You blocked the /mp");
? ? if (sscanf(params, "us[140]", PmPlayer, Message)) return SendClientMessage(playerid, 0xFFFFFFFF, "{D41818}[COMMAND]{AFAFAF} /mp <id> <text>");
? ? if (!IsPlayerConnected(PmPlayer)) return SendClientMessage(playerid, 0xFF0000FF, "{D41818}[ERROR]{AFAFAF} The player he's not connected");
? ? else{
? ? ? ? GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
? ? ? ? GetPlayerName(PmPlayer, PlayerName2, sizeof(PlayerName2));
? ? ? ? if (B_Privados[PmPlayer[0]] == 1) return SendClientMessage(playerid, 0, "This player has blocked the /mp");
? ? ? ? format(PmSent, sizeof(PmSent), "MP sended to %s", PlayerName2);
? ? ? ? SendClientMessage(playerid, 0xfce80cff, PmSent);
? ? ? ? format(String, sizeof(String), "[MP - ID:%d] %s: %s",playerid,PlayerName, Message);
? ? ? ? SendClientMessage(PmPlayer, 0xfdfe8bff, String);
? ? ? ? printf("%s to %s, %s", PlayerName, PlayerName2, Message);
? ? }
? ? return 1;
}
?y try to make a togmp (Private Message) system but i can't,??when the player sends me a private message I receive it when my / mp is disabled
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| How i can add this to my command? |
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Posted by: Nicolas_Belic - 2021-02-19, 02:49 PM - Forum: Pawn Scripting
- Replies (1)
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How can I make sure that only the players who are in my virtual world can read the message that I send, and that those who are not in my virtual world do not read the message?
Code: CMD:gl(playerid, params[])
{
? ? new Text[132], string[128], PlayerName[MAX_PLAYER_NAME];
? ? if(sscanf(params, "s[132]", Text))
? ? {
? ? ? ? SendClientMessage(playerid, -1, "{D41818}[COMANDO]{AFAFAF} /gl <texto>");
? ? }
? ? else
? ? {
? ? ? ? GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); // storing player name first in the PlayerName variable
? ? ? ? format(string, sizeof(string), "[ID:%d - %s]: %s",playerid, PlayerName, Text); //[ID:12 - Sebasti?n Price] texto
? ? ? ? SendClientMessageToAll(0xFFFFFF00, string);
? ? }
? ? return 1;
}
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