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  [HELP!] Filescript giving me errors for a week
Posted by: MiniKLK - 2021-02-02, 09:52 PM - Forum: Pawn Scripting - Replies (2)

Hello, everyone, i finally compiled this filescript i take from another gm, but it still not working on the server and this appears on the console, i don't know if someone of you can help me with this error, i tryed updating my mysql and a lot of libraryes but nothing, thanks you so much, really!.



[Image: CmWS1WM]

[Image: pxxoLoU]





This is my discord if you can or want to help me: ??#3040

If you can't add me, i'll try to add you, just let me know your Discord tag.

Bless.


  Y_VA Problem
Posted by: solidadph - 2021-02-02, 08:15 AM - Forum: Pawn Scripting - Replies (1)

Can someone please help me with this? Thank you.



"fatal error 100: cannot read from file: "y_va/impl"



[Image: RAiMWj2.png]


  JUNIPER HOLLOW GARAGE
Posted by: Name - 2021-02-02, 03:39 AM - Forum: Videos and Screenshots - Replies (3)

JUNIPER HOLLOW GARAGE MAP

(Exterior/interior map, mapped for fun without purpose)

Name: Juniper Hollow garage

Map type: Exterior / interior

Author of map: MrName (me)

Number of objects: 578

Number of textures: 572

Removed SA objects: 0

Custom objects: 0

Location of map: San Fierro - Juniper Hollow

Map editor used: MSR's mapping system

Reference: none?

About map: Exterior / interior of Juniper Hollow's garage at San Fierro, near Gant Bridge. Garage originally was there, atleast exterior of it, I just changed garage doors and added some few details here and there around exterior. Interior is inside of it, so interior is same size as exterior building itself. Exterior is just one big box building with 4 garages, two of them are blocked, other two are working fine. Interior however, contains 3 rooms, one room that is the garage itself when you enter it, with like mechanic spot and empty space where u can park a car and have some space to go down to the underground garage. Second room is like a coridor i guess? That connects main garage with underground garage? And then we have third big room, where are parked like all vehicles, where you can just sit and chill with homies haha...

Screenshots:



EXTERIOR:

[Image: UWLd0xal.jpg]

[Image: Y7Q80hjl.jpg]

[Image: qDqbezUl.jpg]

[Image: X3SBAXZl.jpg]

[Image: Q4LvIA3l.jpg]

[Image: nMOTEQ8l.jpg]



INTERIOR:

[Image: 6GtHLb2l.jpg]

[Image: U1uX7rRl.jpg]

[Image: nBLvbG4l.jpg]

[Image: iKzem65l.jpg]

[Image: w7q35ykl.jpg]

[Image: U3CSYRFl.jpg]

[Image: M0sm8qkl.jpg]

[Image: GoVfv6Ql.jpg]

[Image: FBTnSWxl.jpg]

[Image: VrCmMeil.jpg]

[Image: 41GwVA0l.jpg]

[Image: HYkoC5ol.jpg]

[Image: eHsMAivl.jpg]

[Image: 7NXqtaMl.jpg]

[Image: VfE9cEol.jpg]

[Image: 6dZPxS7l.jpg]

[Image: BPbIOVNl.jpg]

[Image: CrZArIKl.jpg]

[Image: IozzR8Zl.jpg]

[Image: Ka8IjBpl.jpg]

AYE AYE LMAO LMAO.


  [HELP] Help with a dialog
Posted by: Mathex - 2021-02-02, 01:55 AM - Forum: Pawn Scripting - Replies (1)

I tell you, I am creating a function that changes the colors in the band or faction that you are leading, but when I select the color the color is not applied to the band

*this is in a,?"ShowDialog (playerid, dialogid)"*



Code:
case CREW_MODIFY_COLOR:return ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, "Selecciona el nuevo color", DIALOG_CREATE_CREW_COLOR_String, "Cambiar", "Volver");


*and this is in,?"public OnDialogResponse (playerid, dialogid, response, listitem, const inputtext [])"*

Code:
case CREW_MODIFY_COLOR:[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]{[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]? ? if(!response) return ShowDialog(playerid, CONFIG_BANDA);[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]? ? if(PLAYER_INFO[playerid][pFaccion] == 0) return SendClientMessage(playerid, -1,"No perteneces a una banda.");[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]? ? if(PLAYER_INFO[playerid][pFaccion] == 1) return SendClientMessage(playerid, -1,"No puedes modificar el color de esta banda.");[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]if(PLAYER_INFO[playerid][pRango] != 8) return SendClientMessage(playerid, -1, "No tienes permiso.");[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]if(BandasInfo[ PLAYER_INFO[playerid][pFaccion] ][B_Atacando]) return SendClientMessage(playerid, -1, "No se puede cambiar el color cuando la banda est? en combate.");[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]? ? ? ? ? ? for(new id = 0; id < MAX_BANDAS; id)[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]{[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]if(BandasInfo[id][BColor] == RandomColors[listitem])[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]{[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]? ? SendClientMessage(playerid, -1, "Color en uso, selecciona otro color.");[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]return ShowDialog(playerid, CREW_MODIFY_COLOR);[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]}[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]}[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]? ? ? ? ? ? BandasInfo[PLAYER_INFO[playerid][pFaccion]][BColor] = RandomColors[listitem];[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]new r, g, b, a, new_territory_color;[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]HexToRGBA(BandasInfo[PLAYER_INFO[playerid][pFaccion]][BColor], r, g, b, a);[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]new_territory_color = RGBAToHex(r, g, b, 135);[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]for(new i = 0; i != MAX_T; i )[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]{[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]if(!TERRITORIOS_INFO[i][Territorio_Valido]) continue;[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]if(!TERRITORIOS_INFO[i][Territorio_Usado]) continue;[/font][/size][/color][/font][/size][/color]



[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]if((TERRITORIOS_INFO[i][Territorio_Banda] == BandasInfo[PLAYER_INFO[playerid][pFaccion]][bID]) || (TERRITORIOS_INFO[i][Territorio_BandaID] == BandasInfo[PLAYER_INFO[playerid][pFaccion]][bID]))[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]{[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]TERRITORIOS_INFO[i][Territorio_Color] = new_territory_color;[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]UpdateGangZoneColor(i);[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]}[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]}[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]SendClientMessage(playerid,-1,"El color de tu banda fue cambiado correctamente.");[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]new DB_Query[256];[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]mysql_format(handle_db, DB_Query,sizeof(DB_Query), "UPDATE `facciones` SET `Color` = '%d' WHERE `id`='%d';", BandasInfo[PLAYER_INFO[playerid][pFaccion]][BColor], BandasInfo[PLAYER_INFO[playerid][pFaccion]][bID]);[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]mysql_query(handle_db, DB_Query, false);[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]mysql_format(handle_db, DB_Query, sizeof(DB_Query), "UPDATE `territorios` SET `Color`='%d' WHERE `Banda`='%d'", new_territory_color, PLAYER_INFO[playerid][pFaccion]);[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]mysql_query(handle_db, DB_Query, false);[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]print("actualiza3");[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]ShowDialog(playerid, CONFIG_BANDA);[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]return 1;[/font][/size][/color][/font][/size][/color]

[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]}







And inside the game this happens:

[Image: Ks8Oly0.png]





I select the color and nothing happens



[Image: hYXTrHy.png]



And the console does not show errors





[Image: Eb9JdNV.png]


  [HELP] Business FileScript Error
Posted by: MiniKLK - 2021-02-01, 11:06 PM - Forum: Pawn Scripting - Replies (2)

I'm trying to add this filescript to my gm with mysql, but always i get errors like this, i'm always updating all my libraries and i uptadet all as i can but i'm not stopping getting errors... Please if someone can help me with this...I'll really appreciate! Thanks you so much, and have a nice day.



This is my discord if you can or want to help me:???#3040

If you can't add me, i'll try to add you, just let me know your Discord tag.

Bless.



[Image: HfGJvev.png]


  Login & Register system
Posted by: Flint - 2021-02-01, 03:47 PM - Forum: Videos and Screenshots - Replies (2)

like & subscribe <3 thx



https://youtu.be/0RpTX7zDQSk


  Inventory System
Posted by: RhaegarX - 2021-02-01, 02:46 AM - Forum: Pawn Scripting - Replies (2)

I am developing a Gamemode entirely in MySQL and I would like to create an item inventory system that stores food, accessories, among others.? However with the closed samp forum it is kind of hard to find content.? so I would like to know if anyone has a system like this so that I can study and understand how the logic behind it works, or if anyone could give an idea of what that logic would be like.


  SUMMING OBJECTS !!
Posted by: Gustavo P - 2021-01-31, 11:40 PM - Forum: Pawn Scripting - No Replies

some objects disappear from nowhere, how can i solve?


  Problems with y_hooks
Posted by: Frajola - 2021-01-31, 10:17 PM - Forum: Support - Replies (3)

y_hooks featuring warnings



PHP Code:
warning 200symbol "@yH_OnVehicleDamageStatusUpdate" is truncated to 31 characters

warning 200
symbol "@yH_OnVehicleDamageStatusUpdate" is truncated to 31 characters

warning 200
symbol "@yH_OnPlayerCommandPerformed@00" is truncated to 31 characters

warning 200
symbol "@yH_OnPlayerCommandPerformed@00" is truncated to 31 characters

warning 200
symbol "@yH_OnPlayerEnterRaceCheckpoint" is truncated to 31 characters

warning 200
symbol "@yH_OnPlayerEnterRaceCheckpoint" is truncated to 31 characters

warning 200
symbol "@yH_OnPlayerClickPlayerTextDraw" is truncated to 31 characters

warning 200
symbol "@yH_OnPlayerClickPlayerTextDraw" is truncated to 31 characters 





How to handle very large public names ?


  [Pedido] Como detectar s0beit.
Posted by: FelipeSilva - 2021-01-31, 09:43 PM - Forum: Portuguese/Portugu?s - Replies (8)

O t?tulo ? auto explicativo, como fa?o para?detectar se um jogador est? utilizando?s0beit?