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| bcrypt |
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Posted by: Behemoth - 2021-01-30, 05:43 PM - Forum: Pawn Scripting
- Replies (10)
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Hey
I'm moving from whirlpool to bcrypt and really can't understand it. can someone give me an example of how you'd verify a password is the same as what is held in the sql db? i can register fine and it saves the password correctly, i'm just struggling to actually check it.
thanks
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| [HELP] Animations |
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Posted by: fivezerofour - 2021-01-30, 05:40 PM - Forum: Pawn Scripting
- Replies (1)
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Hey, so I wanted to ask maybe someone knows how to allow the player to move while playing animation, just like LSRP? I can't find any solution to that. Thanks!
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| kamikaze Artwork [GTA Style] |
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Posted by: Kamikaze - 2021-01-30, 01:41 PM - Forum: Art
- Replies (1)
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?
?
Copyright ? 2021 by kamikaze#8688?
All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law.
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[Help] load vehicle onto flatbed cmd. |
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Posted by: Disretired - 2021-01-30, 12:05 AM - Forum: Pawn Scripting
- Replies (1)
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Hello again, hopefully this is the last time I will need help. So our community is looking to have the ability to load a car onto the flatbed (DFT) and it stay on for towing purposes. Now our base script did have a command for this however those commands do not work and even on the original server that our script was based off of it never worked.
Below I've attatched the pastebin link of what flatbed towing system came with the server, if anyone knows how to repair it and make it work, or where I could find a public released script/filter that can allow us to load and unload vehicles from a flatbed that would be greatly appreciated. any fix will be of course credited in our gamemode.
https://pastebin.com/DZS0pZiR
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| Gamemode does not compile using YSI includes |
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Posted by: Frajola - 2021-01-29, 11:18 PM - Forum: Support
- Replies (3)
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Hello guys, I'm developing my gamemode in module, and recently I decided to implement YSI includes to use y_iterate and y_hooks.?
However when adding YSI includes, declare y_iterate and remove the foreach my gamemode does not compile, it doesn't display any errors, it just doesn't compile.
I'm just using the player loop in my scripts: "foreach (new i: Player)"
The only thing I did was install the latest version (5.4.102) of YSI includes, remove the include foreach declaration: "#include <foreach>", and declare the new one, which is y_iterate: "#include <YSI_Data \ y_iterate> ". only that.
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[Ayuda] 4 errores |
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Posted by: Kaiser - 2021-01-29, 10:11 PM - Forum: Programaci?n
- Replies (1)
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Buenas de nuevo jaja, ac? tengo 4 erroes y ya intente varias cosas pero no encuentro la soluci?n, me podr?an decir que puedo hacer.
Code: gamemodes\Gamemode.pwn(21163) : error 029: invalid expression, assumed zero
gamemodes\Gamemode.pwn(21163) : error 029: invalid expression, assumed zero
gamemodes\Gamemode.pwn(21163) : error 076: syntax error in the expression, or invalid function call
gamemodes\Gamemode.pwn(21163) : fatal error 107: too many error messages on one line
Linea del error:
Code: format(string,sizeof(string),"Pizzas: ~r~%d~w~ /~g~ 5",dMaletero[GetPlayerVehicleID](playerid)); // Cambiar variables por el maletero
Linea completa.
Code: funcion MostrartTextoPizzero(playerid)
{
? ? new string[56];
? ? format(string,sizeof(string),"Pizzas: ~r~%d~w~ /~g~ 5",dMaletero[GetPlayerVehicleID](playerid)); // Cambiar variables por el maletero
? ? TextoPizza[0][playerid] = CreatePlayerTextDraw(playerid,510.000000, 170.000000, string);
? ? PlayerTextDrawBackgroundColor(playerid,TextoPizza[0][playerid], 255);
? ? PlayerTextDrawFont(playerid,TextoPizza[0][playerid], 1);
? ? PlayerTextDrawLetterSize(playerid,TextoPizza[0][playerid], 0.300000, 1.000000);
? ? PlayerTextDrawColor(playerid,TextoPizza[0][playerid], -1);
? ? PlayerTextDrawSetOutline(playerid,TextoPizza[0][playerid], 1);
? ? PlayerTextDrawSetProportional(playerid,TextoPizza[0][playerid], 1);
? ? PlayerTextDrawSetSelectable(playerid,TextoPizza[0][playerid], 0);*/
El sistema consiste en un maletero para las motos del trabajo de pizzero, lo encontre desactivado esa funcion en la GM con la que estoy aprendiendo, ya intente cambiar la variable a maletero, pero me marca otro error, y aparte los dem?s que salen.
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| no load player textdraw all |
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Posted by: nbx2000 - 2021-01-29, 09:13 PM - Forum: Pawn Scripting
- Replies (4)
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hello I have problems with player textdraw stats is only shown to a player and alos player is not shown they do not load why?
Code: new PlayerText:Stat[MAX_PLAYERS];
new PlayerText:FPG[MAX_PLAYERS];
public OnPlayerConnect(playerid)
{
? ? HCB(playerid);
public OnPlayerSpawn(playerid)
{
PlayerTextDrawShow(playerid, FPG[playerid]);
PlayerTextDrawShow(playerid, Stat[playerid]);
return;1
forward UpdatePlayer(playerid);
public UpdatePlayer(playerid)
{
new sstring[256];
format(sstring,sizeof(sstring),"~r~~h~score: ~w~%d ~r~~h~kills: ~w~%d ~r~~h~deaths: ~w~%d ~r~~h~vip: ~w~%d ~r~~h~Exp: ~w~%d ~r~~h~HeadShoot: ~w~%d ~r~~h~rank: ~w~%s",GetPlayerScore(playerid),PlayerInfo[playerid][Kills],
PlayerInfo[playerid][Deaths],PlayerInfo[playerid][vip],PlayerInfo[playerid][XPX],PlayerInfo[playerid][HST],GetXP(playerid));
? ? PlayerTextDrawSetString(playerid,Stat[playerid], sstring);
new FPSSS = GetPlayerDrunkLevel(playerid), fps;
if (FPSSS < 100) { SetPlayerDrunkLevel(playerid, 2000);
} else {
if (FPSSS != FPSS[playerid])
{
? fps = FPSS[playerid] - FPSSS;
? if (fps > 0 && fps < 200) FPS[playerid] = fps; FPSS[playerid] = FPSSS;
? }
}// BY Tribisk
new Fstring[60];
format(Fstring,sizeof(Fstring),"~r~~h~fps:~w~ %d? ~r~~h~Ping: ~w~%d",FPS[playerid],GetPlayerPing(playerid));
? ? PlayerTextDrawSetString(playerid,FPG[playerid], Fstring);
return 1;
}
stock HCB(playerid)
{
Stat[playerid] = CreatePlayerTextDraw(playerid, 302.588287, 426.416839, "_");
PlayerTextDrawLetterSize(playerid, Stat[playerid], 0.235881, 0.958333);
PlayerTextDrawAlignment(playerid, Stat[playerid], 2);
PlayerTextDrawColor(playerid, Stat[playerid], -1);
PlayerTextDrawSetShadow(playerid, Stat[playerid], 0);
PlayerTextDrawSetOutline(playerid, Stat[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Stat[playerid], 51);
PlayerTextDrawFont(playerid, Stat[playerid], 2);
PlayerTextDrawSetProportional(playerid, Stat[playerid], 1);
FPG[playerid] = CreatePlayerTextDraw(playerid, 547.765014, 28.000236, "_");
PlayerTextDrawLetterSize(playerid, FPG[playerid], 0.155411, 1.284999);
PlayerTextDrawAlignment(playerid, FPG[playerid], 1);
PlayerTextDrawColor(playerid, FPG[playerid], -1);
PlayerTextDrawSetShadow(playerid, FPG[playerid], 0);
PlayerTextDrawSetOutline(playerid, FPG[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, FPG[playerid], 51);
PlayerTextDrawFont(playerid, FPG[playerid], 2);
PlayerTextDrawSetProportional(playerid, FPG[playerid], 2);
return 1;
}
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