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| Object sizing in mapping |
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Posted by: Chessy - 2021-02-09, 05:34 PM - Forum: Questions and Suggestions
- Replies (2)
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Is there a possibility to do that you can resize map objects like you do when you edit toys?
It will be so useful when mapping, being able to use the same object in various sizes.
I would love to see that.
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| NGRP? |
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Posted by: OldSchoolGuy - 2021-02-09, 02:18 PM - Forum: General Discussions
- Replies (6)
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I cant really understand why Devin Clark closed NG:RP, a lot of people grew up on this gamemode.. even when they decided to close their doors the server had 140-160 players a day, and at good weeks also 200, so I cant understand why doing such a shitty idea like closing and giving their enemies(HZ:RP) the player files, look at HZ:RP now - 250-350 players everyday, when NG was exist they used to had 100 players at their peak, It is sad because there are no english roleplay servers to play on, HZ:RP is a shitty server with %99 pakis that cant even speak english properly, no rules, just do what you want, they need to change their format to a DM server
I am kinda angry sorry, missing NG:RP.. someone needs to take their gamemode and continue it. and please not bunch of pakis.
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| Estoy creando un servidor. |
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Posted by: Zett0x - 2021-02-08, 09:45 AM - Forum: Programaci?n
- Replies (1)
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Hola a toda la comunidad, empec? por aburrimiento hace unos meses la creaci?n de un servidor de roleplay desde 0 (gamemode vac?a), ya sab?a programar y mysql as? que solo me tuve que adaptar al lenguaje.
Actualmente tiene:
- Sistema de registro y login mysql.(encripta las pass)
- Sistema de casas: Pones una casa en venta y le asocias el interior que quieres e incluso una cochera.
- Todo lo referente a roleplay b?sico: gritar, hablar, comandos, chat por proximidad.
-Sistema de llamadas tel?fonicas.
-Trabajo de camionero y cosechador.
Si alguien quiere colaborar me enviais un mp, ya ir? informando m?s si est?is interesados.
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| Lagshot |
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Posted by: Ezio_Auditore - 2021-02-07, 08:04 PM - Forum: Questions and Suggestions
- No Replies
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Something that I always wondered about: will open.mp "feature" the well known lagshot? Lots of SA:MP players, especially the ones from the A/D scene, still play with this which is more than a bug than anything else but still, since open.mp will try to be as much backwards compatible as possible, will this be replicated or there will be only the skinhit? Thank you.
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| PlayerTextDrawSetSelectable [SOLVED] |
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Posted by: Torque - 2021-02-07, 11:21 AM - Forum: Pawn Scripting
- Replies (1)
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I don't understand why the textdraw isn't selectable. Here's my script for reference. I don't even get a hover color. All of the SELECT buttons should be selectable but they're not.
Code: CharSelect[playerid][10] = CreatePlayerTextDraw(playerid, 170.000000, 260.000000, "SELECT");
PlayerTextDrawAlignment(playerid, CharSelect[playerid][10], 2);
PlayerTextDrawBackgroundColor(playerid, CharSelect[playerid][10], 255);
PlayerTextDrawFont(playerid, CharSelect[playerid][10], 1);
PlayerTextDrawLetterSize(playerid, CharSelect[playerid][10], 0.219999, 0.699998);
PlayerTextDrawColor(playerid, CharSelect[playerid][10], -1);
PlayerTextDrawSetOutline(playerid, CharSelect[playerid][10], 0);
PlayerTextDrawSetProportional(playerid, CharSelect[playerid][10], 1);
PlayerTextDrawSetShadow(playerid, CharSelect[playerid][10], 0);
PlayerTextDrawUseBox(playerid, CharSelect[playerid][10], 1);
PlayerTextDrawBoxColor(playerid, CharSelect[playerid][10], 645404415);
PlayerTextDrawTextSize(playerid, CharSelect[playerid][10], 0.000000, 63.000000);
PlayerTextDrawSetSelectable(playerid, CharSelect[playerid][10], 1);
Code: forward ShowCharacterMenu(playerid);
public ShowCharacterMenu(playerid)
{
SelectTextDraw(playerid, 0x00FF00FF);
PlayerTextDrawSetString(playerid, CharSelect[playerid][15], (!PlayerCharacters[playerid][0][0]) ? ("Empty Slot") : (PlayerCharacters[playerid][0]));
PlayerTextDrawSetPreviewModel(playerid, CharSelect[playerid][1], PlayerCharactersModel[playerid][0]);
PlayerTextDrawSetString(playerid, CharSelect[playerid][2], (!PlayerCharacters[playerid][1][0]) ? ("Empty Slot") : (PlayerCharacters[playerid][1]));
PlayerTextDrawSetPreviewModel(playerid, CharSelect[playerid][3], PlayerCharactersModel[playerid][1]);
PlayerTextDrawSetString(playerid, CharSelect[playerid][4], (!PlayerCharacters[playerid][2][0]) ? ("Empty Slot") : (PlayerCharacters[playerid][2]));
PlayerTextDrawSetPreviewModel(playerid, CharSelect[playerid][5], PlayerCharactersModel[playerid][2]);
PlayerTextDrawSetString(playerid, CharSelect[playerid][6], (!PlayerCharacters[playerid][3][0]) ? ("Empty Slot") : (PlayerCharacters[playerid][3]));
PlayerTextDrawSetPreviewModel(playerid, CharSelect[playerid][7], PlayerCharactersModel[playerid][3]);
PlayerTextDrawSetString(playerid, CharSelect[playerid][8], (!PlayerCharacters[playerid][4][0]) ? ("Empty Slot") : (PlayerCharacters[playerid][4]));
PlayerTextDrawSetPreviewModel(playerid, CharSelect[playerid][9], PlayerCharactersModel[playerid][4]);
for(new i; i < 16; i)
{
PlayerTextDrawShow(playerid, CharSelect[playerid][i]);
}
return 1;
}
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| ENCODING PROBLEM? |
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Posted by: Zett0x - 2021-02-07, 04:03 AM - Forum: Pawn Scripting
- No Replies
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Hello everyone,
i used PAWNO iDE, and today i tried to change it: i installed pawn tools for vscode and i was able to compile the code. Everything okay, the problem is, when i open the file .pwn with visual studio, suddendly the spanish characteres like "?,!,?,?,?,?,?" didnt appear, except of these things, i could see a "?" character.?
Someone can help me? vscode open the files with UTF8 encoding.
Thank you very much.
SOLVED, I WITH SUBLIME TEXT I DONT HAVE THAT ISSUE
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