Welcome, Guest |
You have to register before you can post on our site.
|
Forum Statistics |
» Members: 7,084
» Latest member: MrKacu13
» Forum threads: 2,364
» Forum posts: 12,267
Full Statistics
|
Online Users |
There are currently 225 online users. » 0 Member(s) | 222 Guest(s) Bing, Google, Applebot
|
Latest Threads |
Error
Forum: Pawn Scripting
Last Post: MrKacu13
10 hours ago
» Replies: 1
» Views: 116
|
FPS issues
Forum: General Discussions
Last Post: NoxxeR
2025-05-14, 11:55 AM
» Replies: 1
» Views: 122
|
Rockstar energy drink
Forum: Chat
Last Post: PawnFox
2025-05-12, 06:54 PM
» Replies: 1
» Views: 79
|
LS City Hall
Forum: Maps
Last Post: N0FeaR
2025-05-12, 09:06 AM
» Replies: 2
» Views: 1,140
|
How to save gangzones?
Forum: Pawn Scripting
Last Post: N0FeaR
2025-05-12, 08:49 AM
» Replies: 1
» Views: 425
|
DOF2.1 (DOF2 Updated)
Forum: Libraries
Last Post: Gatifula
2025-05-11, 08:53 PM
» Replies: 1
» Views: 1,013
|
Who got one
Forum: Questions and Suggestions
Last Post: adot1682
2025-05-11, 12:27 PM
» Replies: 0
» Views: 49
|
Manual sorting of servers...
Forum: Questions and Suggestions
Last Post: landau
2025-05-11, 10:21 AM
» Replies: 0
» Views: 49
|
Las Venturas Gang Wars - ...
Forum: Advertisements
Last Post: lvgwgta
2025-05-11, 09:46 AM
» Replies: 0
» Views: 40
|
Bahnhof internet services...
Forum: Questions and Suggestions
Last Post: NoxxeR
2025-05-10, 06:29 PM
» Replies: 0
» Views: 44
|
|
|
JUNIPER HOLLOW GARAGE |
Posted by: Name - 2021-02-02, 03:39 AM - Forum: Videos and Screenshots
- Replies (3)
|
 |
JUNIPER HOLLOW GARAGE MAP
(Exterior/interior map, mapped for fun without purpose)
Name: Juniper Hollow garage
Map type: Exterior / interior
Author of map: MrName (me)
Number of objects: 578
Number of textures: 572
Removed SA objects: 0
Custom objects: 0
Location of map: San Fierro - Juniper Hollow
Map editor used: MSR's mapping system
Reference: none?
About map: Exterior / interior of Juniper Hollow's garage at San Fierro, near Gant Bridge. Garage originally was there, atleast exterior of it, I just changed garage doors and added some few details here and there around exterior. Interior is inside of it, so interior is same size as exterior building itself. Exterior is just one big box building with 4 garages, two of them are blocked, other two are working fine. Interior however, contains 3 rooms, one room that is the garage itself when you enter it, with like mechanic spot and empty space where u can park a car and have some space to go down to the underground garage. Second room is like a coridor i guess? That connects main garage with underground garage? And then we have third big room, where are parked like all vehicles, where you can just sit and chill with homies haha...
Screenshots:
AYE AYE LMAO LMAO.
|
|
|
[HELP] Help with a dialog |
Posted by: Mathex - 2021-02-02, 01:55 AM - Forum: Pawn Scripting
- Replies (1)
|
 |
I tell you, I am creating a function that changes the colors in the band or faction that you are leading, but when I select the color the color is not applied to the band
*this is in a,?"ShowDialog (playerid, dialogid)"*
Code: case CREW_MODIFY_COLOR:return ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, "Selecciona el nuevo color", DIALOG_CREATE_CREW_COLOR_String, "Cambiar", "Volver");
*and this is in,?"public OnDialogResponse (playerid, dialogid, response, listitem, const inputtext [])"*
Code: case CREW_MODIFY_COLOR:[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]{[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]? ? if(!response) return ShowDialog(playerid, CONFIG_BANDA);[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]? ? if(PLAYER_INFO[playerid][pFaccion] == 0) return SendClientMessage(playerid, -1,"No perteneces a una banda.");[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]? ? if(PLAYER_INFO[playerid][pFaccion] == 1) return SendClientMessage(playerid, -1,"No puedes modificar el color de esta banda.");[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]if(PLAYER_INFO[playerid][pRango] != 8) return SendClientMessage(playerid, -1, "No tienes permiso.");[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]if(BandasInfo[ PLAYER_INFO[playerid][pFaccion] ][B_Atacando]) return SendClientMessage(playerid, -1, "No se puede cambiar el color cuando la banda est? en combate.");[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]? ? ? ? ? ? for(new id = 0; id < MAX_BANDAS; id)[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]{[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]if(BandasInfo[id][BColor] == RandomColors[listitem])[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]{[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]? ? SendClientMessage(playerid, -1, "Color en uso, selecciona otro color.");[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]return ShowDialog(playerid, CREW_MODIFY_COLOR);[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]}[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]}[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]? ? ? ? ? ? BandasInfo[PLAYER_INFO[playerid][pFaccion]][BColor] = RandomColors[listitem];[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]new r, g, b, a, new_territory_color;[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]HexToRGBA(BandasInfo[PLAYER_INFO[playerid][pFaccion]][BColor], r, g, b, a);[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]new_territory_color = RGBAToHex(r, g, b, 135);[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]for(new i = 0; i != MAX_T; i )[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]{[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]if(!TERRITORIOS_INFO[i][Territorio_Valido]) continue;[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]if(!TERRITORIOS_INFO[i][Territorio_Usado]) continue;[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]if((TERRITORIOS_INFO[i][Territorio_Banda] == BandasInfo[PLAYER_INFO[playerid][pFaccion]][bID]) || (TERRITORIOS_INFO[i][Territorio_BandaID] == BandasInfo[PLAYER_INFO[playerid][pFaccion]][bID]))[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]{[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]TERRITORIOS_INFO[i][Territorio_Color] = new_territory_color;[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]UpdateGangZoneColor(i);[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]}[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]}[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]SendClientMessage(playerid,-1,"El color de tu banda fue cambiado correctamente.");[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]new DB_Query[256];[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]mysql_format(handle_db, DB_Query,sizeof(DB_Query), "UPDATE `facciones` SET `Color` = '%d' WHERE `id`='%d';", BandasInfo[PLAYER_INFO[playerid][pFaccion]][BColor], BandasInfo[PLAYER_INFO[playerid][pFaccion]][bID]);[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]mysql_query(handle_db, DB_Query, false);[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]mysql_format(handle_db, DB_Query, sizeof(DB_Query), "UPDATE `territorios` SET `Color`='%d' WHERE `Banda`='%d'", new_territory_color, PLAYER_INFO[playerid][pFaccion]);[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]mysql_query(handle_db, DB_Query, false);[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]print("actualiza3");[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]ShowDialog(playerid, CONFIG_BANDA);[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]return 1;[/font][/size][/color][/font][/size][/color]
[color=#202124][size=x-large][font="Google Sans", arial, sans-serif][color=#202124][size=x-large][font="Google Sans", arial, sans-serif]}
And inside the game this happens:
![[Image: Ks8Oly0.png]](https://i.imgur.com/Ks8Oly0.png)
I select the color and nothing happens
![[Image: hYXTrHy.png]](https://i.imgur.com/hYXTrHy.png)
And the console does not show errors
|
|
|
[HELP] Business FileScript Error |
Posted by: MiniKLK - 2021-02-01, 11:06 PM - Forum: Pawn Scripting
- Replies (2)
|
 |
I'm trying to add this filescript to my gm with mysql, but always i get errors like this, i'm always updating all my libraries and i uptadet all as i can but i'm not stopping getting errors... Please if someone can help me with this...I'll really appreciate! Thanks you so much, and have a nice day.
This is my discord if you can or want to help me:???#3040
If you can't add me, i'll try to add you, just let me know your Discord tag.
Bless.
|
|
|
Inventory System |
Posted by: RhaegarX - 2021-02-01, 02:46 AM - Forum: Pawn Scripting
- Replies (2)
|
 |
I am developing a Gamemode entirely in MySQL and I would like to create an item inventory system that stores food, accessories, among others.? However with the closed samp forum it is kind of hard to find content.? so I would like to know if anyone has a system like this so that I can study and understand how the logic behind it works, or if anyone could give an idea of what that logic would be like.
|
|
|
Problems with y_hooks |
Posted by: Frajola - 2021-01-31, 10:17 PM - Forum: Support
- Replies (3)
|
 |
y_hooks featuring warnings
PHP Code: warning 200: symbol "@yH_OnVehicleDamageStatusUpdate" is truncated to 31 characters
warning 200: symbol "@yH_OnVehicleDamageStatusUpdate" is truncated to 31 characters
warning 200: symbol "@yH_OnPlayerCommandPerformed@00" is truncated to 31 characters
warning 200: symbol "@yH_OnPlayerCommandPerformed@00" is truncated to 31 characters
warning 200: symbol "@yH_OnPlayerEnterRaceCheckpoint" is truncated to 31 characters
warning 200: symbol "@yH_OnPlayerEnterRaceCheckpoint" is truncated to 31 characters
warning 200: symbol "@yH_OnPlayerClickPlayerTextDraw" is truncated to 31 characters
warning 200: symbol "@yH_OnPlayerClickPlayerTextDraw" is truncated to 31 characters
How to handle very large public names ?
|
|
|
|