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  SetTimer looping through players with gettime() function
Posted by: unix - 2019-07-09, 10:40 AM - Forum: Pawn Scripting - Replies (7)

-delete


  Me, a Game Programming student, looking back at my old Pawn releases...
Posted by: Aerotactics - 2019-07-09, 04:58 AM - Forum: Pawn Scripting - No Replies

[Image: 18ps27.jpg]


  The client should automatically open a port/setup a multiplayer server
Posted by: Aerotactics - 2019-07-09, 04:53 AM - Forum: Questions and Suggestions - Replies (4)

I spent 90% of my time struggling to get people to connect to my test server. Please eliminate?reduce this issue.


  No "hosted" servers
Posted by: Aerotactics - 2019-07-09, 04:47 AM - Forum: Questions and Suggestions - Replies (7)

One thing that really put me off from Sa-mp was the "Hosted" tab. There should be no paid advantages for servers.


  How to make this gps?
Posted by: rooky - 2019-07-08, 06:29 PM - Forum: Pawn Scripting - Replies (6)

how can i make this gps in pawn?



https://imgur.com/a/SIYzT27


Star xTreme Stunt Freeroam (xSF) gamemode (Public release)
Posted by: denNorske - 2019-07-08, 05:56 PM - Forum: Gamemodes - Replies (10)

xSF - Public release (Build 60)



I am hereby announcing xSF source code as open-sourced.



Why are you making it open source?

Because the code has no use hidden in a zipped folder, on someone's desktop for the unknown future. The gamemode fits better in action, among smiling players and engaged community owners.



Are there any requirements?

Yes - the only requirement I have personally is that you do not use xSF as your name. xSF was a community with great people, and it was shut down in May 2019 due to several reasons. Using xSF as name may upset some people, since it has no immediate intention to re-open. Also you keep it more original if you find your own name and brand, and build on top of that.



I need help with it, or there are some nasty bugs that has to be fixed

In these situations, feel free to open a new issue on the issue tracker for the public repository here: https://git.ducky.rocks/denNorske/xsf-of...ode/issues



Download:

You can find it here: https://git.ducky.rocks/denNorske/xsf-official-gamemode



Setup and general information:

Readme: https://git.ducky.rocks/denNorske/xsf-of.../README.md





[Image: gallery55-1024x768.jpg] [Image: sa-mp-000.png]


  Better way of doing this ?
Posted by: mouiz - 2019-07-07, 06:38 PM - Forum: Pawn Scripting - Replies (1)

Is there a better way of getting the size of an enum ?


Code:
enum modes
{
? ??MODE_fgrs,
? ? MODE_gdsrg,
? ? MODE_lol,
? ? MODE_third
};


new Modes [modes];

new size = sizeof (Modes);


  How to solve this !? (Difficulty: Expert)
Posted by: mouiz - 2019-07-07, 06:05 PM - Forum: Pawn Scripting - Replies (2)

I want to clear all the elements of an enumerator in an automatic manner using a stock so i won't need to update this stock everytime i add a new variable/element to the enum. But there is a problem, it works only if there are integer variables in the enum.?How can i make it work which?arrays and integers both :



Code:
enum player_data

{

? ? password [26],



? ? player_mode,



? ? spawned,



? ? kills,

? ? deaths

};





stock ClearPlayerData (playerid)

{

? ??for (new i = 0; i < sizeof (PlayerInfo []); i)

? ? {

? ? ? ? PlayerInfo [playerid][player_data : i] = 0;

? ? }

? ? return 1;

}


Exclamation MYSQL failing to connect
Posted by: hastlaking - 2019-07-07, 06:02 PM - Forum: Support - Replies (1)

I have issues connecting to phpmyadmin what should I do tryed to do te installments still same error connection messages


  Server Crashing
Posted by: Logan - 2019-07-07, 09:56 AM - Forum: Pawn Scripting - Replies (2)

Greetings all, the problem has emerged on one of my RolePlay servers. One of the developers was sloppy, hasn't following server_log up to date as he had to do, and the whole shitpile culminated with random server crashes/restarts with this repeating piece of information before the crash itself:



Code:
[18:29:15] [debug] Server crashed while executing coarp.amx

[18:29:15] [debug] AMX backtrace:

[18:29:15] [debug] #0 00000075 in ?? (... <29 arguments>) at <unknown file>:0

[18:29:15] [debug] #1 00000075 in public OnPlayerCommandText () at <unknown file>:0



Any ideas what could it be? Could it be memory leak, or what?