Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums



(Advanced Search)

Forum Statistics
» Members: 7,925
» Latest member: mrg18755
» Forum threads: 2,405
» Forum posts: 12,321

Full Statistics

Online Users
There are currently 296 online users.
» 0 Member(s) | 293 Guest(s)
Bing, Google, Baidu

Latest Threads
(PC/Mobil) PrimeTurk CnR ...
Forum: Advertisements
Last Post: Shacous
2026-02-12, 04:08 PM
» Replies: 0
» Views: 45
(PC/Mobil) PrimeTurk CnR ...
Forum: Turkish
Last Post: Shacous
2026-02-12, 04:04 PM
» Replies: 0
» Views: 34
Consulta warning mismatch...
Forum: Programaci?n
Last Post: bttwsky
2026-02-12, 03:46 PM
» Replies: 0
» Views: 41
problem dialog clan membe...
Forum: Pawn Scripting
Last Post: sanmartinjorquerapablo
2026-02-12, 02:15 AM
» Replies: 3
» Views: 193
Hobby War Server (Open to...
Forum: Advertisements
Last Post: blackwolf4278
2026-02-11, 12:22 AM
» Replies: 0
» Views: 46
PROJECT: LOS ANGELES — TH...
Forum: Advertisements
Last Post: DevonH
2026-02-08, 05:53 PM
» Replies: 12
» Views: 1,483
open.mp ready DayZ gamemo...
Forum: Gamemodes
Last Post: Bombo
2026-02-08, 07:50 AM
» Replies: 0
» Views: 142
samp-essentials
Forum: Libraries
Last Post: 1NS
2026-02-07, 12:51 PM
» Replies: 0
» Views: 122
Unban
Forum: Chat
Last Post: stryzo125
2026-02-06, 11:59 PM
» Replies: 2
» Views: 311
It has been a while
Forum: Chat
Last Post: Mauzen
2026-02-06, 08:36 PM
» Replies: 0
» Views: 110

 
  sampctl again
Posted by: 6cadilab9 - 2019-05-30, 09:51 PM - Forum: Support - Replies (3)

Sorry for asking for help again, feeling like a noob, but this is my first time using this package manager,

i've managed to compile the script, i guess everything from plugins to includes is as it is supposed to be, but now when I try to start the server using



sampctl server run



I get



ERROR: failed to interpret directory as Pawn package: failed to unmarshal samp.json: json: cannot unmarshal string into Go struct field Runtime.output of type bool



Same if I try to ensure, this is samp.json



Code:
{

"rcon_password": "hidden",

"port": 7777,

"hostname": "Balkan Underground",

"maxplayers": 32,

"entry": "balkan-underground.pwn",

"output": "balkan-underground.amx"

}


  SA-MP protocol
Posted by: steve2 - 2019-05-30, 09:40 PM - Forum: Support - Replies (2)

How do I can get an online and ping of a SA-MP servers? As I know, a SA-MP client sends UDP requests to the?server. There are?protocol description? Thx. Also I use Node.js


  Removed Vyrezannye Skins GTA San Andreas
Posted by: Rafael_Rosse - 2019-05-30, 06:06 PM - Forum: Questions and Suggestions - Replies (4)

[Image: Bsp2DSeLWtY.jpg]



Hi guys, I suggest,to make, Skins GTA San Andreas, yes i know they can't make them in a SA:MP no

how skins are made only in the cut scene

but developers can redraw and make them into their client because it?s their client that will add new life to GTA sa

[Video: https://www.youtube.com/watch?v=U7C-nK7ZD_M]

I do not ask to make such exact points I ask you to make new ones to redraw and add them to the samp, add just a little bit of the life of the GTA if it is possible


  [GU?A] Administrador de Templates simples PHP
Posted by: DarkThinking - 2019-05-30, 05:16 PM - Forum: Programaci?n - Replies (8)

En esta gu?a te har? un simple administrador de templates.

Aclaro:
-> este script reemplaza un tag {dato} por una variable o el resultado de una funci?n,
-> es simple y no necesita tanto conocimiento de php para adaptarlo.

Primero crearemos una funcion para obtener el archivo:

PHP Code:
<?php
class Template
{
? ?private 
$tags = []; // tags
? ?private $template// archivo

? ?public function getFile($file// obtener archivo
? ?{
? ? ? ?if(
file_exists($file)) // si existe el archivo
? ? ? ?{
? ? ? ? ? ?
$file file_get_contents($file); // obtiene los datos
? ? ? ? ? ?return $file// y retorna el archivo (los datos)
? ? ? ?}
? ? ? ?else
? ? ? ?{
? ? ? ? ? ?return 
false// retorna 0 o falso en caso de error o no existir el archivo
? ? ? ?}
? ?} 

Luego creamos una funcion para "renderizar" el codigo

PHP Code:
? ?public function render() // renderizar o reemplazar tags
? ?{
? ? ? ?
$this->replaceTags(); // reemplazar tags?

? ? ? ?echo $this->template// imprimir los datos de php reemplazando los tags
? ?} 

Ahora la funcion __construct y el set para poder poner lo reemplazable en el HTML

PHP Code:
? ?public function __construct($templateFile// buscar archivo
? ?{
? ? ? ?
$this->template $this->getFile($templateFile);
? ? ? ?if(!
$this->template) {
? ? ? ? ? ?return 
"Error! no puedo cargar el template -> $templateFile";
? ? ? ?}
? ?}
? ?public function 
set($tag$value// crear tags
? ?{
? ? ? ?
$this->tags[$tag] = $value;
? ?} 

Ahora la funcion que REEMPLAZA los codigos tag

PHP Code:
? ?private function replaceTags() // reemplazar tags
? ?{
? ? ? ?foreach (
$this->tags as $tag => $value) {
? ? ? ? ? ?
$this->template str_replace('{'.$tag.'}'$value$this->template);
? ? ? ?}

? ? ? ?return 
true;
? ?}



bueno esto funciona as?:

PHP Code:
<?php
require_once 'Template.php';
$tpl = new Template('archivo.html'); // creamos el template el cual se carga automaticamente

$tpl->set('codigoparahtml'$variableofuncion); // creamos el tag

$tpl->render(); // "renderizamos"
?>

en el HTML ponemos:

Code:
<h3>{codigoparahtml}</h3>

y se reemplazar? por

$variableofuncion

Codigo completo:

PHP Code:
<?php
class Template
{
? ?private 
$tags = []; // tags
? ?private $template// archivo

? ?public function getFile($file// obtener archivo
? ?{
? ? ? ?if(
file_exists($file))
? ? ? ?{
? ? ? ? ? ?
$file file_get_contents($file);
? ? ? ? ? ?return 
$file;
? ? ? ?}
? ? ? ?else
? ? ? ?{
? ? ? ? ? ?return 
false;
? ? ? ?}
? ?}

? ?public function 
render() // renderizar o reemplazar tags
? ?{
? ? ? ?
$this->replaceTags();

? ? ? ?echo 
$this->template;
? ?}

? ?public function 
__construct($templateFile// buscar archivo
? ?{
? ? ? ?
$this->template $this->getFile($templateFile);
? ? ? ?if(!
$this->template) {
? ? ? ? ? ?return 
"Error! no puedo cargar el template -> $templateFile";
? ? ? ?}
? ?}
? ?public function 
set($tag$value// crear tags
? ?{
? ? ? ?
$this->tags[$tag] = $value;
? ?}
? ?private function 
replaceTags() // reemplazar tags
? ?{
? ? ? ?foreach (
$this->tags as $tag => $value) {
? ? ? ? ? ?
$this->template str_replace('{'.$tag.'}'$value$this->template);
? ? ? ?}

? ? ? ?return 
true;
? ?}



  simplificar checkpoints
Posted by: zzztgtzzz - 2019-05-30, 12:00 AM - Forum: Programaci?n - Replies (2)

Buenas! quer?a saber como se puede hacer para reducir los checkpoints, en vez de tener todas estas lineas, hacerlo mas reducido.



Code:
? ?if(GetPVarInt(playerid,"TEST_CP") == 0)

? ? ? ? ? ?{

? ? ? ? ? ? ? ?SetPVarInt(playerid, "TEST_CP", 1);

? ? ? ? ? ? ? ? SetPlayerCheckpoint(playerid, -4048.2869,-3002.8801,1351.9772, 5);

? ? ? ? ? ? ? ?return 1;

? ? ? ? ? ?}

? ? ? ? ? ?if(GetPVarInt(playerid,"TEST_CP") == 1)

? ? ? ? ? ?{

? ? ? ? ? ? ? ?SetPVarInt(playerid, "TEST_CP", 2);

? ? ? ? ? ? ? ?PuntoTest[playerid] ;

? ? ? ? ? ? ? ? SetPlayerCheckpoint(playerid, -4035.4558,-3038.5496,1351.9779, 5);

? ? ? ? ? ? ? ?return 1;

? ? ? ? ? ?}

? ? ? ? ? ?if(GetPVarInt(playerid,"TEST_CP") == 2)

? ? ? ? ? ?{

? ? ? ? ? ? ? ?SetPVarInt(playerid, "TEST_CP", 3);

? ? ? ? ? ? ? ? SetPlayerCheckpoint(playerid, -4039.2056,-3066.4712,1351.9767, 5);

? ? ? ? ? ? ? ?return 1;

? ? ? ? ? ?}

? ? ? ? ? ?if(GetPVarInt(playerid,"TEST_CP") == 3)

? ? ? ? ? ?{

? ? ? ? ? ? ? ?SetPVarInt(playerid, "TEST_CP", 4);

? ? ? ? ? ? ? ? SetPlayerCheckpoint(playerid, -4017.9539,-3052.5557,1351.9771, 5);

? ? ? ? ? ? ? ?return 1;

? ? ? ? ? ?}

? ? ? ? ? ?if(GetPVarInt(playerid,"TEST_CP") == 4)

? ? ? ? ? ?{

? ? ? ? ? ? ? ?SetPVarInt(playerid, "TEST_CP", 0);

? ? ? ? ? ? ? ? SetPlayerCheckpoint(playerid, ?-4048.2869,-3002.8801,1351.9772, 5);

? ? ? ? ? ? ? ?return 1;

? ? ? ? ? ?}


  y_inline - y_hooks
Posted by: Juance - 2019-05-28, 10:38 PM - Forum: Spanish/Espa?ol - Replies (2)

Buenas a todos, mirando por el foro me encontr? que muchos acostumbran a usar librer?as de YSI como son las: y_hooks y tambi?n y_inline

Alguien podr?a darme una breve introducci?n acerca de esos dos librer?as?y en qu? caso se pueden aplicar? muchas gracias


  Loops
Posted by: Cubie - 2019-05-28, 12:49 PM - Forum: Pawn Scripting - Replies (8)

Is there actually a way to check if a loop is finished?

I'm going to try to explain.



e.g loop:

PHP Code:
foreach (new Player)

{

? ??if(
example[playerid] == 4)

? ? {

? ? ? 
//Someting

? ? }

? ? return 
1;





e.g what I wonder:

PHP Code:
[Loop Finishes]

{

//Code





If anybody knows a fancy other trick that is fine too off course.

Thanks in advance.


  Death spam bug
Posted by: Uberanwar - 2019-05-28, 03:39 AM - Forum: Pawn Scripting - Replies (4)

Hi guys, I am currently experiencing a death spam bug. I am unsure what exactly made it happen. It is rare to other players, but it happens often to those who are lagging. I previously never had this issue.

Quote:[27/05/2019 06:22:03] [connection] xxxxxxxx:21883 requests connection cookie.
[27/05/2019 06:22:05] [join] Deba has joined the server (7:xxxxxxxx)

[27/05/2019 06:22:19] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: -1036.349975, Z: 24.195400, Int: 0, World: 0, Business: -1, Entrance: -1, House: -1

[27/05/2019 06:22:20] [death] Deba died 255
[27/05/2019 06:22:20] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 0, World: 0, Business: -1, Entrance: -1, House: -1

[27/05/2019 06:22:20] [death] Deba died 255
[27/05/2019 06:22:21] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 0, World: 0, Business: -1, Entrance: -1, House: -1

[27/05/2019 06:22:21] [death] Deba died 255
[27/05/2019 06:22:21] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 3, World: 107, Business: -1, Entrance: -1, House: -1

[27/05/2019 06:22:21] [death] Deba died 255
[27/05/2019 06:22:22] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 3, World: 107, Business: -1, Entrance: -1, House: -1

[27/05/2019 06:22:22] [death] Deba died 255
[27/05/2019 06:22:22] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 3, World: 107, Business: -1, Entrance: -1, House: -1

[27/05/2019 06:22:22] [death] Deba died 255
[27/05/2019 06:22:23] OnPlayerSpawn - Deba (7) | X: -567.648986, Y: 24.195400, Z: -1036.349975, Int: 3, World: 107, Business: -1, Entrance: -1, House: -1

[27/05/2019 06:23:19] OnPlayerDisconnect - Deba (7) | X: -294.178710, Y: 1005.997924, Z: 19.585987, Location: Fort Carson | Int: 0, World: 0 [Reason: 1]
[27/05/2019 06:23:19] [part] Deba has left the server (7:1)

This is my OnPlayerDeath. What seems to be the problem??

Code:
public OnPlayerDeath(playerid, killerid, reason)
{
if(playerid == INVALID_PLAYER_ID) {
? ?return false; }
? ?
PlayerData[playerid][pSpawned] = 0;

new log[300], Float:pX, Float:pY, Float:pZ;
? ?new vid = GetPlayerVehicleID(playerid);

GetPlayerPos(playerid, pX, pY, pZ);

if (killerid != INVALID_PLAYER_ID)
{
? ?if (1 <= reason <= 46) {
? ? ? ?format(log, sizeof(log), "[%s] %s (%d) has killed %s (%s) [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(killerid), killerid, ReturnName(playerid), playerid, ReturnWeaponName(reason), pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
else {
? format(log, sizeof(log), "[%s] %s has killed %s (reason %d) [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(killerid), ReturnName(playerid), reason, pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}

if (reason == 51 && killerid != INVALID_PLAYER_ID) {
format(log, sizeof(log), "[%s] %s has been killed by explosion by %s. [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), ReturnName(killerid), reason, pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
}
else
{
if (reason == 51)
{
if(killerid == INVALID_PLAYER_ID && IsPlayerInAnyVehicle(playerid) && vid != INVALID_VEHICLE_ID)
{
format(log, sizeof(log), "[%s] %s has been killed in a car explosion [vehicle id: %d]. [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), vid, pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
else if(killerid == INVALID_PLAYER_ID && !IsPlayerInAnyVehicle(playerid) && vid == INVALID_VEHICLE_ID)
{
? ?format(log, sizeof(log), "[%s] %s has been killed in an explosion. [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
}

if (reason == 53 && killerid == INVALID_PLAYER_ID) {
format(log, sizeof(log), "[%s] %s has drowned in the water. [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}

if (reason == 54 && killerid == INVALID_PLAYER_ID) {
format(log, sizeof(log), "[%s] %s has fell (Splat). [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}

if (reason == 255 && killerid == INVALID_PLAYER_ID) {
format(log, sizeof(log), "[%s] %s has suicided. [%f %f %f] [World: %d, Int: %d] [Location: %s].", ReturnDate(), ReturnName(playerid), pX, pY, pZ, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), GetPlayerLocation(playerid));
}
}

printf(log);

return true;
}


  error 029: invalid expression, assumed zero
Posted by: mouiz - 2019-05-27, 04:52 PM - Forum: Pawn Scripting - Replies (4)

Here is an array containing points for a polygon:



Code:
new Float: ZombieZone [MAX_ZONES][] = {



{ 2595.0,52.0,2594.0,31.0,2569.0,31.0,2568.0,-16.0,2524.0,-19.0,2523.0,-48.0,2454.0,-50.0,2453.0,-75.0,2356.0,-76.0,2355.0,-106.0,

2332.0,-107.0,2333.0,-145.0,2234.0,-145.0,2234.0,-108.0,2213.0,-100.0,2176.0,-101.0,2175.0,-25.0,2176.0,52.0,2183.0,117.0,2220.0,149.0,

2221.0,191.0,2271.0,190.0,2272.0,183.0,2296.0,183.0,2304.0,203.0,2323.0,222.0,2357.0,222.0,2383.0,203.0,2408.0,133.0,2447.0,147.0,

2548.0,147.0,2571.0,102.0,2595.0,52.0 },



{ 1229.0,113.0,1311.0,128.0,1400.0,192.0,1431.0,211.0,1442.0,238.0,1431.0,278.0,1525.0,361.0,1502.0,399.0,1419.0,465.0,1356.0,493.0,

1303.0,419.0,1221.0,368.0,1190.0,297.0,1182.0,231.0,1185.0,146.0,1229.0,113.0 },



{ 861.0,-636.0,871.0,-612.0,870.0,-577.0,831.0,-481.0,727.0,-435.0,651.0,-437.0,591.0,-475.0,591.0,-541.0,607.0,-614.0,655.0,-652.0,

861.0,-636.0 },



{ 270.0,-315.0,326.0,-258.0,378.0,-160.0,379.0,-61.0,337.0,-10.0,354.0,62.0,349.0,68.0,334.0,70.0,240.0,55.0,201.0,43.0,

135.0,-8.0,123.0,-76.0,79.0,-147.0,77.0,-203.0,17.0,-219.0,-236.0,-175.0,-251.0,-214.0,-249.0,-249.0,-117.0,-392.0,18.0,-397.0,

18.0,-344.0,203.0,-345.0,270.0,-315.0 },



{ -21.0,-1122.0,-41.0,-1160.0,-56.0,-1158.0,-83.0,-1222.0,-104.0,-1217.0,-99.0,-1201.0,-135.0,-1187.0,-89.0,-1095.0,-21.0,-1122.0 },



{ -631.0,-1300.0,-665.0,-1689.0,-707.0,-1725.0,-775.0,-1692.0,-776.0,-1296.0,-745.0,-1258.0,-684.0,-1292.0,-631.0,-1300.0 },



{ -303.0,-2140.0,-259.0,-2138.0,-253.0,-2174.0,-246.0,-2249.0,-308.0,-2269.0,-344.0,-2158.0,-303.0,-2140.0 },



{ 148.0,-1743.0,346.0,-1741.0,384.0,-1777.0,463.0,-1751.0,642.0,-1776.0,711.0,-1809.0,711.0,-1916.0,398.0,-1908.0,399.0,-1933.0,380.0,-1933.0,

380.0,-2011.0,400.0,-2013.0,400.0,-2047.0,408.0,-2047.0,410.0,-2089.0,348.0,-2089.0,348.0,-2047.0,359.0,-2047.0,359.0,-2038.0,352.0,-2038.0,

352.0,-2024.0,359.0,-2024.0,360.0,-1902.0,167.0,-1892.0,165.0,-1935.0,177.0,-1951.0,166.0,-1970.0,142.0,-1972.0,130.0,-1952.0,143.0,-1934.0,

148.0,-1743.0 },



{ 2764.0,-2187.0,2764.0,-2251.0,2811.0,-2330.0,2810.0,-2566.0,2775.0,-2581.0,2721.0,-2581.0,2666.0,-2566.0,2526.0,-2697.0,2482.0,-2713.0,2427.0,-2713.0,

2374.0,-2698.0,2275.0,-2706.0,2148.0,-2705.0,2150.0,-2657.0,2170.0,-2631.0,2184.0,-2589.0,2186.0,-2504.0,2185.0,-2433.0,2204.0,-2384.0,2294.0,-2293.0,

2391.0,-2205.0,2432.0,-2183.0,2764.0,-2187.0 },



{ 1753.0,-1601.0,1420.0,-1601.0,1448.0,-1430.0,1723.0,-1432.0,1753.0,-1601.0 },



{ 2849.0,-265.0,2592.0,-331.0,2676.0,-455.0,2914.0,-566.0,2849.0,-265.0 },



{ 1687.0,-262.0,1692.0,-374.0,1715.0,-483.0,1740.0,-499.0,1727.0,-638.0,1709.0,-773.0,1717.0,-816.0,1663.0,-795.0,1695.0,-667.0,1694.0,-563.0,

1684.0,-473.0,1663.0,-370.0,1651.0,-289.0,1652.0,-177.0,1687.0,-262.0 }



};



Here is the code for making the polygon (s)



Code:
for (new i = 0; i < MAX_ZONES; i)

{

? ? Z_Zone [i] = CreateDynamicPolygon (ZombieZones [i][]);

}:



But im getting this error:?



Code:
error 029: invalid expression, assumed zero





Any way how to fix this?


  Client/Server Crash Format
Posted by: JustMichael - 2019-05-27, 03:21 PM - Forum: Support - No Replies

Information



This will be our official format thread for crashes caused by the?SA-MP Client or Server. You should follow this format if you have experienced a crash and would like help in getting it solved. We

will advise all members to use this, and failing to do so, might mean that other members will be less inclined to help you.



This format ensures that the OP (original poster), provides all the needed details to his/her case so that we as a community can provide the correct support. The following code block

will provide you with the needed text. You can copy and paste this text into your thread and then alter it to provide information about your case.





Client Format



Code:
[color=#ff33cc]Type:[/color] Client

[color=#ff33cc]Crash Code:[/color] 0x00000000

[color=#ff33cc]Crash Extra Information:[/color] <paste a link to hastebin/pastebin with the error from the crash dialog box>

[color=#ff33cc]Client Version:[/color] 0.3.7 R2

[color=#ff33cc]Mods Installed:[/color] Yes/No

[color=#ff33cc]Mods (if above is yes):[/color]

crashfix - [url=https://github.com/Whitetigerswt/gtasa_crashfix/releases]https://github.com/Whitetigerswt/gtasa_crashfix[/url]

[color=#ff33cc]Explanation (Be detailed yet simple in your answers):[/color]

I spawned in San Fierro, walked around until I found a vehicle, upon entering that vehicle (turismo, modded wheels) my game crashed.



Server Format



Code:
[color=#ff33cc]Type:[/color] Server

[color=#ff33cc]Operating System:[/color] Windows/Linux/Mac

[color=#ff33cc]Server Version:[/color] 0.3.7 R2-2

[color=#ff33cc]Plugins Installed:[/color] Yes/No

[color=#ff33cc]Plugins (If above is yes):[/color]

discord-connector - [url=https://github.com/maddinat0r/samp-discord-connector]https://github.com/maddinat0r/samp-discord-connector[/url]

PawnPlus - [url=https://github.com/IllidanS4/PawnPlus/]https://github.com/IllidanS4/PawnPlus/[/url]

[color=#ff33cc]YSI Included:[/color] Yes/No

[color=#ff33cc]Output (Logs):[/color] <paste a link to hastebin/pastebin with the logs included> (please remove any sensitive information)



Please make sure to use this format and to give as much information as possible