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  Pawn en VSCode
Posted by: Juance - 2019-05-24, 10:54 PM - Forum: Spanish/Espa?ol - Replies (2)

Buenas a todos, hace unos d?as quer?a dejar el t?pico editor pawn para cambiarme a Visual Studio Code que es el que utilizo en todos mis trabajos y quisiera integrar pawn a ?l. ?Alguien tiene una manera de hacerlo? instale un plugin que hace el autocompletado y dem?s, pero me falla el compilador.



Si alguien tiene alguna gu?a, le agradecer?a mucho.


  Modeller wanted
Posted by: Y_Less - 2019-05-24, 02:33 PM - Forum: Development Updates - Replies (9)

We need a modeller for something; just one thing specifically to begin with. It isn't even a complex model TBH, we just don't have a modeller on the team right now.



Further down the line we'll want to start producing our own library of models to be distributed with the mod, as SA:MP does now, but you need not sign up to all that right now.



Thanks,



Y_Less


  Add to OpenMP - Criminal Russia
Posted by: Feelestyle - 2019-05-24, 01:48 PM - Forum: Questions and Suggestions - Replies (6)

Quote:This is the thought of one person who is serovno, what others will say besides the developers :)




Hi, my nickname?is Feelestyle and your multiplayer will play the most Russian users, why not add Russia to your project? "CRMP"

Naturally, the San Andreas engine will not be able to pull all of Russia, but add part of Russia to the Moscow Region. It would be interesting to see how it turned out.



There is also such a question:



??Is it possible to get a team to play the role of tester of your multiplayer and what do you need for this?








  PawnDoc to Markdown Documentation
Posted by: Ahmad45123 - 2019-05-24, 02:52 AM - Forum: Releases - No Replies

Hello,

Not sure if anyone will find this useful but this parses for PAWN documentation in any pawn files and then create markdown files that is usable in GitHub Wiki. The tool was originally made by me to parse YSI for all the docs and create a kind of?proper wiki.

How to use:
Basically just select the files you want to parse for pawn doc and then select an output folder and click that button and ta da.. You have a complete wiki.

Examples:
YSI by Y_Less - https://github.com/pawn-lang/YSI-Includes/wiki
Dynamic Doors by Crayder - https://github.com/Crayder/Dynamic-Doors...amic-doors

Download:
Download Binary Only
Github Source


  Camera Manipulation
Posted by: Pinch - 2019-05-23, 01:48 PM - Forum: Questions and Suggestions - No Replies

Hello Community, I came with great idea about Camera Manipulation!?

Code:
native CreatePlayerCamera(playerid, Float:X, Float:Y, Float:Size);
- playerid = Who's camera to be created?
- X, Y = 2D Coords for UI (like textdraw)
- Size = Size of UI
I also recommend to just Copy-Paste TextDraw UI and edit it to works with Cameras cuz every argument we need like size, outline, shadow is there...?

Code:
native AttachPlayerCameraToPlayer(playerid, targetid);
Show playerid's camera to targetid as UI

Also attaching cameras to objects will be great thing!


  The Language Thread
Posted by: Sasino97 - 2019-05-23, 11:36 AM - Forum: Life - Replies (24)

Hi guys! This is a thread about languages!
Feel free to answer a few or all of the following questions; I will answer them first:

What languages do you speak??

  • Italian (native)
  • English (good)
  • Spanish (Latin America) (good)
What languages did you partially learn?
  • French (basic skills)
  • Japanese (read슸 hiragana, katakana, ~150 kanji,?basic conversation)
  • Arabic (read슸 the alphabet, pronunciation of words)
  • Wolof (simple everyday conversation)
What languages are you learning now??
  • Portuguese (Brazil) (beginner)
  • Mandarin Chinese (beginner)
(update: no longer learning them now)

What languages would you like to learn in the future?
  • Korean
  • Russian


  Deleted post
Posted by: James - 2019-05-23, 08:19 AM - Forum: Videos and Screenshots - Replies (7)

Empty


  Custom Modifications on the Server
Posted by: Yurs - 2019-05-22, 05:13 PM - Forum: General Discussions - Replies (1)

I do not know if it's too early to talk about it, but come on.



I am currently creating a server in the version of SA-MP 0.3-DL and to see openMP I was very interested, however the following question is: Will you have custom modifications like 0.3-DL or not? And what do you think of that?



I particularly think much of the time,

my server simulates Brazil and being so I can put changes of the police and such, giving a more Brazilian aspect to all the players, objects too!


  Players Count
Posted by: Trox - 2019-05-22, 04:35 PM - Forum: General Discussions - Replies (2)

yo guys .. today i was googling some news about samp and i discovered this website -?samp-servers.net . What do you know about it ? i mean i saw that?the number of players increased enormous but at the same time it has duplicated servers [ ip dns ].[url=https://samp-servers.net/][/url]



I mean , i heard smt that sa-mp.com doesnt count really good the number of players ... so in the end whats the truth , whats the real number of players?


  [SHW][MODDING] El Corona Streets v0.0.1 ALPHA
Posted by: Freeze - 2019-05-22, 04:24 PM - Forum: Videos and Screenshots - Replies (3)

I'm starting a map in El Corona, creating a new street in place of the existing (and useless) shed, and joining what used to be a cul-de-sac to alhambra street.