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Kalcor is still outta the...
Forum: Chat
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Pedestrians
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SA-MP Bedwars (2026)
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libsamp - samp.dll re-imp...
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[Lançamento] Spawn — IDE ...
Forum: Portuguese/Português
Last Post: Daniil Korochansky
2026-06-22, 01:25 PM
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PawnPro 3.3.0 Released
Forum: Releases
Last Post: NullSablex
2026-06-21, 09:25 AM
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Introducing PST — A Commu...
Forum: Pawn Scripting
Last Post: Daniil Korochansky
2026-06-20, 04:14 PM
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FCNPC for open.mp - the c...
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Last Post: MauroRisi
2026-06-20, 12:28 AM
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omp_npc not working
Forum: Pawn Scripting
Last Post: MauroRisi
2026-06-20, 12:13 AM
» Replies: 0
» Views: 55
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[Release] Spawn — IDE for...
Forum: Programming
Last Post: Daniil Korochansky
2026-06-16, 05:41 AM
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» Views: 132
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| Better way of doing this ? |
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Posted by: mouiz - 2019-07-07, 06:38 PM - Forum: Pawn Scripting
- Replies (1)
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Is there a better way of getting the size of an enum ?
Code: enum modes
{
? ??MODE_fgrs,
? ? MODE_gdsrg,
? ? MODE_lol,
? ? MODE_third
};
new Modes [modes];
new size = sizeof (Modes);
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| How to solve this !? (Difficulty: Expert) |
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Posted by: mouiz - 2019-07-07, 06:05 PM - Forum: Pawn Scripting
- Replies (2)
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I want to clear all the elements of an enumerator in an automatic manner using a stock so i won't need to update this stock everytime i add a new variable/element to the enum. But there is a problem, it works only if there are integer variables in the enum.?How can i make it work which?arrays and integers both :
Code: enum player_data
{
? ? password [26],
? ? player_mode,
? ? spawned,
? ? kills,
? ? deaths
};
stock ClearPlayerData (playerid)
{
? ??for (new i = 0; i < sizeof (PlayerInfo []); i)
? ? {
? ? ? ? PlayerInfo [playerid][player_data : i] = 0;
? ? }
? ? return 1;
}
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| Server Crashing |
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Posted by: Logan - 2019-07-07, 09:56 AM - Forum: Pawn Scripting
- Replies (2)
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Greetings all, the problem has emerged on one of my RolePlay servers. One of the developers was sloppy, hasn't following server_log up to date as he had to do, and the whole shitpile culminated with random server crashes/restarts with this repeating piece of information before the crash itself:
Code: [18:29:15] [debug] Server crashed while executing coarp.amx
[18:29:15] [debug] AMX backtrace:
[18:29:15] [debug] #0 00000075 in ?? (... <29 arguments>) at <unknown file>:0
[18:29:15] [debug] #1 00000075 in public OnPlayerCommandText () at <unknown file>:0
Any ideas what could it be? Could it be memory leak, or what?
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| Some person spamming SA:MP forums member |
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Posted by: Gforcez - 2019-07-06, 05:52 PM - Forum: General Discussions
- Replies (40)
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Hey,
There's this person that's spamming private messages to people advertising for Burgershot and open.mp. I assume this person isn't from the open.mp team, but before the open.mp team gets blamed again for being 'toxic' and what not, I like to report it.?
Clearly this person sends it to people who respond to "sa:mp is losing players" type topics.?
![[Image: zpqK7Zf.png]](https://i.imgur.com/zpqK7Zf.png)
I wasn't quite sure where to post this. so I hope this category is okay.
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