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  OpenMP and SAMP
Posted by: Jimmy - 2019-07-09, 05:45 PM - Forum: Questions and Suggestions - Replies (4)

I want to know,



1> What is the relationship between SAMP and OpenMP.

2> What is the status of relation between SAMP and OpenMP(Good/Bad etc...)

2> How is OpenMP going to be backward supported with SAMP?

3> Which codes from SAMP are going to be used in this? Also, is there any permission certificate or anything from SAMP Dev team?

4> If SAMP codes are used, which base version was used? (0.3.7, 0.3DL etc....)

5> Are really people getting banned on samp forum for having accounts on this forum? Or its just a rumor?



Thats it for now!


  server launcher help
Posted by: unbelievable_10 - 2019-07-09, 05:15 PM - Forum: Programming - Replies (6)

i want to put in this code server password so when player connects through button that launcher (.exe) writes password for him



Code:

? ? ? private void button1_Click(object sender, EventArgs e)

? ? ? ?{

? ? ? ? ? ?System.Diagnostics.Process.Start("samp://75.127.13.245:7780");

? ? ? ?}


  server launcher help
Posted by: unbelievable_10 - 2019-07-09, 04:06 PM - Forum: Support - Replies (3)

i want to put in this code server password so when player connects through button that launcher (.exe) writes password for him

Code:
[color=#000000][size=small] ? ? ? ?private void button1_Click(object sender, EventArgs e)

? ? ? ?{

? ? ? ? ? ?System.Diagnostics.Process.Start("samp://75.127.13.245:7780");

? ? ? ?}
[/size][/color]


  SetTimer looping through players with gettime() function
Posted by: unix - 2019-07-09, 10:40 AM - Forum: Pawn Scripting - Replies (7)

-delete


  Me, a Game Programming student, looking back at my old Pawn releases...
Posted by: Aerotactics - 2019-07-09, 04:58 AM - Forum: Pawn Scripting - No Replies

[Image: 18ps27.jpg]


  The client should automatically open a port/setup a multiplayer server
Posted by: Aerotactics - 2019-07-09, 04:53 AM - Forum: Questions and Suggestions - Replies (4)

I spent 90% of my time struggling to get people to connect to my test server. Please eliminate?reduce this issue.


  No "hosted" servers
Posted by: Aerotactics - 2019-07-09, 04:47 AM - Forum: Questions and Suggestions - Replies (7)

One thing that really put me off from Sa-mp was the "Hosted" tab. There should be no paid advantages for servers.


  How to make this gps?
Posted by: rooky - 2019-07-08, 06:29 PM - Forum: Pawn Scripting - Replies (6)

how can i make this gps in pawn?



https://imgur.com/a/SIYzT27


Star xTreme Stunt Freeroam (xSF) gamemode (Public release)
Posted by: denNorske - 2019-07-08, 05:56 PM - Forum: Gamemodes - Replies (10)

xSF - Public release (Build 60)



I am hereby announcing xSF source code as open-sourced.



Why are you making it open source?

Because the code has no use hidden in a zipped folder, on someone's desktop for the unknown future. The gamemode fits better in action, among smiling players and engaged community owners.



Are there any requirements?

Yes - the only requirement I have personally is that you do not use xSF as your name. xSF was a community with great people, and it was shut down in May 2019 due to several reasons. Using xSF as name may upset some people, since it has no immediate intention to re-open. Also you keep it more original if you find your own name and brand, and build on top of that.



I need help with it, or there are some nasty bugs that has to be fixed

In these situations, feel free to open a new issue on the issue tracker for the public repository here: https://git.ducky.rocks/denNorske/xsf-of...ode/issues



Download:

You can find it here: https://git.ducky.rocks/denNorske/xsf-official-gamemode



Setup and general information:

Readme: https://git.ducky.rocks/denNorske/xsf-of.../README.md





[Image: gallery55-1024x768.jpg] [Image: sa-mp-000.png]


  Better way of doing this ?
Posted by: mouiz - 2019-07-07, 06:38 PM - Forum: Pawn Scripting - Replies (1)

Is there a better way of getting the size of an enum ?


Code:
enum modes
{
? ??MODE_fgrs,
? ? MODE_gdsrg,
? ? MODE_lol,
? ? MODE_third
};


new Modes [modes];

new size = sizeof (Modes);