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  GTA:SA NPCs
Posted by: Dev86 - 2019-05-08, 11:14 AM - Forum: Questions and Suggestions - Replies (1)

NPCs from singleplayer, it would be a nice addition and most servers would use for the server not to be that quiet.

Like make it toggleable, because not all servers would use it, and would be nice if the toggle is seen in the server.cfg file


Question Discord Command
Posted by: Gravityfalls - 2019-05-08, 08:44 AM - Forum: Libraries - No Replies

https://github.com/AliLogic/discord-command



If you've any suggestion or anything - please go on the GitHub and make an issue or PR. sampctl supported!!! go use it now you morons.



Credits

AliLogic

JustMichael

Borkdoggo69

Maddinator

Yashas

Zeex



Thank you.


  [MUSIC] What are you listening to right now?
Posted by: Gravityfalls - 2019-05-08, 08:37 AM - Forum: General Discussions - Replies (10)

The rules are simple, you have to rate the song above and only English music strictly (so everyone can have something new in their playlist and understand what they are listening to)



-----------------------------------------------



https://www.youtube.com/watch?v=75GPsmB58sA


  progress2.inc
Posted by: mouiz - 2019-05-07, 12:27 PM - Forum: Pawn Scripting - Replies (2)

Does anyone have the download link? the one released by southclaws.


  mysql server problem
Posted by: Trox - 2019-05-06, 09:10 PM - Forum: Pawn Scripting - Replies (2)

yo guys . ive tried to make a lottery system in the past few hours but the problem is that i save the variable in mysql all ok. The thing is that i have to relog to see my money . Anyone knows how can i save it and at the same time have it *instantly* on the server?



CODE :



Code:
?for(new i, j = cache_get_row_count (); i < j; i) {

? ? ? ?cache_get_field_content(i, "name", szResult); format(name, 256, szResult);

? ? ? ?cache_get_field_content(i, "Money", moneyss);

? ? ? ?new money = strval(moneyss);

? ? ? ?x;

? ? ? ?new szQuery2[256];

? ? ? ?mysql_format(SQL, szQuery2, sizeof(szQuery2), "UPDATE `users` SET `Money`='%d' WHERE `name`='%s'", money, name);

? ? ? ?mysql_tquery(SQL,szQuery2, "", "");

? ? ?

? ? ? ?format(string, sizeof(string), "{FFFFFF}The winner is: {FF0000}%s", name);

? ? ? ?MsjL(COLOR_WHITE, string);

? ?}



*i dont receive any error the only problem is that i have to relog to have my money


  Design community VK
Posted by: YardaLa - 2019-05-06, 07:51 PM - Forum: Art - Replies (8)

[Image: eD2mwRe.jpg]







Rate on a 10 point scale.


  ?Es posible?
Posted by: Chaff - 2019-05-06, 12:54 PM - Forum: Programaci?n - Replies (7)

?Detectar cuando un jugador en veh?culo choque a otro jugador en veh?culo? ?Y c?mo lo ser?a en ese caso?


  Cars, Weapons and others.
Posted by: universetwister* - 2019-05-05, 07:30 PM - Forum: Questions and Suggestions - Replies (3)

Is Open:MP going to support custom cars and weapons like 0.3 DL did with skins??



Something similar to the custom skins from SA:MP. Like putting a custom car and using another car's sounds, max speed etc..


  Vehicles isn't spawning
Posted by: MrVegas - 2019-05-05, 07:21 PM - Forum: Pawn Scripting - Replies (2)

Well factions/jobs etc...Vehicles isn't spawning also, CMD that create vehicles isn't spawning them.



PHP Code:
stock LoadStaticVehicles()

{



? ? 
// DMV Vehicles

Plane[0] = AddStaticVehicle(592,1922.0416,-2258.0427,14.7435,182.1580,1,1);

Plane[1] = AddStaticVehicle(592,1871.4792,-2285.5344,14.7054,269.9822,1,1);

? ? 
DMVCar[0] = CreateVehicle(445,961.0397,-1424.1102,13.4219,40.3043,50,92,300); //

? ? DMVCar[1] = CreateVehicle(445,961.9089,-1420.3315,13.4219,39.0286,50,92,300); //

? ? DMVCar[2] = CreateVehicle(445,962.1738,-1416.4852,13.3276,38.6078,50,92,300); //

/*CreateVehicle(404,2052.8206,-1903.9745,13.3249,359.6511-180,182,1,300); // Car1

CreateVehicle(404,2056.1641,-1903.9946,13.3470,359.6512-180,182,1,300); // Car2

CreateVehicle(404,2059.3220,-1904.0138,13.3470,359.6512-180,182,1,300); // Car3

CreateVehicle(404,2062.5098,-1904.0331,13.3470,359.6512-180,182,1,300); // Car4

CreateVehicle(404,2065.6597,-1904.0526,13.3470,359.6512-180,182,1,300); // Car5*/

// Police Vehicles

FacInfo[1][fCars][0] = CreateVehicle(596,1601.9502,-1683.9442,5.5580,90.0662,0,1,0); // Crusier1

FacInfo[1][fCars][1] = CreateVehicle(596,1601.9349,-1688.1353,5.5585,89.8182,0,1,0); // Crusier2

FacInfo[1][fCars][2] = CreateVehicle(596,1602.0319,-1691.9169,5.5580,90.1704,0,1,0); // Crusier3

FacInfo[1][fCars][3] = CreateVehicle(596,1602.1292,-1695.9916,5.5580,88.9515,0,1,0); // Crusier4

FacInfo[1][fCars][4] = CreateVehicle(596,1602.1547,-1700.2701,5.5580,89.4748,0,1,0); // Crusier5

FacInfo[1][fCars][5] = CreateVehicle(596,1602.0511,-1704.3525,5.5580,88.4754,0,1,0); // Crusier6

FacInfo[1][fCars][6] = CreateVehicle(599,1585.2120,-1667.6892,6.1291,270.2057,0,1,0); // Ranger1

FacInfo[1][fCars][7] = CreateVehicle(599,1585.1547,-1671.9965,6.1323,271.1247,0,1,0); // Ranger2

FacInfo[1][fCars][8] = CreateVehicle(523,1530.0715,-1688.0465,5.4559,267.5331,1,0,0); // Bike1

FacInfo[1][fCars][9] = CreateVehicle(523,1526.7520,-1688.0627,5.4582,268.2188,1,0,0); // Bike2

FacInfo[1][fCars][10] = CreateVehicle(523,1529.9504,-1683.8184,5.4578,271.5452,1,0,0); // Bike3

FacInfo[1][fCars][11] = CreateVehicle(523,1526.6595,-1683.8164,5.4625,271.1716,1,0,0); // Bike4

FacInfo[1][fCars][12] = CreateVehicle(411,1545.3519,-1680.2714,5.6263,88.9375,0,1,0); // Speed1Infernus

FacInfo[1][fCars][13] = CreateVehicle(411,1545.3575,-1676.2065,5.6263,90.4601,0,1,0); // Speed2Infernus

FacInfo[1][fCars][14] = CreateVehicle(541,1545.1260,-1672.0992,5.5249,90.8087,0,1,0); // Speed3Bullet

FacInfo[1][fCars][15] = CreateVehicle(541,1545.1002,-1667.9021,5.5249,90.8901,0,1,0); // Speed4Bullet

FacInfo[1][fCars][16] = CreateVehicle(601,1545.0055,-1662.9552,5.6769,88.8576,0,0,0); // Splashy1

FacInfo[1][fCars][17] = CreateVehicle(601,1544.9072,-1658.9329,5.6780,88.7145,0,0,0); // Splashy2

FacInfo[1][fCars][18] = CreateVehicle(601,1545.0282,-1655.0873,5.6767,89.4033,0,0,0); // Splashy3

FacInfo[1][fCars][19] = CreateVehicle(601,1545.0804,-1651.2063,5.6920,90.5362,0,0,0); // Splashy4

FacInfo[1][fCars][20] = CreateVehicle(427,1538.9954,-1644.9917,6.0463,180.4178,0,1,0); // Enforcer1

FacInfo[1][fCars][21] = CreateVehicle(427,1534.8733,-1644.9760,6.0481,179.3436,0,1,0); // Enforcer2

FacInfo[1][fCars][22] = CreateVehicle(427,1531.0992,-1645.0317,6.0463,179.9259,0,1,0); // Enforcer3

FacInfo[1][fCars][23] = CreateVehicle(427,1526.8904,-1645.1100,6.0463,180.7001,0,1,0); // Enforcer4

FacInfo[1][fCars][24] = CreateVehicle(497,1550.4070,-1707.7499,28.6315,90.2970,0,1,0); // MAV 1

FacInfo[1][fCars][25] = CreateVehicle(497,1550.4070,-1644.1296,28.6315,90.2970,0,1,0); // MAV 2 









and under GameModeInit





PHP Code:
LoadStaticVehicles(); 


  Moving Objects from Vice City ?
Posted by: IndependentGaming - 2019-05-05, 02:25 PM - Forum: Pawn Scripting - No Replies

Greetings, so I'm been looking around but since 9 of the 10 objects from Vice City are custom it doesn't load in the editor.

is there a way to move all the objects closer to main land for example closer to LV ?



If so how can I do that ?