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NPC's of GTA SA |
Posted by: G0NZ4L0 - 2019-04-26, 03:22 PM - Forum: Questions and Suggestions
- Replies (3)
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 |
It would be nice if there was a way to put the NPCs that the GTA San Andreas brings as well as FiveM in GTA V that you can leave to the NPC's that use cars, they go on the street, that's the same but in here with Open.mp and that Of course, we could interact with them by adding functions, etc ...
And of course, if it is added, it may also be that they can be activated or deactivated through the server configuration.
(Sorry if it's a bad English but you know the Google translator xD)
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Open:MP and MTA:SA |
Posted by: Jusonex - 2019-04-25, 07:05 PM - Forum: Questions and Suggestions
- Replies (36)
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 |
Hello,
before I start, let me very quickly introduce myself. I am a member of the MTA Team and actively developing MTA. This post is as well approved by the other team members.
We?ve been silently observing what?s currently happening with SA:MP and you for the past few days. We decided to wait a bit till the turmoil in the SA:MP scene cooled down a bit - that?s why we haven?t said anything earlier.
In our opinion, the current situation is a great chance for MTA:SA and SA:MP to come closer. We do understand that you?re not happy with the current situation, but we believe that starting another multiplayer project from nearly ground up seems counterproductive for an ancient game like GTA:SA. We love San Andreas - just as you do - although player counts are stable, we can?t deny it?s difficult to attract new players, especially considering the change in demographic.
Instead, we?d like to encourage you to think about joining the MTA community. Talking about technical details, we think that implementing an SA:MP compatibility layer for MTA is totally possible and an optimal long-term solution. On the other hand it will also get you faster to an initial release (which we assume is one of your greatest problems).
To mention some stats: During the past three years, we released four new versions in addition to lots of rolling-release fixes and anticheat updates whereas the last official SA:MP release is more than four years ago (according to sa-mp.com).
Apart from a few exceptions, MTA is technically already capable of ?emulating? all features SA:MP has and we?re sure - with your help as experienced developers - we?ll be able to address the remaining exceptions together as well.
Furthermore, we already have a resource called amx (https://github.com/multitheftauto/mtasa-resources/tree/master/%5Bgamemodes%5D/%5Bamx%5D) that runs a Pawn virtual machine inside MTA. Unfortunately, it?s outdated since a couple of years and probably needs refactoring, but the general approach works.
In the end, we?re sure that it will be a win-win situation for both sides and is a great opportunity for both communities: Besides more workforce and fresh ideas, we?d benefit from better gameplay diversity for our players and you?d delight in an influx of new players (e.g. ?die-hard? MTA fans) and lots of new scripting features.
If you have doubts about any kind of possible issues, we?d be happy to discuss them with you.
Kind regards,
- on behalf of the MTA Team
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tag mismatch? |
Posted by: mr_sacrimoni - 2019-04-25, 02:07 PM - Forum: Pawn Scripting
- Replies (11)
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 |
PHP Code: 482: if(isequal(operator_str, "")) {
483:? ? ?if(int_check == 1) PlayerInfo[playerid][pInfo:id] = strval(str_split[1]);
484:? ? ?else if(int_check == 2) PlayerInfo[playerid][pInfo:id] = floatstr(str_split[1]);
485: }
486:?else {
487:? ? ?if(int_check == 1) PlayerInfo[playerid][pInfo:id] = strval(str_split[1]);
488:? ? ?else if(int_check == 2) PlayerInfo[playerid][pInfo:id] = floatstr(str_split[1]);
489:? ? ?else format(PlayerInfo[playerid][pInfo:id], 256, "%s", str_split[1]);
490: }
.pwn(488) : warning 213: tag mismatch
It's funny because lines 484 and 488 are basically the same, just the different operator and yet I get an error on 488. Why?
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Looking for scripters/helpers? Post here! |
Posted by: Shady - 2019-04-25, 12:55 PM - Forum: Pawn Scripting
- No Replies
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 |
1. Only post if you are looking for someone to help you, or want someone to write a script for you.
2. Do not reply to posts in this thread, PM them. This is not a discussion thread.
3. If you no longer need anyone to help you, edit your post and replace it with -Delete- (or something similar) and it will be deleted
4. Do not make multiple posts, post once per server.
5. Do not repeatedly request for your post to be deleted just to make a new one.
6. You must be the server owner.
Credits to Cessil for original thread.
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Official server listing |
Posted by: Jack F. Dunford - 2019-04-24, 09:05 PM - Forum: Questions and Suggestions
- Replies (11)
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What will be the requirements? My suggestion is that servers who show quality management and development become official. Not just the most popular, but also the up and coming to drive them dedicated traffic they need to succeed. It's also not far fetched to suggest people pay a fee to maintain the listing as a way to give back to OpenMP/Burgershot.
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