Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums



(Advanced Search)

Forum Statistics
» Members: 7,028
» Latest member: entireviking
» Forum threads: 2,350
» Forum posts: 12,239

Full Statistics

Online Users
There are currently 206 online users.
» 1 Member(s) | 203 Guest(s)
Bing, Google, Rintos

Latest Threads
Desolation Roleplay
Forum: Gamemodes
Last Post: Nikore
2 hours ago
» Replies: 2
» Views: 4,513
Battlefields - TDM (Team ...
Forum: Gamemodes
Last Post: Nikore
5 hours ago
» Replies: 3
» Views: 2,779
I know Kalcor left the bu...
Forum: Questions and Suggestions
Last Post: shiftdapentas
Yesterday, 02:33 PM
» Replies: 3
» Views: 85
Will there be a higher pl...
Forum: General Discussions
Last Post: Armeat2005
Yesterday, 08:40 AM
» Replies: 0
» Views: 23
DOF2.1 (DOF2 Updated)
Forum: Libraries
Last Post: GracieStith
Yesterday, 04:51 AM
» Replies: 1
» Views: 863
Kontak Layanan CIMB Niaga...
Forum: Support
Last Post: bosquee9053
2025-04-20, 03:44 PM
» Replies: 0
» Views: 23
CS Bank DBS Customer Cent...
Forum: Chat
Last Post: bosquee9053
2025-04-20, 03:37 PM
» Replies: 0
» Views: 30
Sponsors and Donations
Forum: Questions and Suggestions
Last Post: NoxxeR
2025-04-20, 05:48 AM
» Replies: 0
» Views: 38
Best practices for conver...
Forum: Tech
Last Post: Mido
2025-04-19, 09:53 PM
» Replies: 1
» Views: 95
A simple suggestion as a ...
Forum: Questions and Suggestions
Last Post: Mido
2025-04-19, 09:47 PM
» Replies: 1
» Views: 46

 
  Repositories held for ransom by using valid credentials
Posted by: Gravityfalls - 2019-05-04, 07:14 PM - Forum: Tech - Replies (6)

https://about.gitlab.com/2019/05/03/susp...ty-update/


  crashdetect on server end prints
Posted by: hastlaking - 2019-05-04, 05:54 PM - Forum: Support - Replies (1)

debug report from crashdetect! any idea what are these?



v4.19.4



PHP Code:
[19:50:59] [debugServer received interrupt signal

[19:50:59] [debugNative backtrace:

[
19:50:59] [debug#0 77d507ec in ?? () in C:\WINDOWS\SYSTEM32\ntdll.dll

[19:50:59] [debug#1 777cdbdf in ?? () in C:\WINDOWS\System32\KERNELBASE.dll

[19:50:59] [debug#2 0048d55c in ?? () in samp-server.exe

[19:50:59] [debug#3 0049b591 in ?? () in samp-server.exe

[19:50:59] [debug#4 0049b5a1 in ?? () in samp-server.exe 


  YSI and const correctness warnings from the community compiler
Posted by: Metro - 2019-05-04, 05:39 PM - Forum: Pawn Scripting - Replies (6)

So I've installed the latest version of the pawn compiler and surely enough tons of const correctness warnings started popping up when compiling, most of them from ysi libraries



I took it upon myself to fix most of them, however there is one I don't know how to fix



Here's the compiler warning



Code:
INFO: Compiling C:\Users\nonso\Desktop\WaveLS\gamemodes\crimewave.pwn with compiler version 3.10.9



C:\Users\nonso\Desktop\WaveLS\dependencies\YSI-Includes\YSI_Internal\y_funcinc.inc:112 (warning) literal array/string passed to a non-const parameter



And this is the code the error refers to



Code:
memset("", 0, 0);



inside



Code:
public _@_y_funcinc_@_()

{

? yadda yadda...

}



It seems that the code is calling the memset?function which has a non-const parameter, however because of how vast and complex ysi's libraries are for a novice like me I'm not really sure where to find it and how to fix it



Could anyone help with that? ty


  Calling a function from another module using a dialog?
Posted by: Metro - 2019-05-04, 05:15 PM - Forum: Pawn Scripting - Replies (1)

While working on my gamemode I wanted to create a provisional control panel that would let the player do stuff that they would previously have to do through commands

However, since I've split my gamemode into modules and I don't want it to become a jumbled mess (if it isn't one already), I thought I should create a separate file for this control panel that I've called pControlPanel. The feature operates through a list dialog that presents the player with options, and it so happens that one of those options is supposed to call a function located inside another file called pvp_system.
Here's my file structure:

Code:
- gamemodes
? ?- crimewave.pwn
? ?
? ?- crimewave
? ? ? ?- gui
? ? ? ? ? ?- pControlPanel.inc
? ? ? ?- player
? ? ? ? ? ?- pvp_system.inc

And inside crimewave.pwn the files are included as follows

Code:
#include "crimewave/gui/pControlPanel.inc"
#include "crimewave/player/pvp_system.inc"

This is the dialog inside pControlPanel.inc made with easyDialog

Code:
Dialog:pControlPanel(playerid, response, listitem, inputtext[])
{
if(response)
? ?{
? ? ? ?switch(listitem)
? ? ? ?{
? ? ? ? ? ?case 0: ShowWeaponDialog(playerid);
? ? ? ? ? ?case 1: return 1;
? ? ? ? ? ?case 2: SetPlayerHealth(playerid, 0.0);
? ? ? ?}
? ?}
? ?return 1;
}

And this is the function inside pvp_system.inc?

Code:
ShowWeaponDialog(playerid)
{
? ?ShowPlayerDialog(yadda yadda...);
}

Now if I tried to compile that code I would get a "symbol is already defined"?on the line where i'm calling ShowWeaponDialog from the dialog function.?
To fix that I've tried using CallLocalFunction which lets the script compile but for some reason ShowWeaponDialog won't be called on runtime.?

As a last effort I tried making ShowWeaponDialog public and using CallRemoteFunction instead which makes the script work as intended, however I'm not sure that's the best solution because as far as I've been told ShowWeaponDialog should be called regardless of whether it's used in CallLocalFunction or CallRemoteFunction, in which case the code would be more complex than needs be

I'm very confused because afaik the #include directive practically joins files into one for the compiler so I'm really not sure why I'd have to use CallRemoteFunction for it to work

Anyone help? Ty


Thumbs Up Add easy ways to add voice chat in all servers.
Posted by: MatiasBernardez - 2019-05-04, 01:50 AM - Forum: Questions and Suggestions - Replies (6)

It would be good if you guys can add a sistem that make easier put voice chat on all the servers. Im sure that it will? get more players and its a sistem that can revive our community and help to got a realistic roleplaying. Thanks for reading.


  Can you add Sampcac as a default plugin?
Posted by: ThePez - 2019-05-03, 09:57 PM - Forum: Questions and Suggestions - Replies (2)

doing some research I came across sampcac and I like it.





This would be great Sampcac is an anticheat, detects most of the hacks.

Also has a client, there is a server option that only accepts those who have the client installed.



Some options



https://sampcac.xyz/docs/


  Bullworth Scholarship - Juego de Rol -
Posted by: TheCzlks - 2019-05-03, 09:11 PM - Forum: Discusi?n GTA SA Multijugador - Replies (14)

[Image: 59138335_2298743593518629_12637374418696...e=5D645950]



Muy buenos d?as, tardes o noches, ?como est?n? Nuevo d?a, nuevas ideas, no s? si la comunidad me habr? visto comentar en otros hilos (pues claro, ?quien me observar?a?) para los que no, coment? mucho sobre los proyectos repetitivos que hacen (No los critico) pero no s? si ser? con los?dem?s pero yo me siento cansado, soporto uno o dos pero, ?varios? No gracias, por eso este a?o estuve muy feliz por varios proyectos que se vienen, como Port Royal, como Wild West, etc. No me quedar? con los brazos cruzados, ya que de tanto predicar de innovaci?n, no me iba a quedar esperando un servidor que me guste y pues buscando gente apta como para liderar el proyecto y pensando siempre en un buen producto, pude formar el esqueleto de lo que viniese ser Bullworth Scholarship (Que en espa?ol significa Beca a Bullworth).



Este proyecto se ambienta en el universo de Bully, en el pueblo de Bullworth, el servidor usar? al pa?s de EE.UU. con todas las leyes que ahora dan de hablar, como la de la f?cil obtenci?n de las armas y los desgraciados tiroteos en las escuelas. Puedes interpretar desde un bully hasta un estudioso que quiere pasar el a?o, ?no quieres ser alumno? Tranquilo, puede ser profesor y hacer que tus alumnos saquen las mejores notas del colegio.



Tenemos a la polic?a local, ayudando con el orden de la ciudad y el de los alumnos dentro de esta, solo dale cuerda a tu imaginaci?n y disfruta con nosotros del internado Bullworth.



[Image: 58462941_2298938323499156_79173274448376...e=5D67A479]



Contamos con las facciones oficiales del juego, los musculitos, empollones, pijos, etc. y podemos tambi?n recibir las facciones no oficiales de parte de los propios usuarios, siendo muy minuciosos al revisarlos.



Contamos con fanpage en Facebook y un Discord que poco a poco la gente se va uniendo, gracias por el apoyo que cada d?a vemos en los comentarios, pero no es una persona de la cual se encarga de todo, es un equipo, y tambi?n a la propia comunidad que se est? levantando de las cenizas.



FB:?Link

Discord:?https://discord.gg/fKnVaqq


Video Autopilot in Vice City
Posted by: adri1 - 2019-05-03, 02:55 PM - Forum: Videos and Screenshots - Replies (1)

[Video: https://www.youtube.com/watch?v=7uORrDT3dcE]



:)


Brick [objects] vc2sa & lc2sa 4 samp 0.1 (0.3.DL)
Posted by: RenanMsV - 2019-05-03, 02:47 PM - Forum: Filterscripts - Replies (1)

Reposting this filterscript made by Kye just?because the original source is down.

Kye Wrote:This is my conversion of GTA: United 1.1b map to SA-MP objects for 0.3.DL. This is the same version of GTA:United that gtau-mp was based on.



Original downloads:

http://www.gtainside.com/en/sanandre...ta-united-1-1/

http://www.gta-worldmods.de/phpkit/s...contentid=3495



Quote:

GTA United 1.1b Credits:



AMD - Leading of LC2SA, Main Mapping, Modelling, Converting

Aschratt - Leading VC2SA, Mapping VC, Converting, Scripting, Coding (Paths and Map related)

oCain - Leading Scripter and most parts of the SCM, most GFX

PARADOXON - Scripting, Modelling, Converting

Sacky - Coding

Chezy - Converting

Rastaman - Converting, Modelling

GTA Mallorca - Modelling, GFX

ColdDeath - Video cutting (Coming Trailer) and story writing

The Q - Story writing

Robin - Collisions and smaller fixes


Conversion warning:



Loading up the LC/VC map as SA-MP objects is the not the same as running the maps natively in San Andreas. There are no LODs, no radar map, the water levels are not correct, there are no cull zones, audio zones, ped skins, vehicles etc. There are many conversion bugs that will need to be fixed over time. You probably would not want to develop a full server on these maps. If you want the full experience, you're still best off running SA-MP conversions for these projects.



Requires:?SA-MP 0.3.8 RC2 Server Streamer Plugin



Special thanks?to Jabern and Papawy, for providing some assistance with converting IPLs.



Instructions:



> Get a server with the streamer plugin running. server.cfg with line: plugins streamer

> Download the lc2sa or vc2sa amx (attached to this post) and extract it to your server's filterscripts folder. Add it as a filterscript to the server.cfg.

> lc2sa amx and vc2sa amx are compiled against old versions of the streamer plugin. You may need to recompile the .pwn files with the latest streamer.inc include in your pawno\includes folder.

> You should download GTA: United 1.1b and extract all the required dff/txd/col files and process them. The files are then placed in the server's models folder.

> The commands /gotovc or /gotolc will take you to VC and LC.



Problems/Bugs (v0.1):



Although the map is 99% there are still lots of problems we saw while testing. I may come back to doing fixes after 0.3.8 is released, if someone else doesn't pick it up.



- (vc2sa) Some doubles of dt/nt objects (ocean beach, malibu, some in mansion) these were in the vc2sa IPLs.

- (both) Major bridge road signs had X/Y rotation that didn't convert. These need to be fixed manually.

- (vc2sa) Fake reflection floor interiors look bad.

- (both) Some objects didn't convert. They have normal positive model ranges.

- (both) Some objects might still need backface culling disabled in their flags.

- (vc2sa) Some roads around north point mall are accepting dynamic lights when they probably shouldn't (minor).

- (lc2sa) Hit some invisible collisions while driving.

- (both) Parts of the map are flooded due to not having water level control (unfixable without game hacking).



Attached Files

vc2sa_amx_01.7z?(280.3 KB, 1029 views)

undefined

lc2sa_amx_01.7z?(193.1 KB, 524 views)








Last edited by Kalcor; 25/01/2018 at?11:33 PM.



Considerations:



  What languages are you learning?
Posted by: Gravityfalls - 2019-05-02, 06:30 PM - Forum: Programming - Replies (35)

Hi :)



What programming languages are you learning or going to learn in the very near future?



I'm personally learning Python at the moment, looking forward to C# or CPP.