Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums



(Advanced Search)

Forum Statistics
» Members: 7,497
» Latest member: satapisenoki84070
» Forum threads: 2,412
» Forum posts: 12,359

Full Statistics

Online Users
There are currently 464 online users.
» 0 Member(s) | 461 Guest(s)
Applebot, Bing, Google

Latest Threads
Adding new vehicles and s...
Forum: Programming
Last Post: __.A.__
Yesterday, 07:47 PM
» Replies: 0
» Views: 49
Zona América del Sur Free...
Forum: Advertisements
Last Post: kevinberriosflores
Yesterday, 02:16 PM
» Replies: 1
» Views: 71
Busco copia de gamemode S...
Forum: Spanish/Espa?ol
Last Post: briancristaldo2021
2025-09-11, 11:14 AM
» Replies: 0
» Views: 60
[Tutorial] Registrando o ...
Forum: Portuguese/Portugu?s
Last Post: Crazy_ArKzX
2025-09-09, 08:36 PM
» Replies: 0
» Views: 204
San Andreas Police Pursui...
Forum: Advertisements
Last Post: BriBri
2025-09-08, 10:09 PM
» Replies: 1
» Views: 294
Problem with plugins load...
Forum: Support
Last Post: MrKacu13
2025-09-08, 07:15 PM
» Replies: 9
» Views: 368
Compilation error
Forum: Pawn Scripting
Last Post: MrKacu13
2025-09-07, 07:18 AM
» Replies: 6
» Views: 353
Need help, problem when i...
Forum: Programming
Last Post: nonickowned
2025-09-06, 06:21 PM
» Replies: 0
» Views: 145
Transfer server from SAMP...
Forum: Support
Last Post: MrKacu13
2025-09-06, 04:03 PM
» Replies: 1
» Views: 238
Not relevant anymore
Forum: Questions and Suggestions
Last Post: peti
2025-09-05, 02:00 PM
» Replies: 0
» Views: 194

 
  tag mismatch?
Posted by: mr_sacrimoni - 2019-04-25, 02:07 PM - Forum: Pawn Scripting - Replies (11)

PHP Code:
482: if(isequal(operator_str"")) {

483:? ? ?if(int_check == 1PlayerInfo[playerid][pInfo:id] = strval(str_split[1]);

484:? ? ?else if(int_check == 2PlayerInfo[playerid][pInfo:id] = floatstr(str_split[1]);

485: }

486:?else {

487:? ? ?if(int_check == 1PlayerInfo[playerid][pInfo:id] = strval(str_split[1]);

488:? ? ?else if(int_check == 2PlayerInfo[playerid][pInfo:id] = floatstr(str_split[1]);

489:? ? ?else format(PlayerInfo[playerid][pInfo:id], 256"%s"str_split[1]);

490: } 



.pwn(488) : warning 213: tag mismatch



It's funny because lines 484 and 488 are basically the same, just the different operator and yet I get an error on 488. Why?


  Looking for scripters/helpers? Post here!
Posted by: Shady - 2019-04-25, 12:55 PM - Forum: Pawn Scripting - No Replies

1. Only post if you are looking for someone to help you, or want someone to write a script for you.



2. Do not reply to posts in this thread, PM them. This is not a discussion thread.



3. If you no longer need anyone to help you, edit your post and replace it with -Delete- (or something similar) and it will be deleted



4. Do not make multiple posts, post once per server.



5. Do not repeatedly request for your post to be deleted just to make a new one.



6. You must be the server owner.



Credits to Cessil for original thread.


  Will open.mp server support ARM?
Posted by: ohmios - 2019-04-25, 01:40 AM - Forum: Questions and Suggestions - Replies (4)

On?https://www.open.mp/progress I saw a merge request titled "Clang, ARM cross-build support".

Could this mean that open.mp server will support ARM so that it can run on devices such as the Raspberry Pi?


  Official server listing
Posted by: Jack F. Dunford - 2019-04-24, 09:05 PM - Forum: Questions and Suggestions - Replies (11)

What will be the requirements? My suggestion is that servers who show quality management and development become official. Not just the most popular, but also the up and coming to drive them dedicated traffic they need to succeed. It's also not far fetched to suggest people pay a fee to maintain the listing as a way to give back to OpenMP/Burgershot.


Lightbulb UGMP and open.mp teams should work together, change my mind
Posted by: ronfino - 2019-04-24, 07:24 PM - Forum: General Discussions - Replies (10)

^

I've?sent a message recently in the discord?about a possibile division of the players between the two communities,?UGMP and open.mp, then actual devs replied and?turns out that the UGMP code could be easily integrated in the open.mp code.

OpenGround.MP when? I really love this idea, they're both ambitious projects, i hope it'll happen.


  VisualTexture l Pawn - SA:MP
Posted by: MrHind - 2019-04-24, 06:57 PM - Forum: Videos and Screenshots - No Replies

[Image: Captura.PNG]



VisualTexture is a multi-tool that has been created with the purpose of having access to certain things in case a person is programming his Gamemode and does not have Internet connection to visualize things like:



Quote:.- ID Characters / Skins.

.- Vehicle ID.

.- Data on Textures.

.- Etc.



They exist and there is also one other tool which can help in these cases, but these tools are a little "incomplete", so you could say that you only have access to these options, only in the form of text, and not visual , so I find myself improving these aspects.

Some of the options that VisualTexture brings have been created by me, and my development team, some others have been added within VisualTexture. It should be noted that these same would also be optimized and done differently with the passage of time.







  Fast testing and debugging
Posted by: Sasino97 - 2019-04-24, 04:48 PM - Forum: Questions and Suggestions - Replies (1)

Hello, I have two new suggestions (for when the times open.mp client will be made).



1. Fast Testing

Please, make that after compiling the new script, you can quickly test?it without a GMX or reloadfs. This could create some problems in some scenarios where a restart is necessary?of course, but in many cases it will just speed the workflow up (for example when dealing with text draws).



2. Debugging

Allow breakpoints, pausing, changing the instruction pointer's position?and reading/writing variables?at runtime (without pausing the multiplayer sync). Also it would be cool to integrate in the compiler a tool that generates sort of .pdb files, which would give you line numbers and positions when a runtime error occurs.



Thanks.


  Help needed regarding MySQL
Posted by: hello.world - 2019-04-24, 03:28 PM - Forum: Pawn Scripting - Replies (3)

Is it possible to use the older mysql plugin for a filterscript using the latest (R41-4) version? Some adjustments were made to compile the fs with the older plugin but there are problems in loading/saving/updating data from the tables.

The gamemode is using an unknown older version , while the fs is made in the R41-4. I just want to know if it's possible to 'adjust' the syntax of the older plugin using defines ..etc and make the filterscript compatible with that? (I wanna know just so i don't waste any more time on that and instead update the gamemode)


  Discord Connector
Posted by: Cubie - 2019-04-24, 02:33 PM - Forum: Pawn Scripting - Replies (9)

I'm for the first time ever trying to implement the Discord Connector plugin into my server but there is a tiny issue.



PHP Code:
Failed (libssl.so.1.0.0cannot open shared object fileNo such file or directory



I'm running a CentOS7 VPS and honestly know jack shit about Linux (someone else set all that stuff up for me quite a while ago)

So I need some professional advise here :)

Thanks in advance!


  Bug afk in the interior
Posted by: Rafael_Rosse - 2019-04-24, 02:20 PM - Forum: Support - Replies (4)

Hello with afk in the interior I don?t know whether the screen is transparent or normal after Esc is upside down

[Image: 1VjnkELIZR4.jpg]

come of the interior with such a screen is the screen of other colors or GTA crashes