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Smile Zona América del Sur FreeroamDM (Skinshoot)
Posted by: kevinberriosflores - 3 hours ago - Forum: Advertisements - No Replies

Zona América del Sur FreeRoam /DM Skinshoot 

IP 192.99.10.133:9477

Uno de los últimos servidores activos de SA-MP Freeroam.

Únete a su comunidad y disfruta del mejor servidor Freeroam y DeathMatch (DM) que jamás hayas experimentado; Adrenalina, intensidad y diversión al máximo.

- Explora el vasto mundo de San Andreas a tu propio ritmo.

- Participa en actividades variadas como carreras de autos, minijuegos, o simplemente relajarte y socializar con otros jugadores.

- Sumérgete en intensas batallas PvP y demuestra tus habilidades.

- Participa en eventos DeathMatch y otros organizados regularmente para ganar premios y reconocimiento.

- Elige entre una amplia variedad de armas y vehículos para dominar el campo de batalla.

- Compra una propiedad, autos y demuestra que eres el mejor del servidor

- Únete a una banda y participa en Clan Wars por Territorios

¡Agreganos a tus favoritos y diviértanse. 
Usuarios Diarios ✅

IP  192.99.10.133:9477
Discord: https://discord.gg/jm3VpEzmtB
Facebook: https://facebook.com/groups/564922260336120/


  Busco copia de gamemode SA-MP argentino (Argentina RP // EEUURP / Tecnopolisrp
Posted by: briancristaldo2021 - 6 hours ago - Forum: Spanish/Espa?ol - No Replies

Hola comunidad de Open.MP,
Soy Brian Cristaldo (alias: xXCIBERNETICOXx / tumundocibernetico). Entre 2012 y 2015 desarrolló un modo de juego de SA-MP llamado Argentina RP / Buenos Aires RP / EEUURP / TechnopolisRP . Mi nombre aparece en los créditos del modo de juego y fui el creador/administrador del servidor en ese tiempo.
Estoy buscando cualquier copia de los archivos :

  • modo de juego.pwn
  • modo de juego.amx
O enlaces que hayan circulado en MediaFire, FTPs o Megaupload .
Por desgracia, varias páginas donde publiqué el modo de juego fueron cerradas por las autoridades (incluido ScriptingPawn) y además mi PC se rompió, por eso perdí todas mis copias locales .
Si alguien tiene información, copias de seguridad antiguas o recuerda haber descargado este modo de juego, por favor contácteme a: [email protected] .
¡Cualquier ayuda es muy valiosa y se agradece muchísimo!
Gracias por su tiempo y atención. Leo todos los mensajes en el foro.


  [Tutorial] Registrando o Maior Pico de Players Online
Posted by: Crazy_ArKzX - 2025-09-09, 08:36 PM - Forum: Portuguese/Portugu?s - No Replies

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Nesse Tutorial vou Mostrar como Você Pode Guardar a Maior Quantia de Players que seu Servidor já Teve Online

Nesse Tutorial Usaremos 2 Includes

zcmd ou Pawn.CMD = Pra Registrar o Comando /record que vai exibir Nossa SendClientMessage
sscanf = Pra ler o Valor que está na record.txt depois do =
y_hooks(opcional) = Ao Invés de Public Podemos Usar Hook Caso seu Código Seja Separada por Vários Arquivos

Voce Pode Usar Como Salvamento a Include DOF2 ou MySQL, Tem Várias que Voce Pode Usar, mas no Tutorial Usaremos Funções Nativas do Samp

Começando o Tutorial
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Primeiro Precisamos de uma Variável que Guarda a Quantia de Players Online
Vamos Definir ela no Começo do Script Depois das #include
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Code:
new PlayerRecord = 0; // Maior Pico ja Registrado
new PlayersOnline = 0; // Contador Atual de Players Online
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Agora Precisamos de uma stock que Salve o Arquivo record.txt
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PHP Code:
stock SalvarRecorde()
{
    new File:abrir fopen("record.txt"io_write);
    if(abrir)
    {
        new string[32];
        format(stringsizeof(string), "%d"PlayerRecord);
        fwrite(abrirstring);
        fclose(abrir);
    }
    return 1;

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Prontinho, Agora Precisamos Carregar o Record
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PHP Code:
stock trim(string[])
{
    new 
len strlen(string);
    if (
len == 0) return 1;
    if (
string[len 1] == '\n' || string[len 1] == '\r' || string[len 1] == ' ')
    {
        
string[len 1] = '\0';
        
trim(string);
    }
    return 
1;
}

stock CarregarRecorde()
{
    if(!fexist("record.txt")) return 1// Se não Existe, sai
    new File:arquivo fopen("record.txt"io_read);
    if(arquivo)
    {
        new linha[64];
        // lê a Primeira Linha do Arquivo
        if(fread(arquivolinha))
        {
            trim(linha);
            PlayerRecord strval(linha);
        }
        fclose(arquivo);
    }
    return 1;
}

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Agora Precisamos Chamar a Função CarregarRecorde em OnGameModeInit
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PHP Code:
public OnGameModeInit()
{
    PlayersOnline 0// Inicia o Contador
    CarregarRecorde();
    return 1;

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Agora Precisamos Atualizar o Recorde Quando o Player Connecta
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PHP Code:
public OnPlayerConnect(playerid)
{
    PlayersOnline++; // conta +1
    if(PlayersOnline PlayerRecord)
    {
        PlayerRecord PlayersOnline;
        SalvarRecorde();
        new msg[128];
        format(msgsizeof(msg), "[RECORD]: Novo Recorde de Players Online: %d Voces sao fodasss!!!"PlayerRecord);
        SendClientMessageToAll(0x00FF00FFmsg);
    }
    return 1;
}


PHP Code:
public OnPlayerDisconnect(playeridreason)
{
    if(PlayersOnline 0PlayersOnline--;
    return 1;

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Agora Aqui é Opcional, Você Pode Criar um Comando Simples que Exibe o Record
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
PHP Code:
CMD:record(playeridparams[])
{
    new string[64];
    format(stringsizeof(string), "Recorde de Players Online: %d"PlayerRecord);
    SendClientMessage(playerid0x33AA33AAstring);
    return 1;
}

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Se Voce Tiver Alguma Dúvida Pode Perguntar Aqui em Baixo
Ou Se Tiver uma Sugestão


Edit 1: 
Agradecimentos a Leamir, por Sugerir que o Código Evitasse Loops
Eu não sei muito bem como evitar uso de loops mas estou aprendendo cada dia mais
Pesquesei como evitar loops no código e achei este Tutorial e deu pra ter uma boa noção de como evitar os Loops
Obrigado Leamir!


  Problem with plugins loading while launching
Posted by: primat - 2025-09-07, 07:18 AM - Forum: Support - Replies (9)

When i starting a server , i get many errors which related with my plugins . I need someone to help me solve this

Code:
[2025-09-07T09:09:56+0200] [Info] Loading plugin: crashdetect
[2025-09-07T09:09:56+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:09:56+0200] [Info] Loading plugin: mysql
[2025-09-07T09:09:56+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:09:56+0200] [Info] Loading plugin: sscanf
[2025-09-07T09:09:56+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:09:56+0200] [Info] Loading plugin: streamer
[2025-09-07T09:09:56+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:09:56+0200] [Info] Loading plugin: PawnPlus
[2025-09-07T09:09:56+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:09:56+0200] [Info] Loading plugin: pawn-memory
[2025-09-07T09:09:56+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:09:56+0200] [Info]
----------------------------------
[2025-09-07T09:09:56+0200] [Info]  gungame is a gun game mode released as
[2025-09-07T09:09:56+0200] [Info]  an example mode for open.mp
[2025-09-07T09:09:56+0200] [Info] 
[2025-09-07T09:09:56+0200] [Info]  Author: NotUnlikeTheWaves (github)
[2025-09-07T09:09:56+0200] [Info] ----------------------------------

[2025-09-07T09:09:56+0200] [Info] Legacy Network started on port 7777
[2025-09-07T09:10:06+0200] [Warning] Couldn't announce legacy network to open.mp list.
[2025-09-07T09:10:06+0200] [Warning] Status: 406
[2025-09-07T09:10:06+0200] [Warning] Message: {"error":"failed to query server: socket read timed out"}
[2025-09-07T09:10:06+0200] [Warning] This won't affect the server's behaviour.
Starting open.mp server (1.4.0.2783) from commit 601de2e1c8da86ff7979821a82bce20568d547dc
Loading component Actors.dll
Successfully loaded component Actors (1.4.0.2783) with UID c81ca021eae2ad5c
Loading component Checkpoints.dll
Successfully loaded component Checkpoints (1.4.0.2783) with UID 44a937350d611dde
Loading component Classes.dll
Successfully loaded component Classes (1.4.0.2783) with UID 8cfb3183976da208
Loading component Console.dll
Successfully loaded component Console (1.4.0.2783) with UID bfa24e49d0c95ee4
Loading component crashdetect.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component CustomModels.dll
Successfully loaded component CustomModels (1.4.0.2783) with UID 15e3cb1e7c77ffff
Loading component Databases.dll
Successfully loaded component Databases (1.4.0.2783) with UID 80092e7eb5821a96
Loading component dc_cmd.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component Dialogs.dll
Successfully loaded component Dialogs (1.4.0.2783) with UID 44a111350d611dde
Loading component FakeOnline.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component fixes2.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component GangZones.dll
Successfully loaded component GangZones (1.4.0.2783) with UID b3351d11ee8d8056
Loading component jit.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component LegacyConfig.dll
Successfully loaded component LegacyConfig (1.4.0.2783) with UID 24ef6216838f9ffc
Loading component LegacyNetwork.dll
Successfully loaded component RakNetLegacyNetwork (1.4.0.2783) with UID ea9799fd79cf8442
Loading component Menus.dll
Successfully loaded component Menus (1.4.0.2783) with UID 621e219eb97ee0b2
Loading component mysql.dll
Failed to load component:                          .
.
Loading component nativechecker.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component Objects.dll
Successfully loaded component Objects (1.4.0.2783) with UID 59f8415f72da6160
Loading component Pawn.dll
Successfully loaded component Pawn (1.4.0.2783) with UID 78906cd9f19c36a6
Loading component Pickups.dll
Successfully loaded component Pickups (1.4.0.2783) with UID cf304faa363dd971
Loading component profiler.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component Recordings.dll
Successfully loaded component Recordings (1.4.0.2783) with UID 871144d399f5f613
Loading component regex.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component sscanf.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component streamer - копия.dll
Failed to load component:                          .
.
Loading component streamer.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component TextDraws.dll
Successfully loaded component TextDraws (1.4.0.2783) with UID 9b5dc2b1d15c992a
Loading component TextLabels.dll
Successfully loaded component TextLabels (1.4.0.2783) with UID a0c57ea80a009742
Loading component Thread.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loading component Timers.dll
Successfully loaded component Timers (1.4.0.2783) with UID 2ad8124c5ea257a3
Loading component Variables.dll
Successfully loaded component Variables (1.4.0.2783) with UID 75e121848bc01fa2
Loading component Vehicles.dll
Successfully loaded component Vehicles (1.4.0.2783) with UID 3f1f62ee9e22ab19
Loading component whirlpool.dll
Failed to load component: it is a SA-MP plugin, put it in plugins/ folder.
Loaded 20 component(s) from C:\Users\unity\Documents\Server\components
[2025-09-07T09:16:12+0200] [Info] Loading plugin: crashdetect
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:16:12+0200] [Info] Loading plugin: dc_cmd
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:16:12+0200] [Info] Loading plugin: FakeOnline
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:16:12+0200] [Info] Loading plugin: fixes2
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:16:12+0200] [Info] Loading plugin: jit
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:16:12+0200] [Error] Skipping legacy plugin 'nativechecker'; It is not needed anymore since open.mp has built in native checking mechanism when a script is being loaded
[2025-09-07T09:16:12+0200] [Info] Loading plugin: profiler
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:16:12+0200] [Info] Loading plugin: regex
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:16:12+0200] [Info] Loading plugin: whirlpool
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:16:12+0200] [Info] Loading plugin: mysql
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:16:12+0200] [Info] Loading plugin: sscanf
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:16:12+0200] [Info] Loading plugin: streamer
[2025-09-07T09:16:12+0200] [Info] Could not load plugin:
                          .
[2025-09-07T09:16:12+0200] [Error] Function not registered: Streamer_UpdateEx
[2025-09-07T09:16:12+0200] [Error] Function not registered: AttachDynamicObjectToVehicle
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_get_field_content
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_get_data
[2025-09-07T09:16:12+0200] [Error] Function not registered: GetDynamicObjectPos
[2025-09-07T09:16:12+0200] [Error] Function not registered: IsDynamicObjectMaterialTextUsed
[2025-09-07T09:16:12+0200] [Error] Function not registered: RegisterAlt
[2025-09-07T09:16:12+0200] [Error] Function not registered: IsValidDynamic3DTextLabel
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_insert_id
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_affected_rows
[2025-09-07T09:16:12+0200] [Error] Function not registered: FO_SetValue
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicSphere
[2025-09-07T09:16:12+0200] [Error] Function not registered: FO_SetMode
[2025-09-07T09:16:12+0200] [Error] Function not registered: CountDynamicObjects
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicCP
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicCube
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_log
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicRectangle
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_set_charset
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_errno
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_connect
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_get_row_float
[2025-09-07T09:16:12+0200] [Error] Function not registered: MoveDynamicObject
[2025-09-07T09:16:12+0200] [Error] Function not registered: Streamer_ToggleIdleUpdate
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_get_row
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_get_row_count
[2025-09-07T09:16:12+0200] [Error] Function not registered: EditDynamicObject
[2025-09-07T09:16:12+0200] [Error] Function not registered: Streamer_Update
[2025-09-07T09:16:12+0200] [Error] Function not registered: IsValidDynamicObject
[2025-09-07T09:16:12+0200] [Error] Function not registered: DestroyDynamicObject
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicMapIcon
[2025-09-07T09:16:12+0200] [Error] Function not registered: DestroyDynamicMapIcon
[2025-09-07T09:16:12+0200] [Error] Function not registered: DestroyDynamicPickup
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_delete
[2025-09-07T09:16:12+0200] [Error] Function not registered: cache_get_row_int
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_query
[2025-09-07T09:16:12+0200] [Error] Function not registered: regex_match
[2025-09-07T09:16:12+0200] [Error] Function not registered: TogglePlayerDynamicCP
[2025-09-07T09:16:12+0200] [Error] Function not registered: WP_Hash
[2025-09-07T09:16:12+0200] [Error] Function not registered: TogglePlayerAllDynamicCPs
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_escape_string
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_format
[2025-09-07T09:16:12+0200] [Error] Function not registered: IsPlayerInDynamicArea
[2025-09-07T09:16:12+0200] [Error] Function not registered: UpdateDynamic3DTextLabelText
[2025-09-07T09:16:12+0200] [Error] Function not registered: DestroyDynamic3DTextLabel
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicPolygon
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamic3DTextLabelEx
[2025-09-07T09:16:12+0200] [Error] Function not registered: mysql_pquery
[2025-09-07T09:16:12+0200] [Error] Function not registered: sscanf
[2025-09-07T09:16:12+0200] [Error] Function not registered: SetDynamicObjectMaterialText
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicPickup
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamic3DTextLabel
[2025-09-07T09:16:12+0200] [Error] Function not registered: Streamer_AppendArrayData
[2025-09-07T09:16:12+0200] [Error] Function not registered: SetDynamicObjectMaterial
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicObject
[2025-09-07T09:16:12+0200] [Error] Function not registered: CreateDynamicObjectEx
[2025-09-07T09:16:12+0200] [Error] Function not registered: regex_build
[2025-09-07T09:16:12+0200] [Error] Function not registered: DC_CMD_Init
[2025-09-07T09:16:12+0200] [Error] Function not registered: DC_CMD
[2025-09-07T09:16:12+0200] [Error] Function not registered: regex_search_exid
[2025-09-07T09:16:12+0200] [Error] Function not registered: SSCANF_Leave
[2025-09-07T09:16:12+0200] [Error] Function not registered: SSCANF_Join
[2025-09-07T09:16:12+0200] [Error] Function not registered: SSCANF_IsConnected
[2025-09-07T09:16:12+0200] [Error] Function not registered: SSCANF_Init
[2025-09-07T09:16:12+0200] [Error] File or function is not found
[2025-09-07T09:16:12+0200] [Info] Legacy Network started on port 7777
[2025-09-07T09:16:22+0200] [Warning] Couldn't announce legacy network to open.mp list.
[2025-09-07T09:16:22+0200] [Warning] Status: 406
[2025-09-07T09:16:22+0200] [Warning] Message: {"error":"failed to query server: socket read timed out"}
[2025-09-07T09:16:22+0200] [Warning] This won't affect the server's behaviour.


  Need help, problem when i update streamer 2.9.3 to 2.9.6
Posted by: nonickowned - 2025-09-06, 06:21 PM - Forum: Programming - No Replies

After i change the streamer plugin in the includes folder, i try to compile and i get all of this warnings and errors! the ones from the GM are related to those 2 functionsnullnullnull

https://imgur.com/a/QM5N87l


  Not relevant anymore
Posted by: peti - 2025-09-05, 02:00 PM - Forum: Questions and Suggestions - No Replies

sorry, not relevant anymore, i could not delete it


  (World of Darkness) Isles of Darkness Roleplay
Posted by: Protok - 2025-09-05, 09:02 AM - Forum: Advertisements - No Replies

Welcome to the Isles of Darkness Roleplay, a San Andreas Multiplayer Server! [BETA]🦇⚔
Set sail into the dark heart of the Caribbean, circa 1700 in a exciting new 3D World of Darkness Experience based on Grand Theft Auto San Andreas Multiplayer (SA-MP) - A free and thrilling experience!
Far beyond the reach of empire and god, the Isles of Darkness rise from storm-wracked waters and blood-soaked tides. These isles - cloaked in mist, cursed by forgotten gods, and ruled by monsters in human skin are no mere pirate haven. They are the last uncharted corners of the world, where the veil between reality and nightmare has grown perilously thin. Here, vampires hunt beneath moonlit palisades, mages bind spirits in driftwood fetishes, werewolves prowl colonial ruins, and demons whisper through rusted bells aboard haunted ships.
PLAY A SUPERNATURAL! 🩸
In Isles of Darkness Roleplay, you will normally start off as a human but after you learn the system and are confident in your ability to portray a supernatural, you can always apply for a number of races, which will take your roleplaying experience to the next level. Each race is based on a specific game-line from the World of Darkness series. This is by no means the extensive list of character types you can choose from. There's many more options and combinations to try. Check our discord for more details!
Vampire: The Masquerade & Dark Ages 20th Anniversary
Vampires are undead creatures. Presumably descendents of Caine, they refer to themselves as Kindred or Cainites and roamed the earth for centuries, hiding behind the curtains of major historical ploys. There are thirteen clans of vampires you can choose from, each with their own quirks, weaknesses and powers. Play a stereotypical Gangrel who can assume the form of bats or wolves like the infamous Dracula, or be a conniving businessman who controls entire cities from the shadows.
Werewolf: The Apocalypse 20th Anniversary
Werewolves are a species of the shifting breeds. Thought to be created by Gaia, they are the sworn protectors of the earth and all that is pure in this world. They wage wars against vampires, demons and other creatures that would prey on humanity. Though war among themselves is not excluded, they are united by a strong sense of hatred for those who serve evil.
Mage: The Ascension 20th Anniversary
The Enlightened, the awoken, the magi. These are your everyday humans who one day had an epiphany and realized there is much more to the world. They are scholars, warriors, or your everyday clerk. What defines them is their thirst for something more. They constantly strive to better themselves on their pursuit of enlightenment, and will more often than not spend their resources on learning and mastering new Spheres.
Hunter: The Reckoning 20th Anniversary
Hunters are mortals who in a fateful moment had an encounter with the so called "Messengers". These mysterious beings are supposedly the remaining Angels on Earth, and in an attempt to stave off the forces of evil, the imbue your character with power to fight the supernatural. With the power to ward yourself and your loved ones from those who lurk in the shadows, you must now choose how to approach this newly discovered threat.

Demon: The Fallen 20th Anniversary
The Fallen, also known as demons, are rebel angels who defied their Creator for love of humanity and for their rebellion were cast into the Abyss, a prison hidden deep beneath the lands of the dead. Over the millennia, the angels have been twisted by their suffering, manifesting in the form of their Torment.
FEATURES!

STORYTELLERS
Storytellers are essential to driving plot forward, not only for your character but for others as well. Generally speaking, you will get free reign over your character's decisions and the path they wish to follow. The storyteller is there to design the consequences for your actions and relate them to you in a way that's immersive and fun for everyone involved. Thanks to the dicerolling system, their actions or verdicts are arbitrary, and the course of the action is more often than not decided by the throw of a single die. In Isles of Darkness RP, admins can temporarily give permissions to a regular player to spawn NPCs, map an area or create labels to enhance their story.

CHARACTER SHEETS
As previously mentioned, at the creation of your character you are given a number of points to assign to your sheet. These points can be put into traits ranging from 1 to 5. The more points you put in a skill, the better your character is at performing tasks with that particular skillset. This will be reflected in your dicepools. Each dot in a specific skill will grant you 1 more die to roll against other players. For instance, your character is a hunter in the local woods. You assign Survival 2, Archery 3, Wits 4 and Dexterity 2 to your sheet by using some of your points. You will use Wits + Survival (6 dice) to track down your prey, then shoot it with Dexterity + Firearms (5 dice). Depending on the successes gained on your roll, you will be able to define what happened. (I.e. shooting the heart precisely, or missing narrowly and hitting the hind legs of the deer, allowing it to try and escape).

ROLEPLAY FEATURES
Roleplay Features are a menu which allows you to set up to 64 lines of roleplay features specific to your character. You are able to apply on the forum for Merits, Flaws or Backgrounds, which further shape your character by granting it small quirks. You could make him an addict to cigaretes, but he's also a brilliant doctor, which in turn will reflect with a decreased difficulty to your Medicine trait rolls. The system is intricate but not too hard to get a grasp on, and the staff team can help you find what fits your character.

CUSTOM OBJECTS & SKINS
The server is running on the 0.3.DL-R1 version of the game. This allowed us to import over 100 new textures comprised of skins (werewolves, monsters, creatures) and objects (swords, guns, shields and so on) that allow you to further customize your character.

ACCESSORIES & CUSTOM ITEMS
On top of having 4 to 7 accessory/toy slots, you can also get custom items, which when equipped spawn an additional accessory to reflect that item. Our inventory system allows you to create a near infinite amount of items, with a specific description, market price and accessory code. You could get a sword that fits your character, a specific weapon name or even something as trivial as a gas lighter that you have emotional ties to.

CHECK OUT THE REST! 🎉
This is merely the tip of the iceberg. There's a plethora of features that are designed to make the system immersive, the economy balanced and constantly fluctuating. Factions, looting and robbing systems, dropping items, item description boxes, a custom health system, a built-in character sheet and rolling system, raiding, animal hunting, NPC quests and so much more!
Join us and embrace your inner darkness. In a land shrouded in danger and intrigue, your choices will carve your destiny in the shadows.
📢 Discord Invite: https://discord.gg/fGEstDXwbn
🔗 SA-MP Server IP: 34.147.117.255:777
🗓️ Community Founded Day: 11/04/2025
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  Compilation error
Posted by: primat - 2025-09-05, 07:00 AM - Forum: Pawn Scripting - Replies (6)

I recieve this error message 

Quote:C:\Users\unity\Documents\Server\qawno\include\sscanf2.inc(33) : user error: Please include <a_npc> or <a_samp> first.

Compilation aborted.

Pawn compiler 3.10.11 Copyright © 1997-2006, ITB CompuPhase


but in my gamemode file it is already included 

Image

Please help me someone


  Transfer server from SAMP to Open MP
Posted by: primat - 2025-09-05, 06:53 AM - Forum: Support - Replies (1)

Hello everyone! I jsut found a gamemode where i've used to play back in the 2014 and i want to transfer it to openMP . And now i need to know to what i should pay attention ? Is there maybe some articles about it and what is the important point to do this ? Is there some major differences which i should also put attention to? How to transfer it in generall ? I would appreciate any help 

There is gamemode itself in a whole server build : Gamemode
Link to VT : VirusTotal


  Lettering
Posted by: NikitaFoxze - 2025-08-31, 09:59 PM - Forum: Italian/Italiano - No Replies

Ciao, sto scrivendo da un traduttore. Ho una Domanda per quanto riguarda i caratteri utilizzati sui server italiani.

Usi caratteri personalizzati per chat e Textdraw sui tuoi server? O sostituire lo speciale. caratteri in inglese che non sono supportati in GTA SA?

La tua risposta ti aiuterà a capire come usi lettere e simboli dalla tua lingua sui server.