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  Coding Pawn: From Useless to Y_Less.
Posted by: Y_Less - 2019-04-12, 12:45 PM - Forum: Tutorials - Replies (18)

I was comissioned to write a detailed curriculum for a complete beginner to learn pawn with. This is a combination of links to existing tutorials and wholly new information. It is not a tutorial in itself, but a collection of information to read and learn. Depending what you want to learn, you might not even need everything, thus various sections try to list their dependencies so you don't start reading about something without first having read the parts it relies on.



Unfortunately the forums don't support markdown (and forumfmt doesn't QUITE support the BB code used here), so it is hosted on github:



https://github.com/Y-Less/pawn-curriculum


  4/11 video
Posted by: adri1 - 2019-04-12, 09:14 AM - Forum: Chat - Replies (9)

[Video: https://www.youtube.com/watch?v=NfmpSuh214g]


Rainbow If you had infinite money, what type of company would you start?
Posted by: Codeah - 2019-04-12, 07:22 AM - Forum: Life - Replies (52)

The title says it all


  Welcome to San Andreas, a safe place where you can EXPRESS YOURSELF!
Posted by: Kar - 2019-04-11, 07:30 PM - Forum: General Discussions - Replies (19)

We welcome you to burgershot.gg / open.mp, a safe community where you can:

[Video: https://www.youtube.com/watch?v=L88EITsfgdA]


  The Last of Us features
Posted by: Riddick - 2019-04-11, 07:09 PM - Forum: Videos and Screenshots - Replies (13)

I'm not gonna describe a lot, since I did once in the original SA-MP's forum and my thread got hard deleted.?

Here are some features from the original single-player The Last of Us game that can be found.

[Video: https://www.youtube.com/watch?v=gf-P9dEz...HT&index=6]

Quote:This is my roaming area!

Below GIF represents a logic where NPCs have their personal `roaming area` - if they leave it (because of their IDLE movement) they are going to go back to it and stay within its boundaries.
(UNLESS, NPC is chasing you - he's allowed to leave its roaming area and a new `roaming area` is going to be created once they loose you/kill you).

This logic has been written for validation purposes. It disallowing NPCs going under ground/inside buildings or other invalid places that are possible in GTA: San Andreas.

[Image: 8RtvDOJ.gif]

Some other gifs:
[Image: giphy.gif] [Image: giphy.gif]

[Image: Om1smcZ.gif]?[Image: WvQ5gsE.gif]

[Image: F9ttDbM.gif] [Image: b6f1WbR.gif]

[Image: C7aDlQm.gif] [Image: lTAPLBf.gif]

[Image: DjKiY9z.gif] [Image: P8jgaT0.gif]

[Image: zAI4wNA.png]

[Image: LjISgs2.jpg]


  Vice City minimap
Posted by: adri1 - 2019-04-11, 06:14 PM - Forum: Videos and Screenshots - Replies (22)

You(them)Tube video:
[Video: https://www.youtube.com/watch?v=sv-d7GSlDdk]

:) :)


  Animated objects (0.3dl)
Posted by: dignity - 2019-04-11, 05:23 PM - Forum: Videos and Screenshots - Replies (13)

[Image: nDiWUXJ.gif]

[Image: mJRb8UC.gif]

[Image: ZGIOoy7.png]


  你好,世界
Posted by: Codeah - 2019-04-11, 04:59 PM - Forum: Videos and Screenshots - Replies (9)

[Image: jbulU32.png]


Rainbow Humanize - A human-friendly Pawn library
Posted by: Codeah - 2019-04-11, 04:08 PM - Forum: Libraries - Replies (10)

Humanize

Description



Humanize is a library that makes stuff computers can read easily, more readable for humans.



Features



Thousands Seperators



Code:
0 -> 0

100 -> 100

1000 -> 1,000

1000000 -> 1,000,000

-100000 -> -100,000

Code:
HumanizeThousand(integer, dest[], maxLength = sizeof dest, delimiter[] = ",")



Colors

Code:
0xA86420FF -> "Chocolate Brown"

0x42F44EFF -> "Lime Green"

0x137A8EFF -> "Teal"

Code:
HumanizeColor(color, dest[], maxLength = sizeof dest)



Numbers to words

Code:
1000 -> "one thousand"

1234 -> "one thousand two hundred thirty-four"

-1234 -> "negative one thousand two hundred thirty-four"

Code:
HumanizeNumber(number, dest[], maxLength = sizeof dest)



Ordinals

Code:
0 -> 0th

1 -> 1st

2 -> 2nd

3 -> 3rd

4 -> 4th

etc...

Code:
HumanizeOrdinal(number, dest[], maxLength = sizeof dest)



Install / Download



You can find all releases here.



Alternatively, you can simply install Humanize to your project using SampCTL.

Code:
sampctl package install thecodeah/pawn-humanize

Include in your code and begin using the library:

Code:
#include <humanize>



Issues / Suggestions



Please leave suggestions and report issues on Github.


Lightbulb Elon Musk / Tesla / SpaceX / Boring / Neuralink Thread
Posted by: Southclaws - 2019-04-11, 12:45 PM - Forum: Tech - Replies (13)

Yes, this deserves its own thread.



ITT: News, scandals, announcements, tech and all things Elon!