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Latest Threads |
I humor myself
Forum: Programming
Last Post: nami16504
Yesterday, 04:28 PM
» Replies: 5
» Views: 8,043
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Command does not work in-...
Forum: Pawn Scripting
Last Post: PANZEHIR_
2024-11-23, 06:36 PM
» Replies: 0
» Views: 43
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White Screen
Forum: Support
Last Post: Phat202146_real
2024-11-21, 02:50 PM
» Replies: 0
» Views: 43
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I get error 021 using y_h...
Forum: Pawn Scripting
Last Post: daniscript18
2024-11-18, 11:34 PM
» Replies: 0
» Views: 61
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Il reste des français sur...
Forum: French/Fran?ais
Last Post: tysanio
2024-11-18, 05:39 AM
» Replies: 2
» Views: 469
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Object creation issues
Forum: Programming
Last Post: K1271
2024-11-15, 11:51 PM
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Is the SAMP Hosting the s...
Forum: General Discussions
Last Post: OperaGX
2024-11-14, 09:33 PM
» Replies: 0
» Views: 76
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Run time error 19: "File ...
Forum: Pawn Scripting
Last Post: Rexey
2024-11-14, 03:50 AM
» Replies: 0
» Views: 65
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How to Compile Your Gamem...
Forum: Tutorials
Last Post: thelante
2024-11-13, 08:50 AM
» Replies: 3
» Views: 478
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Modeller wanted
Forum: Development Updates
Last Post: acc.gangbeni
2024-11-11, 05:10 PM
» Replies: 9
» Views: 16,522
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Detect loaded map |
Posted by: Jhames - 2021-12-01, 11:51 PM - Forum: Pawn Scripting
- Replies (1)
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I am creating a loading system for when the player leaves the interior, and I would like to know if there is any way to detect when the map is loaded in order for the player to release the same. I saw this system on a server and would like to know how it works instead of crashing the player for a few seconds.
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Warning DCC_FindChannelByName |
Posted by: Jhames - 2021-11-29, 04:30 AM - Forum: Pawn Scripting
- No Replies
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I'm getting a warning when using "DCC_FindChannelByName". where am I going wrong?
Code:??Code: printf("Channel ID: %d", DCC_FindChannelByName("log-server"));
Warning :??Code: warning 213: tag mismatch: expected tags "Float", or none ("_"); but found "DCC_Channel"
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Warning DCC_FindChannelByName |
Posted by: Jhames - 2021-11-29, 04:29 AM - Forum: Support
- Replies (1)
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I'm getting a warning when using "DCC_FindChannelByName". where am I going wrong?
Code:?? Code: printf("Channel ID: %d", DCC_FindChannelByName("log-server"));
Warning :??Code: warning 213: tag mismatch: expected tags "Float", or none ("_"); but found "DCC_Channel"
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Rockford Plaza @ Singleplayer Roleplay |
Posted by: Reyo - 2021-11-27, 10:51 PM - Forum: Videos and Screenshots
- No Replies
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We're working on a civilian hotspot update on Singleplayer Roleplay (SoLS), featuring various standard map favorites along with a new Mall alongside a newbie Hotel.? The Hotel is to house new players via an introduction system to be added after and the Mall is to aid and pioneer the civilian frontier.
If you are a civilian/legal roleplayer and this pokes your interest - give us a try - we're quite literally on the cusp of expanding that aspect of the server.
But without further ado, some screenshots to demonstrate these changes in action:
[Video: https://www.youtube.com/watch?v=KjUK3s1VINk]
Custom reflections, material surface, and 2dfx applied to the legendary VC infernus!
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Kicking in connection. |
Posted by: Cherry. - 2021-11-25, 09:52 AM - Forum: Pawn Scripting
- No Replies
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Hello
My server got stuck and players getting kicked when they're joining.
Logs shows "Kicking "IP"?because they didn't logon to the game."
what does it mean? How to solve it?
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Crashing randomly. |
Posted by: Cherry. - 2021-11-21, 08:28 PM - Forum: Support
- No Replies
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Hello
My server is crashing randomly I don't have a clue why, running crashdetect on it but haven't seen anything wrong..
These my plugins:?crashdetect.so sscanf.so mysql.so streamer.so whirlpool.so discord-connector.so nativechecker.so
I also checked logs and last command performed before server shutted down and everything seems good... anyone can help me with it? I can pay for it if needed.
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add, subtract |
Posted by: ZyZu. - 2021-11-13, 01:22 AM - Forum: Pawn Scripting
- Replies (2)
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I haven't did any coding over 4-5 years now. Anyways I decided to start working on my gamemode again. I used to have an include to add, subtract, divide, multiply stocks. Does anyone has this include? I have to find all the plugins and includes but since the main forum is down everything is hard to find. Thanks.
Code: subtract(cash, amount[1])
Code: stock GivePlayerCash(playerid, amount[]) {
static cash[256];
GetPVarString(playerid, "pMoney", cash, 256);
if(strfind(amount, "-") == 0) SetPVarString(playerid, "pMoney", subtract(cash, amount[1]));
else SetPVarString(playerid, "pMoney", add(cash, amount));
return 1;
}
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record time |
Posted by: Zow - 2021-11-12, 11:05 PM - Forum: Pawn Scripting
- Replies (1)
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PHP Code: main() {
SetTimer("update", 10, true);
}
ReturnTime(timevariable)
//Used in the OnPlayerEnterRaceCheckpoint code.
{
? ? new milliseconds = timevariable, string[20];
? ? while(milliseconds > 999)
? ? {
? ? ? ? //Add to the seconds variable
? ? ? ? milliseconds = milliseconds - 10;
? ? ? ? //Take away 10 from the ms variable
? ? }
? ? format(string, sizeof(string), "%05d", milliseconds);
? ? return string;
}
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I just want them to be like this?https://youtu.be/v62Gt38ngzM?t=28
7.865 second
Any help please
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