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Brick Battlefields - TDM (Team Deathmatch)
Posted by: [SF]kAn3 - 2021-10-18, 07:10 AM - Forum: Gamemodes - Replies (2)

Hello.

This is a TDM gamemode, so basically a PVP gamemode where players join a team and fight against other teams, and that's one of my projects I am NOT working on anymore.

So I am sharing the source code, do whatever you like with it!



Since I am not working on it anymore, I won't update the code, so please don't ask me anything about that!



Here I will add some short description:



There are several teams in war with each other. Teams have to conquer zones scattered all over the map, some of them are bonus zones that give different bonuses to the team that's controlling it.

Players have to choose classes, each class has its own abilities.

There's a bayonet system, some weapons have on them a knife, and you can stab foes with it for an insta-kill.



And there's more, you can find that trying the gamemode.



I don't have the plugins needed to run the gamemode, sorry about that!



Here I will post some videos:



https://www.youtube.com/watch?v=0c5HPd4-_Sg



https://www.youtube.com/watch?v=IMvi8aVbB6A



https://www.youtube.com/watch?v=2u8W1PWPCCQ



Download .pwn file


Brick Discordia - PvP & PvE (Player Vs Player, Player Vs Environment)
Posted by: [SF]kAn3 - 2021-10-18, 06:58 AM - Forum: Gamemodes - No Replies

Hello.



As the subject says, this is a gamemode I was working on during my free time.

I've decided to share it with anyone who's interested in working on it, I really liked how it was going to be, maybe some of you will give it a real life!



This gamemode is focused on PVP and PVE, taking place in a fictionary world, where players need to strive to survive, building their camp, fighting NPCs and other players, join/fight clans, build your player and levelup, scavenge the world for resources, food, water, weapons and so on.



I am NOT going to update this, things may change, but as for now I won't touch the code anymore ever, so don't ask me anything and feel free to do what you like with it!

Also, you will have to find all the needed plugins, I don't have them anymore!



Here I will post some videos:



https://www.youtube.com/watch?v=cV80d_jEk1M



https://www.youtube.com/watch?v=Sf_QxC3In9A



Download .pwn file


  Qu? fue pe oe
Posted by: drauxen - 2021-10-16, 12:13 AM - Forum: Spanish/Espa?ol - Replies (1)

Buenas. Alguien me pone al d?a con lo que pas? con este proyecto? No entro hace a?os


  A simple mission system from singleplayer
Posted by: MirsoN - 2021-10-12, 11:09 PM - Forum: Videos and Screenshots - No Replies

Take a look at a simple mission system like the one from singleplayer, the video quality is bad sorry, leave your comment?



[Video: https://youtu.be/g1bFNcvO1GE]


  UpdateVehicleDamageStatus
Posted by: JR_Junior - 2021-10-10, 01:38 AM - Forum: Pawn Scripting - Replies (1)

Hello, I am creating an armor system for the vehicle.

I am using a timer to repair the vehicle all the time and have noticed that 4 door vehicles sometimes the rear doors are not fixed until the vehicle is damaged again.



I did a test with a friend and the damaged door only appears to me.

Was it a bug or a sync error?





This is how I see it:

[Image: Screenshot-27.png]



This is how my friend sees it:

[Image: Screenshot-28.png]


  GTA SA remastered
Posted by: NoxxeR - 2021-10-09, 08:12 AM - Forum: Chat - Replies (6)

Anybody seen the videos of GTA SA Remastered? Rockstar games is gonna release a new GTA SA version, with new engine and stuff.



https://www.youtube.com/watch?v=v9FWmcY6xsg



Do you guys know if it will be playable online? Will someone make a modification for it? Would been awesome, GTA SA Remastered will be fun ;)


Brick Simple AFK system
Posted by: Flofey - 2021-10-08, 06:56 PM - Forum: Filterscripts - Replies (2)

AFK Filterscript




Simple AFK filterscript system includes 2 commands, and yes right it would be nice if it was made only with one command

but it's made for beginner so they can understand the code.



What with this script?


This script is made of two commands

  • /afk - gets you away from keyboard by freezing the player, so he cannot move or get damaged while he's away also there'll be 3D text label above the player's head labeling (AFK).

  • /back - gets the player back with his movements and everything as normal.





Recommended files

ZCMD - Github

Downloads



AFK.pwn - Download





credits to Zeex for the amazing ZCMD.

Waiting for your responds fellas.


  Loop skipping (Creating only odd numbers)
Posted by: Cherry. - 2021-10-06, 02:41 AM - Forum: Support - Replies (3)

Hey.



I have a command of creating houses.

The loop is creating houses just like 1,3,5,7,9,11..etc.



I tried to investigate the problem in the loop and I can't see anything wrong.

Somebody?knows? Here's the code..







Code:
COMMAND:housecreate(playerid, params[])

{

new houseid, price, Float:X, Float:Y, Float:Z, UID, text[128];

if(sscanf(params,"ii",houseid, price)) return usage(playerid, "USAGE: /HouseCreate [Class] [Value]");

if(houseid < 1 || houseid > 4) return error(playerid, "Invalid house ID.");

new found = 0;

for(new i = 1; i < MAX_HOUSES; i)

{

if(HouseInfo[i][hID] == 0 && found == 0)

{

? ? found;

? ? UID = i;

format(text, sizeof(text), "House id is %d", UID);

SendClientMessage(playerid, -1, text);

}

}

new count = 0;

for(new i = 0; i < sizeof(HouseCoordinates); i)

{

? ? if(count == 0)

? ? {

? ? ? ? if(HouseCoordinates[i][Class] == houseid)

? ? ? ? {

? ? ? ? count;

HouseInfo[UID][hXi] = HouseCoordinates[i][mbX];

HouseInfo[UID][hYi] = HouseCoordinates[i][mbY];

HouseInfo[UID][hZi] = HouseCoordinates[i][mbZ];

HouseInfo[UID][hIntIn] = HouseCoordinates[i][HouseInt];

}

}

}

HouseInfo[UID][hID] = UID;

HouseInfo[UID][hValue] = price;

HouseInfo[UID][hClass] = houseid;

HouseInfo[UID][hIntOut] = GetPlayerInterior(playerid);

HouseInfo[UID][hVwOut] = GetPlayerVirtualWorld(playerid);

HouseInfo[UID][hVwIn] = MAX_INTS  UID;

GetPlayerPos(playerid, X, Y, Z);

HouseInfo[UID][hXo] = X;

HouseInfo[UID][hYo] = Y;

HouseInfo[UID][hZo] = Z;

new query[516], owner[25];

format(owner, sizeof(owner), "None");

mysql_format(handlesql, query, sizeof(query),"INSERT INTO `houses`(`ID`, `Xo`, `Yo`, `Zo`, `Xi`, `Yi`, `Zi`, `IntOut`, `IntIn`, `VwOut`, `Owner`, `Value`) VALUES (%d, %f, %f, %f, %f, %f, %f, %d, %d, %d, '%e', %d)",

UID, X, Y, Z, HouseInfo[UID][hXi], HouseInfo[UID][hYi], HouseInfo[UID][hZi], HouseInfo[UID][hIntOut], HouseInfo[UID][hIntIn], HouseInfo[UID][hVwOut],

owner, price);

mysql_pquery(handlesql, query);

HouseInfo[UID][hIcon] = CreateDynamicCP(HouseInfo[UID][hXo], HouseInfo[UID][hYo], HouseInfo[UID][hZo], 1.5, HouseInfo[UID][hVwOut], -1, -1, 20.0);

HouseInfo[UID][hIconi] = CreateDynamicCP(HouseInfo[UID][hXi], HouseInfo[UID][hYi], HouseInfo[UID][hZi], 1.5, HouseInfo[UID][hVwIn], -1, -1, 20.0);

UpdateHouseText(UID);

Iter_Add(HouseIterator, UID);

return 1;

}


  Write plugins
Posted by: Paulthas01 - 2021-10-02, 01:28 PM - Forum: Support - No Replies

Existe um post local falando sobre como escrever plug-ins para o samp?


  Project
Posted by: offr0ad - 2021-10-02, 12:32 PM - Forum: General Discussions - Replies (2)

How far is open.mp from launch?

Currently it seems like there isn't any userbase at all and even the biggest names in samp scene have closed their servers.