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Video [MAPS] Enguiça PvP
Posted by: Venture - 2023-10-12, 09:35 PM - Forum: Videos and Screenshots - Replies (1)

Some maps that I made for a PvP server!

[Video: https://www.youtube.com/watch?v=WiuFvswc2Jc]


  Client-side scripts
Posted by: Username - 2023-10-12, 07:46 PM - Forum: Questions and Suggestions - Replies (1)

Hi, it would be good if there were client-side scripts that servers could load and unload into the players' clients, which would allow scripters to control things that cannot be controlled from a server only script. For example, you could make it so returning 0 in a callback in the client-side script prevented that event from happening, so for example returning 0 in OnPlayerTakeDamage would cancel the damage before it even happens. This way, imagine you want a server where players can fly Hydras because of their speed and aerobatic capabilities but you don't want their rockets to hurt players on foot: you could write a script for the client that returns 0 in OnPlayerTakeDamage if the player is hit by an explossion and the issuer is in a Hydra, and the receiver would take no damage from it. This is only one example of something that currently cannot be done from a server script (I already tried returning 0 in OnPlayerTakeDamage in the server script years ago and it didn't work) but I'm sure there would be many other examples of how good an addition this would be.


  OnPlayerVehicleTakeDamage callback
Posted by: Username - 2023-10-12, 05:54 PM - Forum: Questions and Suggestions - Replies (1)

Hi, I'm new here and this is my first post.

I used to play sa-mp in the early 2010's and even started scripting my own gamemode, and since then I always missed an OnPlayerVehicleTakeDamage callback that would be called whenever a player's vehicle takes damage, similarly to OnPlayerTakeDamage being called when players themselves take damage, and would have similar parameters like issuerid (the player who gave the damage or INVALID_PLAYER_ID if nobody did), weaponid and float:ammount. Such a callback would allow us to detect which player damaged another player's vehicle, which would be so useful in vehicle combat situations (like for example a tank fight or a Rustler dogfight minigame) so you could reward the player who damages or destroys their rivals' vehicles.


Wink Ajuda com um relatório sobre um tópico esportivoь
Posted by: subbotlana - 2023-10-11, 12:50 AM - Forum: Portuguese/Portugu?s - No Replies

Olá a todos! Tenho lido o fórum há muito tempo, mas só agora decidi me registrar. Jogo GTA há muitos anos. Aqui encontrei muitas informações interessantes e úteis sobre o jogo, pelas quais sou muito grato.
E escrevo aqui com uma pergunta, que talvez não seja exatamente sobre o assunto. Simplesmente não quero pesquisar e entender em outros fóruns. Acho que há muitas pessoas versáteis aqui. Ajude-me a encontrar informações sobre o tópico dos melhores atacantes do futebol mundial em que ninguém nunca apostou. Esse é o tópico do meu relatório que tenho que escrever até segunda-feira. Não tenho absolutamente nenhuma ideia ou informação sobre esse assunto. Ficarei muito grato a você.


Exclamation SA Direct X 2.0/3.0 - Model Bug?
Posted by: Jameso - 2023-10-07, 11:00 PM - Forum: Support - No Replies

Hello friends,

i have a bug using SA Direct X 2.0/3.0, when i am mapping some objects have a issues, that you can see them through the wall.
Many objects have the problem it is very demotivating me to map anymore.

I hope someone have a suggestion what it could be :(

When i SHIFT + Enter and disable "Use Effects" (ENB off etc....) everything is fine.



[Image: sa-mp-127.png]
[Image: sa-mp-128.png]


  Run time error 20: "Invalid index parameter (bad entry point)"
Posted by: Bullseye - 2023-10-07, 02:24 PM - Forum: Support - Replies (1)

I get this error in the console  Run time error 20: "Invalid index parameter (bad entry point)" help me!


  Car Texture
Posted by: DomOfficial - 2023-10-07, 11:42 AM - Forum: Pawn Scripting - Replies (1)

Hello! First of all, sorry for the broken English.

My question is that I would like to change the inscription from the basic vehicles. Possibly modify the texture.

What are the possibilities for this?


  Custom Models Error in open.mp
Posted by: og.vuky - 2023-10-03, 08:38 PM - Forum: Support - Replies (1)

Hello everyone, I have a small situation here. I'm creating a textdraw using a custom images and it works fine when I run the script with 0.3DL server but it doesn't work when I run it with open.mp server (custom textdraw is not showing in-game).

Also, whenever I run script with open.mp server I get this message in console:

Code:
[Info] [artwork:info] Loading artconfig.txt
[Error] [artwork:error] Model -2001 is already in use

While 0.3DL reads it right:
Code:
[artwork:crc] intro.dff CRC = 0xD7D58371
[artwork:crc] intro.txd CRC = 0xEDF7C701

I gotta say that model is the only model I'm using so there's no way it's already in use. Does anyone know what can be causing this problem?


  Moving to different country
Posted by: Xyranaut - 2023-09-30, 02:11 PM - Forum: Life - Replies (1)

I became a part of the SA:MP community back in 2011 when I was just 10 years old. Fast forward to the present, I've recently graduated and currently hold a job.
However, my current job doesn't provide the best financial stability. Consequently, I'm thinking of moving to a different country, such as the UK, US, Australia or Germany, with the intention of pursuing post-graduate education and subsequently establishing a career and settling down there. 
I'm curious about what life is like in these countries for an immigrant. While I've seen news reports and Instagram posts showcasing the challenges each country faces, these issues seem relatively minor compared to the debt trap and political turmoil and corruption in my home country.


Thumbs Up Rosalife Gamemode [openMP version]
Posted by: N1ko - 2023-09-24, 10:06 AM - Forum: Gamemodes - Replies (4)

Hi I just found a script on my pc and wanted to share it with you. It is a new version of the Rosalife. It is the openMP version of this script


https://mega.nz/file/CnRmRJRK#lN-UBAVDuT...fmNCZ4THsY

https://www.file-upload.net/download-151...e.rar.html