static stock ShowInventoryTextDrawToPlayer(playerid, items[], size = sizeof(items))
{
new Float:x = 123.5, Float:y = 150.0, page[64];
format(page, sizeof(page), "Inventory - Page 1/%d", (size / MAX_ITEMS_VISIBLE) 1);
// background
for(new i = 0; i <= 2; i) TextDrawShowForPlayer(playerid, inv_interactive_box[i]);
// buttons (use, drop, give)
for(new i = 0; i <= 2; i) TextDrawShowForPlayer(playerid, inv_interactive_button[i]);
// previous & next buttons
TextDrawShowForPlayer(playerid, inv_interactive_nextprev[0]);
TextDrawShowForPlayer(playerid, inv_interactive_nextprev[1]);
// create player textdraw inventories
// header
player_inv_header[playerid] = CreatePlayerTextDraw(playerid, 321.000000, 128.000000, page);
PlayerTextDrawFont(playerid, player_inv_header[playerid], 2);
PlayerTextDrawLetterSize(playerid, player_inv_header[playerid], 0.254166, 1.350000);
PlayerTextDrawTextSize(playerid, player_inv_header[playerid], 400.000000, 272.500000);
PlayerTextDrawSetOutline(playerid, player_inv_header[playerid], 1);
PlayerTextDrawSetShadow(playerid, player_inv_header[playerid], 0);
PlayerTextDrawAlignment(playerid, player_inv_header[playerid], 2);
PlayerTextDrawColor(playerid, player_inv_header[playerid], -1);
PlayerTextDrawBackgroundColor(playerid, player_inv_header[playerid], 255);
PlayerTextDrawBoxColor(playerid, player_inv_header[playerid], 1296911806);
PlayerTextDrawUseBox(playerid, player_inv_header[playerid], 1);
PlayerTextDrawSetProportional(playerid, player_inv_header[playerid], 1);
PlayerTextDrawSetSelectable(playerid, player_inv_header[playerid], 0);
// inventory items
for (new i = 0, idx = 0; i != MAX_INVENTORY_ITEMS; i )
{
if(i >= size)
{
player_TDInvData[playerid][player_TDInvModel][i] = -1;
}
else
{
? ? if (items[i] == -1)
{
continue;
? ? ? ? ? ? ? ? //player_TDInvData[playerid][player_TDInvModel][i] = -1;
? ? ? ? ? ? ? ? //player_TDInvData[playerid][player_TDInvQuantity][i] = 0;
? ? ? }
? else
? {
player_TDInvData[playerid][player_TDInvModel][i] = items[i];
? ? ? ? ? ? //player_TDInvData[playerid][player_TDInvQuantity][i] = amounts[i];
}
if (i < MAX_ITEMS_VISIBLE)
{
if (idx > 0 && (idx % MAX_ITEMS_PER_COL) == 0)
{
x = 189.0;
y = 74.0;
}
else
{
x = 66.0;
}
idx;
? ? ? ? if (i < MAX_ITEMS_VISIBLE && items[i] != -1)
{
? ? player_inv_model[playerid][i] = CreatePlayerTextDraw(playerid, x, y, "_");
PlayerTextDrawFont(playerid, player_inv_model[playerid][i], 5);
PlayerTextDrawLetterSize(playerid, player_inv_model[playerid][i], 0.600000, 2.000000);
PlayerTextDrawTextSize(playerid, player_inv_model[playerid][i], 62.000000, 69.000000);
PlayerTextDrawSetOutline(playerid, player_inv_model[playerid][i], 1);
PlayerTextDrawSetShadow(playerid, player_inv_model[playerid][i], 0);
PlayerTextDrawAlignment(playerid, player_inv_model[playerid][i], 1);
PlayerTextDrawColor(playerid, player_inv_model[playerid][i], -1);
PlayerTextDrawBackgroundColor(playerid, player_inv_model[playerid][i], 255);
PlayerTextDrawBoxColor(playerid, player_inv_model[playerid][i], 50);
PlayerTextDrawUseBox(playerid, player_inv_model[playerid][i], 0);
PlayerTextDrawSetProportional(playerid, player_inv_model[playerid][i], 1);
PlayerTextDrawSetSelectable(playerid, player_inv_model[playerid][i], 1);
PlayerTextDrawSetPreviewModel(playerid, player_inv_model[playerid][i], items[i]);
PlayerTextDrawSetPreviewRot(playerid, player_inv_model[playerid][i], 0.000000, 0.000000, 0.000000, 1.000000);
PlayerTextDrawSetPreviewVehCol(playerid, player_inv_model[playerid][i], 1, 1);
}
}
}
}
player_TDInvData[playerid][player_TDSelectedItem] = -1; // Reset selected item.
player_TDInvData[playerid][player_TDInvPage] = 1;
player_TDInvData[playerid][player_TDInvTotalPage] = (size / MAX_ITEMS_VISIBLE) 1;
// show it
PlayerTextDrawShow(playerid, player_inv_header[playerid]);
for(new i = 0; i < MAX_ITEMS_VISIBLE; i) PlayerTextDrawShow(playerid, player_inv_model[playerid][i]);
SelectTextDraw(playerid, 0x33AA33FF);
return 1;
}
stock ShowPlayerInventory(playerid)
{
if((0 <= playerid < MAX_PLAYERS) || IsPlayerConnected(playerid)) // prevent ID spoof.
{
new items[44] = {-1, ...}, count;
for (new i = 0; i < 44; i )
{
if (InventoryData[playerid][i][invExists]) {
items[i] = InventoryData[playerid][i][invModel];
count ;
}
}
if(count >= 1)
ShowInventoryTextDrawToPlayer(playerid, items, sizeof(items));
else
SendClientMessage(playerid, -1, "You do not have anything in your inventory.");
}
return 1;
}
CMD:demo2(playerid, params[])
{
Inventory_Remove(playerid, "Cocaine");
return 1;
}
CMD:demo(playerid, params[])
{
Inventory_Add(playerid, "Marijuana", 1578);
Inventory_Add(playerid, "Cocaine", 1575);
Inventory_Add(playerid, "Heroin", 1577);
Inventory_Add(playerid, "Steroids", 1241);
Inventory_Add(playerid, "Marijuana Seeds", 1578);
Inventory_Add(playerid, "Cocaine Seeds", 1575);
Inventory_Add(playerid, "Heroin Opium Seeds", 1577);
Inventory_Add(playerid, "Golf Club", 333);
Inventory_Add(playerid, "Knife", 335);
Inventory_Add(playerid, "Shovel", 337);
Inventory_Add(playerid, "Katana", 339);
Inventory_Add(playerid, "Colt 45", 346);
Inventory_Add(playerid, "Desert Eagle", 348);
Inventory_Add(playerid, "Micro SMG", 352);
Inventory_Add(playerid, "Tec-9", 372);
Inventory_Add(playerid, "MP5", 353);
Inventory_Add(playerid, "Shotgun", 349);
Inventory_Add(playerid, "AK-47", 355);
Inventory_Add(playerid, "Rifle", 357);
Inventory_Add(playerid, "Sniper", 358);
Inventory_Add(playerid, "Magazine", 2039);
Inventory_Add(playerid, "Cooked Burger", 2703);
Inventory_Add(playerid, "Cooked Pizza", 2702);
Inventory_Add(playerid, "Driving License", 1581);
//Inventory_Add(playerid, "Weapon License", 1581);
Inventory_Add(playerid, "Cellphone", 330);
Inventory_Add(playerid, "GPS System", 18875);
Inventory_Add(playerid, "Spray Can", 365);
Inventory_Add(playerid, "Water Bottle", 2958);
Inventory_Add(playerid, "Soda", 1543);
? ? Inventory_Add(playerid, "Fuel Can", 1650);
Inventory_Add(playerid, "Crowbar", 18634);
Inventory_Add(playerid, "Boombox", 2226);
Inventory_Add(playerid, "Mask", 19036);
Inventory_Add(playerid, "First Aid", 1580);
Inventory_Add(playerid, "Repair Kit", 920);
Inventory_Add(playerid, "NOS Canister", 1010);
Inventory_Add(playerid, "Frozen Pizza", 2814);
Inventory_Add(playerid, "Frozen Burger", 2768);
Inventory_Add(playerid, "Ammo Cartridge", 2358);
Inventory_Add(playerid, "Armored Vest", 19142);
Inventory_Add(playerid, "Empty Bottle", 1484);
Inventory_Add(playerid, "Cardboard", 928);
Inventory_Add(playerid, "Chicken", 2663);
Inventory_Add(playerid, "Portable Radio", 18868);
return 1;
}