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| Inventory System |
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Posted by: RhaegarX - 2021-02-01, 02:46 AM - Forum: Pawn Scripting
- Replies (2)
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I am developing a Gamemode entirely in MySQL and I would like to create an item inventory system that stores food, accessories, among others.? However with the closed samp forum it is kind of hard to find content.? so I would like to know if anyone has a system like this so that I can study and understand how the logic behind it works, or if anyone could give an idea of what that logic would be like.
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| Problems with y_hooks |
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Posted by: Frajola - 2021-01-31, 10:17 PM - Forum: Support
- Replies (3)
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y_hooks featuring warnings
PHP Code: warning 200: symbol "@yH_OnVehicleDamageStatusUpdate" is truncated to 31 characters
warning 200: symbol "@yH_OnVehicleDamageStatusUpdate" is truncated to 31 characters
warning 200: symbol "@yH_OnPlayerCommandPerformed@00" is truncated to 31 characters
warning 200: symbol "@yH_OnPlayerCommandPerformed@00" is truncated to 31 characters
warning 200: symbol "@yH_OnPlayerEnterRaceCheckpoint" is truncated to 31 characters
warning 200: symbol "@yH_OnPlayerEnterRaceCheckpoint" is truncated to 31 characters
warning 200: symbol "@yH_OnPlayerClickPlayerTextDraw" is truncated to 31 characters
warning 200: symbol "@yH_OnPlayerClickPlayerTextDraw" is truncated to 31 characters
How to handle very large public names ?
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| bcrypt |
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Posted by: Behemoth - 2021-01-30, 05:43 PM - Forum: Pawn Scripting
- Replies (10)
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Hey
I'm moving from whirlpool to bcrypt and really can't understand it. can someone give me an example of how you'd verify a password is the same as what is held in the sql db? i can register fine and it saves the password correctly, i'm just struggling to actually check it.
thanks
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| [HELP] Animations |
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Posted by: fivezerofour - 2021-01-30, 05:40 PM - Forum: Pawn Scripting
- Replies (1)
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Hey, so I wanted to ask maybe someone knows how to allow the player to move while playing animation, just like LSRP? I can't find any solution to that. Thanks!
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| kamikaze Artwork [GTA Style] |
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Posted by: Kamikaze - 2021-01-30, 01:41 PM - Forum: Art
- Replies (1)
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?
?
Copyright ? 2021 by kamikaze#8688?
All rights reserved. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, including photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the publisher, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law.
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[Help] load vehicle onto flatbed cmd. |
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Posted by: Disretired - 2021-01-30, 12:05 AM - Forum: Pawn Scripting
- Replies (1)
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Hello again, hopefully this is the last time I will need help. So our community is looking to have the ability to load a car onto the flatbed (DFT) and it stay on for towing purposes. Now our base script did have a command for this however those commands do not work and even on the original server that our script was based off of it never worked.
Below I've attatched the pastebin link of what flatbed towing system came with the server, if anyone knows how to repair it and make it work, or where I could find a public released script/filter that can allow us to load and unload vehicles from a flatbed that would be greatly appreciated. any fix will be of course credited in our gamemode.
https://pastebin.com/DZS0pZiR
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| Gamemode does not compile using YSI includes |
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Posted by: Frajola - 2021-01-29, 11:18 PM - Forum: Support
- Replies (3)
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Hello guys, I'm developing my gamemode in module, and recently I decided to implement YSI includes to use y_iterate and y_hooks.?
However when adding YSI includes, declare y_iterate and remove the foreach my gamemode does not compile, it doesn't display any errors, it just doesn't compile.
I'm just using the player loop in my scripts: "foreach (new i: Player)"
The only thing I did was install the latest version (5.4.102) of YSI includes, remove the include foreach declaration: "#include <foreach>", and declare the new one, which is y_iterate: "#include <YSI_Data \ y_iterate> ". only that.
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